GL

Description

sealed class Tinman.Engine.API.GL

Derived from

GLBaseWithDebug abstract

Bindings for the OpenGL 4.1 Core Profile (or newer).

This wrapper assumes that the OpenGL context is not forward compatible, as described in Appendix E.2 Deprecated and Removed Features of the OpenGL 4.6 Core Profile specification.

Public / Constants

ACCUM_​ADJACENT_​PAIRS_​NV


public constant ACCUM_ADJACENT_PAIRS_NV → (37037:int32)

GL_ACCUM_ADJACENT_PAIRS_NV = 37037

ACTIVE_​ATOMIC_​COUNTER_​BUFFERS


public constant ACTIVE_ATOMIC_COUNTER_BUFFERS → (37593:int32)

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593

ACTIVE_​ATTRIBUTE_​MAX_​LENGTH


public constant ACTIVE_ATTRIBUTE_MAX_LENGTH → (35722:int32)

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722

Search online:
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Provided by:
GL_VERSION_2_0

ACTIVE_​ATTRIBUTES


public constant ACTIVE_ATTRIBUTES → (35721:int32)

GL_ACTIVE_ATTRIBUTES = 35721

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Provided by:
GL_VERSION_2_0

ACTIVE_​PROGRAM


public constant ACTIVE_PROGRAM → (33369:int32)

GL_ACTIVE_PROGRAM = 33369

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Provided by:
GL_VERSION_4_1

ACTIVE_​PROGRAM_​EXT


public constant ACTIVE_PROGRAM_EXT → (35725:int32)

GL_ACTIVE_PROGRAM_EXT = 35725

ACTIVE_​RESOURCES


public constant ACTIVE_RESOURCES → (37621:int32)

GL_ACTIVE_RESOURCES = 37621

ACTIVE_​SUBROUTINE_​MAX_​LENGTH


public constant ACTIVE_SUBROUTINE_MAX_LENGTH → (36424:int32)

GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 36424

Search online:
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Provided by:
GL_VERSION_4_0

ACTIVE_​SUBROUTINE_​UNIFORM_​LOCATIONS


public constant ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → (36423:int32)

GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 36423

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Provided by:
GL_VERSION_4_0

ACTIVE_​SUBROUTINE_​UNIFORM_​MAX_​LENGTH


public constant ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → (36425:int32)

GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 36425

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Provided by:
GL_VERSION_4_0

ACTIVE_​SUBROUTINE_​UNIFORMS


public constant ACTIVE_SUBROUTINE_UNIFORMS → (36326:int32)

GL_ACTIVE_SUBROUTINE_UNIFORMS = 36326

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GL_VERSION_4_0

ACTIVE_​SUBROUTINES


public constant ACTIVE_SUBROUTINES → (36325:int32)

GL_ACTIVE_SUBROUTINES = 36325

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Provided by:
GL_VERSION_4_0

ACTIVE_​TEXTURE


public constant ACTIVE_TEXTURE → (34016:int32)

GL_ACTIVE_TEXTURE = 34016

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Provided by:
GL_VERSION_1_3

ACTIVE_​UNIFORM_​BLOCK_​MAX_​NAME_​LENGTH


public constant ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → (35381:int32)

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381

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Provided by:
GL_VERSION_3_1

ACTIVE_​UNIFORM_​BLOCKS


public constant ACTIVE_UNIFORM_BLOCKS → (35382:int32)

GL_ACTIVE_UNIFORM_BLOCKS = 35382

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Provided by:
GL_VERSION_3_1

ACTIVE_​UNIFORM_​MAX_​LENGTH


public constant ACTIVE_UNIFORM_MAX_LENGTH → (35719:int32)

GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719

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GL_VERSION_2_0

ACTIVE_​UNIFORMS


public constant ACTIVE_UNIFORMS → (35718:int32)

GL_ACTIVE_UNIFORMS = 35718

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Provided by:
GL_VERSION_2_0

ACTIVE_​VARIABLES


public constant ACTIVE_VARIABLES → (37637:int32)

GL_ACTIVE_VARIABLES = 37637

ADJACENT_​PAIRS_​NV


public constant ADJACENT_PAIRS_NV → (37038:int32)

GL_ADJACENT_PAIRS_NV = 37038

AFFINE_2​D_​NV


public constant AFFINE_2D_NV → (37010:int32)

GL_AFFINE_2D_NV = 37010

AFFINE_3​D_​NV


public constant AFFINE_3D_NV → (37012:int32)

GL_AFFINE_3D_NV = 37012

ALIASED_​LINE_​WIDTH_​RANGE


public constant ALIASED_LINE_WIDTH_RANGE → (33902:int32)

GL_ALIASED_LINE_WIDTH_RANGE = 33902

Search online:
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Provided by:
GL_VERSION_1_2

ALL_​BARRIER_​BITS


public constant ALL_BARRIER_BITS → (-1:int32)

GL_ALL_BARRIER_BITS = -1

ALL_​SHADER_​BITS


public constant ALL_SHADER_BITS → (-1:int32)

GL_ALL_SHADER_BITS = -1

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Provided by:
GL_VERSION_4_1

ALPHA


public constant ALPHA → (6406:int32)

GL_ALPHA = 6406

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Provided by:
GL_VERSION_1_0

ALPHA_​REF_​COMMAND_​NV


public constant ALPHA_REF_COMMAND_NV → (15:int32)

GL_ALPHA_REF_COMMAND_NV = 15

ALPHA16​F_​EXT


public constant ALPHA16F_EXT → (34844:int32)

GL_ALPHA16F_EXT = 34844

ALPHA32​F_​EXT


public constant ALPHA32F_EXT → (34838:int32)

GL_ALPHA32F_EXT = 34838

ALPHA8_​EXT


public constant ALPHA8_EXT → (32828:int32)

GL_ALPHA8_EXT = 32828

ALREADY_​SIGNALED


public constant ALREADY_SIGNALED → (37146:int32)

GL_ALREADY_SIGNALED = 37146

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Provided by:
GL_VERSION_3_2

ALWAYS


public constant ALWAYS → (519:int32)

GL_ALWAYS = 519

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Provided by:
GL_VERSION_1_0

AND


public constant AND → (5377:int32)

GL_AND = 5377

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Provided by:
GL_VERSION_1_0

AND_​INVERTED


public constant AND_INVERTED → (5380:int32)

GL_AND_INVERTED = 5380

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Provided by:
GL_VERSION_1_0

AND_​REVERSE


public constant AND_REVERSE → (5378:int32)

GL_AND_REVERSE = 5378

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Provided by:
GL_VERSION_1_0

ANY_​SAMPLES_​PASSED


public constant ANY_SAMPLES_PASSED → (35887:int32)

GL_ANY_SAMPLES_PASSED = 35887

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Provided by:
GL_VERSION_3_3

ANY_​SAMPLES_​PASSED_​CONSERVATIVE


public constant ANY_SAMPLES_PASSED_CONSERVATIVE → (36202:int32)

GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 36202

ARC_​TO_​NV


public constant ARC_TO_NV → (254:int32)

GL_ARC_TO_NV = 254

ARRAY_​BUFFER


public constant ARRAY_BUFFER → (34962:int32)

GL_ARRAY_BUFFER = 34962

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Provided by:
GL_VERSION_1_5

ARRAY_​BUFFER_​BINDING


public constant ARRAY_BUFFER_BINDING → (34964:int32)

GL_ARRAY_BUFFER_BINDING = 34964

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Provided by:
GL_VERSION_1_5

ARRAY_​SIZE


public constant ARRAY_SIZE → (37627:int32)

GL_ARRAY_SIZE = 37627

ARRAY_​STRIDE


public constant ARRAY_STRIDE → (37630:int32)

GL_ARRAY_STRIDE = 37630

ATOMIC_​COUNTER_​BARRIER_​BIT


public constant ATOMIC_COUNTER_BARRIER_BIT → (4096:int32)

GL_ATOMIC_COUNTER_BARRIER_BIT = 4096

ATOMIC_​COUNTER_​BUFFER


public constant ATOMIC_COUNTER_BUFFER → (37568:int32)

GL_ATOMIC_COUNTER_BUFFER = 37568

ATOMIC_​COUNTER_​BUFFER_​ACTIVE_​ATOMIC_​COUNTER_​INDICES


public constant ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → (37574:int32)

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 37574

ATOMIC_​COUNTER_​BUFFER_​ACTIVE_​ATOMIC_​COUNTERS


public constant ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → (37573:int32)

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 37573

ATOMIC_​COUNTER_​BUFFER_​BINDING


public constant ATOMIC_COUNTER_BUFFER_BINDING → (37569:int32)

GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569

ATOMIC_​COUNTER_​BUFFER_​DATA_​SIZE


public constant ATOMIC_COUNTER_BUFFER_DATA_SIZE → (37572:int32)

GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 37572

ATOMIC_​COUNTER_​BUFFER_​INDEX


public constant ATOMIC_COUNTER_BUFFER_INDEX → (37633:int32)

GL_ATOMIC_COUNTER_BUFFER_INDEX = 37633

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​COMPUTE_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → (37101:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 37101

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​FRAGMENT_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → (37579:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 37579

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​GEOMETRY_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → (37578:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 37578

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​MESH_​SHADER_​NV


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → (38302:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 38302

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​TASK_​SHADER_​NV


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → (38303:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 38303

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​TESS_​CONTROL_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → (37576:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 37576

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​TESS_​EVALUATION_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → (37577:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 37577

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​VERTEX_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → (37575:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 37575

ATOMIC_​COUNTER_​BUFFER_​SIZE


public constant ATOMIC_COUNTER_BUFFER_SIZE → (37571:int32)

GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571

ATOMIC_​COUNTER_​BUFFER_​START


public constant ATOMIC_COUNTER_BUFFER_START → (37570:int32)

GL_ATOMIC_COUNTER_BUFFER_START = 37570

ATTACHED_​MEMORY_​OBJECT_​NV


public constant ATTACHED_MEMORY_OBJECT_NV → (38308:int32)

GL_ATTACHED_MEMORY_OBJECT_NV = 38308

ATTACHED_​MEMORY_​OFFSET_​NV


public constant ATTACHED_MEMORY_OFFSET_NV → (38309:int32)

GL_ATTACHED_MEMORY_OFFSET_NV = 38309

ATTACHED_​SHADERS


public constant ATTACHED_SHADERS → (35717:int32)

GL_ATTACHED_SHADERS = 35717

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Provided by:
GL_VERSION_2_0

ATTRIBUTE_​ADDRESS_​COMMAND_​NV


public constant ATTRIBUTE_ADDRESS_COMMAND_NV → (9:int32)

GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 9

AUTO_​GENERATE_​MIPMAP


public constant AUTO_GENERATE_MIPMAP → (33429:int32)

GL_AUTO_GENERATE_MIPMAP = 33429

BACK


public constant BACK → (1029:int32)

GL_BACK = 1029

Search online:
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Provided by:
GL_VERSION_1_0
GL_ARB_ES3_1_compatibility

BACK_​LEFT


public constant BACK_LEFT → (1026:int32)

GL_BACK_LEFT = 1026

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GL_VERSION_1_0

BACK_​RIGHT


public constant BACK_RIGHT → (1027:int32)

GL_BACK_RIGHT = 1027

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GL_VERSION_1_0

BEVEL_​NV


public constant BEVEL_NV → (37030:int32)

GL_BEVEL_NV = 37030

BGR


public constant BGR → (32992:int32)

GL_BGR = 32992

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Provided by:
GL_VERSION_1_2

BGR_​INTEGER


public constant BGR_INTEGER → (36250:int32)

GL_BGR_INTEGER = 36250

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Provided by:
GL_VERSION_3_0

BGRA


public constant BGRA → (32993:int32)

GL_BGRA = 32993

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GL_VERSION_1_2

BGRA_​INTEGER


public constant BGRA_INTEGER → (36251:int32)

GL_BGRA_INTEGER = 36251

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GL_VERSION_3_0

BGRA8_​EXT


public constant BGRA8_EXT → (37793:int32)

GL_BGRA8_EXT = 37793

BLACKHOLE_​RENDER_​INTEL


public constant BLACKHOLE_RENDER_INTEL → (33788:int32)

GL_BLACKHOLE_RENDER_INTEL = 33788

BLEND


public constant BLEND → (3042:int32)

GL_BLEND = 3042

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Provided by:
GL_VERSION_1_0

BLEND_​ADVANCED_​COHERENT_​KHR


public constant BLEND_ADVANCED_COHERENT_KHR → (37509:int32)

GL_BLEND_ADVANCED_COHERENT_KHR = 37509

BLEND_​COLOR


public constant BLEND_COLOR → (32773:int32)

GL_BLEND_COLOR = 32773

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Provided by:
GL_VERSION_1_4

BLEND_​COLOR_​COMMAND_​NV


public constant BLEND_COLOR_COMMAND_NV → (11:int32)

GL_BLEND_COLOR_COMMAND_NV = 11

BLEND_​DST


public constant BLEND_DST → (3040:int32)

GL_BLEND_DST = 3040

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BLEND_​DST_​ALPHA


public constant BLEND_DST_ALPHA → (32970:int32)

GL_BLEND_DST_ALPHA = 32970

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GL_VERSION_1_4

BLEND_​DST_​RGB


public constant BLEND_DST_RGB → (32968:int32)

GL_BLEND_DST_RGB = 32968

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GL_VERSION_1_4

BLEND_​EQUATION


public constant BLEND_EQUATION → (32777:int32)

GL_BLEND_EQUATION = 32777

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GL_VERSION_1_4

BLEND_​EQUATION_​ALPHA


public constant BLEND_EQUATION_ALPHA → (34877:int32)

GL_BLEND_EQUATION_ALPHA = 34877

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GL_VERSION_2_0

BLEND_​EQUATION_​RGB


public constant BLEND_EQUATION_RGB → (32777:int32)

GL_BLEND_EQUATION_RGB = 32777

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BLEND_​OVERLAP_​NV


public constant BLEND_OVERLAP_NV → (37505:int32)

GL_BLEND_OVERLAP_NV = 37505

BLEND_​PREMULTIPLIED_​SRC_​NV


public constant BLEND_PREMULTIPLIED_SRC_NV → (37504:int32)

GL_BLEND_PREMULTIPLIED_SRC_NV = 37504

BLEND_​SRC


public constant BLEND_SRC → (3041:int32)

GL_BLEND_SRC = 3041

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GL_VERSION_1_0

BLEND_​SRC_​ALPHA


public constant BLEND_SRC_ALPHA → (32971:int32)

GL_BLEND_SRC_ALPHA = 32971

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BLEND_​SRC_​RGB


public constant BLEND_SRC_RGB → (32969:int32)

GL_BLEND_SRC_RGB = 32969

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GL_VERSION_1_4

BLOCK_​INDEX


public constant BLOCK_INDEX → (37629:int32)

GL_BLOCK_INDEX = 37629

BLUE


public constant BLUE → (6405:int32)

GL_BLUE = 6405

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Provided by:
GL_VERSION_1_0
GL_NV_blend_equation_advanced

BLUE_​INTEGER


public constant BLUE_INTEGER → (36246:int32)

GL_BLUE_INTEGER = 36246

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GL_VERSION_3_0

BOLD_​BIT_​NV


public constant BOLD_BIT_NV → (1:int32)

GL_BOLD_BIT_NV = 1

BOOL


public constant BOOL → (35670:int32)

GL_BOOL = 35670

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GL_VERSION_2_0

BOOL_​VEC2


public constant BOOL_VEC2 → (35671:int32)

GL_BOOL_VEC2 = 35671

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BOOL_​VEC3


public constant BOOL_VEC3 → (35672:int32)

GL_BOOL_VEC3 = 35672

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BOOL_​VEC4


public constant BOOL_VEC4 → (35673:int32)

GL_BOOL_VEC4 = 35673

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BOUNDING_​BOX_​NV


public constant BOUNDING_BOX_NV → (37005:int32)

GL_BOUNDING_BOX_NV = 37005

BOUNDING_​BOX_​OF_​BOUNDING_​BOXES_​NV


public constant BOUNDING_BOX_OF_BOUNDING_BOXES_NV → (37020:int32)

GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 37020

BUFFER


public constant BUFFER → (33504:int32)

GL_BUFFER = 33504

BUFFER_​ACCESS


public constant BUFFER_ACCESS → (35003:int32)

GL_BUFFER_ACCESS = 35003

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GL_VERSION_1_5

BUFFER_​ACCESS_​FLAGS


public constant BUFFER_ACCESS_FLAGS → (37151:int32)

GL_BUFFER_ACCESS_FLAGS = 37151

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GL_VERSION_3_0

BUFFER_​BINDING


public constant BUFFER_BINDING → (37634:int32)

GL_BUFFER_BINDING = 37634

BUFFER_​DATA_​SIZE


public constant BUFFER_DATA_SIZE → (37635:int32)

GL_BUFFER_DATA_SIZE = 37635

BUFFER_​GPU_​ADDRESS_​NV


public constant BUFFER_GPU_ADDRESS_NV → (36637:int32)

GL_BUFFER_GPU_ADDRESS_NV = 36637

BUFFER_​IMMUTABLE_​STORAGE


public constant BUFFER_IMMUTABLE_STORAGE → (33311:int32)

GL_BUFFER_IMMUTABLE_STORAGE = 33311

BUFFER_​MAP_​LENGTH


public constant BUFFER_MAP_LENGTH → (37152:int32)

GL_BUFFER_MAP_LENGTH = 37152

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BUFFER_​MAP_​OFFSET


public constant BUFFER_MAP_OFFSET → (37153:int32)

GL_BUFFER_MAP_OFFSET = 37153

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BUFFER_​MAP_​POINTER


public constant BUFFER_MAP_POINTER → (35005:int32)

GL_BUFFER_MAP_POINTER = 35005

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GL_VERSION_1_5

BUFFER_​MAPPED


public constant BUFFER_MAPPED → (35004:int32)

GL_BUFFER_MAPPED = 35004

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BUFFER_​OBJECT_​EXT


public constant BUFFER_OBJECT_EXT → (37201:int32)

GL_BUFFER_OBJECT_EXT = 37201

BUFFER_​SIZE


public constant BUFFER_SIZE → (34660:int32)

GL_BUFFER_SIZE = 34660

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BUFFER_​STORAGE_​FLAGS


public constant BUFFER_STORAGE_FLAGS → (33312:int32)

GL_BUFFER_STORAGE_FLAGS = 33312

BUFFER_​UPDATE_​BARRIER_​BIT


public constant BUFFER_UPDATE_BARRIER_BIT → (512:int32)

GL_BUFFER_UPDATE_BARRIER_BIT = 512

BUFFER_​USAGE


public constant BUFFER_USAGE → (34661:int32)

GL_BUFFER_USAGE = 34661

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GL_VERSION_1_5

BUFFER_​VARIABLE


public constant BUFFER_VARIABLE → (37605:int32)

GL_BUFFER_VARIABLE = 37605

BYTE


public constant BYTE → (5120:int32)

GL_BYTE = 5120

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GL_VERSION_1_0

CAVEAT_​SUPPORT


public constant CAVEAT_SUPPORT → (33464:int32)

GL_CAVEAT_SUPPORT = 33464

CCW


public constant CCW → (2305:int32)

GL_CCW = 2305

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GL_VERSION_1_0

CIRCULAR_​CCW_​ARC_​TO_​NV


public constant CIRCULAR_CCW_ARC_TO_NV → (248:int32)

GL_CIRCULAR_CCW_ARC_TO_NV = 248

CIRCULAR_​CW_​ARC_​TO_​NV


public constant CIRCULAR_CW_ARC_TO_NV → (250:int32)

GL_CIRCULAR_CW_ARC_TO_NV = 250

CIRCULAR_​TANGENT_​ARC_​TO_​NV


public constant CIRCULAR_TANGENT_ARC_TO_NV → (252:int32)

GL_CIRCULAR_TANGENT_ARC_TO_NV = 252

CLAMP_​READ_​COLOR


public constant CLAMP_READ_COLOR → (35100:int32)

GL_CLAMP_READ_COLOR = 35100

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GL_VERSION_3_0

CLAMP_​TO_​BORDER


public constant CLAMP_TO_BORDER → (33069:int32)

GL_CLAMP_TO_BORDER = 33069

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GL_VERSION_1_3

CLAMP_​TO_​EDGE


public constant CLAMP_TO_EDGE → (33071:int32)

GL_CLAMP_TO_EDGE = 33071

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GL_VERSION_1_2

CLEAR


public constant CLEAR → (5376:int32)

GL_CLEAR = 5376

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GL_VERSION_1_0

CLEAR_​BUFFER


public constant CLEAR_BUFFER → (33460:int32)

GL_CLEAR_BUFFER = 33460

CLEAR_​TEXTURE


public constant CLEAR_TEXTURE → (37733:int32)

GL_CLEAR_TEXTURE = 37733

CLIENT_​MAPPED_​BUFFER_​BARRIER_​BIT


public constant CLIENT_MAPPED_BUFFER_BARRIER_BIT → (16384:int32)

GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 16384

CLIENT_​STORAGE_​BIT


public constant CLIENT_STORAGE_BIT → (512:int32)

GL_CLIENT_STORAGE_BIT = 512

CLIP_​DEPTH_​MODE


public constant CLIP_DEPTH_MODE → (37725:int32)

GL_CLIP_DEPTH_MODE = 37725

CLIP_​DISTANCE0


public constant CLIP_DISTANCE0 → (12288:int32)

GL_CLIP_DISTANCE0 = 12288

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CLIP_​DISTANCE1


public constant CLIP_DISTANCE1 → (12289:int32)

GL_CLIP_DISTANCE1 = 12289

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CLIP_​DISTANCE2


public constant CLIP_DISTANCE2 → (12290:int32)

GL_CLIP_DISTANCE2 = 12290

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CLIP_​DISTANCE3


public constant CLIP_DISTANCE3 → (12291:int32)

GL_CLIP_DISTANCE3 = 12291

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CLIP_​DISTANCE4


public constant CLIP_DISTANCE4 → (12292:int32)

GL_CLIP_DISTANCE4 = 12292

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CLIP_​DISTANCE5


public constant CLIP_DISTANCE5 → (12293:int32)

GL_CLIP_DISTANCE5 = 12293

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CLIP_​DISTANCE6


public constant CLIP_DISTANCE6 → (12294:int32)

GL_CLIP_DISTANCE6 = 12294

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CLIP_​DISTANCE7


public constant CLIP_DISTANCE7 → (12295:int32)

GL_CLIP_DISTANCE7 = 12295

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CLIP_​ORIGIN


public constant CLIP_ORIGIN → (37724:int32)

GL_CLIP_ORIGIN = 37724

CLIPPING_​INPUT_​PRIMITIVES


public constant CLIPPING_INPUT_PRIMITIVES → (33526:int32)

GL_CLIPPING_INPUT_PRIMITIVES = 33526

CLIPPING_​OUTPUT_​PRIMITIVES


public constant CLIPPING_OUTPUT_PRIMITIVES → (33527:int32)

GL_CLIPPING_OUTPUT_PRIMITIVES = 33527

CLOSE_​PATH_​NV


public constant CLOSE_PATH_NV → (0:int32)

GL_CLOSE_PATH_NV = 0

COLOR


public constant COLOR → (6144:int32)

GL_COLOR = 6144

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GL_VERSION_1_0

COLOR_​ARRAY_​ADDRESS_​NV


public constant COLOR_ARRAY_ADDRESS_NV → (36643:int32)

GL_COLOR_ARRAY_ADDRESS_NV = 36643

COLOR_​ARRAY_​LENGTH_​NV


public constant COLOR_ARRAY_LENGTH_NV → (36653:int32)

GL_COLOR_ARRAY_LENGTH_NV = 36653

COLOR_​ATTACHMENT0


public constant COLOR_ATTACHMENT0 → (36064:int32)

GL_COLOR_ATTACHMENT0 = 36064

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COLOR_​ATTACHMENT1


public constant COLOR_ATTACHMENT1 → (36065:int32)

GL_COLOR_ATTACHMENT1 = 36065

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COLOR_​ATTACHMENT10


public constant COLOR_ATTACHMENT10 → (36074:int32)

GL_COLOR_ATTACHMENT10 = 36074

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COLOR_​ATTACHMENT11


public constant COLOR_ATTACHMENT11 → (36075:int32)

GL_COLOR_ATTACHMENT11 = 36075

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COLOR_​ATTACHMENT12


public constant COLOR_ATTACHMENT12 → (36076:int32)

GL_COLOR_ATTACHMENT12 = 36076

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COLOR_​ATTACHMENT13


public constant COLOR_ATTACHMENT13 → (36077:int32)

GL_COLOR_ATTACHMENT13 = 36077

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COLOR_​ATTACHMENT14


public constant COLOR_ATTACHMENT14 → (36078:int32)

GL_COLOR_ATTACHMENT14 = 36078

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COLOR_​ATTACHMENT15


public constant COLOR_ATTACHMENT15 → (36079:int32)

GL_COLOR_ATTACHMENT15 = 36079

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COLOR_​ATTACHMENT16


public constant COLOR_ATTACHMENT16 → (36080:int32)

GL_COLOR_ATTACHMENT16 = 36080

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COLOR_​ATTACHMENT17


public constant COLOR_ATTACHMENT17 → (36081:int32)

GL_COLOR_ATTACHMENT17 = 36081

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COLOR_​ATTACHMENT18


public constant COLOR_ATTACHMENT18 → (36082:int32)

GL_COLOR_ATTACHMENT18 = 36082

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COLOR_​ATTACHMENT19


public constant COLOR_ATTACHMENT19 → (36083:int32)

GL_COLOR_ATTACHMENT19 = 36083

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COLOR_​ATTACHMENT2


public constant COLOR_ATTACHMENT2 → (36066:int32)

GL_COLOR_ATTACHMENT2 = 36066

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COLOR_​ATTACHMENT20


public constant COLOR_ATTACHMENT20 → (36084:int32)

GL_COLOR_ATTACHMENT20 = 36084

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COLOR_​ATTACHMENT21


public constant COLOR_ATTACHMENT21 → (36085:int32)

GL_COLOR_ATTACHMENT21 = 36085

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COLOR_​ATTACHMENT22


public constant COLOR_ATTACHMENT22 → (36086:int32)

GL_COLOR_ATTACHMENT22 = 36086

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COLOR_​ATTACHMENT23


public constant COLOR_ATTACHMENT23 → (36087:int32)

GL_COLOR_ATTACHMENT23 = 36087

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COLOR_​ATTACHMENT24


public constant COLOR_ATTACHMENT24 → (36088:int32)

GL_COLOR_ATTACHMENT24 = 36088

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COLOR_​ATTACHMENT25


public constant COLOR_ATTACHMENT25 → (36089:int32)

GL_COLOR_ATTACHMENT25 = 36089

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COLOR_​ATTACHMENT26


public constant COLOR_ATTACHMENT26 → (36090:int32)

GL_COLOR_ATTACHMENT26 = 36090

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COLOR_​ATTACHMENT27


public constant COLOR_ATTACHMENT27 → (36091:int32)

GL_COLOR_ATTACHMENT27 = 36091

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COLOR_​ATTACHMENT28


public constant COLOR_ATTACHMENT28 → (36092:int32)

GL_COLOR_ATTACHMENT28 = 36092

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COLOR_​ATTACHMENT29


public constant COLOR_ATTACHMENT29 → (36093:int32)

GL_COLOR_ATTACHMENT29 = 36093

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COLOR_​ATTACHMENT3


public constant COLOR_ATTACHMENT3 → (36067:int32)

GL_COLOR_ATTACHMENT3 = 36067

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COLOR_​ATTACHMENT30


public constant COLOR_ATTACHMENT30 → (36094:int32)

GL_COLOR_ATTACHMENT30 = 36094

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COLOR_​ATTACHMENT31


public constant COLOR_ATTACHMENT31 → (36095:int32)

GL_COLOR_ATTACHMENT31 = 36095

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COLOR_​ATTACHMENT4


public constant COLOR_ATTACHMENT4 → (36068:int32)

GL_COLOR_ATTACHMENT4 = 36068

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COLOR_​ATTACHMENT5


public constant COLOR_ATTACHMENT5 → (36069:int32)

GL_COLOR_ATTACHMENT5 = 36069

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COLOR_​ATTACHMENT6


public constant COLOR_ATTACHMENT6 → (36070:int32)

GL_COLOR_ATTACHMENT6 = 36070

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COLOR_​ATTACHMENT7


public constant COLOR_ATTACHMENT7 → (36071:int32)

GL_COLOR_ATTACHMENT7 = 36071

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COLOR_​ATTACHMENT8


public constant COLOR_ATTACHMENT8 → (36072:int32)

GL_COLOR_ATTACHMENT8 = 36072

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COLOR_​ATTACHMENT9


public constant COLOR_ATTACHMENT9 → (36073:int32)

GL_COLOR_ATTACHMENT9 = 36073

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COLOR_​BUFFER_​BIT


public constant COLOR_BUFFER_BIT → (16384:int32)

GL_COLOR_BUFFER_BIT = 16384

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GL_VERSION_1_0

COLOR_​CLEAR_​VALUE


public constant COLOR_CLEAR_VALUE → (3106:int32)

GL_COLOR_CLEAR_VALUE = 3106

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COLOR_​COMPONENTS


public constant COLOR_COMPONENTS → (33411:int32)

GL_COLOR_COMPONENTS = 33411

COLOR_​ENCODING


public constant COLOR_ENCODING → (33430:int32)

GL_COLOR_ENCODING = 33430

COLOR_​LOGIC_​OP


public constant COLOR_LOGIC_OP → (3058:int32)

GL_COLOR_LOGIC_OP = 3058

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GL_VERSION_1_1

COLOR_​RENDERABLE


public constant COLOR_RENDERABLE → (33414:int32)

GL_COLOR_RENDERABLE = 33414

COLOR_​SAMPLES_​NV


public constant COLOR_SAMPLES_NV → (36384:int32)

GL_COLOR_SAMPLES_NV = 36384

COLOR_​WRITEMASK


public constant COLOR_WRITEMASK → (3107:int32)

GL_COLOR_WRITEMASK = 3107

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GL_VERSION_1_0

COLORBURN_​KHR


public constant COLORBURN_KHR → (37530:int32)

GL_COLORBURN_KHR = 37530

COLORDODGE_​KHR


public constant COLORDODGE_KHR → (37529:int32)

GL_COLORDODGE_KHR = 37529

COMMAND_​BARRIER_​BIT


public constant COMMAND_BARRIER_BIT → (64:int32)

GL_COMMAND_BARRIER_BIT = 64

COMPARE_​REF_​TO_​TEXTURE


public constant COMPARE_REF_TO_TEXTURE → (34894:int32)

GL_COMPARE_REF_TO_TEXTURE = 34894

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GL_VERSION_3_0

COMPATIBLE_​SUBROUTINES


public constant COMPATIBLE_SUBROUTINES → (36427:int32)

GL_COMPATIBLE_SUBROUTINES = 36427

COMPILE_​STATUS


public constant COMPILE_STATUS → (35713:int32)

GL_COMPILE_STATUS = 35713

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GL_VERSION_2_0

COMPLETION_​STATUS_​KHR


public constant COMPLETION_STATUS_KHR → (37297:int32)

GL_COMPLETION_STATUS_KHR = 37297

COMPRESSED_​R11_​EAC


public constant COMPRESSED_R11_EAC → (37488:int32)

GL_COMPRESSED_R11_EAC = 37488

COMPRESSED_​RED


public constant COMPRESSED_RED → (33317:int32)

GL_COMPRESSED_RED = 33317

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GL_VERSION_3_0

COMPRESSED_​RED_​RGTC1


public constant COMPRESSED_RED_RGTC1 → (36283:int32)

GL_COMPRESSED_RED_RGTC1 = 36283

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COMPRESSED_​RG


public constant COMPRESSED_RG → (33318:int32)

GL_COMPRESSED_RG = 33318

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COMPRESSED_​RG_​RGTC2


public constant COMPRESSED_RG_RGTC2 → (36285:int32)

GL_COMPRESSED_RG_RGTC2 = 36285

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COMPRESSED_​RG11_​EAC


public constant COMPRESSED_RG11_EAC → (37490:int32)

GL_COMPRESSED_RG11_EAC = 37490

COMPRESSED_​RGB


public constant COMPRESSED_RGB → (34029:int32)

GL_COMPRESSED_RGB = 34029

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GL_VERSION_1_3

COMPRESSED_​RGB_​BPTC_​SIGNED_​FLOAT


public constant COMPRESSED_RGB_BPTC_SIGNED_FLOAT → (36494:int32)

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 36494

COMPRESSED_​RGB_​BPTC_​UNSIGNED_​FLOAT


public constant COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → (36495:int32)

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 36495

COMPRESSED_​RGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGB_S3TC_DXT1_EXT → (33776:int32)

GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776

COMPRESSED_​RGB8_​ETC2


public constant COMPRESSED_RGB8_ETC2 → (37492:int32)

GL_COMPRESSED_RGB8_ETC2 = 37492

COMPRESSED_​RGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37494:int32)

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494

COMPRESSED_​RGBA


public constant COMPRESSED_RGBA → (34030:int32)

GL_COMPRESSED_RGBA = 34030

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GL_VERSION_1_3

COMPRESSED_​RGBA_​ASTC_10x10_​KHR


public constant COMPRESSED_RGBA_ASTC_10x10_KHR → (37819:int32)

GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 37819

COMPRESSED_​RGBA_​ASTC_10x5_​KHR


public constant COMPRESSED_RGBA_ASTC_10x5_KHR → (37816:int32)

GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 37816

COMPRESSED_​RGBA_​ASTC_10x6_​KHR


public constant COMPRESSED_RGBA_ASTC_10x6_KHR → (37817:int32)

GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 37817

COMPRESSED_​RGBA_​ASTC_10x8_​KHR


public constant COMPRESSED_RGBA_ASTC_10x8_KHR → (37818:int32)

GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 37818

COMPRESSED_​RGBA_​ASTC_12x10_​KHR


public constant COMPRESSED_RGBA_ASTC_12x10_KHR → (37820:int32)

GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 37820

COMPRESSED_​RGBA_​ASTC_12x12_​KHR


public constant COMPRESSED_RGBA_ASTC_12x12_KHR → (37821:int32)

GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 37821

COMPRESSED_​RGBA_​ASTC_4x4_​KHR


public constant COMPRESSED_RGBA_ASTC_4x4_KHR → (37808:int32)

GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 37808

COMPRESSED_​RGBA_​ASTC_5x4_​KHR


public constant COMPRESSED_RGBA_ASTC_5x4_KHR → (37809:int32)

GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 37809

COMPRESSED_​RGBA_​ASTC_5x5_​KHR


public constant COMPRESSED_RGBA_ASTC_5x5_KHR → (37810:int32)

GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 37810

COMPRESSED_​RGBA_​ASTC_6x5_​KHR


public constant COMPRESSED_RGBA_ASTC_6x5_KHR → (37811:int32)

GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 37811

COMPRESSED_​RGBA_​ASTC_6x6_​KHR


public constant COMPRESSED_RGBA_ASTC_6x6_KHR → (37812:int32)

GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 37812

COMPRESSED_​RGBA_​ASTC_8x5_​KHR


public constant COMPRESSED_RGBA_ASTC_8x5_KHR → (37813:int32)

GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 37813

COMPRESSED_​RGBA_​ASTC_8x6_​KHR


public constant COMPRESSED_RGBA_ASTC_8x6_KHR → (37814:int32)

GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 37814

COMPRESSED_​RGBA_​ASTC_8x8_​KHR


public constant COMPRESSED_RGBA_ASTC_8x8_KHR → (37815:int32)

GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 37815

COMPRESSED_​RGBA_​BPTC_​UNORM


public constant COMPRESSED_RGBA_BPTC_UNORM → (36492:int32)

GL_COMPRESSED_RGBA_BPTC_UNORM = 36492

COMPRESSED_​RGBA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT1_EXT → (33777:int32)

GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777

COMPRESSED_​RGBA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT3_EXT → (33778:int32)

GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778

COMPRESSED_​RGBA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT5_EXT → (33779:int32)

GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779

COMPRESSED_​RGBA8_​ETC2_​EAC


public constant COMPRESSED_RGBA8_ETC2_EAC → (37496:int32)

GL_COMPRESSED_RGBA8_ETC2_EAC = 37496

COMPRESSED_​SIGNED_​R11_​EAC


public constant COMPRESSED_SIGNED_R11_EAC → (37489:int32)

GL_COMPRESSED_SIGNED_R11_EAC = 37489

COMPRESSED_​SIGNED_​RED_​RGTC1


public constant COMPRESSED_SIGNED_RED_RGTC1 → (36284:int32)

GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284

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GL_VERSION_3_0

COMPRESSED_​SIGNED_​RG_​RGTC2


public constant COMPRESSED_SIGNED_RG_RGTC2 → (36286:int32)

GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286

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Provided by:
GL_VERSION_3_0

COMPRESSED_​SIGNED_​RG11_​EAC


public constant COMPRESSED_SIGNED_RG11_EAC → (37491:int32)

GL_COMPRESSED_SIGNED_RG11_EAC = 37491

COMPRESSED_​SLUMINANCE_​ALPHA_​EXT


public constant COMPRESSED_SLUMINANCE_ALPHA_EXT → (35915:int32)

GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 35915

COMPRESSED_​SLUMINANCE_​EXT


public constant COMPRESSED_SLUMINANCE_EXT → (35914:int32)

GL_COMPRESSED_SLUMINANCE_EXT = 35914

COMPRESSED_​SRGB


public constant COMPRESSED_SRGB → (35912:int32)

GL_COMPRESSED_SRGB = 35912

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Provided by:
GL_VERSION_2_1
GL_EXT_texture_sRGB

COMPRESSED_​SRGB_​ALPHA


public constant COMPRESSED_SRGB_ALPHA → (35913:int32)

GL_COMPRESSED_SRGB_ALPHA = 35913

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Provided by:
GL_VERSION_2_1
GL_EXT_texture_sRGB

COMPRESSED_​SRGB_​ALPHA_​BPTC_​UNORM


public constant COMPRESSED_SRGB_ALPHA_BPTC_UNORM → (36493:int32)

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 36493

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → (35917:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → (35918:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → (35919:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919

COMPRESSED_​SRGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_S3TC_DXT1_EXT → (35916:int32)

GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x10_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → (37851:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 37851

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → (37848:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 37848

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x6_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → (37849:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 37849

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x8_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → (37850:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 37850

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x10_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → (37852:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 37852

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x12_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → (37853:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 37853

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → (37840:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 37840

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x4_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → (37841:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 37841

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → (37842:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 37842

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → (37843:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 37843

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → (37844:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 37844

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → (37845:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 37845

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x6_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → (37846:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 37846

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x8_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → (37847:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 37847

COMPRESSED_​SRGB8_​ALPHA8_​ETC2_​EAC


public constant COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → (37497:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497

COMPRESSED_​SRGB8_​ETC2


public constant COMPRESSED_SRGB8_ETC2 → (37493:int32)

GL_COMPRESSED_SRGB8_ETC2 = 37493

COMPRESSED_​SRGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37495:int32)

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495

COMPRESSED_​TEXTURE_​FORMATS


public constant COMPRESSED_TEXTURE_FORMATS → (34467:int32)

GL_COMPRESSED_TEXTURE_FORMATS = 34467

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Provided by:
GL_VERSION_1_3

COMPUTE_​SHADER


public constant COMPUTE_SHADER → (37305:int32)

GL_COMPUTE_SHADER = 37305

COMPUTE_​SHADER_​BIT


public constant COMPUTE_SHADER_BIT → (32:int32)

GL_COMPUTE_SHADER_BIT = 32

COMPUTE_​SHADER_​INVOCATIONS


public constant COMPUTE_SHADER_INVOCATIONS → (33525:int32)

GL_COMPUTE_SHADER_INVOCATIONS = 33525

COMPUTE_​SUBROUTINE


public constant COMPUTE_SUBROUTINE → (37613:int32)

GL_COMPUTE_SUBROUTINE = 37613

COMPUTE_​SUBROUTINE_​UNIFORM


public constant COMPUTE_SUBROUTINE_UNIFORM → (37619:int32)

GL_COMPUTE_SUBROUTINE_UNIFORM = 37619

COMPUTE_​TEXTURE


public constant COMPUTE_TEXTURE → (33440:int32)

GL_COMPUTE_TEXTURE = 33440

COMPUTE_​WORK_​GROUP_​SIZE


public constant COMPUTE_WORK_GROUP_SIZE → (33383:int32)

GL_COMPUTE_WORK_GROUP_SIZE = 33383

CONDITION_​SATISFIED


public constant CONDITION_SATISFIED → (37148:int32)

GL_CONDITION_SATISFIED = 37148

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Provided by:
GL_VERSION_3_2

CONFORMANT_​NV


public constant CONFORMANT_NV → (37748:int32)

GL_CONFORMANT_NV = 37748

CONIC_​CURVE_​TO_​NV


public constant CONIC_CURVE_TO_NV → (26:int32)

GL_CONIC_CURVE_TO_NV = 26

CONJOINT_​NV


public constant CONJOINT_NV → (37508:int32)

GL_CONJOINT_NV = 37508

CONSERVATIVE_​RASTER_​DILATE_​GRANULARITY_​NV


public constant CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → (37755:int32)

GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 37755

CONSERVATIVE_​RASTER_​DILATE_​NV


public constant CONSERVATIVE_RASTER_DILATE_NV → (37753:int32)

GL_CONSERVATIVE_RASTER_DILATE_NV = 37753

CONSERVATIVE_​RASTER_​DILATE_​RANGE_​NV


public constant CONSERVATIVE_RASTER_DILATE_RANGE_NV → (37754:int32)

GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 37754

CONSERVATIVE_​RASTER_​MODE_​NV


public constant CONSERVATIVE_RASTER_MODE_NV → (38221:int32)

GL_CONSERVATIVE_RASTER_MODE_NV = 38221

CONSERVATIVE_​RASTER_​MODE_​POST_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → (38222:int32)

GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 38222

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → (38224:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 38224

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​TRIANGLES_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → (38223:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 38223

CONSERVATIVE_​RASTERIZATION_​INTEL


public constant CONSERVATIVE_RASTERIZATION_INTEL → (33790:int32)

GL_CONSERVATIVE_RASTERIZATION_INTEL = 33790

CONSERVATIVE_​RASTERIZATION_​NV


public constant CONSERVATIVE_RASTERIZATION_NV → (37702:int32)

GL_CONSERVATIVE_RASTERIZATION_NV = 37702

CONSTANT_​ALPHA


public constant CONSTANT_ALPHA → (32771:int32)

GL_CONSTANT_ALPHA = 32771

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Provided by:
GL_VERSION_1_4

CONSTANT_​COLOR


public constant CONSTANT_COLOR → (32769:int32)

GL_CONSTANT_COLOR = 32769

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Provided by:
GL_VERSION_1_4

CONTEXT_​COMPATIBILITY_​PROFILE_​BIT


public constant CONTEXT_COMPATIBILITY_PROFILE_BIT → (2:int32)

GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2

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Provided by:
GL_VERSION_3_2

CONTEXT_​CORE_​PROFILE_​BIT


public constant CONTEXT_CORE_PROFILE_BIT → (1:int32)

GL_CONTEXT_CORE_PROFILE_BIT = 1

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Provided by:
GL_VERSION_3_2

CONTEXT_​FLAG_​DEBUG_​BIT


public constant CONTEXT_FLAG_DEBUG_BIT → (2:int32)

GL_CONTEXT_FLAG_DEBUG_BIT = 2

CONTEXT_​FLAG_​FORWARD_​COMPATIBLE_​BIT


public constant CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → (1:int32)

GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1

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CONTEXT_​FLAG_​NO_​ERROR_​BIT


public constant CONTEXT_FLAG_NO_ERROR_BIT → (8:int32)

GL_CONTEXT_FLAG_NO_ERROR_BIT = 8

CONTEXT_​FLAG_​ROBUST_​ACCESS_​BIT


public constant CONTEXT_FLAG_ROBUST_ACCESS_BIT → (4:int32)

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4

CONTEXT_​FLAGS


public constant CONTEXT_FLAGS → (33310:int32)

GL_CONTEXT_FLAGS = 33310

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Provided by:
GL_VERSION_3_0

CONTEXT_​LOST


public constant CONTEXT_LOST → (1287:int32)

GL_CONTEXT_LOST = 1287

CONTEXT_​PROFILE_​MASK


public constant CONTEXT_PROFILE_MASK → (37158:int32)

GL_CONTEXT_PROFILE_MASK = 37158

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Provided by:
GL_VERSION_3_2

CONTEXT_​RELEASE_​BEHAVIOR


public constant CONTEXT_RELEASE_BEHAVIOR → (33531:int32)

GL_CONTEXT_RELEASE_BEHAVIOR = 33531

CONTEXT_​RELEASE_​BEHAVIOR_​FLUSH


public constant CONTEXT_RELEASE_BEHAVIOR_FLUSH → (33532:int32)

GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 33532

CONTEXT_​ROBUST_​ACCESS


public constant CONTEXT_ROBUST_ACCESS → (37107:int32)

GL_CONTEXT_ROBUST_ACCESS = 37107

CONTRAST_​NV


public constant CONTRAST_NV → (37537:int32)

GL_CONTRAST_NV = 37537

CONVEX_​HULL_​NV


public constant CONVEX_HULL_NV → (37003:int32)

GL_CONVEX_HULL_NV = 37003

COPY


public constant COPY → (5379:int32)

GL_COPY = 5379

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Provided by:
GL_VERSION_1_0

COPY_​INVERTED


public constant COPY_INVERTED → (5388:int32)

GL_COPY_INVERTED = 5388

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GL_VERSION_1_0

COPY_​READ_​BUFFER


public constant COPY_READ_BUFFER → (36662:int32)

GL_COPY_READ_BUFFER = 36662

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GL_VERSION_3_1

COPY_​READ_​BUFFER_​BINDING


public constant COPY_READ_BUFFER_BINDING → (36662:int32)

GL_COPY_READ_BUFFER_BINDING = 36662

COPY_​WRITE_​BUFFER


public constant COPY_WRITE_BUFFER → (36663:int32)

GL_COPY_WRITE_BUFFER = 36663

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COPY_​WRITE_​BUFFER_​BINDING


public constant COPY_WRITE_BUFFER_BINDING → (36663:int32)

GL_COPY_WRITE_BUFFER_BINDING = 36663

COUNT_​DOWN_​NV


public constant COUNT_DOWN_NV → (37001:int32)

GL_COUNT_DOWN_NV = 37001

COUNT_​UP_​NV


public constant COUNT_UP_NV → (37000:int32)

GL_COUNT_UP_NV = 37000

COUNTER_​RANGE_​AMD


public constant COUNTER_RANGE_AMD → (35777:int32)

GL_COUNTER_RANGE_AMD = 35777

COUNTER_​TYPE_​AMD


public constant COUNTER_TYPE_AMD → (35776:int32)

GL_COUNTER_TYPE_AMD = 35776

COVERAGE_​MODULATION_​NV


public constant COVERAGE_MODULATION_NV → (37682:int32)

GL_COVERAGE_MODULATION_NV = 37682

COVERAGE_​MODULATION_​TABLE_​NV


public constant COVERAGE_MODULATION_TABLE_NV → (37681:int32)

GL_COVERAGE_MODULATION_TABLE_NV = 37681

COVERAGE_​MODULATION_​TABLE_​SIZE_​NV


public constant COVERAGE_MODULATION_TABLE_SIZE_NV → (37683:int32)

GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 37683

CUBIC_​CURVE_​TO_​NV


public constant CUBIC_CURVE_TO_NV → (12:int32)

GL_CUBIC_CURVE_TO_NV = 12

CULL_​FACE


public constant CULL_FACE → (2884:int32)

GL_CULL_FACE = 2884

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GL_VERSION_1_0

CULL_​FACE_​MODE


public constant CULL_FACE_MODE → (2885:int32)

GL_CULL_FACE_MODE = 2885

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CURRENT_​PROGRAM


public constant CURRENT_PROGRAM → (35725:int32)

GL_CURRENT_PROGRAM = 35725

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Provided by:
GL_VERSION_2_0

CURRENT_​QUERY


public constant CURRENT_QUERY → (34917:int32)

GL_CURRENT_QUERY = 34917

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Provided by:
GL_VERSION_1_5

CURRENT_​VERTEX_​ATTRIB


public constant CURRENT_VERTEX_ATTRIB → (34342:int32)

GL_CURRENT_VERTEX_ATTRIB = 34342

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Provided by:
GL_VERSION_2_0

CW


public constant CW → (2304:int32)

GL_CW = 2304

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Provided by:
GL_VERSION_1_0

DARKEN_​KHR


public constant DARKEN_KHR → (37527:int32)

GL_DARKEN_KHR = 37527

DEBUG_​CALLBACK_​FUNCTION


public constant DEBUG_CALLBACK_FUNCTION → (33348:int32)

GL_DEBUG_CALLBACK_FUNCTION = 33348

DEBUG_​CALLBACK_​USER_​PARAM


public constant DEBUG_CALLBACK_USER_PARAM → (33349:int32)

GL_DEBUG_CALLBACK_USER_PARAM = 33349

DEBUG_​GROUP_​STACK_​DEPTH


public constant DEBUG_GROUP_STACK_DEPTH → (33389:int32)

GL_DEBUG_GROUP_STACK_DEPTH = 33389

DEBUG_​LOGGED_​MESSAGES


public constant DEBUG_LOGGED_MESSAGES → (37189:int32)

GL_DEBUG_LOGGED_MESSAGES = 37189

DEBUG_​NEXT_​LOGGED_​MESSAGE_​LENGTH


public constant DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → (33347:int32)

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347

DEBUG_​OUTPUT


public constant DEBUG_OUTPUT → (37600:int32)

GL_DEBUG_OUTPUT = 37600

DEBUG_​OUTPUT_​SYNCHRONOUS


public constant DEBUG_OUTPUT_SYNCHRONOUS → (33346:int32)

GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346

DEBUG_​SEVERITY_​HIGH


public constant DEBUG_SEVERITY_HIGH → (37190:int32)

GL_DEBUG_SEVERITY_HIGH = 37190

DEBUG_​SEVERITY_​LOW


public constant DEBUG_SEVERITY_LOW → (37192:int32)

GL_DEBUG_SEVERITY_LOW = 37192

DEBUG_​SEVERITY_​MEDIUM


public constant DEBUG_SEVERITY_MEDIUM → (37191:int32)

GL_DEBUG_SEVERITY_MEDIUM = 37191

DEBUG_​SEVERITY_​NOTIFICATION


public constant DEBUG_SEVERITY_NOTIFICATION → (33387:int32)

GL_DEBUG_SEVERITY_NOTIFICATION = 33387

DEBUG_​SOURCE_​API


public constant DEBUG_SOURCE_API → (33350:int32)

GL_DEBUG_SOURCE_API = 33350

DEBUG_​SOURCE_​APPLICATION


public constant DEBUG_SOURCE_APPLICATION → (33354:int32)

GL_DEBUG_SOURCE_APPLICATION = 33354

DEBUG_​SOURCE_​OTHER


public constant DEBUG_SOURCE_OTHER → (33355:int32)

GL_DEBUG_SOURCE_OTHER = 33355

DEBUG_​SOURCE_​SHADER_​COMPILER


public constant DEBUG_SOURCE_SHADER_COMPILER → (33352:int32)

GL_DEBUG_SOURCE_SHADER_COMPILER = 33352

DEBUG_​SOURCE_​THIRD_​PARTY


public constant DEBUG_SOURCE_THIRD_PARTY → (33353:int32)

GL_DEBUG_SOURCE_THIRD_PARTY = 33353

DEBUG_​SOURCE_​WINDOW_​SYSTEM


public constant DEBUG_SOURCE_WINDOW_SYSTEM → (33351:int32)

GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351

DEBUG_​TYPE_​DEPRECATED_​BEHAVIOR


public constant DEBUG_TYPE_DEPRECATED_BEHAVIOR → (33357:int32)

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357

DEBUG_​TYPE_​ERROR


public constant DEBUG_TYPE_ERROR → (33356:int32)

GL_DEBUG_TYPE_ERROR = 33356

DEBUG_​TYPE_​MARKER


public constant DEBUG_TYPE_MARKER → (33384:int32)

GL_DEBUG_TYPE_MARKER = 33384

DEBUG_​TYPE_​OTHER


public constant DEBUG_TYPE_OTHER → (33361:int32)

GL_DEBUG_TYPE_OTHER = 33361

DEBUG_​TYPE_​PERFORMANCE


public constant DEBUG_TYPE_PERFORMANCE → (33360:int32)

GL_DEBUG_TYPE_PERFORMANCE = 33360

DEBUG_​TYPE_​POP_​GROUP


public constant DEBUG_TYPE_POP_GROUP → (33386:int32)

GL_DEBUG_TYPE_POP_GROUP = 33386

DEBUG_​TYPE_​PORTABILITY


public constant DEBUG_TYPE_PORTABILITY → (33359:int32)

GL_DEBUG_TYPE_PORTABILITY = 33359

DEBUG_​TYPE_​PUSH_​GROUP


public constant DEBUG_TYPE_PUSH_GROUP → (33385:int32)

GL_DEBUG_TYPE_PUSH_GROUP = 33385

DEBUG_​TYPE_​UNDEFINED_​BEHAVIOR


public constant DEBUG_TYPE_UNDEFINED_BEHAVIOR → (33358:int32)

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358

DECODE_​EXT


public constant DECODE_EXT → (35401:int32)

GL_DECODE_EXT = 35401

DECR


public constant DECR → (7683:int32)

GL_DECR = 7683

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Provided by:
GL_VERSION_1_0

DECR_​WRAP


public constant DECR_WRAP → (34056:int32)

GL_DECR_WRAP = 34056

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GL_VERSION_1_4

DELETE_​STATUS


public constant DELETE_STATUS → (35712:int32)

GL_DELETE_STATUS = 35712

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Provided by:
GL_VERSION_2_0

DEPTH


public constant DEPTH → (6145:int32)

GL_DEPTH = 6145

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GL_VERSION_1_0

DEPTH_​ATTACHMENT


public constant DEPTH_ATTACHMENT → (36096:int32)

GL_DEPTH_ATTACHMENT = 36096

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GL_VERSION_3_0

DEPTH_​BUFFER_​BIT


public constant DEPTH_BUFFER_BIT → (256:int32)

GL_DEPTH_BUFFER_BIT = 256

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DEPTH_​BUFFER_​FLOAT_​MODE_​NV


public constant DEPTH_BUFFER_FLOAT_MODE_NV → (36271:int32)

GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271

DEPTH_​CLAMP


public constant DEPTH_CLAMP → (34383:int32)

GL_DEPTH_CLAMP = 34383

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GL_VERSION_3_2

DEPTH_​CLEAR_​VALUE


public constant DEPTH_CLEAR_VALUE → (2931:int32)

GL_DEPTH_CLEAR_VALUE = 2931

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DEPTH_​COMPONENT


public constant DEPTH_COMPONENT → (6402:int32)

GL_DEPTH_COMPONENT = 6402

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DEPTH_​COMPONENT16


public constant DEPTH_COMPONENT16 → (33189:int32)

GL_DEPTH_COMPONENT16 = 33189

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DEPTH_​COMPONENT24


public constant DEPTH_COMPONENT24 → (33190:int32)

GL_DEPTH_COMPONENT24 = 33190

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DEPTH_​COMPONENT32


public constant DEPTH_COMPONENT32 → (33191:int32)

GL_DEPTH_COMPONENT32 = 33191

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GL_VERSION_1_4

DEPTH_​COMPONENT32​F


public constant DEPTH_COMPONENT32F → (36012:int32)

GL_DEPTH_COMPONENT32F = 36012

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DEPTH_​COMPONENT32​F_​NV


public constant DEPTH_COMPONENT32F_NV → (36267:int32)

GL_DEPTH_COMPONENT32F_NV = 36267

DEPTH_​COMPONENTS


public constant DEPTH_COMPONENTS → (33412:int32)

GL_DEPTH_COMPONENTS = 33412

DEPTH_​FUNC


public constant DEPTH_FUNC → (2932:int32)

GL_DEPTH_FUNC = 2932

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DEPTH_​RANGE


public constant DEPTH_RANGE → (2928:int32)

GL_DEPTH_RANGE = 2928

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GL_ARB_viewport_array

DEPTH_​RENDERABLE


public constant DEPTH_RENDERABLE → (33415:int32)

GL_DEPTH_RENDERABLE = 33415

DEPTH_​SAMPLES_​NV


public constant DEPTH_SAMPLES_NV → (37677:int32)

GL_DEPTH_SAMPLES_NV = 37677

DEPTH_​STENCIL


public constant DEPTH_STENCIL → (34041:int32)

GL_DEPTH_STENCIL = 34041

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DEPTH_​STENCIL_​ATTACHMENT


public constant DEPTH_STENCIL_ATTACHMENT → (33306:int32)

GL_DEPTH_STENCIL_ATTACHMENT = 33306

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DEPTH_​STENCIL_​TEXTURE_​MODE


public constant DEPTH_STENCIL_TEXTURE_MODE → (37098:int32)

GL_DEPTH_STENCIL_TEXTURE_MODE = 37098

DEPTH_​TEST


public constant DEPTH_TEST → (2929:int32)

GL_DEPTH_TEST = 2929

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DEPTH_​WRITEMASK


public constant DEPTH_WRITEMASK → (2930:int32)

GL_DEPTH_WRITEMASK = 2930

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DEPTH24_​STENCIL8


public constant DEPTH24_STENCIL8 → (35056:int32)

GL_DEPTH24_STENCIL8 = 35056

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DEPTH32​F_​STENCIL8


public constant DEPTH32F_STENCIL8 → (36013:int32)

GL_DEPTH32F_STENCIL8 = 36013

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DEPTH32​F_​STENCIL8_​NV


public constant DEPTH32F_STENCIL8_NV → (36268:int32)

GL_DEPTH32F_STENCIL8_NV = 36268

DETACHED_​BUFFERS_​NV


public constant DETACHED_BUFFERS_NV → (38315:int32)

GL_DETACHED_BUFFERS_NV = 38315

DETACHED_​MEMORY_​INCARNATION_​NV


public constant DETACHED_MEMORY_INCARNATION_NV → (38313:int32)

GL_DETACHED_MEMORY_INCARNATION_NV = 38313

DETACHED_​TEXTURES_​NV


public constant DETACHED_TEXTURES_NV → (38314:int32)

GL_DETACHED_TEXTURES_NV = 38314

DIFFERENCE_​KHR


public constant DIFFERENCE_KHR → (37534:int32)

GL_DIFFERENCE_KHR = 37534

DISJOINT_​NV


public constant DISJOINT_NV → (37507:int32)

GL_DISJOINT_NV = 37507

DISPATCH_​INDIRECT_​BUFFER


public constant DISPATCH_INDIRECT_BUFFER → (37102:int32)

GL_DISPATCH_INDIRECT_BUFFER = 37102

DISPATCH_​INDIRECT_​BUFFER_​BINDING


public constant DISPATCH_INDIRECT_BUFFER_BINDING → (37103:int32)

GL_DISPATCH_INDIRECT_BUFFER_BINDING = 37103

DITHER


public constant DITHER → (3024:int32)

GL_DITHER = 3024

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GL_VERSION_1_0

DONT_​CARE


public constant DONT_CARE → (4352:int32)

GL_DONT_CARE = 4352

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DOUBLE


public constant DOUBLE → (5130:int32)

GL_DOUBLE = 5130

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GL_VERSION_1_1

DOUBLE_​MAT2


public constant DOUBLE_MAT2 → (36678:int32)

GL_DOUBLE_MAT2 = 36678

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DOUBLE_​MAT2x3


public constant DOUBLE_MAT2x3 → (36681:int32)

GL_DOUBLE_MAT2x3 = 36681

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DOUBLE_​MAT2x4


public constant DOUBLE_MAT2x4 → (36682:int32)

GL_DOUBLE_MAT2x4 = 36682

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DOUBLE_​MAT3


public constant DOUBLE_MAT3 → (36679:int32)

GL_DOUBLE_MAT3 = 36679

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DOUBLE_​MAT3x2


public constant DOUBLE_MAT3x2 → (36683:int32)

GL_DOUBLE_MAT3x2 = 36683

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DOUBLE_​MAT3x4


public constant DOUBLE_MAT3x4 → (36684:int32)

GL_DOUBLE_MAT3x4 = 36684

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DOUBLE_​MAT4


public constant DOUBLE_MAT4 → (36680:int32)

GL_DOUBLE_MAT4 = 36680

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DOUBLE_​MAT4x2


public constant DOUBLE_MAT4x2 → (36685:int32)

GL_DOUBLE_MAT4x2 = 36685

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DOUBLE_​MAT4x3


public constant DOUBLE_MAT4x3 → (36686:int32)

GL_DOUBLE_MAT4x3 = 36686

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DOUBLE_​VEC2


public constant DOUBLE_VEC2 → (36860:int32)

GL_DOUBLE_VEC2 = 36860

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DOUBLE_​VEC3


public constant DOUBLE_VEC3 → (36861:int32)

GL_DOUBLE_VEC3 = 36861

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DOUBLE_​VEC4


public constant DOUBLE_VEC4 → (36862:int32)

GL_DOUBLE_VEC4 = 36862

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DOUBLEBUFFER


public constant DOUBLEBUFFER → (3122:int32)

GL_DOUBLEBUFFER = 3122

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DRAW_​ARRAYS_​COMMAND_​NV


public constant DRAW_ARRAYS_COMMAND_NV → (3:int32)

GL_DRAW_ARRAYS_COMMAND_NV = 3

DRAW_​ARRAYS_​INSTANCED_​COMMAND_​NV


public constant DRAW_ARRAYS_INSTANCED_COMMAND_NV → (7:int32)

GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 7

DRAW_​ARRAYS_​STRIP_​COMMAND_​NV


public constant DRAW_ARRAYS_STRIP_COMMAND_NV → (5:int32)

GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 5

DRAW_​BUFFER


public constant DRAW_BUFFER → (3073:int32)

GL_DRAW_BUFFER = 3073

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DRAW_​BUFFER0


public constant DRAW_BUFFER0 → (34853:int32)

GL_DRAW_BUFFER0 = 34853

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DRAW_​BUFFER1


public constant DRAW_BUFFER1 → (34854:int32)

GL_DRAW_BUFFER1 = 34854

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DRAW_​BUFFER10


public constant DRAW_BUFFER10 → (34863:int32)

GL_DRAW_BUFFER10 = 34863

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DRAW_​BUFFER11


public constant DRAW_BUFFER11 → (34864:int32)

GL_DRAW_BUFFER11 = 34864

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DRAW_​BUFFER12


public constant DRAW_BUFFER12 → (34865:int32)

GL_DRAW_BUFFER12 = 34865

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DRAW_​BUFFER13


public constant DRAW_BUFFER13 → (34866:int32)

GL_DRAW_BUFFER13 = 34866

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DRAW_​BUFFER14


public constant DRAW_BUFFER14 → (34867:int32)

GL_DRAW_BUFFER14 = 34867

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DRAW_​BUFFER15


public constant DRAW_BUFFER15 → (34868:int32)

GL_DRAW_BUFFER15 = 34868

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DRAW_​BUFFER2


public constant DRAW_BUFFER2 → (34855:int32)

GL_DRAW_BUFFER2 = 34855

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DRAW_​BUFFER3


public constant DRAW_BUFFER3 → (34856:int32)

GL_DRAW_BUFFER3 = 34856

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DRAW_​BUFFER4


public constant DRAW_BUFFER4 → (34857:int32)

GL_DRAW_BUFFER4 = 34857

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DRAW_​BUFFER5


public constant DRAW_BUFFER5 → (34858:int32)

GL_DRAW_BUFFER5 = 34858

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DRAW_​BUFFER6


public constant DRAW_BUFFER6 → (34859:int32)

GL_DRAW_BUFFER6 = 34859

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DRAW_​BUFFER7


public constant DRAW_BUFFER7 → (34860:int32)

GL_DRAW_BUFFER7 = 34860

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DRAW_​BUFFER8


public constant DRAW_BUFFER8 → (34861:int32)

GL_DRAW_BUFFER8 = 34861

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DRAW_​BUFFER9


public constant DRAW_BUFFER9 → (34862:int32)

GL_DRAW_BUFFER9 = 34862

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DRAW_​ELEMENTS_​COMMAND_​NV


public constant DRAW_ELEMENTS_COMMAND_NV → (2:int32)

GL_DRAW_ELEMENTS_COMMAND_NV = 2

DRAW_​ELEMENTS_​INSTANCED_​COMMAND_​NV


public constant DRAW_ELEMENTS_INSTANCED_COMMAND_NV → (6:int32)

GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 6

DRAW_​ELEMENTS_​STRIP_​COMMAND_​NV


public constant DRAW_ELEMENTS_STRIP_COMMAND_NV → (4:int32)

GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 4

DRAW_​FRAMEBUFFER


public constant DRAW_FRAMEBUFFER → (36009:int32)

GL_DRAW_FRAMEBUFFER = 36009

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DRAW_​FRAMEBUFFER_​BINDING


public constant DRAW_FRAMEBUFFER_BINDING → (36006:int32)

GL_DRAW_FRAMEBUFFER_BINDING = 36006

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DRAW_​INDIRECT_​ADDRESS_​NV


public constant DRAW_INDIRECT_ADDRESS_NV → (36673:int32)

GL_DRAW_INDIRECT_ADDRESS_NV = 36673

DRAW_​INDIRECT_​BUFFER


public constant DRAW_INDIRECT_BUFFER → (36671:int32)

GL_DRAW_INDIRECT_BUFFER = 36671

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DRAW_​INDIRECT_​BUFFER_​BINDING


public constant DRAW_INDIRECT_BUFFER_BINDING → (36675:int32)

GL_DRAW_INDIRECT_BUFFER_BINDING = 36675

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DRAW_​INDIRECT_​LENGTH_​NV


public constant DRAW_INDIRECT_LENGTH_NV → (36674:int32)

GL_DRAW_INDIRECT_LENGTH_NV = 36674

DRAW_​INDIRECT_​UNIFIED_​NV


public constant DRAW_INDIRECT_UNIFIED_NV → (36672:int32)

GL_DRAW_INDIRECT_UNIFIED_NV = 36672

DST_​ALPHA


public constant DST_ALPHA → (772:int32)

GL_DST_ALPHA = 772

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DST_​ATOP_​NV


public constant DST_ATOP_NV → (37519:int32)

GL_DST_ATOP_NV = 37519

DST_​COLOR


public constant DST_COLOR → (774:int32)

GL_DST_COLOR = 774

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DST_​IN_​NV


public constant DST_IN_NV → (37515:int32)

GL_DST_IN_NV = 37515

DST_​NV


public constant DST_NV → (37511:int32)

GL_DST_NV = 37511

DST_​OUT_​NV


public constant DST_OUT_NV → (37517:int32)

GL_DST_OUT_NV = 37517

DST_​OVER_​NV


public constant DST_OVER_NV → (37513:int32)

GL_DST_OVER_NV = 37513

DUP_​FIRST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_FIRST_CUBIC_CURVE_TO_NV → (242:int32)

GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 242

DUP_​LAST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_LAST_CUBIC_CURVE_TO_NV → (244:int32)

GL_DUP_LAST_CUBIC_CURVE_TO_NV = 244

DYNAMIC_​COPY


public constant DYNAMIC_COPY → (35050:int32)

GL_DYNAMIC_COPY = 35050

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GL_VERSION_1_5

DYNAMIC_​DRAW


public constant DYNAMIC_DRAW → (35048:int32)

GL_DYNAMIC_DRAW = 35048

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DYNAMIC_​READ


public constant DYNAMIC_READ → (35049:int32)

GL_DYNAMIC_READ = 35049

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DYNAMIC_​STORAGE_​BIT


public constant DYNAMIC_STORAGE_BIT → (256:int32)

GL_DYNAMIC_STORAGE_BIT = 256

EDGE_​FLAG_​ARRAY_​ADDRESS_​NV


public constant EDGE_FLAG_ARRAY_ADDRESS_NV → (36646:int32)

GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646

EDGE_​FLAG_​ARRAY_​LENGTH_​NV


public constant EDGE_FLAG_ARRAY_LENGTH_NV → (36656:int32)

GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656

EFFECTIVE_​RASTER_​SAMPLES_​EXT


public constant EFFECTIVE_RASTER_SAMPLES_EXT → (37676:int32)

GL_EFFECTIVE_RASTER_SAMPLES_EXT = 37676

ELEMENT_​ADDRESS_​COMMAND_​NV


public constant ELEMENT_ADDRESS_COMMAND_NV → (8:int32)

GL_ELEMENT_ADDRESS_COMMAND_NV = 8

ELEMENT_​ARRAY_​ADDRESS_​NV


public constant ELEMENT_ARRAY_ADDRESS_NV → (36649:int32)

GL_ELEMENT_ARRAY_ADDRESS_NV = 36649

ELEMENT_​ARRAY_​BARRIER_​BIT


public constant ELEMENT_ARRAY_BARRIER_BIT → (2:int32)

GL_ELEMENT_ARRAY_BARRIER_BIT = 2

ELEMENT_​ARRAY_​BUFFER


public constant ELEMENT_ARRAY_BUFFER → (34963:int32)

GL_ELEMENT_ARRAY_BUFFER = 34963

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ELEMENT_​ARRAY_​BUFFER_​BINDING


public constant ELEMENT_ARRAY_BUFFER_BINDING → (34965:int32)

GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965

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ELEMENT_​ARRAY_​LENGTH_​NV


public constant ELEMENT_ARRAY_LENGTH_NV → (36659:int32)

GL_ELEMENT_ARRAY_LENGTH_NV = 36659

ELEMENT_​ARRAY_​UNIFIED_​NV


public constant ELEMENT_ARRAY_UNIFIED_NV → (36639:int32)

GL_ELEMENT_ARRAY_UNIFIED_NV = 36639

EQUAL


public constant EQUAL → (514:int32)

GL_EQUAL = 514

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EQUIV


public constant EQUIV → (5385:int32)

GL_EQUIV = 5385

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EXCLUSION_​KHR


public constant EXCLUSION_KHR → (37536:int32)

GL_EXCLUSION_KHR = 37536

EXCLUSIVE_​EXT


public constant EXCLUSIVE_EXT → (36625:int32)

GL_EXCLUSIVE_EXT = 36625

EXTENSIONS


public constant EXTENSIONS → (7939:int32)

GL_EXTENSIONS = 7939

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GL_VERSION_1_0

FACTOR_​MAX_​AMD


public constant FACTOR_MAX_AMD → (36893:int32)

GL_FACTOR_MAX_AMD = 36893

FACTOR_​MIN_​AMD


public constant FACTOR_MIN_AMD → (36892:int32)

GL_FACTOR_MIN_AMD = 36892

FALSE


public constant FALSE → (0:int32)

GL_FALSE = 0

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FASTEST


public constant FASTEST → (4353:int32)

GL_FASTEST = 4353

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FILE_​NAME_​NV


public constant FILE_NAME_NV → (36980:int32)

GL_FILE_NAME_NV = 36980

FILL


public constant FILL → (6914:int32)

GL_FILL = 6914

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FILL_​RECTANGLE_​NV


public constant FILL_RECTANGLE_NV → (37692:int32)

GL_FILL_RECTANGLE_NV = 37692

FILTER


public constant FILTER → (33434:int32)

GL_FILTER = 33434

FIRST_​TO_​REST_​NV


public constant FIRST_TO_REST_NV → (37039:int32)

GL_FIRST_TO_REST_NV = 37039

FIRST_​VERTEX_​CONVENTION


public constant FIRST_VERTEX_CONVENTION → (36429:int32)

GL_FIRST_VERTEX_CONVENTION = 36429

FIXED


public constant FIXED → (5132:int32)

GL_FIXED = 5132

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FIXED_​ONLY


public constant FIXED_ONLY → (35101:int32)

GL_FIXED_ONLY = 35101

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FLOAT


public constant FLOAT → (5126:int32)

GL_FLOAT = 5126

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GL_VERSION_1_0

FLOAT_32_​UNSIGNED_​INT_24_8_​REV


public constant FLOAT_32_UNSIGNED_INT_24_8_REV → (36269:int32)

GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269

FLOAT_​MAT2


public constant FLOAT_MAT2 → (35674:int32)

GL_FLOAT_MAT2 = 35674

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FLOAT_​MAT2x3


public constant FLOAT_MAT2x3 → (35685:int32)

GL_FLOAT_MAT2x3 = 35685

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FLOAT_​MAT2x4


public constant FLOAT_MAT2x4 → (35686:int32)

GL_FLOAT_MAT2x4 = 35686

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FLOAT_​MAT3


public constant FLOAT_MAT3 → (35675:int32)

GL_FLOAT_MAT3 = 35675

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FLOAT_​MAT3x2


public constant FLOAT_MAT3x2 → (35687:int32)

GL_FLOAT_MAT3x2 = 35687

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FLOAT_​MAT3x4


public constant FLOAT_MAT3x4 → (35688:int32)

GL_FLOAT_MAT3x4 = 35688

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FLOAT_​MAT4


public constant FLOAT_MAT4 → (35676:int32)

GL_FLOAT_MAT4 = 35676

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FLOAT_​MAT4x2


public constant FLOAT_MAT4x2 → (35689:int32)

GL_FLOAT_MAT4x2 = 35689

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GL_VERSION_2_1

FLOAT_​MAT4x3


public constant FLOAT_MAT4x3 → (35690:int32)

GL_FLOAT_MAT4x3 = 35690

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FLOAT_​VEC2


public constant FLOAT_VEC2 → (35664:int32)

GL_FLOAT_VEC2 = 35664

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FLOAT_​VEC3


public constant FLOAT_VEC3 → (35665:int32)

GL_FLOAT_VEC3 = 35665

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FLOAT_​VEC4


public constant FLOAT_VEC4 → (35666:int32)

GL_FLOAT_VEC4 = 35666

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FLOAT16_​NV


public constant FLOAT16_NV → (36856:int32)

GL_FLOAT16_NV = 36856

FLOAT16_​VEC2_​NV


public constant FLOAT16_VEC2_NV → (36857:int32)

GL_FLOAT16_VEC2_NV = 36857

FLOAT16_​VEC3_​NV


public constant FLOAT16_VEC3_NV → (36858:int32)

GL_FLOAT16_VEC3_NV = 36858

FLOAT16_​VEC4_​NV


public constant FLOAT16_VEC4_NV → (36859:int32)

GL_FLOAT16_VEC4_NV = 36859

FOG_​COORD_​ARRAY_​ADDRESS_​NV


public constant FOG_COORD_ARRAY_ADDRESS_NV → (36648:int32)

GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648

FOG_​COORD_​ARRAY_​LENGTH_​NV


public constant FOG_COORD_ARRAY_LENGTH_NV → (36658:int32)

GL_FOG_COORD_ARRAY_LENGTH_NV = 36658

FONT_​ASCENDER_​BIT_​NV


public constant FONT_ASCENDER_BIT_NV → (2097152:int32)

GL_FONT_ASCENDER_BIT_NV = 2097152

FONT_​DESCENDER_​BIT_​NV


public constant FONT_DESCENDER_BIT_NV → (4194304:int32)

GL_FONT_DESCENDER_BIT_NV = 4194304

FONT_​GLYPHS_​AVAILABLE_​NV


public constant FONT_GLYPHS_AVAILABLE_NV → (37736:int32)

GL_FONT_GLYPHS_AVAILABLE_NV = 37736

FONT_​HAS_​KERNING_​BIT_​NV


public constant FONT_HAS_KERNING_BIT_NV → (268435456:int32)

GL_FONT_HAS_KERNING_BIT_NV = 268435456

FONT_​HEIGHT_​BIT_​NV


public constant FONT_HEIGHT_BIT_NV → (8388608:int32)

GL_FONT_HEIGHT_BIT_NV = 8388608

FONT_​MAX_​ADVANCE_​HEIGHT_​BIT_​NV


public constant FONT_MAX_ADVANCE_HEIGHT_BIT_NV → (33554432:int32)

GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 33554432

FONT_​MAX_​ADVANCE_​WIDTH_​BIT_​NV


public constant FONT_MAX_ADVANCE_WIDTH_BIT_NV → (16777216:int32)

GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 16777216

FONT_​NUM_​GLYPH_​INDICES_​BIT_​NV


public constant FONT_NUM_GLYPH_INDICES_BIT_NV → (536870912:int32)

GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 536870912

FONT_​TARGET_​UNAVAILABLE_​NV


public constant FONT_TARGET_UNAVAILABLE_NV → (37737:int32)

GL_FONT_TARGET_UNAVAILABLE_NV = 37737

FONT_​UNAVAILABLE_​NV


public constant FONT_UNAVAILABLE_NV → (37738:int32)

GL_FONT_UNAVAILABLE_NV = 37738

FONT_​UNDERLINE_​POSITION_​BIT_​NV


public constant FONT_UNDERLINE_POSITION_BIT_NV → (67108864:int32)

GL_FONT_UNDERLINE_POSITION_BIT_NV = 67108864

FONT_​UNDERLINE_​THICKNESS_​BIT_​NV


public constant FONT_UNDERLINE_THICKNESS_BIT_NV → (134217728:int32)

GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 134217728

FONT_​UNINTELLIGIBLE_​NV


public constant FONT_UNINTELLIGIBLE_NV → (37739:int32)

GL_FONT_UNINTELLIGIBLE_NV = 37739

FONT_​UNITS_​PER_​EM_​BIT_​NV


public constant FONT_UNITS_PER_EM_BIT_NV → (1048576:int32)

GL_FONT_UNITS_PER_EM_BIT_NV = 1048576

FONT_​X_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_X_MAX_BOUNDS_BIT_NV → (262144:int32)

GL_FONT_X_MAX_BOUNDS_BIT_NV = 262144

FONT_​X_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_X_MIN_BOUNDS_BIT_NV → (65536:int32)

GL_FONT_X_MIN_BOUNDS_BIT_NV = 65536

FONT_​Y_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_Y_MAX_BOUNDS_BIT_NV → (524288:int32)

GL_FONT_Y_MAX_BOUNDS_BIT_NV = 524288

FONT_​Y_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_Y_MIN_BOUNDS_BIT_NV → (131072:int32)

GL_FONT_Y_MIN_BOUNDS_BIT_NV = 131072

FRACTIONAL_​EVEN


public constant FRACTIONAL_EVEN → (36476:int32)

GL_FRACTIONAL_EVEN = 36476

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FRACTIONAL_​ODD


public constant FRACTIONAL_ODD → (36475:int32)

GL_FRACTIONAL_ODD = 36475

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FRAGMENT_​COVERAGE_​COLOR_​NV


public constant FRAGMENT_COVERAGE_COLOR_NV → (37598:int32)

GL_FRAGMENT_COVERAGE_COLOR_NV = 37598

FRAGMENT_​COVERAGE_​TO_​COLOR_​NV


public constant FRAGMENT_COVERAGE_TO_COLOR_NV → (37597:int32)

GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 37597

FRAGMENT_​INPUT_​NV


public constant FRAGMENT_INPUT_NV → (37741:int32)

GL_FRAGMENT_INPUT_NV = 37741

FRAGMENT_​INTERPOLATION_​OFFSET_​BITS


public constant FRAGMENT_INTERPOLATION_OFFSET_BITS → (36445:int32)

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445

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FRAGMENT_​SHADER


public constant FRAGMENT_SHADER → (35632:int32)

GL_FRAGMENT_SHADER = 35632

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FRAGMENT_​SHADER_​BIT


public constant FRAGMENT_SHADER_BIT → (2:int32)

GL_FRAGMENT_SHADER_BIT = 2

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FRAGMENT_​SHADER_​DERIVATIVE_​HINT


public constant FRAGMENT_SHADER_DERIVATIVE_HINT → (35723:int32)

GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723

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FRAGMENT_​SHADER_​DISCARDS_​SAMPLES_​EXT


public constant FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → (35410:int32)

GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 35410

FRAGMENT_​SHADER_​INVOCATIONS


public constant FRAGMENT_SHADER_INVOCATIONS → (33524:int32)

GL_FRAGMENT_SHADER_INVOCATIONS = 33524

FRAGMENT_​SUBROUTINE


public constant FRAGMENT_SUBROUTINE → (37612:int32)

GL_FRAGMENT_SUBROUTINE = 37612

FRAGMENT_​SUBROUTINE_​UNIFORM


public constant FRAGMENT_SUBROUTINE_UNIFORM → (37618:int32)

GL_FRAGMENT_SUBROUTINE_UNIFORM = 37618

FRAGMENT_​TEXTURE


public constant FRAGMENT_TEXTURE → (33439:int32)

GL_FRAGMENT_TEXTURE = 33439

FRAMEBUFFER


public constant FRAMEBUFFER → (36160:int32)

GL_FRAMEBUFFER = 36160

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GL_VERSION_3_0

FRAMEBUFFER_​ATTACHMENT_​ALPHA_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → (33301:int32)

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301

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FRAMEBUFFER_​ATTACHMENT_​BLUE_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → (33300:int32)

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300

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FRAMEBUFFER_​ATTACHMENT_​COLOR_​ENCODING


public constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → (33296:int32)

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296

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FRAMEBUFFER_​ATTACHMENT_​COMPONENT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → (33297:int32)

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297

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FRAMEBUFFER_​ATTACHMENT_​DEPTH_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → (33302:int32)

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302

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FRAMEBUFFER_​ATTACHMENT_​GREEN_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → (33299:int32)

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299

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FRAMEBUFFER_​ATTACHMENT_​LAYERED


public constant FRAMEBUFFER_ATTACHMENT_LAYERED → (36263:int32)

GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263

FRAMEBUFFER_​ATTACHMENT_​OBJECT_​NAME


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → (36049:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049

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FRAMEBUFFER_​ATTACHMENT_​OBJECT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → (36048:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048

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FRAMEBUFFER_​ATTACHMENT_​RED_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_RED_SIZE → (33298:int32)

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298

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FRAMEBUFFER_​ATTACHMENT_​STENCIL_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → (33303:int32)

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​CUBE_​MAP_​FACE


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → (36051:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LAYER


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → (36052:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LEVEL


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → (36050:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050

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FRAMEBUFFER_​BARRIER_​BIT


public constant FRAMEBUFFER_BARRIER_BIT → (1024:int32)

GL_FRAMEBUFFER_BARRIER_BIT = 1024

FRAMEBUFFER_​BINDING


public constant FRAMEBUFFER_BINDING → (36006:int32)

GL_FRAMEBUFFER_BINDING = 36006

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FRAMEBUFFER_​BLEND


public constant FRAMEBUFFER_BLEND → (33419:int32)

GL_FRAMEBUFFER_BLEND = 33419

FRAMEBUFFER_​COMPLETE


public constant FRAMEBUFFER_COMPLETE → (36053:int32)

GL_FRAMEBUFFER_COMPLETE = 36053

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FRAMEBUFFER_​DEFAULT


public constant FRAMEBUFFER_DEFAULT → (33304:int32)

GL_FRAMEBUFFER_DEFAULT = 33304

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FRAMEBUFFER_​DEFAULT_​FIXED_​SAMPLE_​LOCATIONS


public constant FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → (37652:int32)

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 37652

FRAMEBUFFER_​DEFAULT_​HEIGHT


public constant FRAMEBUFFER_DEFAULT_HEIGHT → (37649:int32)

GL_FRAMEBUFFER_DEFAULT_HEIGHT = 37649

FRAMEBUFFER_​DEFAULT_​LAYERS


public constant FRAMEBUFFER_DEFAULT_LAYERS → (37650:int32)

GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650

FRAMEBUFFER_​DEFAULT_​SAMPLES


public constant FRAMEBUFFER_DEFAULT_SAMPLES → (37651:int32)

GL_FRAMEBUFFER_DEFAULT_SAMPLES = 37651

FRAMEBUFFER_​DEFAULT_​WIDTH


public constant FRAMEBUFFER_DEFAULT_WIDTH → (37648:int32)

GL_FRAMEBUFFER_DEFAULT_WIDTH = 37648

FRAMEBUFFER_​INCOMPLETE_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT → (36054:int32)

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054

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FRAMEBUFFER_​INCOMPLETE_​DRAW_​BUFFER


public constant FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → (36059:int32)

GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059

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FRAMEBUFFER_​INCOMPLETE_​LAYER_​COUNT_​ARB


public constant FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → (36265:int32)

GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265

FRAMEBUFFER_​INCOMPLETE_​LAYER_​TARGETS


public constant FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → (36264:int32)

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264

FRAMEBUFFER_​INCOMPLETE_​MISSING_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → (36055:int32)

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055

FRAMEBUFFER_​INCOMPLETE_​MULTISAMPLE


public constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → (36182:int32)

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182

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FRAMEBUFFER_​INCOMPLETE_​READ_​BUFFER


public constant FRAMEBUFFER_INCOMPLETE_READ_BUFFER → (36060:int32)

GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060

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FRAMEBUFFER_​PROGRAMMABLE_​SAMPLE_​LOCATIONS_​ARB


public constant FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → (37698:int32)

GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 37698

FRAMEBUFFER_​RENDERABLE


public constant FRAMEBUFFER_RENDERABLE → (33417:int32)

GL_FRAMEBUFFER_RENDERABLE = 33417

FRAMEBUFFER_​RENDERABLE_​LAYERED


public constant FRAMEBUFFER_RENDERABLE_LAYERED → (33418:int32)

GL_FRAMEBUFFER_RENDERABLE_LAYERED = 33418

FRAMEBUFFER_​SAMPLE_​LOCATION_​PIXEL_​GRID_​ARB


public constant FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → (37699:int32)

GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 37699

FRAMEBUFFER_​SRGB


public constant FRAMEBUFFER_SRGB → (36281:int32)

GL_FRAMEBUFFER_SRGB = 36281

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FRAMEBUFFER_​UNDEFINED


public constant FRAMEBUFFER_UNDEFINED → (33305:int32)

GL_FRAMEBUFFER_UNDEFINED = 33305

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FRAMEBUFFER_​UNSUPPORTED


public constant FRAMEBUFFER_UNSUPPORTED → (36061:int32)

GL_FRAMEBUFFER_UNSUPPORTED = 36061

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FRONT


public constant FRONT → (1028:int32)

GL_FRONT = 1028

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FRONT_​AND_​BACK


public constant FRONT_AND_BACK → (1032:int32)

GL_FRONT_AND_BACK = 1032

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FRONT_​FACE


public constant FRONT_FACE → (2886:int32)

GL_FRONT_FACE = 2886

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FRONT_​FACE_​COMMAND_​NV


public constant FRONT_FACE_COMMAND_NV → (18:int32)

GL_FRONT_FACE_COMMAND_NV = 18

FRONT_​LEFT


public constant FRONT_LEFT → (1024:int32)

GL_FRONT_LEFT = 1024

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FRONT_​RIGHT


public constant FRONT_RIGHT → (1025:int32)

GL_FRONT_RIGHT = 1025

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FULL_​SUPPORT


public constant FULL_SUPPORT → (33463:int32)

GL_FULL_SUPPORT = 33463

FUNC_​ADD


public constant FUNC_ADD → (32774:int32)

GL_FUNC_ADD = 32774

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GL_VERSION_1_4

FUNC_​REVERSE_​SUBTRACT


public constant FUNC_REVERSE_SUBTRACT → (32779:int32)

GL_FUNC_REVERSE_SUBTRACT = 32779

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FUNC_​SUBTRACT


public constant FUNC_SUBTRACT → (32778:int32)

GL_FUNC_SUBTRACT = 32778

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GEOMETRY_​INPUT_​TYPE


public constant GEOMETRY_INPUT_TYPE → (35095:int32)

GL_GEOMETRY_INPUT_TYPE = 35095

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GEOMETRY_​INPUT_​TYPE_​ARB


public constant GEOMETRY_INPUT_TYPE_ARB → (36315:int32)

GL_GEOMETRY_INPUT_TYPE_ARB = 36315

GEOMETRY_​OUTPUT_​TYPE


public constant GEOMETRY_OUTPUT_TYPE → (35096:int32)

GL_GEOMETRY_OUTPUT_TYPE = 35096

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GEOMETRY_​OUTPUT_​TYPE_​ARB


public constant GEOMETRY_OUTPUT_TYPE_ARB → (36316:int32)

GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316

GEOMETRY_​SHADER


public constant GEOMETRY_SHADER → (36313:int32)

GL_GEOMETRY_SHADER = 36313

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GL_ARB_geometry_shader4

GEOMETRY_​SHADER_​BIT


public constant GEOMETRY_SHADER_BIT → (4:int32)

GL_GEOMETRY_SHADER_BIT = 4

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GEOMETRY_​SHADER_​INVOCATIONS


public constant GEOMETRY_SHADER_INVOCATIONS → (34943:int32)

GL_GEOMETRY_SHADER_INVOCATIONS = 34943

GEOMETRY_​SHADER_​PRIMITIVES_​EMITTED


public constant GEOMETRY_SHADER_PRIMITIVES_EMITTED → (33523:int32)

GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 33523

GEOMETRY_​SUBROUTINE


public constant GEOMETRY_SUBROUTINE → (37611:int32)

GL_GEOMETRY_SUBROUTINE = 37611

GEOMETRY_​SUBROUTINE_​UNIFORM


public constant GEOMETRY_SUBROUTINE_UNIFORM → (37617:int32)

GL_GEOMETRY_SUBROUTINE_UNIFORM = 37617

GEOMETRY_​TEXTURE


public constant GEOMETRY_TEXTURE → (33438:int32)

GL_GEOMETRY_TEXTURE = 33438

GEOMETRY_​VERTICES_​OUT


public constant GEOMETRY_VERTICES_OUT → (35094:int32)

GL_GEOMETRY_VERTICES_OUT = 35094

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GEOMETRY_​VERTICES_​OUT_​ARB


public constant GEOMETRY_VERTICES_OUT_ARB → (36314:int32)

GL_GEOMETRY_VERTICES_OUT_ARB = 36314

GEQUAL


public constant GEQUAL → (518:int32)

GL_GEQUAL = 518

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GET_​TEXTURE_​IMAGE_​FORMAT


public constant GET_TEXTURE_IMAGE_FORMAT → (33425:int32)

GL_GET_TEXTURE_IMAGE_FORMAT = 33425

GET_​TEXTURE_​IMAGE_​TYPE


public constant GET_TEXTURE_IMAGE_TYPE → (33426:int32)

GL_GET_TEXTURE_IMAGE_TYPE = 33426

GLYPH_​HAS_​KERNING_​BIT_​NV


public constant GLYPH_HAS_KERNING_BIT_NV → (256:int32)

GL_GLYPH_HAS_KERNING_BIT_NV = 256

GLYPH_​HEIGHT_​BIT_​NV


public constant GLYPH_HEIGHT_BIT_NV → (2:int32)

GL_GLYPH_HEIGHT_BIT_NV = 2

GLYPH_​HORIZONTAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → (16:int32)

GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 16

GLYPH_​HORIZONTAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_X_BIT_NV → (4:int32)

GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 4

GLYPH_​HORIZONTAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → (8:int32)

GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 8

GLYPH_​VERTICAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → (128:int32)

GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 128

GLYPH_​VERTICAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_X_BIT_NV → (32:int32)

GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 32

GLYPH_​VERTICAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_Y_BIT_NV → (64:int32)

GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 64

GLYPH_​WIDTH_​BIT_​NV


public constant GLYPH_WIDTH_BIT_NV → (1:int32)

GL_GLYPH_WIDTH_BIT_NV = 1

GPU_​ADDRESS_​NV


public constant GPU_ADDRESS_NV → (36660:int32)

GL_GPU_ADDRESS_NV = 36660

GREATER


public constant GREATER → (516:int32)

GL_GREATER = 516

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Provided by:
GL_VERSION_1_0

GREEN


public constant GREEN → (6404:int32)

GL_GREEN = 6404

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Provided by:
GL_VERSION_1_0
GL_NV_blend_equation_advanced

GREEN_​INTEGER


public constant GREEN_INTEGER → (36245:int32)

GL_GREEN_INTEGER = 36245

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Provided by:
GL_VERSION_3_0

GUILTY_​CONTEXT_​RESET


public constant GUILTY_CONTEXT_RESET → (33363:int32)

GL_GUILTY_CONTEXT_RESET = 33363

HALF_​FLOAT


public constant HALF_FLOAT → (5131:int32)

GL_HALF_FLOAT = 5131

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Provided by:
GL_VERSION_3_0

HARDLIGHT_​KHR


public constant HARDLIGHT_KHR → (37531:int32)

GL_HARDLIGHT_KHR = 37531

HARDMIX_​NV


public constant HARDMIX_NV → (37545:int32)

GL_HARDMIX_NV = 37545

HIGH_​FLOAT


public constant HIGH_FLOAT → (36338:int32)

GL_HIGH_FLOAT = 36338

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Provided by:
GL_VERSION_4_1

HIGH_​INT


public constant HIGH_INT → (36341:int32)

GL_HIGH_INT = 36341

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Provided by:
GL_VERSION_4_1

HORIZONTAL_​LINE_​TO_​NV


public constant HORIZONTAL_LINE_TO_NV → (6:int32)

GL_HORIZONTAL_LINE_TO_NV = 6

HSL_​COLOR_​KHR


public constant HSL_COLOR_KHR → (37551:int32)

GL_HSL_COLOR_KHR = 37551

HSL_​HUE_​KHR


public constant HSL_HUE_KHR → (37549:int32)

GL_HSL_HUE_KHR = 37549

HSL_​LUMINOSITY_​KHR


public constant HSL_LUMINOSITY_KHR → (37552:int32)

GL_HSL_LUMINOSITY_KHR = 37552

HSL_​SATURATION_​KHR


public constant HSL_SATURATION_KHR → (37550:int32)

GL_HSL_SATURATION_KHR = 37550

IMAGE_1​D


public constant IMAGE_1D → (36940:int32)

GL_IMAGE_1D = 36940

IMAGE_1​D_​ARRAY


public constant IMAGE_1D_ARRAY → (36946:int32)

GL_IMAGE_1D_ARRAY = 36946

IMAGE_2​D


public constant IMAGE_2D → (36941:int32)

GL_IMAGE_2D = 36941

IMAGE_2​D_​ARRAY


public constant IMAGE_2D_ARRAY → (36947:int32)

GL_IMAGE_2D_ARRAY = 36947

IMAGE_2​D_​MULTISAMPLE


public constant IMAGE_2D_MULTISAMPLE → (36949:int32)

GL_IMAGE_2D_MULTISAMPLE = 36949

IMAGE_2​D_​MULTISAMPLE_​ARRAY


public constant IMAGE_2D_MULTISAMPLE_ARRAY → (36950:int32)

GL_IMAGE_2D_MULTISAMPLE_ARRAY = 36950

IMAGE_2​D_​RECT


public constant IMAGE_2D_RECT → (36943:int32)

GL_IMAGE_2D_RECT = 36943

IMAGE_3​D


public constant IMAGE_3D → (36942:int32)

GL_IMAGE_3D = 36942

IMAGE_​BINDING_​ACCESS


public constant IMAGE_BINDING_ACCESS → (36670:int32)

GL_IMAGE_BINDING_ACCESS = 36670

IMAGE_​BINDING_​FORMAT


public constant IMAGE_BINDING_FORMAT → (36974:int32)

GL_IMAGE_BINDING_FORMAT = 36974

IMAGE_​BINDING_​LAYER


public constant IMAGE_BINDING_LAYER → (36669:int32)

GL_IMAGE_BINDING_LAYER = 36669

IMAGE_​BINDING_​LAYERED


public constant IMAGE_BINDING_LAYERED → (36668:int32)

GL_IMAGE_BINDING_LAYERED = 36668

IMAGE_​BINDING_​LEVEL


public constant IMAGE_BINDING_LEVEL → (36667:int32)

GL_IMAGE_BINDING_LEVEL = 36667

IMAGE_​BINDING_​NAME


public constant IMAGE_BINDING_NAME → (36666:int32)

GL_IMAGE_BINDING_NAME = 36666

IMAGE_​BUFFER


public constant IMAGE_BUFFER → (36945:int32)

GL_IMAGE_BUFFER = 36945

IMAGE_​CLASS_1_​X_16


public constant IMAGE_CLASS_1_X_16 → (33470:int32)

GL_IMAGE_CLASS_1_X_16 = 33470

IMAGE_​CLASS_1_​X_32


public constant IMAGE_CLASS_1_X_32 → (33467:int32)

GL_IMAGE_CLASS_1_X_32 = 33467

IMAGE_​CLASS_1_​X_8


public constant IMAGE_CLASS_1_X_8 → (33473:int32)

GL_IMAGE_CLASS_1_X_8 = 33473

IMAGE_​CLASS_10_10_10_2


public constant IMAGE_CLASS_10_10_10_2 → (33475:int32)

GL_IMAGE_CLASS_10_10_10_2 = 33475

IMAGE_​CLASS_11_11_10


public constant IMAGE_CLASS_11_11_10 → (33474:int32)

GL_IMAGE_CLASS_11_11_10 = 33474

IMAGE_​CLASS_2_​X_16


public constant IMAGE_CLASS_2_X_16 → (33469:int32)

GL_IMAGE_CLASS_2_X_16 = 33469

IMAGE_​CLASS_2_​X_32


public constant IMAGE_CLASS_2_X_32 → (33466:int32)

GL_IMAGE_CLASS_2_X_32 = 33466

IMAGE_​CLASS_2_​X_8


public constant IMAGE_CLASS_2_X_8 → (33472:int32)

GL_IMAGE_CLASS_2_X_8 = 33472

IMAGE_​CLASS_4_​X_16


public constant IMAGE_CLASS_4_X_16 → (33468:int32)

GL_IMAGE_CLASS_4_X_16 = 33468

IMAGE_​CLASS_4_​X_32


public constant IMAGE_CLASS_4_X_32 → (33465:int32)

GL_IMAGE_CLASS_4_X_32 = 33465

IMAGE_​CLASS_4_​X_8


public constant IMAGE_CLASS_4_X_8 → (33471:int32)

GL_IMAGE_CLASS_4_X_8 = 33471

IMAGE_​COMPATIBILITY_​CLASS


public constant IMAGE_COMPATIBILITY_CLASS → (33448:int32)

GL_IMAGE_COMPATIBILITY_CLASS = 33448

IMAGE_​CUBE


public constant IMAGE_CUBE → (36944:int32)

GL_IMAGE_CUBE = 36944

IMAGE_​CUBE_​MAP_​ARRAY


public constant IMAGE_CUBE_MAP_ARRAY → (36948:int32)

GL_IMAGE_CUBE_MAP_ARRAY = 36948

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​CLASS


public constant IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → (37065:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​SIZE


public constant IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → (37064:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064

IMAGE_​FORMAT_​COMPATIBILITY_​TYPE


public constant IMAGE_FORMAT_COMPATIBILITY_TYPE → (37063:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063

IMAGE_​PIXEL_​FORMAT


public constant IMAGE_PIXEL_FORMAT → (33449:int32)

GL_IMAGE_PIXEL_FORMAT = 33449

IMAGE_​PIXEL_​TYPE


public constant IMAGE_PIXEL_TYPE → (33450:int32)

GL_IMAGE_PIXEL_TYPE = 33450

IMAGE_​TEXEL_​SIZE


public constant IMAGE_TEXEL_SIZE → (33447:int32)

GL_IMAGE_TEXEL_SIZE = 33447

IMPLEMENTATION_​COLOR_​READ_​FORMAT


public constant IMPLEMENTATION_COLOR_READ_FORMAT → (35739:int32)

GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739

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GL_VERSION_4_1

IMPLEMENTATION_​COLOR_​READ_​TYPE


public constant IMPLEMENTATION_COLOR_READ_TYPE → (35738:int32)

GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738

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GL_VERSION_4_1

INCLUSIVE_​EXT


public constant INCLUSIVE_EXT → (36624:int32)

GL_INCLUSIVE_EXT = 36624

INCR


public constant INCR → (7682:int32)

GL_INCR = 7682

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INCR_​WRAP


public constant INCR_WRAP → (34055:int32)

GL_INCR_WRAP = 34055

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GL_VERSION_1_4

INDEX_​ARRAY_​ADDRESS_​NV


public constant INDEX_ARRAY_ADDRESS_NV → (36644:int32)

GL_INDEX_ARRAY_ADDRESS_NV = 36644

INDEX_​ARRAY_​LENGTH_​NV


public constant INDEX_ARRAY_LENGTH_NV → (36654:int32)

GL_INDEX_ARRAY_LENGTH_NV = 36654

INFO_​LOG_​LENGTH


public constant INFO_LOG_LENGTH → (35716:int32)

GL_INFO_LOG_LENGTH = 35716

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GL_VERSION_2_0

INNOCENT_​CONTEXT_​RESET


public constant INNOCENT_CONTEXT_RESET → (33364:int32)

GL_INNOCENT_CONTEXT_RESET = 33364

INT


public constant INT → (5124:int32)

GL_INT = 5124

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INT_2_10_10_10_​REV


public constant INT_2_10_10_10_REV → (36255:int32)

GL_INT_2_10_10_10_REV = 36255

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GL_VERSION_3_3

INT_​IMAGE_1​D


public constant INT_IMAGE_1D → (36951:int32)

GL_INT_IMAGE_1D = 36951

INT_​IMAGE_1​D_​ARRAY


public constant INT_IMAGE_1D_ARRAY → (36957:int32)

GL_INT_IMAGE_1D_ARRAY = 36957

INT_​IMAGE_2​D


public constant INT_IMAGE_2D → (36952:int32)

GL_INT_IMAGE_2D = 36952

INT_​IMAGE_2​D_​ARRAY


public constant INT_IMAGE_2D_ARRAY → (36958:int32)

GL_INT_IMAGE_2D_ARRAY = 36958

INT_​IMAGE_2​D_​MULTISAMPLE


public constant INT_IMAGE_2D_MULTISAMPLE → (36960:int32)

GL_INT_IMAGE_2D_MULTISAMPLE = 36960

INT_​IMAGE_2​D_​MULTISAMPLE_​ARRAY


public constant INT_IMAGE_2D_MULTISAMPLE_ARRAY → (36961:int32)

GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36961

INT_​IMAGE_2​D_​RECT


public constant INT_IMAGE_2D_RECT → (36954:int32)

GL_INT_IMAGE_2D_RECT = 36954

INT_​IMAGE_3​D


public constant INT_IMAGE_3D → (36953:int32)

GL_INT_IMAGE_3D = 36953

INT_​IMAGE_​BUFFER


public constant INT_IMAGE_BUFFER → (36956:int32)

GL_INT_IMAGE_BUFFER = 36956

INT_​IMAGE_​CUBE


public constant INT_IMAGE_CUBE → (36955:int32)

GL_INT_IMAGE_CUBE = 36955

INT_​IMAGE_​CUBE_​MAP_​ARRAY


public constant INT_IMAGE_CUBE_MAP_ARRAY → (36959:int32)

GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959

INT_​SAMPLER_1​D


public constant INT_SAMPLER_1D → (36297:int32)

GL_INT_SAMPLER_1D = 36297

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INT_​SAMPLER_1​D_​ARRAY


public constant INT_SAMPLER_1D_ARRAY → (36302:int32)

GL_INT_SAMPLER_1D_ARRAY = 36302

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INT_​SAMPLER_2​D


public constant INT_SAMPLER_2D → (36298:int32)

GL_INT_SAMPLER_2D = 36298

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INT_​SAMPLER_2​D_​ARRAY


public constant INT_SAMPLER_2D_ARRAY → (36303:int32)

GL_INT_SAMPLER_2D_ARRAY = 36303

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INT_​SAMPLER_2​D_​MULTISAMPLE


public constant INT_SAMPLER_2D_MULTISAMPLE → (37129:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE = 37129

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INT_​SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant INT_SAMPLER_2D_MULTISAMPLE_ARRAY → (37132:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132

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INT_​SAMPLER_2​D_​RECT


public constant INT_SAMPLER_2D_RECT → (36301:int32)

GL_INT_SAMPLER_2D_RECT = 36301

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INT_​SAMPLER_3​D


public constant INT_SAMPLER_3D → (36299:int32)

GL_INT_SAMPLER_3D = 36299

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INT_​SAMPLER_​BUFFER


public constant INT_SAMPLER_BUFFER → (36304:int32)

GL_INT_SAMPLER_BUFFER = 36304

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INT_​SAMPLER_​CUBE


public constant INT_SAMPLER_CUBE → (36300:int32)

GL_INT_SAMPLER_CUBE = 36300

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INT_​SAMPLER_​CUBE_​MAP_​ARRAY


public constant INT_SAMPLER_CUBE_MAP_ARRAY → (36878:int32)

GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878

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INT_​VEC2


public constant INT_VEC2 → (35667:int32)

GL_INT_VEC2 = 35667

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INT_​VEC3


public constant INT_VEC3 → (35668:int32)

GL_INT_VEC3 = 35668

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INT_​VEC4


public constant INT_VEC4 → (35669:int32)

GL_INT_VEC4 = 35669

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GL_VERSION_2_0

INT16_​NV


public constant INT16_NV → (36836:int32)

GL_INT16_NV = 36836

INT16_​VEC2_​NV


public constant INT16_VEC2_NV → (36837:int32)

GL_INT16_VEC2_NV = 36837

INT16_​VEC3_​NV


public constant INT16_VEC3_NV → (36838:int32)

GL_INT16_VEC3_NV = 36838

INT16_​VEC4_​NV


public constant INT16_VEC4_NV → (36839:int32)

GL_INT16_VEC4_NV = 36839

INT64_​ARB


public constant INT64_ARB → (5134:int32)

GL_INT64_ARB = 5134

INT64_​VEC2_​ARB


public constant INT64_VEC2_ARB → (36841:int32)

GL_INT64_VEC2_ARB = 36841

INT64_​VEC3_​ARB


public constant INT64_VEC3_ARB → (36842:int32)

GL_INT64_VEC3_ARB = 36842

INT64_​VEC4_​ARB


public constant INT64_VEC4_ARB → (36843:int32)

GL_INT64_VEC4_ARB = 36843

INT8_​NV


public constant INT8_NV → (36832:int32)

GL_INT8_NV = 36832

INT8_​VEC2_​NV


public constant INT8_VEC2_NV → (36833:int32)

GL_INT8_VEC2_NV = 36833

INT8_​VEC3_​NV


public constant INT8_VEC3_NV → (36834:int32)

GL_INT8_VEC3_NV = 36834

INT8_​VEC4_​NV


public constant INT8_VEC4_NV → (36835:int32)

GL_INT8_VEC4_NV = 36835

INTERLEAVED_​ATTRIBS


public constant INTERLEAVED_ATTRIBS → (35980:int32)

GL_INTERLEAVED_ATTRIBS = 35980

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GL_VERSION_3_0

INTERNALFORMAT_​ALPHA_​SIZE


public constant INTERNALFORMAT_ALPHA_SIZE → (33396:int32)

GL_INTERNALFORMAT_ALPHA_SIZE = 33396

INTERNALFORMAT_​ALPHA_​TYPE


public constant INTERNALFORMAT_ALPHA_TYPE → (33403:int32)

GL_INTERNALFORMAT_ALPHA_TYPE = 33403

INTERNALFORMAT_​BLUE_​SIZE


public constant INTERNALFORMAT_BLUE_SIZE → (33395:int32)

GL_INTERNALFORMAT_BLUE_SIZE = 33395

INTERNALFORMAT_​BLUE_​TYPE


public constant INTERNALFORMAT_BLUE_TYPE → (33402:int32)

GL_INTERNALFORMAT_BLUE_TYPE = 33402

INTERNALFORMAT_​DEPTH_​SIZE


public constant INTERNALFORMAT_DEPTH_SIZE → (33397:int32)

GL_INTERNALFORMAT_DEPTH_SIZE = 33397

INTERNALFORMAT_​DEPTH_​TYPE


public constant INTERNALFORMAT_DEPTH_TYPE → (33404:int32)

GL_INTERNALFORMAT_DEPTH_TYPE = 33404

INTERNALFORMAT_​GREEN_​SIZE


public constant INTERNALFORMAT_GREEN_SIZE → (33394:int32)

GL_INTERNALFORMAT_GREEN_SIZE = 33394

INTERNALFORMAT_​GREEN_​TYPE


public constant INTERNALFORMAT_GREEN_TYPE → (33401:int32)

GL_INTERNALFORMAT_GREEN_TYPE = 33401

INTERNALFORMAT_​PREFERRED


public constant INTERNALFORMAT_PREFERRED → (33392:int32)

GL_INTERNALFORMAT_PREFERRED = 33392

INTERNALFORMAT_​RED_​SIZE


public constant INTERNALFORMAT_RED_SIZE → (33393:int32)

GL_INTERNALFORMAT_RED_SIZE = 33393

INTERNALFORMAT_​RED_​TYPE


public constant INTERNALFORMAT_RED_TYPE → (33400:int32)

GL_INTERNALFORMAT_RED_TYPE = 33400

INTERNALFORMAT_​SHARED_​SIZE


public constant INTERNALFORMAT_SHARED_SIZE → (33399:int32)

GL_INTERNALFORMAT_SHARED_SIZE = 33399

INTERNALFORMAT_​STENCIL_​SIZE


public constant INTERNALFORMAT_STENCIL_SIZE → (33398:int32)

GL_INTERNALFORMAT_STENCIL_SIZE = 33398

INTERNALFORMAT_​STENCIL_​TYPE


public constant INTERNALFORMAT_STENCIL_TYPE → (33405:int32)

GL_INTERNALFORMAT_STENCIL_TYPE = 33405

INTERNALFORMAT_​SUPPORTED


public constant INTERNALFORMAT_SUPPORTED → (33391:int32)

GL_INTERNALFORMAT_SUPPORTED = 33391

INVALID_​ENUM


public constant INVALID_ENUM → (1280:int32)

GL_INVALID_ENUM = 1280

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INVALID_​FRAMEBUFFER_​OPERATION


public constant INVALID_FRAMEBUFFER_OPERATION → (1286:int32)

GL_INVALID_FRAMEBUFFER_OPERATION = 1286

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INVALID_​INDEX


public constant INVALID_INDEX → (-1:int32)

GL_INVALID_INDEX = -1

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GL_VERSION_3_1

INVALID_​OPERATION


public constant INVALID_OPERATION → (1282:int32)

GL_INVALID_OPERATION = 1282

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INVALID_​VALUE


public constant INVALID_VALUE → (1281:int32)

GL_INVALID_VALUE = 1281

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INVERT


public constant INVERT → (5386:int32)

GL_INVERT = 5386

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GL_VERSION_1_0
GL_NV_blend_equation_advanced

INVERT_​OVG_​NV


public constant INVERT_OVG_NV → (37556:int32)

GL_INVERT_OVG_NV = 37556

INVERT_​RGB_​NV


public constant INVERT_RGB_NV → (37539:int32)

GL_INVERT_RGB_NV = 37539

IS_​PER_​PATCH


public constant IS_PER_PATCH → (37607:int32)

GL_IS_PER_PATCH = 37607

IS_​ROW_​MAJOR


public constant IS_ROW_MAJOR → (37632:int32)

GL_IS_ROW_MAJOR = 37632

ISOLINES


public constant ISOLINES → (36474:int32)

GL_ISOLINES = 36474

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GL_VERSION_4_0

ITALIC_​BIT_​NV


public constant ITALIC_BIT_NV → (2:int32)

GL_ITALIC_BIT_NV = 2

KEEP


public constant KEEP → (7680:int32)

GL_KEEP = 7680

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GL_VERSION_1_0

LARGE_​CCW_​ARC_​TO_​NV


public constant LARGE_CCW_ARC_TO_NV → (22:int32)

GL_LARGE_CCW_ARC_TO_NV = 22

LARGE_​CW_​ARC_​TO_​NV


public constant LARGE_CW_ARC_TO_NV → (24:int32)

GL_LARGE_CW_ARC_TO_NV = 24

LAST_​VERTEX_​CONVENTION


public constant LAST_VERTEX_CONVENTION → (36430:int32)

GL_LAST_VERTEX_CONVENTION = 36430

LAYER_​PROVOKING_​VERTEX


public constant LAYER_PROVOKING_VERTEX → (33374:int32)

GL_LAYER_PROVOKING_VERTEX = 33374

LEFT


public constant LEFT → (1030:int32)

GL_LEFT = 1030

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GL_VERSION_1_0

LEQUAL


public constant LEQUAL → (515:int32)

GL_LEQUAL = 515

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GL_VERSION_1_0

LESS


public constant LESS → (513:int32)

GL_LESS = 513

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GL_VERSION_1_0

LIGHTEN_​KHR


public constant LIGHTEN_KHR → (37528:int32)

GL_LIGHTEN_KHR = 37528

LINE


public constant LINE → (6913:int32)

GL_LINE = 6913

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GL_VERSION_1_0

LINE_​LOOP


public constant LINE_LOOP → (2:int32)

GL_LINE_LOOP = 2

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GL_VERSION_1_0

LINE_​SMOOTH


public constant LINE_SMOOTH → (2848:int32)

GL_LINE_SMOOTH = 2848

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LINE_​SMOOTH_​HINT


public constant LINE_SMOOTH_HINT → (3154:int32)

GL_LINE_SMOOTH_HINT = 3154

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LINE_​STRIP


public constant LINE_STRIP → (3:int32)

GL_LINE_STRIP = 3

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LINE_​STRIP_​ADJACENCY


public constant LINE_STRIP_ADJACENCY → (11:int32)

GL_LINE_STRIP_ADJACENCY = 11

LINE_​TO_​NV


public constant LINE_TO_NV → (4:int32)

GL_LINE_TO_NV = 4

LINE_​WIDTH


public constant LINE_WIDTH → (2849:int32)

GL_LINE_WIDTH = 2849

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LINE_​WIDTH_​COMMAND_​NV


public constant LINE_WIDTH_COMMAND_NV → (13:int32)

GL_LINE_WIDTH_COMMAND_NV = 13

LINE_​WIDTH_​GRANULARITY


public constant LINE_WIDTH_GRANULARITY → (2851:int32)

GL_LINE_WIDTH_GRANULARITY = 2851

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LINE_​WIDTH_​RANGE


public constant LINE_WIDTH_RANGE → (2850:int32)

GL_LINE_WIDTH_RANGE = 2850

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LINEAR


public constant LINEAR → (9729:int32)

GL_LINEAR = 9729

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LINEAR_​MIPMAP_​LINEAR


public constant LINEAR_MIPMAP_LINEAR → (9987:int32)

GL_LINEAR_MIPMAP_LINEAR = 9987

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LINEAR_​MIPMAP_​NEAREST


public constant LINEAR_MIPMAP_NEAREST → (9985:int32)

GL_LINEAR_MIPMAP_NEAREST = 9985

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LINEARBURN_​NV


public constant LINEARBURN_NV → (37541:int32)

GL_LINEARBURN_NV = 37541

LINEARDODGE_​NV


public constant LINEARDODGE_NV → (37540:int32)

GL_LINEARDODGE_NV = 37540

LINEARLIGHT_​NV


public constant LINEARLIGHT_NV → (37543:int32)

GL_LINEARLIGHT_NV = 37543

LINES


public constant LINES → (1:int32)

GL_LINES = 1

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LINES_​ADJACENCY


public constant LINES_ADJACENCY → (10:int32)

GL_LINES_ADJACENCY = 10

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GL_VERSION_3_2
GL_ARB_geometry_shader4


public constant LINK_STATUS → (35714:int32)

GL_LINK_STATUS = 35714

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GL_VERSION_2_0

LOCATION


public constant LOCATION → (37646:int32)

GL_LOCATION = 37646

LOCATION_​COMPONENT


public constant LOCATION_COMPONENT → (37706:int32)

GL_LOCATION_COMPONENT = 37706

LOCATION_​INDEX


public constant LOCATION_INDEX → (37647:int32)

GL_LOCATION_INDEX = 37647

LOGIC_​OP_​MODE


public constant LOGIC_OP_MODE → (3056:int32)

GL_LOGIC_OP_MODE = 3056

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LOSE_​CONTEXT_​ON_​RESET


public constant LOSE_CONTEXT_ON_RESET → (33362:int32)

GL_LOSE_CONTEXT_ON_RESET = 33362

LOW_​FLOAT


public constant LOW_FLOAT → (36336:int32)

GL_LOW_FLOAT = 36336

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GL_VERSION_4_1

LOW_​INT


public constant LOW_INT → (36339:int32)

GL_LOW_INT = 36339

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GL_VERSION_4_1

LOWER_​LEFT


public constant LOWER_LEFT → (36001:int32)

GL_LOWER_LEFT = 36001

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Provided by:
GL_VERSION_2_0
GL_ARB_clip_control

LUMINANCE_​ALPHA16​F_​EXT


public constant LUMINANCE_ALPHA16F_EXT → (34847:int32)

GL_LUMINANCE_ALPHA16F_EXT = 34847

LUMINANCE_​ALPHA32​F_​EXT


public constant LUMINANCE_ALPHA32F_EXT → (34841:int32)

GL_LUMINANCE_ALPHA32F_EXT = 34841

LUMINANCE16​F_​EXT


public constant LUMINANCE16F_EXT → (34846:int32)

GL_LUMINANCE16F_EXT = 34846

LUMINANCE32​F_​EXT


public constant LUMINANCE32F_EXT → (34840:int32)

GL_LUMINANCE32F_EXT = 34840

LUMINANCE8_​ALPHA8_​EXT


public constant LUMINANCE8_ALPHA8_EXT → (32837:int32)

GL_LUMINANCE8_ALPHA8_EXT = 32837

LUMINANCE8_​EXT


public constant LUMINANCE8_EXT → (32832:int32)

GL_LUMINANCE8_EXT = 32832

MAJOR_​VERSION


public constant MAJOR_VERSION → (33307:int32)

GL_MAJOR_VERSION = 33307

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Provided by:
GL_VERSION_3_0

MANUAL_​GENERATE_​MIPMAP


public constant MANUAL_GENERATE_MIPMAP → (33428:int32)

GL_MANUAL_GENERATE_MIPMAP = 33428

MAP_​COHERENT_​BIT


public constant MAP_COHERENT_BIT → (128:int32)

GL_MAP_COHERENT_BIT = 128

MAP_​FLUSH_​EXPLICIT_​BIT


public constant MAP_FLUSH_EXPLICIT_BIT → (16:int32)

GL_MAP_FLUSH_EXPLICIT_BIT = 16

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MAP_​INVALIDATE_​BUFFER_​BIT


public constant MAP_INVALIDATE_BUFFER_BIT → (8:int32)

GL_MAP_INVALIDATE_BUFFER_BIT = 8

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MAP_​INVALIDATE_​RANGE_​BIT


public constant MAP_INVALIDATE_RANGE_BIT → (4:int32)

GL_MAP_INVALIDATE_RANGE_BIT = 4

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MAP_​PERSISTENT_​BIT


public constant MAP_PERSISTENT_BIT → (64:int32)

GL_MAP_PERSISTENT_BIT = 64

MAP_​READ_​BIT


public constant MAP_READ_BIT → (1:int32)

GL_MAP_READ_BIT = 1

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GL_ARB_buffer_storage

MAP_​UNSYNCHRONIZED_​BIT


public constant MAP_UNSYNCHRONIZED_BIT → (32:int32)

GL_MAP_UNSYNCHRONIZED_BIT = 32

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MAP_​WRITE_​BIT


public constant MAP_WRITE_BIT → (2:int32)

GL_MAP_WRITE_BIT = 2

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Provided by:
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GL_ARB_buffer_storage

MATRIX_​STRIDE


public constant MATRIX_STRIDE → (37631:int32)

GL_MATRIX_STRIDE = 37631

MAX


public constant MAX → (32776:int32)

GL_MAX = 32776

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Provided by:
GL_VERSION_1_4

MAX_3​D_​TEXTURE_​SIZE


public constant MAX_3D_TEXTURE_SIZE → (32883:int32)

GL_MAX_3D_TEXTURE_SIZE = 32883

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GL_VERSION_1_2

MAX_​ARRAY_​TEXTURE_​LAYERS


public constant MAX_ARRAY_TEXTURE_LAYERS → (35071:int32)

GL_MAX_ARRAY_TEXTURE_LAYERS = 35071

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GL_VERSION_3_0

MAX_​ATOMIC_​COUNTER_​BUFFER_​BINDINGS


public constant MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → (37596:int32)

GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596

MAX_​ATOMIC_​COUNTER_​BUFFER_​SIZE


public constant MAX_ATOMIC_COUNTER_BUFFER_SIZE → (37592:int32)

GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592

MAX_​CLIP_​DISTANCES


public constant MAX_CLIP_DISTANCES → (3378:int32)

GL_MAX_CLIP_DISTANCES = 3378

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GL_VERSION_3_0

MAX_​COARSE_​FRAGMENT_​SAMPLES_​NV


public constant MAX_COARSE_FRAGMENT_SAMPLES_NV → (38239:int32)

GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 38239

MAX_​COLOR_​ATTACHMENTS


public constant MAX_COLOR_ATTACHMENTS → (36063:int32)

GL_MAX_COLOR_ATTACHMENTS = 36063

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GL_VERSION_3_0

MAX_​COLOR_​FRAMEBUFFER_​SAMPLES_​AMD


public constant MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → (37299:int32)

GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 37299

MAX_​COLOR_​FRAMEBUFFER_​STORAGE_​SAMPLES_​AMD


public constant MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → (37300:int32)

GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 37300

MAX_​COLOR_​TEXTURE_​SAMPLES


public constant MAX_COLOR_TEXTURE_SAMPLES → (37134:int32)

GL_MAX_COLOR_TEXTURE_SAMPLES = 37134

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GL_VERSION_3_2

MAX_​COMBINED_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → (37585:int32)

GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585

MAX_​COMBINED_​ATOMIC_​COUNTERS


public constant MAX_COMBINED_ATOMIC_COUNTERS → (37591:int32)

GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591

MAX_​COMBINED_​CLIP_​AND_​CULL_​DISTANCES


public constant MAX_COMBINED_CLIP_AND_CULL_DISTANCES → (33530:int32)

GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 33530

MAX_​COMBINED_​COMPUTE_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → (33382:int32)

GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 33382

MAX_​COMBINED_​DIMENSIONS


public constant MAX_COMBINED_DIMENSIONS → (33410:int32)

GL_MAX_COMBINED_DIMENSIONS = 33410

MAX_​COMBINED_​FRAGMENT_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → (35379:int32)

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379

MAX_​COMBINED_​GEOMETRY_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → (35378:int32)

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378

MAX_​COMBINED_​IMAGE_​UNIFORMS


public constant MAX_COMBINED_IMAGE_UNIFORMS → (37071:int32)

GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071

MAX_​COMBINED_​IMAGE_​UNITS_​AND_​FRAGMENT_​OUTPUTS


public constant MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → (36665:int32)

GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 36665

MAX_​COMBINED_​MESH_​UNIFORM_​COMPONENTS_​NV


public constant MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → (36455:int32)

GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 36455

MAX_​COMBINED_​SHADER_​OUTPUT_​RESOURCES


public constant MAX_COMBINED_SHADER_OUTPUT_RESOURCES → (36665:int32)

GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 36665

MAX_​COMBINED_​SHADER_​STORAGE_​BLOCKS


public constant MAX_COMBINED_SHADER_STORAGE_BLOCKS → (37084:int32)

GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 37084

MAX_​COMBINED_​TASK_​UNIFORM_​COMPONENTS_​NV


public constant MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → (36463:int32)

GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 36463

MAX_​COMBINED_​TESS_​CONTROL_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → (36382:int32)

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382

MAX_​COMBINED_​TESS_​EVALUATION_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → (36383:int32)

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383

MAX_​COMBINED_​TEXTURE_​IMAGE_​UNITS


public constant MAX_COMBINED_TEXTURE_IMAGE_UNITS → (35661:int32)

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661

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Provided by:
GL_VERSION_2_0

MAX_​COMBINED_​UNIFORM_​BLOCKS


public constant MAX_COMBINED_UNIFORM_BLOCKS → (35374:int32)

GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374

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GL_VERSION_3_1

MAX_​COMBINED_​VERTEX_​UNIFORM_​COMPONENTS


public constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → (35377:int32)

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377

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GL_VERSION_3_1

MAX_​COMPUTE_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → (33380:int32)

GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 33380

MAX_​COMPUTE_​ATOMIC_​COUNTERS


public constant MAX_COMPUTE_ATOMIC_COUNTERS → (33381:int32)

GL_MAX_COMPUTE_ATOMIC_COUNTERS = 33381

MAX_​COMPUTE_​FIXED_​GROUP_​INVOCATIONS_​ARB


public constant MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → (37099:int32)

GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 37099

MAX_​COMPUTE_​FIXED_​GROUP_​SIZE_​ARB


public constant MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → (37311:int32)

GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 37311

MAX_​COMPUTE_​IMAGE_​UNIFORMS


public constant MAX_COMPUTE_IMAGE_UNIFORMS → (37309:int32)

GL_MAX_COMPUTE_IMAGE_UNIFORMS = 37309

MAX_​COMPUTE_​SHADER_​STORAGE_​BLOCKS


public constant MAX_COMPUTE_SHADER_STORAGE_BLOCKS → (37083:int32)

GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 37083

MAX_​COMPUTE_​SHARED_​MEMORY_​SIZE


public constant MAX_COMPUTE_SHARED_MEMORY_SIZE → (33378:int32)

GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 33378

MAX_​COMPUTE_​TEXTURE_​IMAGE_​UNITS


public constant MAX_COMPUTE_TEXTURE_IMAGE_UNITS → (37308:int32)

GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 37308

MAX_​COMPUTE_​UNIFORM_​BLOCKS


public constant MAX_COMPUTE_UNIFORM_BLOCKS → (37307:int32)

GL_MAX_COMPUTE_UNIFORM_BLOCKS = 37307

MAX_​COMPUTE_​UNIFORM_​COMPONENTS


public constant MAX_COMPUTE_UNIFORM_COMPONENTS → (33379:int32)

GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 33379

MAX_​COMPUTE_​VARIABLE_​GROUP_​INVOCATIONS_​ARB


public constant MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → (37700:int32)

GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 37700

MAX_​COMPUTE_​VARIABLE_​GROUP_​SIZE_​ARB


public constant MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → (37701:int32)

GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 37701

MAX_​COMPUTE_​WORK_​GROUP_​COUNT


public constant MAX_COMPUTE_WORK_GROUP_COUNT → (37310:int32)

GL_MAX_COMPUTE_WORK_GROUP_COUNT = 37310

MAX_​COMPUTE_​WORK_​GROUP_​INVOCATIONS


public constant MAX_COMPUTE_WORK_GROUP_INVOCATIONS → (37099:int32)

GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 37099

MAX_​COMPUTE_​WORK_​GROUP_​SIZE


public constant MAX_COMPUTE_WORK_GROUP_SIZE → (37311:int32)

GL_MAX_COMPUTE_WORK_GROUP_SIZE = 37311

MAX_​CUBE_​MAP_​TEXTURE_​SIZE


public constant MAX_CUBE_MAP_TEXTURE_SIZE → (34076:int32)

GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076

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Provided by:
GL_VERSION_1_3

MAX_​CULL_​DISTANCES


public constant MAX_CULL_DISTANCES → (33529:int32)

GL_MAX_CULL_DISTANCES = 33529

MAX_​DEBUG_​GROUP_​STACK_​DEPTH


public constant MAX_DEBUG_GROUP_STACK_DEPTH → (33388:int32)

GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388

MAX_​DEBUG_​LOGGED_​MESSAGES


public constant MAX_DEBUG_LOGGED_MESSAGES → (37188:int32)

GL_MAX_DEBUG_LOGGED_MESSAGES = 37188

MAX_​DEBUG_​MESSAGE_​LENGTH


public constant MAX_DEBUG_MESSAGE_LENGTH → (37187:int32)

GL_MAX_DEBUG_MESSAGE_LENGTH = 37187

MAX_​DEPTH


public constant MAX_DEPTH → (33408:int32)

GL_MAX_DEPTH = 33408

MAX_​DEPTH_​STENCIL_​FRAMEBUFFER_​SAMPLES_​AMD


public constant MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → (37301:int32)

GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 37301

MAX_​DEPTH_​TEXTURE_​SAMPLES


public constant MAX_DEPTH_TEXTURE_SAMPLES → (37135:int32)

GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135

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Provided by:
GL_VERSION_3_2

MAX_​DETACHED_​BUFFERS_​NV


public constant MAX_DETACHED_BUFFERS_NV → (38317:int32)

GL_MAX_DETACHED_BUFFERS_NV = 38317

MAX_​DETACHED_​TEXTURES_​NV


public constant MAX_DETACHED_TEXTURES_NV → (38316:int32)

GL_MAX_DETACHED_TEXTURES_NV = 38316

MAX_​DRAW_​BUFFERS


public constant MAX_DRAW_BUFFERS → (34852:int32)

GL_MAX_DRAW_BUFFERS = 34852

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GL_VERSION_2_0

MAX_​DRAW_​MESH_​TASKS_​COUNT_​NV


public constant MAX_DRAW_MESH_TASKS_COUNT_NV → (38205:int32)

GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 38205

MAX_​DUAL_​SOURCE_​DRAW_​BUFFERS


public constant MAX_DUAL_SOURCE_DRAW_BUFFERS → (35068:int32)

GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 35068

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GL_VERSION_3_3

MAX_​ELEMENT_​INDEX


public constant MAX_ELEMENT_INDEX → (36203:int32)

GL_MAX_ELEMENT_INDEX = 36203

MAX_​ELEMENTS_​INDICES


public constant MAX_ELEMENTS_INDICES → (33001:int32)

GL_MAX_ELEMENTS_INDICES = 33001

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GL_VERSION_1_2

MAX_​ELEMENTS_​VERTICES


public constant MAX_ELEMENTS_VERTICES → (33000:int32)

GL_MAX_ELEMENTS_VERTICES = 33000

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GL_VERSION_1_2

MAX_​FRAGMENT_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → (37584:int32)

GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 37584

MAX_​FRAGMENT_​ATOMIC_​COUNTERS


public constant MAX_FRAGMENT_ATOMIC_COUNTERS → (37590:int32)

GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 37590

MAX_​FRAGMENT_​IMAGE_​UNIFORMS


public constant MAX_FRAGMENT_IMAGE_UNIFORMS → (37070:int32)

GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070

MAX_​FRAGMENT_​INPUT_​COMPONENTS


public constant MAX_FRAGMENT_INPUT_COMPONENTS → (37157:int32)

GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157

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GL_VERSION_3_2

MAX_​FRAGMENT_​INTERPOLATION_​OFFSET


public constant MAX_FRAGMENT_INTERPOLATION_OFFSET → (36444:int32)

GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444

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GL_VERSION_4_0

MAX_​FRAGMENT_​SHADER_​STORAGE_​BLOCKS


public constant MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → (37082:int32)

GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 37082

MAX_​FRAGMENT_​UNIFORM_​BLOCKS


public constant MAX_FRAGMENT_UNIFORM_BLOCKS → (35373:int32)

GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373

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MAX_​FRAGMENT_​UNIFORM_​COMPONENTS


public constant MAX_FRAGMENT_UNIFORM_COMPONENTS → (35657:int32)

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657

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Provided by:
GL_VERSION_2_0

MAX_​FRAGMENT_​UNIFORM_​VECTORS


public constant MAX_FRAGMENT_UNIFORM_VECTORS → (36349:int32)

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349

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Provided by:
GL_VERSION_4_1

MAX_​FRAMEBUFFER_​HEIGHT


public constant MAX_FRAMEBUFFER_HEIGHT → (37654:int32)

GL_MAX_FRAMEBUFFER_HEIGHT = 37654

MAX_​FRAMEBUFFER_​LAYERS


public constant MAX_FRAMEBUFFER_LAYERS → (37655:int32)

GL_MAX_FRAMEBUFFER_LAYERS = 37655

MAX_​FRAMEBUFFER_​SAMPLES


public constant MAX_FRAMEBUFFER_SAMPLES → (37656:int32)

GL_MAX_FRAMEBUFFER_SAMPLES = 37656

MAX_​FRAMEBUFFER_​WIDTH


public constant MAX_FRAMEBUFFER_WIDTH → (37653:int32)

GL_MAX_FRAMEBUFFER_WIDTH = 37653

MAX_​GEOMETRY_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → (37583:int32)

GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583

MAX_​GEOMETRY_​ATOMIC_​COUNTERS


public constant MAX_GEOMETRY_ATOMIC_COUNTERS → (37589:int32)

GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589

MAX_​GEOMETRY_​IMAGE_​UNIFORMS


public constant MAX_GEOMETRY_IMAGE_UNIFORMS → (37069:int32)

GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069

MAX_​GEOMETRY_​INPUT_​COMPONENTS


public constant MAX_GEOMETRY_INPUT_COMPONENTS → (37155:int32)

GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155

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GL_VERSION_3_2

MAX_​GEOMETRY_​OUTPUT_​COMPONENTS


public constant MAX_GEOMETRY_OUTPUT_COMPONENTS → (37156:int32)

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156

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GL_VERSION_3_2

MAX_​GEOMETRY_​OUTPUT_​VERTICES


public constant MAX_GEOMETRY_OUTPUT_VERTICES → (36320:int32)

GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320

MAX_​GEOMETRY_​SHADER_​INVOCATIONS


public constant MAX_GEOMETRY_SHADER_INVOCATIONS → (36442:int32)

GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442

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GL_VERSION_4_0

MAX_​GEOMETRY_​SHADER_​STORAGE_​BLOCKS


public constant MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → (37079:int32)

GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079

MAX_​GEOMETRY_​TEXTURE_​IMAGE_​UNITS


public constant MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → (35881:int32)

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881

MAX_​GEOMETRY_​TOTAL_​OUTPUT_​COMPONENTS


public constant MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → (36321:int32)

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321

MAX_​GEOMETRY_​UNIFORM_​BLOCKS


public constant MAX_GEOMETRY_UNIFORM_BLOCKS → (35372:int32)

GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372

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GL_VERSION_3_1

MAX_​GEOMETRY_​UNIFORM_​COMPONENTS


public constant MAX_GEOMETRY_UNIFORM_COMPONENTS → (36319:int32)

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319

MAX_​GEOMETRY_​VARYING_​COMPONENTS_​ARB


public constant MAX_GEOMETRY_VARYING_COMPONENTS_ARB → (36317:int32)

GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317

MAX_​HEIGHT


public constant MAX_HEIGHT → (33407:int32)

GL_MAX_HEIGHT = 33407

MAX_​IMAGE_​SAMPLES


public constant MAX_IMAGE_SAMPLES → (36973:int32)

GL_MAX_IMAGE_SAMPLES = 36973

MAX_​IMAGE_​UNITS


public constant MAX_IMAGE_UNITS → (36664:int32)

GL_MAX_IMAGE_UNITS = 36664

MAX_​INTEGER_​SAMPLES


public constant MAX_INTEGER_SAMPLES → (37136:int32)

GL_MAX_INTEGER_SAMPLES = 37136

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GL_VERSION_3_2

MAX_​LABEL_​LENGTH


public constant MAX_LABEL_LENGTH → (33512:int32)

GL_MAX_LABEL_LENGTH = 33512

MAX_​LAYERS


public constant MAX_LAYERS → (33409:int32)

GL_MAX_LAYERS = 33409

MAX_​MESH_​ATOMIC_​COUNTER_​BUFFERS_​NV


public constant MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → (36452:int32)

GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 36452

MAX_​MESH_​ATOMIC_​COUNTERS_​NV


public constant MAX_MESH_ATOMIC_COUNTERS_NV → (36453:int32)

GL_MAX_MESH_ATOMIC_COUNTERS_NV = 36453

MAX_​MESH_​IMAGE_​UNIFORMS_​NV


public constant MAX_MESH_IMAGE_UNIFORMS_NV → (36450:int32)

GL_MAX_MESH_IMAGE_UNIFORMS_NV = 36450

MAX_​MESH_​OUTPUT_​PRIMITIVES_​NV


public constant MAX_MESH_OUTPUT_PRIMITIVES_NV → (38201:int32)

GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 38201

MAX_​MESH_​OUTPUT_​VERTICES_​NV


public constant MAX_MESH_OUTPUT_VERTICES_NV → (38200:int32)

GL_MAX_MESH_OUTPUT_VERTICES_NV = 38200

MAX_​MESH_​SHADER_​STORAGE_​BLOCKS_​NV


public constant MAX_MESH_SHADER_STORAGE_BLOCKS_NV → (36454:int32)

GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 36454

MAX_​MESH_​TEXTURE_​IMAGE_​UNITS_​NV


public constant MAX_MESH_TEXTURE_IMAGE_UNITS_NV → (36449:int32)

GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 36449

MAX_​MESH_​TOTAL_​MEMORY_​SIZE_​NV


public constant MAX_MESH_TOTAL_MEMORY_SIZE_NV → (38198:int32)

GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 38198

MAX_​MESH_​UNIFORM_​BLOCKS_​NV


public constant MAX_MESH_UNIFORM_BLOCKS_NV → (36448:int32)

GL_MAX_MESH_UNIFORM_BLOCKS_NV = 36448

MAX_​MESH_​UNIFORM_​COMPONENTS_​NV


public constant MAX_MESH_UNIFORM_COMPONENTS_NV → (36451:int32)

GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 36451

MAX_​MESH_​VIEWS_​NV


public constant MAX_MESH_VIEWS_NV → (38231:int32)

GL_MAX_MESH_VIEWS_NV = 38231

MAX_​MESH_​WORK_​GROUP_​INVOCATIONS_​NV


public constant MAX_MESH_WORK_GROUP_INVOCATIONS_NV → (38306:int32)

GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 38306

MAX_​MESH_​WORK_​GROUP_​SIZE_​NV


public constant MAX_MESH_WORK_GROUP_SIZE_NV → (38203:int32)

GL_MAX_MESH_WORK_GROUP_SIZE_NV = 38203

MAX_​MULTISAMPLE_​COVERAGE_​MODES_​NV


public constant MAX_MULTISAMPLE_COVERAGE_MODES_NV → (36369:int32)

GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36369

MAX_​NAME_​LENGTH


public constant MAX_NAME_LENGTH → (37622:int32)

GL_MAX_NAME_LENGTH = 37622

MAX_​NUM_​ACTIVE_​VARIABLES


public constant MAX_NUM_ACTIVE_VARIABLES → (37623:int32)

GL_MAX_NUM_ACTIVE_VARIABLES = 37623

MAX_​NUM_​COMPATIBLE_​SUBROUTINES


public constant MAX_NUM_COMPATIBLE_SUBROUTINES → (37624:int32)

GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 37624

MAX_​PATCH_​VERTICES


public constant MAX_PATCH_VERTICES → (36477:int32)

GL_MAX_PATCH_VERTICES = 36477

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Provided by:
GL_VERSION_4_0

MAX_​PROGRAM_​TEXEL_​OFFSET


public constant MAX_PROGRAM_TEXEL_OFFSET → (35077:int32)

GL_MAX_PROGRAM_TEXEL_OFFSET = 35077

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GL_VERSION_3_0

MAX_​PROGRAM_​TEXTURE_​GATHER_​COMPONENTS_​ARB


public constant MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → (36767:int32)

GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 36767

MAX_​PROGRAM_​TEXTURE_​GATHER_​OFFSET


public constant MAX_PROGRAM_TEXTURE_GATHER_OFFSET → (36447:int32)

GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447

MAX_​RASTER_​SAMPLES_​EXT


public constant MAX_RASTER_SAMPLES_EXT → (37673:int32)

GL_MAX_RASTER_SAMPLES_EXT = 37673

MAX_​RECTANGLE_​TEXTURE_​SIZE


public constant MAX_RECTANGLE_TEXTURE_SIZE → (34040:int32)

GL_MAX_RECTANGLE_TEXTURE_SIZE = 34040

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GL_VERSION_3_1

MAX_​RENDERBUFFER_​SIZE


public constant MAX_RENDERBUFFER_SIZE → (34024:int32)

GL_MAX_RENDERBUFFER_SIZE = 34024

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GL_VERSION_3_0

MAX_​SAMPLE_​MASK_​WORDS


public constant MAX_SAMPLE_MASK_WORDS → (36441:int32)

GL_MAX_SAMPLE_MASK_WORDS = 36441

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GL_VERSION_3_2

MAX_​SAMPLES


public constant MAX_SAMPLES → (36183:int32)

GL_MAX_SAMPLES = 36183

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GL_VERSION_3_0

MAX_​SERVER_​WAIT_​TIMEOUT


public constant MAX_SERVER_WAIT_TIMEOUT → (37137:int32)

GL_MAX_SERVER_WAIT_TIMEOUT = 37137

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GL_VERSION_3_2

MAX_​SHADER_​BUFFER_​ADDRESS_​NV


public constant MAX_SHADER_BUFFER_ADDRESS_NV → (36661:int32)

GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661

MAX_​SHADER_​COMPILER_​THREADS_​KHR


public constant MAX_SHADER_COMPILER_THREADS_KHR → (37296:int32)

GL_MAX_SHADER_COMPILER_THREADS_KHR = 37296

MAX_​SHADER_​STORAGE_​BLOCK_​SIZE


public constant MAX_SHADER_STORAGE_BLOCK_SIZE → (37086:int32)

GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 37086

MAX_​SHADER_​STORAGE_​BUFFER_​BINDINGS


public constant MAX_SHADER_STORAGE_BUFFER_BINDINGS → (37085:int32)

GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 37085

MAX_​SPARSE_3​D_​TEXTURE_​SIZE_​ARB


public constant MAX_SPARSE_3D_TEXTURE_SIZE_ARB → (37273:int32)

GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 37273

MAX_​SPARSE_​ARRAY_​TEXTURE_​LAYERS_​ARB


public constant MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → (37274:int32)

GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 37274

MAX_​SPARSE_​TEXTURE_​SIZE_​ARB


public constant MAX_SPARSE_TEXTURE_SIZE_ARB → (37272:int32)

GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 37272

MAX_​SUBPIXEL_​PRECISION_​BIAS_​BITS_​NV


public constant MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → (37705:int32)

GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 37705

MAX_​SUBROUTINE_​UNIFORM_​LOCATIONS


public constant MAX_SUBROUTINE_UNIFORM_LOCATIONS → (36328:int32)

GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 36328

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GL_VERSION_4_0

MAX_​SUBROUTINES


public constant MAX_SUBROUTINES → (36327:int32)

GL_MAX_SUBROUTINES = 36327

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GL_VERSION_4_0

MAX_​TASK_​ATOMIC_​COUNTER_​BUFFERS_​NV


public constant MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → (36460:int32)

GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 36460

MAX_​TASK_​ATOMIC_​COUNTERS_​NV


public constant MAX_TASK_ATOMIC_COUNTERS_NV → (36461:int32)

GL_MAX_TASK_ATOMIC_COUNTERS_NV = 36461

MAX_​TASK_​IMAGE_​UNIFORMS_​NV


public constant MAX_TASK_IMAGE_UNIFORMS_NV → (36458:int32)

GL_MAX_TASK_IMAGE_UNIFORMS_NV = 36458

MAX_​TASK_​OUTPUT_​COUNT_​NV


public constant MAX_TASK_OUTPUT_COUNT_NV → (38202:int32)

GL_MAX_TASK_OUTPUT_COUNT_NV = 38202

MAX_​TASK_​SHADER_​STORAGE_​BLOCKS_​NV


public constant MAX_TASK_SHADER_STORAGE_BLOCKS_NV → (36462:int32)

GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 36462

MAX_​TASK_​TEXTURE_​IMAGE_​UNITS_​NV


public constant MAX_TASK_TEXTURE_IMAGE_UNITS_NV → (36457:int32)

GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 36457

MAX_​TASK_​TOTAL_​MEMORY_​SIZE_​NV


public constant MAX_TASK_TOTAL_MEMORY_SIZE_NV → (38199:int32)

GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 38199

MAX_​TASK_​UNIFORM_​BLOCKS_​NV


public constant MAX_TASK_UNIFORM_BLOCKS_NV → (36456:int32)

GL_MAX_TASK_UNIFORM_BLOCKS_NV = 36456

MAX_​TASK_​UNIFORM_​COMPONENTS_​NV


public constant MAX_TASK_UNIFORM_COMPONENTS_NV → (36459:int32)

GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 36459

MAX_​TASK_​WORK_​GROUP_​INVOCATIONS_​NV


public constant MAX_TASK_WORK_GROUP_INVOCATIONS_NV → (38307:int32)

GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 38307

MAX_​TASK_​WORK_​GROUP_​SIZE_​NV


public constant MAX_TASK_WORK_GROUP_SIZE_NV → (38204:int32)

GL_MAX_TASK_WORK_GROUP_SIZE_NV = 38204

MAX_​TESS_​CONTROL_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → (37581:int32)

GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581

MAX_​TESS_​CONTROL_​ATOMIC_​COUNTERS


public constant MAX_TESS_CONTROL_ATOMIC_COUNTERS → (37587:int32)

GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587

MAX_​TESS_​CONTROL_​IMAGE_​UNIFORMS


public constant MAX_TESS_CONTROL_IMAGE_UNIFORMS → (37067:int32)

GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067

MAX_​TESS_​CONTROL_​INPUT_​COMPONENTS


public constant MAX_TESS_CONTROL_INPUT_COMPONENTS → (34924:int32)

GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924

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GL_VERSION_4_0

MAX_​TESS_​CONTROL_​OUTPUT_​COMPONENTS


public constant MAX_TESS_CONTROL_OUTPUT_COMPONENTS → (36483:int32)

GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483

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MAX_​TESS_​CONTROL_​SHADER_​STORAGE_​BLOCKS


public constant MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → (37080:int32)

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080

MAX_​TESS_​CONTROL_​TEXTURE_​IMAGE_​UNITS


public constant MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → (36481:int32)

GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481

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MAX_​TESS_​CONTROL_​TOTAL_​OUTPUT_​COMPONENTS


public constant MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → (36485:int32)

GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485

MAX_​TESS_​CONTROL_​UNIFORM_​BLOCKS


public constant MAX_TESS_CONTROL_UNIFORM_BLOCKS → (36489:int32)

GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489

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GL_VERSION_4_0

MAX_​TESS_​CONTROL_​UNIFORM_​COMPONENTS


public constant MAX_TESS_CONTROL_UNIFORM_COMPONENTS → (36479:int32)

GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479

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GL_VERSION_4_0

MAX_​TESS_​EVALUATION_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → (37582:int32)

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582

MAX_​TESS_​EVALUATION_​ATOMIC_​COUNTERS


public constant MAX_TESS_EVALUATION_ATOMIC_COUNTERS → (37588:int32)

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588

MAX_​TESS_​EVALUATION_​IMAGE_​UNIFORMS


public constant MAX_TESS_EVALUATION_IMAGE_UNIFORMS → (37068:int32)

GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068

MAX_​TESS_​EVALUATION_​INPUT_​COMPONENTS


public constant MAX_TESS_EVALUATION_INPUT_COMPONENTS → (34925:int32)

GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925

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GL_VERSION_4_0

MAX_​TESS_​EVALUATION_​OUTPUT_​COMPONENTS


public constant MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → (36486:int32)

GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486

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MAX_​TESS_​EVALUATION_​SHADER_​STORAGE_​BLOCKS


public constant MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → (37081:int32)

GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081

MAX_​TESS_​EVALUATION_​TEXTURE_​IMAGE_​UNITS


public constant MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → (36482:int32)

GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482

MAX_​TESS_​EVALUATION_​UNIFORM_​BLOCKS


public constant MAX_TESS_EVALUATION_UNIFORM_BLOCKS → (36490:int32)

GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490

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MAX_​TESS_​EVALUATION_​UNIFORM_​COMPONENTS


public constant MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → (36480:int32)

GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480

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GL_VERSION_4_0

MAX_​TESS_​GEN_​LEVEL


public constant MAX_TESS_GEN_LEVEL → (36478:int32)

GL_MAX_TESS_GEN_LEVEL = 36478

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GL_VERSION_4_0

MAX_​TESS_​PATCH_​COMPONENTS


public constant MAX_TESS_PATCH_COMPONENTS → (36484:int32)

GL_MAX_TESS_PATCH_COMPONENTS = 36484

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GL_VERSION_4_0

MAX_​TEXTURE_​BUFFER_​SIZE


public constant MAX_TEXTURE_BUFFER_SIZE → (35883:int32)

GL_MAX_TEXTURE_BUFFER_SIZE = 35883

MAX_​TEXTURE_​IMAGE_​UNITS


public constant MAX_TEXTURE_IMAGE_UNITS → (34930:int32)

GL_MAX_TEXTURE_IMAGE_UNITS = 34930

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GL_VERSION_2_0

MAX_​TEXTURE_​LOD_​BIAS


public constant MAX_TEXTURE_LOD_BIAS → (34045:int32)

GL_MAX_TEXTURE_LOD_BIAS = 34045

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GL_VERSION_1_4

MAX_​TEXTURE_​MAX_​ANISOTROPY


public constant MAX_TEXTURE_MAX_ANISOTROPY → (34047:int32)

GL_MAX_TEXTURE_MAX_ANISOTROPY = 34047

MAX_​TEXTURE_​SIZE


public constant MAX_TEXTURE_SIZE → (3379:int32)

GL_MAX_TEXTURE_SIZE = 3379

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GL_VERSION_1_0

MAX_​TRANSFORM_​FEEDBACK_​BUFFERS


public constant MAX_TRANSFORM_FEEDBACK_BUFFERS → (36464:int32)

GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464

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GL_VERSION_4_0

MAX_​TRANSFORM_​FEEDBACK_​INTERLEAVED_​COMPONENTS


public constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → (35978:int32)

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978

MAX_​TRANSFORM_​FEEDBACK_​SEPARATE_​ATTRIBS


public constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → (35979:int32)

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979

MAX_​TRANSFORM_​FEEDBACK_​SEPARATE_​COMPONENTS


public constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → (35968:int32)

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968

MAX_​UNIFORM_​BLOCK_​SIZE


public constant MAX_UNIFORM_BLOCK_SIZE → (35376:int32)

GL_MAX_UNIFORM_BLOCK_SIZE = 35376

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GL_VERSION_3_1

MAX_​UNIFORM_​BUFFER_​BINDINGS


public constant MAX_UNIFORM_BUFFER_BINDINGS → (35375:int32)

GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375

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GL_VERSION_3_1

MAX_​UNIFORM_​LOCATIONS


public constant MAX_UNIFORM_LOCATIONS → (33390:int32)

GL_MAX_UNIFORM_LOCATIONS = 33390

MAX_​VARYING_​COMPONENTS


public constant MAX_VARYING_COMPONENTS → (35659:int32)

GL_MAX_VARYING_COMPONENTS = 35659

MAX_​VARYING_​FLOATS


public constant MAX_VARYING_FLOATS → (35659:int32)

GL_MAX_VARYING_FLOATS = 35659

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Provided by:
GL_VERSION_2_0

MAX_​VARYING_​VECTORS


public constant MAX_VARYING_VECTORS → (36348:int32)

GL_MAX_VARYING_VECTORS = 36348

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Provided by:
GL_VERSION_4_1

MAX_​VERTEX_​ATOMIC_​COUNTER_​BUFFERS


public constant MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → (37580:int32)

GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 37580

MAX_​VERTEX_​ATOMIC_​COUNTERS


public constant MAX_VERTEX_ATOMIC_COUNTERS → (37586:int32)

GL_MAX_VERTEX_ATOMIC_COUNTERS = 37586

MAX_​VERTEX_​ATTRIB_​BINDINGS


public constant MAX_VERTEX_ATTRIB_BINDINGS → (33498:int32)

GL_MAX_VERTEX_ATTRIB_BINDINGS = 33498

MAX_​VERTEX_​ATTRIB_​RELATIVE_​OFFSET


public constant MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → (33497:int32)

GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 33497

MAX_​VERTEX_​ATTRIB_​STRIDE


public constant MAX_VERTEX_ATTRIB_STRIDE → (33509:int32)

GL_MAX_VERTEX_ATTRIB_STRIDE = 33509

MAX_​VERTEX_​ATTRIBS


public constant MAX_VERTEX_ATTRIBS → (34921:int32)

GL_MAX_VERTEX_ATTRIBS = 34921

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Provided by:
GL_VERSION_2_0

MAX_​VERTEX_​IMAGE_​UNIFORMS


public constant MAX_VERTEX_IMAGE_UNIFORMS → (37066:int32)

GL_MAX_VERTEX_IMAGE_UNIFORMS = 37066

MAX_​VERTEX_​OUTPUT_​COMPONENTS


public constant MAX_VERTEX_OUTPUT_COMPONENTS → (37154:int32)

GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154

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GL_VERSION_3_2

MAX_​VERTEX_​SHADER_​STORAGE_​BLOCKS


public constant MAX_VERTEX_SHADER_STORAGE_BLOCKS → (37078:int32)

GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 37078

MAX_​VERTEX_​STREAMS


public constant MAX_VERTEX_STREAMS → (36465:int32)

GL_MAX_VERTEX_STREAMS = 36465

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GL_VERSION_4_0

MAX_​VERTEX_​TEXTURE_​IMAGE_​UNITS


public constant MAX_VERTEX_TEXTURE_IMAGE_UNITS → (35660:int32)

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660

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MAX_​VERTEX_​UNIFORM_​BLOCKS


public constant MAX_VERTEX_UNIFORM_BLOCKS → (35371:int32)

GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371

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GL_VERSION_3_1

MAX_​VERTEX_​UNIFORM_​COMPONENTS


public constant MAX_VERTEX_UNIFORM_COMPONENTS → (35658:int32)

GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658

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MAX_​VERTEX_​UNIFORM_​VECTORS


public constant MAX_VERTEX_UNIFORM_VECTORS → (36347:int32)

GL_MAX_VERTEX_UNIFORM_VECTORS = 36347

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GL_VERSION_4_1

MAX_​VERTEX_​VARYING_​COMPONENTS_​ARB


public constant MAX_VERTEX_VARYING_COMPONENTS_ARB → (36318:int32)

GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318

MAX_​VIEWPORT_​DIMS


public constant MAX_VIEWPORT_DIMS → (3386:int32)

GL_MAX_VIEWPORT_DIMS = 3386

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GL_VERSION_1_0

MAX_​VIEWPORTS


public constant MAX_VIEWPORTS → (33371:int32)

GL_MAX_VIEWPORTS = 33371

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Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

MAX_​WIDTH


public constant MAX_WIDTH → (33406:int32)

GL_MAX_WIDTH = 33406

MAX_​WINDOW_​RECTANGLES_​EXT


public constant MAX_WINDOW_RECTANGLES_EXT → (36628:int32)

GL_MAX_WINDOW_RECTANGLES_EXT = 36628

MEDIUM_​FLOAT


public constant MEDIUM_FLOAT → (36337:int32)

GL_MEDIUM_FLOAT = 36337

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GL_VERSION_4_1

MEDIUM_​INT


public constant MEDIUM_INT → (36340:int32)

GL_MEDIUM_INT = 36340

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GL_VERSION_4_1

MEMORY_​ATTACHABLE_​ALIGNMENT_​NV


public constant MEMORY_ATTACHABLE_ALIGNMENT_NV → (38310:int32)

GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 38310

MEMORY_​ATTACHABLE_​NV


public constant MEMORY_ATTACHABLE_NV → (38312:int32)

GL_MEMORY_ATTACHABLE_NV = 38312

MEMORY_​ATTACHABLE_​SIZE_​NV


public constant MEMORY_ATTACHABLE_SIZE_NV → (38311:int32)

GL_MEMORY_ATTACHABLE_SIZE_NV = 38311

MESH_​OUTPUT_​PER_​PRIMITIVE_​GRANULARITY_​NV


public constant MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → (38211:int32)

GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 38211

MESH_​OUTPUT_​PER_​VERTEX_​GRANULARITY_​NV


public constant MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → (37599:int32)

GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 37599

MESH_​OUTPUT_​TYPE_​NV


public constant MESH_OUTPUT_TYPE_NV → (38267:int32)

GL_MESH_OUTPUT_TYPE_NV = 38267

MESH_​PRIMITIVES_​OUT_​NV


public constant MESH_PRIMITIVES_OUT_NV → (38266:int32)

GL_MESH_PRIMITIVES_OUT_NV = 38266

MESH_​SHADER_​BIT_​NV


public constant MESH_SHADER_BIT_NV → (64:int32)

GL_MESH_SHADER_BIT_NV = 64

MESH_​SHADER_​NV


public constant MESH_SHADER_NV → (38233:int32)

GL_MESH_SHADER_NV = 38233

MESH_​SUBROUTINE_​NV


public constant MESH_SUBROUTINE_NV → (38268:int32)

GL_MESH_SUBROUTINE_NV = 38268

MESH_​SUBROUTINE_​UNIFORM_​NV


public constant MESH_SUBROUTINE_UNIFORM_NV → (38270:int32)

GL_MESH_SUBROUTINE_UNIFORM_NV = 38270

MESH_​VERTICES_​OUT_​NV


public constant MESH_VERTICES_OUT_NV → (38265:int32)

GL_MESH_VERTICES_OUT_NV = 38265

MESH_​WORK_​GROUP_​SIZE_​NV


public constant MESH_WORK_GROUP_SIZE_NV → (38206:int32)

GL_MESH_WORK_GROUP_SIZE_NV = 38206

MIN


public constant MIN → (32775:int32)

GL_MIN = 32775

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Provided by:
GL_VERSION_1_4

MIN_​FRAGMENT_​INTERPOLATION_​OFFSET


public constant MIN_FRAGMENT_INTERPOLATION_OFFSET → (36443:int32)

GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443

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Provided by:
GL_VERSION_4_0

MIN_​MAP_​BUFFER_​ALIGNMENT


public constant MIN_MAP_BUFFER_ALIGNMENT → (37052:int32)

GL_MIN_MAP_BUFFER_ALIGNMENT = 37052

MIN_​PROGRAM_​TEXEL_​OFFSET


public constant MIN_PROGRAM_TEXEL_OFFSET → (35076:int32)

GL_MIN_PROGRAM_TEXEL_OFFSET = 35076

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GL_VERSION_3_0

MIN_​PROGRAM_​TEXTURE_​GATHER_​OFFSET


public constant MIN_PROGRAM_TEXTURE_GATHER_OFFSET → (36446:int32)

GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446

MIN_​SAMPLE_​SHADING_​VALUE


public constant MIN_SAMPLE_SHADING_VALUE → (35895:int32)

GL_MIN_SAMPLE_SHADING_VALUE = 35895

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MINOR_​VERSION


public constant MINOR_VERSION → (33308:int32)

GL_MINOR_VERSION = 33308

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Provided by:
GL_VERSION_3_0

MINUS_​CLAMPED_​NV


public constant MINUS_CLAMPED_NV → (37555:int32)

GL_MINUS_CLAMPED_NV = 37555

MINUS_​NV


public constant MINUS_NV → (37535:int32)

GL_MINUS_NV = 37535

MIPMAP


public constant MIPMAP → (33427:int32)

GL_MIPMAP = 33427

MIRROR_​CLAMP_​TO_​EDGE


public constant MIRROR_CLAMP_TO_EDGE → (34627:int32)

GL_MIRROR_CLAMP_TO_EDGE = 34627

MIRRORED_​REPEAT


public constant MIRRORED_REPEAT → (33648:int32)

GL_MIRRORED_REPEAT = 33648

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Provided by:
GL_VERSION_1_4

MITER_​REVERT_​NV


public constant MITER_REVERT_NV → (37031:int32)

GL_MITER_REVERT_NV = 37031

MITER_​TRUNCATE_​NV


public constant MITER_TRUNCATE_NV → (37032:int32)

GL_MITER_TRUNCATE_NV = 37032

MIXED_​DEPTH_​SAMPLES_​SUPPORTED_​NV


public constant MIXED_DEPTH_SAMPLES_SUPPORTED_NV → (37679:int32)

GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 37679

MIXED_​STENCIL_​SAMPLES_​SUPPORTED_​NV


public constant MIXED_STENCIL_SAMPLES_SUPPORTED_NV → (37680:int32)

GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 37680

MOVE_​TO_​CONTINUES_​NV


public constant MOVE_TO_CONTINUES_NV → (37046:int32)

GL_MOVE_TO_CONTINUES_NV = 37046

MOVE_​TO_​NV


public constant MOVE_TO_NV → (2:int32)

GL_MOVE_TO_NV = 2

MOVE_​TO_​RESETS_​NV


public constant MOVE_TO_RESETS_NV → (37045:int32)

GL_MOVE_TO_RESETS_NV = 37045

MULTIPLY_​KHR


public constant MULTIPLY_KHR → (37524:int32)

GL_MULTIPLY_KHR = 37524

MULTISAMPLE


public constant MULTISAMPLE → (32925:int32)

GL_MULTISAMPLE = 32925

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Provided by:
GL_VERSION_1_3

MULTISAMPLE_​COVERAGE_​MODES_​NV


public constant MULTISAMPLE_COVERAGE_MODES_NV → (36370:int32)

GL_MULTISAMPLE_COVERAGE_MODES_NV = 36370

MULTISAMPLE_​LINE_​WIDTH_​GRANULARITY_​ARB


public constant MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → (37762:int32)

GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 37762

MULTISAMPLE_​LINE_​WIDTH_​RANGE_​ARB


public constant MULTISAMPLE_LINE_WIDTH_RANGE_ARB → (37761:int32)

GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 37761

MULTISAMPLE_​RASTERIZATION_​ALLOWED_​EXT


public constant MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → (37675:int32)

GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 37675

MULTISAMPLES_​NV


public constant MULTISAMPLES_NV → (37745:int32)

GL_MULTISAMPLES_NV = 37745

NAME_​LENGTH


public constant NAME_LENGTH → (37625:int32)

GL_NAME_LENGTH = 37625

NAMED_​STRING_​LENGTH_​ARB


public constant NAMED_STRING_LENGTH_ARB → (36329:int32)

GL_NAMED_STRING_LENGTH_ARB = 36329

NAMED_​STRING_​TYPE_​ARB


public constant NAMED_STRING_TYPE_ARB → (36330:int32)

GL_NAMED_STRING_TYPE_ARB = 36330

NAND


public constant NAND → (5390:int32)

GL_NAND = 5390

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Provided by:
GL_VERSION_1_0

NEAREST


public constant NEAREST → (9728:int32)

GL_NEAREST = 9728

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GL_VERSION_1_0

NEAREST_​MIPMAP_​LINEAR


public constant NEAREST_MIPMAP_LINEAR → (9986:int32)

GL_NEAREST_MIPMAP_LINEAR = 9986

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GL_VERSION_1_0

NEAREST_​MIPMAP_​NEAREST


public constant NEAREST_MIPMAP_NEAREST → (9984:int32)

GL_NEAREST_MIPMAP_NEAREST = 9984

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NEGATIVE_​ONE_​TO_​ONE


public constant NEGATIVE_ONE_TO_ONE → (37726:int32)

GL_NEGATIVE_ONE_TO_ONE = 37726

NEVER


public constant NEVER → (512:int32)

GL_NEVER = 512

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GL_VERSION_1_0

NICEST


public constant NICEST → (4354:int32)

GL_NICEST = 4354

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GL_VERSION_1_0

NO_​ERROR


public constant NO_ERROR → (0:int32)

GL_NO_ERROR = 0

NO_​RESET_​NOTIFICATION


public constant NO_RESET_NOTIFICATION → (33377:int32)

GL_NO_RESET_NOTIFICATION = 33377

NONE


public constant NONE → (0:int32)

GL_NONE = 0

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Provided by:
GL_VERSION_1_0
GL_KHR_context_flush_control

NOOP


public constant NOOP → (5381:int32)

GL_NOOP = 5381

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GL_VERSION_1_0

NOP_​COMMAND_​NV


public constant NOP_COMMAND_NV → (1:int32)

GL_NOP_COMMAND_NV = 1

NOR


public constant NOR → (5384:int32)

GL_NOR = 5384

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GL_VERSION_1_0

NORMAL_​ARRAY_​ADDRESS_​NV


public constant NORMAL_ARRAY_ADDRESS_NV → (36642:int32)

GL_NORMAL_ARRAY_ADDRESS_NV = 36642

NORMAL_​ARRAY_​LENGTH_​NV


public constant NORMAL_ARRAY_LENGTH_NV → (36652:int32)

GL_NORMAL_ARRAY_LENGTH_NV = 36652

NOTEQUAL


public constant NOTEQUAL → (517:int32)

GL_NOTEQUAL = 517

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GL_VERSION_1_0

NUM_​ACTIVE_​VARIABLES


public constant NUM_ACTIVE_VARIABLES → (37636:int32)

GL_NUM_ACTIVE_VARIABLES = 37636

NUM_​COMPATIBLE_​SUBROUTINES


public constant NUM_COMPATIBLE_SUBROUTINES → (36426:int32)

GL_NUM_COMPATIBLE_SUBROUTINES = 36426

NUM_​COMPRESSED_​TEXTURE_​FORMATS


public constant NUM_COMPRESSED_TEXTURE_FORMATS → (34466:int32)

GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466

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GL_VERSION_1_3

NUM_​EXTENSIONS


public constant NUM_EXTENSIONS → (33309:int32)

GL_NUM_EXTENSIONS = 33309

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GL_VERSION_3_0

NUM_​PROGRAM_​BINARY_​FORMATS


public constant NUM_PROGRAM_BINARY_FORMATS → (34814:int32)

GL_NUM_PROGRAM_BINARY_FORMATS = 34814

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Provided by:
GL_VERSION_4_1

NUM_​SAMPLE_​COUNTS


public constant NUM_SAMPLE_COUNTS → (37760:int32)

GL_NUM_SAMPLE_COUNTS = 37760

NUM_​SHADER_​BINARY_​FORMATS


public constant NUM_SHADER_BINARY_FORMATS → (36345:int32)

GL_NUM_SHADER_BINARY_FORMATS = 36345

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GL_VERSION_4_1

NUM_​SHADING_​LANGUAGE_​VERSIONS


public constant NUM_SHADING_LANGUAGE_VERSIONS → (33513:int32)

GL_NUM_SHADING_LANGUAGE_VERSIONS = 33513

NUM_​SPARSE_​LEVELS_​ARB


public constant NUM_SPARSE_LEVELS_ARB → (37290:int32)

GL_NUM_SPARSE_LEVELS_ARB = 37290

NUM_​SPIR_​V_​EXTENSIONS


public constant NUM_SPIR_V_EXTENSIONS → (38228:int32)

GL_NUM_SPIR_V_EXTENSIONS = 38228

NUM_​SUPPORTED_​MULTISAMPLE_​MODES_​AMD


public constant NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → (37302:int32)

GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 37302

NUM_​VIRTUAL_​PAGE_​SIZES_​ARB


public constant NUM_VIRTUAL_PAGE_SIZES_ARB → (37288:int32)

GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 37288

NUM_​WINDOW_​RECTANGLES_​EXT


public constant NUM_WINDOW_RECTANGLES_EXT → (36629:int32)

GL_NUM_WINDOW_RECTANGLES_EXT = 36629

OBJECT_​TYPE


public constant OBJECT_TYPE → (37138:int32)

GL_OBJECT_TYPE = 37138

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Provided by:
GL_VERSION_3_2

OFFSET


public constant OFFSET → (37628:int32)

GL_OFFSET = 37628

ONE


public constant ONE → (1:int32)

GL_ONE = 1

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GL_VERSION_1_0

ONE_​MINUS_​CONSTANT_​ALPHA


public constant ONE_MINUS_CONSTANT_ALPHA → (32772:int32)

GL_ONE_MINUS_CONSTANT_ALPHA = 32772

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ONE_​MINUS_​CONSTANT_​COLOR


public constant ONE_MINUS_CONSTANT_COLOR → (32770:int32)

GL_ONE_MINUS_CONSTANT_COLOR = 32770

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GL_VERSION_1_4

ONE_​MINUS_​DST_​ALPHA


public constant ONE_MINUS_DST_ALPHA → (773:int32)

GL_ONE_MINUS_DST_ALPHA = 773

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ONE_​MINUS_​DST_​COLOR


public constant ONE_MINUS_DST_COLOR → (775:int32)

GL_ONE_MINUS_DST_COLOR = 775

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GL_VERSION_1_0

ONE_​MINUS_​SRC_​ALPHA


public constant ONE_MINUS_SRC_ALPHA → (771:int32)

GL_ONE_MINUS_SRC_ALPHA = 771

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ONE_​MINUS_​SRC_​COLOR


public constant ONE_MINUS_SRC_COLOR → (769:int32)

GL_ONE_MINUS_SRC_COLOR = 769

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ONE_​MINUS_​SRC1_​ALPHA


public constant ONE_MINUS_SRC1_ALPHA → (35067:int32)

GL_ONE_MINUS_SRC1_ALPHA = 35067

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GL_VERSION_3_3

ONE_​MINUS_​SRC1_​COLOR


public constant ONE_MINUS_SRC1_COLOR → (35066:int32)

GL_ONE_MINUS_SRC1_COLOR = 35066

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Provided by:
GL_VERSION_3_3

OR


public constant OR → (5383:int32)

GL_OR = 5383

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GL_VERSION_1_0

OR_​INVERTED


public constant OR_INVERTED → (5389:int32)

GL_OR_INVERTED = 5389

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OR_​REVERSE


public constant OR_REVERSE → (5387:int32)

GL_OR_REVERSE = 5387

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OUT_​OF_​MEMORY


public constant OUT_OF_MEMORY → (1285:int32)

GL_OUT_OF_MEMORY = 1285

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OVERLAY_​KHR


public constant OVERLAY_KHR → (37526:int32)

GL_OVERLAY_KHR = 37526

PACK_​ALIGNMENT


public constant PACK_ALIGNMENT → (3333:int32)

GL_PACK_ALIGNMENT = 3333

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GL_VERSION_1_0

PACK_​COMPRESSED_​BLOCK_​DEPTH


public constant PACK_COMPRESSED_BLOCK_DEPTH → (37165:int32)

GL_PACK_COMPRESSED_BLOCK_DEPTH = 37165

PACK_​COMPRESSED_​BLOCK_​HEIGHT


public constant PACK_COMPRESSED_BLOCK_HEIGHT → (37164:int32)

GL_PACK_COMPRESSED_BLOCK_HEIGHT = 37164

PACK_​COMPRESSED_​BLOCK_​SIZE


public constant PACK_COMPRESSED_BLOCK_SIZE → (37166:int32)

GL_PACK_COMPRESSED_BLOCK_SIZE = 37166

PACK_​COMPRESSED_​BLOCK_​WIDTH


public constant PACK_COMPRESSED_BLOCK_WIDTH → (37163:int32)

GL_PACK_COMPRESSED_BLOCK_WIDTH = 37163

PACK_​IMAGE_​HEIGHT


public constant PACK_IMAGE_HEIGHT → (32876:int32)

GL_PACK_IMAGE_HEIGHT = 32876

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GL_VERSION_1_2

PACK_​LSB_​FIRST


public constant PACK_LSB_FIRST → (3329:int32)

GL_PACK_LSB_FIRST = 3329

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PACK_​ROW_​LENGTH


public constant PACK_ROW_LENGTH → (3330:int32)

GL_PACK_ROW_LENGTH = 3330

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GL_VERSION_1_0

PACK_​SKIP_​IMAGES


public constant PACK_SKIP_IMAGES → (32875:int32)

GL_PACK_SKIP_IMAGES = 32875

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GL_VERSION_1_2

PACK_​SKIP_​PIXELS


public constant PACK_SKIP_PIXELS → (3332:int32)

GL_PACK_SKIP_PIXELS = 3332

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GL_VERSION_1_0

PACK_​SKIP_​ROWS


public constant PACK_SKIP_ROWS → (3331:int32)

GL_PACK_SKIP_ROWS = 3331

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GL_VERSION_1_0

PACK_​SWAP_​BYTES


public constant PACK_SWAP_BYTES → (3328:int32)

GL_PACK_SWAP_BYTES = 3328

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GL_VERSION_1_0

PARAMETER_​BUFFER


public constant PARAMETER_BUFFER → (33006:int32)

GL_PARAMETER_BUFFER = 33006

PARAMETER_​BUFFER_​BINDING


public constant PARAMETER_BUFFER_BINDING → (33007:int32)

GL_PARAMETER_BUFFER_BINDING = 33007

PATCH_​DEFAULT_​INNER_​LEVEL


public constant PATCH_DEFAULT_INNER_LEVEL → (36467:int32)

GL_PATCH_DEFAULT_INNER_LEVEL = 36467

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GL_VERSION_4_0

PATCH_​DEFAULT_​OUTER_​LEVEL


public constant PATCH_DEFAULT_OUTER_LEVEL → (36468:int32)

GL_PATCH_DEFAULT_OUTER_LEVEL = 36468

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GL_VERSION_4_0

PATCH_​VERTICES


public constant PATCH_VERTICES → (36466:int32)

GL_PATCH_VERTICES = 36466

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GL_VERSION_4_0

PATCHES


public constant PATCHES → (14:int32)

GL_PATCHES = 14

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Provided by:
GL_VERSION_4_0
GL_NV_gpu_shader5

PATH_​CLIENT_​LENGTH_​NV


public constant PATH_CLIENT_LENGTH_NV → (36991:int32)

GL_PATH_CLIENT_LENGTH_NV = 36991

PATH_​COMMAND_​COUNT_​NV


public constant PATH_COMMAND_COUNT_NV → (37021:int32)

GL_PATH_COMMAND_COUNT_NV = 37021

PATH_​COMPUTED_​LENGTH_​NV


public constant PATH_COMPUTED_LENGTH_NV → (37024:int32)

GL_PATH_COMPUTED_LENGTH_NV = 37024

PATH_​COORD_​COUNT_​NV


public constant PATH_COORD_COUNT_NV → (37022:int32)

GL_PATH_COORD_COUNT_NV = 37022

PATH_​COVER_​DEPTH_​FUNC_​NV


public constant PATH_COVER_DEPTH_FUNC_NV → (37055:int32)

GL_PATH_COVER_DEPTH_FUNC_NV = 37055

PATH_​DASH_​ARRAY_​COUNT_​NV


public constant PATH_DASH_ARRAY_COUNT_NV → (37023:int32)

GL_PATH_DASH_ARRAY_COUNT_NV = 37023

PATH_​DASH_​CAPS_​NV


public constant PATH_DASH_CAPS_NV → (36987:int32)

GL_PATH_DASH_CAPS_NV = 36987

PATH_​DASH_​OFFSET_​NV


public constant PATH_DASH_OFFSET_NV → (36990:int32)

GL_PATH_DASH_OFFSET_NV = 36990

PATH_​DASH_​OFFSET_​RESET_​NV


public constant PATH_DASH_OFFSET_RESET_NV → (37044:int32)

GL_PATH_DASH_OFFSET_RESET_NV = 37044

PATH_​END_​CAPS_​NV


public constant PATH_END_CAPS_NV → (36982:int32)

GL_PATH_END_CAPS_NV = 36982

PATH_​ERROR_​POSITION_​NV


public constant PATH_ERROR_POSITION_NV → (37035:int32)

GL_PATH_ERROR_POSITION_NV = 37035

PATH_​FILL_​BOUNDING_​BOX_​NV


public constant PATH_FILL_BOUNDING_BOX_NV → (37025:int32)

GL_PATH_FILL_BOUNDING_BOX_NV = 37025

PATH_​FILL_​COVER_​MODE_​NV


public constant PATH_FILL_COVER_MODE_NV → (36994:int32)

GL_PATH_FILL_COVER_MODE_NV = 36994

PATH_​FILL_​MASK_​NV


public constant PATH_FILL_MASK_NV → (36993:int32)

GL_PATH_FILL_MASK_NV = 36993

PATH_​FILL_​MODE_​NV


public constant PATH_FILL_MODE_NV → (36992:int32)

GL_PATH_FILL_MODE_NV = 36992

PATH_​FORMAT_​PS_​NV


public constant PATH_FORMAT_PS_NV → (36977:int32)

GL_PATH_FORMAT_PS_NV = 36977

PATH_​FORMAT_​SVG_​NV


public constant PATH_FORMAT_SVG_NV → (36976:int32)

GL_PATH_FORMAT_SVG_NV = 36976

PATH_​GEN_​COEFF_​NV


public constant PATH_GEN_COEFF_NV → (37041:int32)

GL_PATH_GEN_COEFF_NV = 37041

PATH_​GEN_​COMPONENTS_​NV


public constant PATH_GEN_COMPONENTS_NV → (37043:int32)

GL_PATH_GEN_COMPONENTS_NV = 37043

PATH_​GEN_​MODE_​NV


public constant PATH_GEN_MODE_NV → (37040:int32)

GL_PATH_GEN_MODE_NV = 37040

PATH_​INITIAL_​DASH_​CAP_​NV


public constant PATH_INITIAL_DASH_CAP_NV → (36988:int32)

GL_PATH_INITIAL_DASH_CAP_NV = 36988

PATH_​INITIAL_​END_​CAP_​NV


public constant PATH_INITIAL_END_CAP_NV → (36983:int32)

GL_PATH_INITIAL_END_CAP_NV = 36983

PATH_​JOIN_​STYLE_​NV


public constant PATH_JOIN_STYLE_NV → (36985:int32)

GL_PATH_JOIN_STYLE_NV = 36985

PATH_​MAX_​MODELVIEW_​STACK_​DEPTH_​NV


public constant PATH_MAX_MODELVIEW_STACK_DEPTH_NV → (3382:int32)

GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 3382

PATH_​MAX_​PROJECTION_​STACK_​DEPTH_​NV


public constant PATH_MAX_PROJECTION_STACK_DEPTH_NV → (3384:int32)

GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 3384

PATH_​MITER_​LIMIT_​NV


public constant PATH_MITER_LIMIT_NV → (36986:int32)

GL_PATH_MITER_LIMIT_NV = 36986

PATH_​MODELVIEW_​MATRIX_​NV


public constant PATH_MODELVIEW_MATRIX_NV → (2982:int32)

GL_PATH_MODELVIEW_MATRIX_NV = 2982

PATH_​MODELVIEW_​NV


public constant PATH_MODELVIEW_NV → (5888:int32)

GL_PATH_MODELVIEW_NV = 5888

PATH_​MODELVIEW_​STACK_​DEPTH_​NV


public constant PATH_MODELVIEW_STACK_DEPTH_NV → (2979:int32)

GL_PATH_MODELVIEW_STACK_DEPTH_NV = 2979

PATH_​OBJECT_​BOUNDING_​BOX_​NV


public constant PATH_OBJECT_BOUNDING_BOX_NV → (37002:int32)

GL_PATH_OBJECT_BOUNDING_BOX_NV = 37002

PATH_​PROJECTION_​MATRIX_​NV


public constant PATH_PROJECTION_MATRIX_NV → (2983:int32)

GL_PATH_PROJECTION_MATRIX_NV = 2983

PATH_​PROJECTION_​NV


public constant PATH_PROJECTION_NV → (5889:int32)

GL_PATH_PROJECTION_NV = 5889

PATH_​PROJECTION_​STACK_​DEPTH_​NV


public constant PATH_PROJECTION_STACK_DEPTH_NV → (2980:int32)

GL_PATH_PROJECTION_STACK_DEPTH_NV = 2980

PATH_​STENCIL_​DEPTH_​OFFSET_​FACTOR_​NV


public constant PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → (37053:int32)

GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 37053

PATH_​STENCIL_​DEPTH_​OFFSET_​UNITS_​NV


public constant PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → (37054:int32)

GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 37054

PATH_​STENCIL_​FUNC_​NV


public constant PATH_STENCIL_FUNC_NV → (37047:int32)

GL_PATH_STENCIL_FUNC_NV = 37047

PATH_​STENCIL_​REF_​NV


public constant PATH_STENCIL_REF_NV → (37048:int32)

GL_PATH_STENCIL_REF_NV = 37048

PATH_​STENCIL_​VALUE_​MASK_​NV


public constant PATH_STENCIL_VALUE_MASK_NV → (37049:int32)

GL_PATH_STENCIL_VALUE_MASK_NV = 37049

PATH_​STROKE_​BOUNDING_​BOX_​NV


public constant PATH_STROKE_BOUNDING_BOX_NV → (37026:int32)

GL_PATH_STROKE_BOUNDING_BOX_NV = 37026

PATH_​STROKE_​COVER_​MODE_​NV


public constant PATH_STROKE_COVER_MODE_NV → (36995:int32)

GL_PATH_STROKE_COVER_MODE_NV = 36995

PATH_​STROKE_​MASK_​NV


public constant PATH_STROKE_MASK_NV → (36996:int32)

GL_PATH_STROKE_MASK_NV = 36996

PATH_​STROKE_​WIDTH_​NV


public constant PATH_STROKE_WIDTH_NV → (36981:int32)

GL_PATH_STROKE_WIDTH_NV = 36981

PATH_​TERMINAL_​DASH_​CAP_​NV


public constant PATH_TERMINAL_DASH_CAP_NV → (36989:int32)

GL_PATH_TERMINAL_DASH_CAP_NV = 36989

PATH_​TERMINAL_​END_​CAP_​NV


public constant PATH_TERMINAL_END_CAP_NV → (36984:int32)

GL_PATH_TERMINAL_END_CAP_NV = 36984

PATH_​TRANSPOSE_​MODELVIEW_​MATRIX_​NV


public constant PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → (34019:int32)

GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 34019

PATH_​TRANSPOSE_​PROJECTION_​MATRIX_​NV


public constant PATH_TRANSPOSE_PROJECTION_MATRIX_NV → (34020:int32)

GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 34020

PERCENTAGE_​AMD


public constant PERCENTAGE_AMD → (35779:int32)

GL_PERCENTAGE_AMD = 35779

PERFMON_​RESULT_​AMD


public constant PERFMON_RESULT_AMD → (35782:int32)

GL_PERFMON_RESULT_AMD = 35782

PERFMON_​RESULT_​AVAILABLE_​AMD


public constant PERFMON_RESULT_AVAILABLE_AMD → (35780:int32)

GL_PERFMON_RESULT_AVAILABLE_AMD = 35780

PERFMON_​RESULT_​SIZE_​AMD


public constant PERFMON_RESULT_SIZE_AMD → (35781:int32)

GL_PERFMON_RESULT_SIZE_AMD = 35781

PERFQUERY_​COUNTER_​DATA_​BOOL32_​INTEL


public constant PERFQUERY_COUNTER_DATA_BOOL32_INTEL → (38140:int32)

GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 38140

PERFQUERY_​COUNTER_​DATA_​DOUBLE_​INTEL


public constant PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → (38139:int32)

GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 38139

PERFQUERY_​COUNTER_​DATA_​FLOAT_​INTEL


public constant PERFQUERY_COUNTER_DATA_FLOAT_INTEL → (38138:int32)

GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 38138

PERFQUERY_​COUNTER_​DATA_​UINT32_​INTEL


public constant PERFQUERY_COUNTER_DATA_UINT32_INTEL → (38136:int32)

GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 38136

PERFQUERY_​COUNTER_​DATA_​UINT64_​INTEL


public constant PERFQUERY_COUNTER_DATA_UINT64_INTEL → (38137:int32)

GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 38137

PERFQUERY_​COUNTER_​DESC_​LENGTH_​MAX_​INTEL


public constant PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → (38143:int32)

GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 38143

PERFQUERY_​COUNTER_​DURATION_​NORM_​INTEL


public constant PERFQUERY_COUNTER_DURATION_NORM_INTEL → (38129:int32)

GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 38129

PERFQUERY_​COUNTER_​DURATION_​RAW_​INTEL


public constant PERFQUERY_COUNTER_DURATION_RAW_INTEL → (38130:int32)

GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 38130

PERFQUERY_​COUNTER_​EVENT_​INTEL


public constant PERFQUERY_COUNTER_EVENT_INTEL → (38128:int32)

GL_PERFQUERY_COUNTER_EVENT_INTEL = 38128

PERFQUERY_​COUNTER_​NAME_​LENGTH_​MAX_​INTEL


public constant PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → (38142:int32)

GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 38142

PERFQUERY_​COUNTER_​RAW_​INTEL


public constant PERFQUERY_COUNTER_RAW_INTEL → (38132:int32)

GL_PERFQUERY_COUNTER_RAW_INTEL = 38132

PERFQUERY_​COUNTER_​THROUGHPUT_​INTEL


public constant PERFQUERY_COUNTER_THROUGHPUT_INTEL → (38131:int32)

GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 38131

PERFQUERY_​COUNTER_​TIMESTAMP_​INTEL


public constant PERFQUERY_COUNTER_TIMESTAMP_INTEL → (38133:int32)

GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 38133

PERFQUERY_​DONOT_​FLUSH_​INTEL


public constant PERFQUERY_DONOT_FLUSH_INTEL → (33785:int32)

GL_PERFQUERY_DONOT_FLUSH_INTEL = 33785

PERFQUERY_​FLUSH_​INTEL


public constant PERFQUERY_FLUSH_INTEL → (33786:int32)

GL_PERFQUERY_FLUSH_INTEL = 33786

PERFQUERY_​GLOBAL_​CONTEXT_​INTEL


public constant PERFQUERY_GLOBAL_CONTEXT_INTEL → (1:int32)

GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 1

PERFQUERY_​GPA_​EXTENDED_​COUNTERS_​INTEL


public constant PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → (38144:int32)

GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 38144

PERFQUERY_​QUERY_​NAME_​LENGTH_​MAX_​INTEL


public constant PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → (38141:int32)

GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 38141

PERFQUERY_​SINGLE_​CONTEXT_​INTEL


public constant PERFQUERY_SINGLE_CONTEXT_INTEL → (0:int32)

GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0

PERFQUERY_​WAIT_​INTEL


public constant PERFQUERY_WAIT_INTEL → (33787:int32)

GL_PERFQUERY_WAIT_INTEL = 33787

PINLIGHT_​NV


public constant PINLIGHT_NV → (37544:int32)

GL_PINLIGHT_NV = 37544

PIXEL_​BUFFER_​BARRIER_​BIT


public constant PIXEL_BUFFER_BARRIER_BIT → (128:int32)

GL_PIXEL_BUFFER_BARRIER_BIT = 128

PIXEL_​PACK_​BUFFER


public constant PIXEL_PACK_BUFFER → (35051:int32)

GL_PIXEL_PACK_BUFFER = 35051

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GL_VERSION_2_1

PIXEL_​PACK_​BUFFER_​BINDING


public constant PIXEL_PACK_BUFFER_BINDING → (35053:int32)

GL_PIXEL_PACK_BUFFER_BINDING = 35053

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PIXEL_​UNPACK_​BUFFER


public constant PIXEL_UNPACK_BUFFER → (35052:int32)

GL_PIXEL_UNPACK_BUFFER = 35052

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PIXEL_​UNPACK_​BUFFER_​BINDING


public constant PIXEL_UNPACK_BUFFER_BINDING → (35055:int32)

GL_PIXEL_UNPACK_BUFFER_BINDING = 35055

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PLUS_​CLAMPED_​ALPHA_​NV


public constant PLUS_CLAMPED_ALPHA_NV → (37554:int32)

GL_PLUS_CLAMPED_ALPHA_NV = 37554

PLUS_​CLAMPED_​NV


public constant PLUS_CLAMPED_NV → (37553:int32)

GL_PLUS_CLAMPED_NV = 37553

PLUS_​DARKER_​NV


public constant PLUS_DARKER_NV → (37522:int32)

GL_PLUS_DARKER_NV = 37522

PLUS_​NV


public constant PLUS_NV → (37521:int32)

GL_PLUS_NV = 37521

POINT


public constant POINT → (6912:int32)

GL_POINT = 6912

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GL_VERSION_1_0

POINT_​FADE_​THRESHOLD_​SIZE


public constant POINT_FADE_THRESHOLD_SIZE → (33064:int32)

GL_POINT_FADE_THRESHOLD_SIZE = 33064

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GL_VERSION_1_4

POINT_​SIZE


public constant POINT_SIZE → (2833:int32)

GL_POINT_SIZE = 2833

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GL_VERSION_1_0

POINT_​SIZE_​GRANULARITY


public constant POINT_SIZE_GRANULARITY → (2835:int32)

GL_POINT_SIZE_GRANULARITY = 2835

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POINT_​SIZE_​RANGE


public constant POINT_SIZE_RANGE → (2834:int32)

GL_POINT_SIZE_RANGE = 2834

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POINT_​SPRITE_​COORD_​ORIGIN


public constant POINT_SPRITE_COORD_ORIGIN → (36000:int32)

GL_POINT_SPRITE_COORD_ORIGIN = 36000

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POINTS


public constant POINTS → (0:int32)

GL_POINTS = 0

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POLYGON_​MODE


public constant POLYGON_MODE → (2880:int32)

GL_POLYGON_MODE = 2880

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GL_VERSION_1_0

POLYGON_​OFFSET_​CLAMP


public constant POLYGON_OFFSET_CLAMP → (36379:int32)

GL_POLYGON_OFFSET_CLAMP = 36379

POLYGON_​OFFSET_​COMMAND_​NV


public constant POLYGON_OFFSET_COMMAND_NV → (14:int32)

GL_POLYGON_OFFSET_COMMAND_NV = 14

POLYGON_​OFFSET_​FACTOR


public constant POLYGON_OFFSET_FACTOR → (32824:int32)

GL_POLYGON_OFFSET_FACTOR = 32824

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GL_VERSION_1_1

POLYGON_​OFFSET_​FILL


public constant POLYGON_OFFSET_FILL → (32823:int32)

GL_POLYGON_OFFSET_FILL = 32823

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POLYGON_​OFFSET_​LINE


public constant POLYGON_OFFSET_LINE → (10754:int32)

GL_POLYGON_OFFSET_LINE = 10754

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POLYGON_​OFFSET_​POINT


public constant POLYGON_OFFSET_POINT → (10753:int32)

GL_POLYGON_OFFSET_POINT = 10753

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POLYGON_​OFFSET_​UNITS


public constant POLYGON_OFFSET_UNITS → (10752:int32)

GL_POLYGON_OFFSET_UNITS = 10752

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POLYGON_​SMOOTH


public constant POLYGON_SMOOTH → (2881:int32)

GL_POLYGON_SMOOTH = 2881

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POLYGON_​SMOOTH_​HINT


public constant POLYGON_SMOOTH_HINT → (3155:int32)

GL_POLYGON_SMOOTH_HINT = 3155

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GL_VERSION_1_0

PRIMITIVE_​BOUNDING_​BOX_​ARB


public constant PRIMITIVE_BOUNDING_BOX_ARB → (37566:int32)

GL_PRIMITIVE_BOUNDING_BOX_ARB = 37566

PRIMITIVE_​RESTART


public constant PRIMITIVE_RESTART → (36765:int32)

GL_PRIMITIVE_RESTART = 36765

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GL_VERSION_3_1

PRIMITIVE_​RESTART_​FIXED_​INDEX


public constant PRIMITIVE_RESTART_FIXED_INDEX → (36201:int32)

GL_PRIMITIVE_RESTART_FIXED_INDEX = 36201

PRIMITIVE_​RESTART_​FOR_​PATCHES_​SUPPORTED


public constant PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → (33313:int32)

GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313

PRIMITIVE_​RESTART_​INDEX


public constant PRIMITIVE_RESTART_INDEX → (36766:int32)

GL_PRIMITIVE_RESTART_INDEX = 36766

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GL_VERSION_3_1

PRIMITIVES_​GENERATED


public constant PRIMITIVES_GENERATED → (35975:int32)

GL_PRIMITIVES_GENERATED = 35975

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GL_VERSION_3_0

PRIMITIVES_​SUBMITTED


public constant PRIMITIVES_SUBMITTED → (33519:int32)

GL_PRIMITIVES_SUBMITTED = 33519

PROGRAM


public constant PROGRAM → (33506:int32)

GL_PROGRAM = 33506

PROGRAM_​BINARY_​FORMATS


public constant PROGRAM_BINARY_FORMATS → (34815:int32)

GL_PROGRAM_BINARY_FORMATS = 34815

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GL_VERSION_4_1

PROGRAM_​BINARY_​LENGTH


public constant PROGRAM_BINARY_LENGTH → (34625:int32)

GL_PROGRAM_BINARY_LENGTH = 34625

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PROGRAM_​BINARY_​RETRIEVABLE_​HINT


public constant PROGRAM_BINARY_RETRIEVABLE_HINT → (33367:int32)

GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367

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PROGRAM_​INPUT


public constant PROGRAM_INPUT → (37603:int32)

GL_PROGRAM_INPUT = 37603

PROGRAM_​MATRIX_​EXT


public constant PROGRAM_MATRIX_EXT → (36397:int32)

GL_PROGRAM_MATRIX_EXT = 36397

PROGRAM_​MATRIX_​STACK_​DEPTH_​EXT


public constant PROGRAM_MATRIX_STACK_DEPTH_EXT → (36399:int32)

GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399

PROGRAM_​OBJECT_​EXT


public constant PROGRAM_OBJECT_EXT → (35648:int32)

GL_PROGRAM_OBJECT_EXT = 35648

PROGRAM_​OUTPUT


public constant PROGRAM_OUTPUT → (37604:int32)

GL_PROGRAM_OUTPUT = 37604

PROGRAM_​PIPELINE


public constant PROGRAM_PIPELINE → (33508:int32)

GL_PROGRAM_PIPELINE = 33508

PROGRAM_​PIPELINE_​BINDING


public constant PROGRAM_PIPELINE_BINDING → (33370:int32)

GL_PROGRAM_PIPELINE_BINDING = 33370

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Provided by:
GL_VERSION_4_1

PROGRAM_​PIPELINE_​OBJECT_​EXT


public constant PROGRAM_PIPELINE_OBJECT_EXT → (35407:int32)

GL_PROGRAM_PIPELINE_OBJECT_EXT = 35407

PROGRAM_​POINT_​SIZE


public constant PROGRAM_POINT_SIZE → (34370:int32)

GL_PROGRAM_POINT_SIZE = 34370

PROGRAM_​SEPARABLE


public constant PROGRAM_SEPARABLE → (33368:int32)

GL_PROGRAM_SEPARABLE = 33368

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Provided by:
GL_VERSION_4_1

PROGRAMMABLE_​SAMPLE_​LOCATION_​ARB


public constant PROGRAMMABLE_SAMPLE_LOCATION_ARB → (37697:int32)

GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 37697

PROGRAMMABLE_​SAMPLE_​LOCATION_​TABLE_​SIZE_​ARB


public constant PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → (37696:int32)

GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 37696

PROVOKING_​VERTEX


public constant PROVOKING_VERTEX → (36431:int32)

GL_PROVOKING_VERTEX = 36431

Search online:
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Provided by:
GL_VERSION_3_2
GL_ARB_viewport_array

PROXY_​TEXTURE_1​D


public constant PROXY_TEXTURE_1D → (32867:int32)

GL_PROXY_TEXTURE_1D = 32867

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Provided by:
GL_VERSION_1_1

PROXY_​TEXTURE_1​D_​ARRAY


public constant PROXY_TEXTURE_1D_ARRAY → (35865:int32)

GL_PROXY_TEXTURE_1D_ARRAY = 35865

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Provided by:
GL_VERSION_3_0

PROXY_​TEXTURE_2​D


public constant PROXY_TEXTURE_2D → (32868:int32)

GL_PROXY_TEXTURE_2D = 32868

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Provided by:
GL_VERSION_1_1

PROXY_​TEXTURE_2​D_​ARRAY


public constant PROXY_TEXTURE_2D_ARRAY → (35867:int32)

GL_PROXY_TEXTURE_2D_ARRAY = 35867

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Provided by:
GL_VERSION_3_0

PROXY_​TEXTURE_2​D_​MULTISAMPLE


public constant PROXY_TEXTURE_2D_MULTISAMPLE → (37121:int32)

GL_PROXY_TEXTURE_2D_MULTISAMPLE = 37121

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Provided by:
GL_VERSION_3_2

PROXY_​TEXTURE_2​D_​MULTISAMPLE_​ARRAY


public constant PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → (37123:int32)

GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 37123

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Provided by:
GL_VERSION_3_2

PROXY_​TEXTURE_3​D


public constant PROXY_TEXTURE_3D → (32880:int32)

GL_PROXY_TEXTURE_3D = 32880

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Provided by:
GL_VERSION_1_2

PROXY_​TEXTURE_​CUBE_​MAP


public constant PROXY_TEXTURE_CUBE_MAP → (34075:int32)

GL_PROXY_TEXTURE_CUBE_MAP = 34075

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Provided by:
GL_VERSION_1_3

PROXY_​TEXTURE_​CUBE_​MAP_​ARRAY


public constant PROXY_TEXTURE_CUBE_MAP_ARRAY → (36875:int32)

GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 36875

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Provided by:
GL_VERSION_4_0

PROXY_​TEXTURE_​RECTANGLE


public constant PROXY_TEXTURE_RECTANGLE → (34039:int32)

GL_PROXY_TEXTURE_RECTANGLE = 34039

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Provided by:
GL_VERSION_3_1

QUADRATIC_​CURVE_​TO_​NV


public constant QUADRATIC_CURVE_TO_NV → (10:int32)

GL_QUADRATIC_CURVE_TO_NV = 10

QUADS


public constant QUADS → (7:int32)

GL_QUADS = 7

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Provided by:
GL_VERSION_4_0

QUADS_​FOLLOW_​PROVOKING_​VERTEX_​CONVENTION


public constant QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → (36428:int32)

GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 36428

QUERY


public constant QUERY → (33507:int32)

GL_QUERY = 33507

QUERY_​BUFFER


public constant QUERY_BUFFER → (37266:int32)

GL_QUERY_BUFFER = 37266

QUERY_​BUFFER_​BARRIER_​BIT


public constant QUERY_BUFFER_BARRIER_BIT → (32768:int32)

GL_QUERY_BUFFER_BARRIER_BIT = 32768

QUERY_​BUFFER_​BINDING


public constant QUERY_BUFFER_BINDING → (37267:int32)

GL_QUERY_BUFFER_BINDING = 37267

QUERY_​BY_​REGION_​NO_​WAIT


public constant QUERY_BY_REGION_NO_WAIT → (36374:int32)

GL_QUERY_BY_REGION_NO_WAIT = 36374

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Provided by:
GL_VERSION_3_0

QUERY_​BY_​REGION_​NO_​WAIT_​INVERTED


public constant QUERY_BY_REGION_NO_WAIT_INVERTED → (36378:int32)

GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 36378

QUERY_​BY_​REGION_​WAIT


public constant QUERY_BY_REGION_WAIT → (36373:int32)

GL_QUERY_BY_REGION_WAIT = 36373

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Provided by:
GL_VERSION_3_0

QUERY_​BY_​REGION_​WAIT_​INVERTED


public constant QUERY_BY_REGION_WAIT_INVERTED → (36377:int32)

GL_QUERY_BY_REGION_WAIT_INVERTED = 36377

QUERY_​COUNTER_​BITS


public constant QUERY_COUNTER_BITS → (34916:int32)

GL_QUERY_COUNTER_BITS = 34916

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Provided by:
GL_VERSION_1_5

QUERY_​NO_​WAIT


public constant QUERY_NO_WAIT → (36372:int32)

GL_QUERY_NO_WAIT = 36372

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Provided by:
GL_VERSION_3_0

QUERY_​NO_​WAIT_​INVERTED


public constant QUERY_NO_WAIT_INVERTED → (36376:int32)

GL_QUERY_NO_WAIT_INVERTED = 36376

QUERY_​OBJECT_​EXT


public constant QUERY_OBJECT_EXT → (37203:int32)

GL_QUERY_OBJECT_EXT = 37203

QUERY_​RESULT


public constant QUERY_RESULT → (34918:int32)

GL_QUERY_RESULT = 34918

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Provided by:
GL_VERSION_1_5

QUERY_​RESULT_​AVAILABLE


public constant QUERY_RESULT_AVAILABLE → (34919:int32)

GL_QUERY_RESULT_AVAILABLE = 34919

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Provided by:
GL_VERSION_1_5

QUERY_​RESULT_​NO_​WAIT


public constant QUERY_RESULT_NO_WAIT → (37268:int32)

GL_QUERY_RESULT_NO_WAIT = 37268

QUERY_​TARGET


public constant QUERY_TARGET → (33514:int32)

GL_QUERY_TARGET = 33514

QUERY_​WAIT


public constant QUERY_WAIT → (36371:int32)

GL_QUERY_WAIT = 36371

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Provided by:
GL_VERSION_3_0

QUERY_​WAIT_​INVERTED


public constant QUERY_WAIT_INVERTED → (36375:int32)

GL_QUERY_WAIT_INVERTED = 36375

R11​F_​G11​F_​B10​F


public constant R11F_G11F_B10F → (35898:int32)

GL_R11F_G11F_B10F = 35898

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Provided by:
GL_VERSION_3_0

R16


public constant R16 → (33322:int32)

GL_R16 = 33322

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Provided by:
GL_VERSION_3_0

R16_​SNORM


public constant R16_SNORM → (36760:int32)

GL_R16_SNORM = 36760

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Provided by:
GL_VERSION_3_1

R16​F


public constant R16F → (33325:int32)

GL_R16F = 33325

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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

R16​I


public constant R16I → (33331:int32)

GL_R16I = 33331

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Provided by:
GL_VERSION_3_0

R16​UI


public constant R16UI → (33332:int32)

GL_R16UI = 33332

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Provided by:
GL_VERSION_3_0

R3_​G3_​B2


public constant R3_G3_B2 → (10768:int32)

GL_R3_G3_B2 = 10768

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Provided by:
GL_VERSION_1_1

R32​F


public constant R32F → (33326:int32)

GL_R32F = 33326

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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

R32​I


public constant R32I → (33333:int32)

GL_R32I = 33333

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Provided by:
GL_VERSION_3_0

R32​UI


public constant R32UI → (33334:int32)

GL_R32UI = 33334

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Provided by:
GL_VERSION_3_0

R8


public constant R8 → (33321:int32)

GL_R8 = 33321

Search online:
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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

R8_​SNORM


public constant R8_SNORM → (36756:int32)

GL_R8_SNORM = 36756

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Provided by:
GL_VERSION_3_1

R8​I


public constant R8I → (33329:int32)

GL_R8I = 33329

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Provided by:
GL_VERSION_3_0

R8​UI


public constant R8UI → (33330:int32)

GL_R8UI = 33330

Search online:
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Provided by:
GL_VERSION_3_0

RASTER_​FIXED_​SAMPLE_​LOCATIONS_​EXT


public constant RASTER_FIXED_SAMPLE_LOCATIONS_EXT → (37674:int32)

GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 37674

RASTER_​MULTISAMPLE_​EXT


public constant RASTER_MULTISAMPLE_EXT → (37671:int32)

GL_RASTER_MULTISAMPLE_EXT = 37671

RASTER_​SAMPLES_​EXT


public constant RASTER_SAMPLES_EXT → (37672:int32)

GL_RASTER_SAMPLES_EXT = 37672

RASTERIZER_​DISCARD


public constant RASTERIZER_DISCARD → (35977:int32)

GL_RASTERIZER_DISCARD = 35977

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Provided by:
GL_VERSION_3_0

READ_​BUFFER


public constant READ_BUFFER → (3074:int32)

GL_READ_BUFFER = 3074

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Provided by:
GL_VERSION_1_0

READ_​FRAMEBUFFER


public constant READ_FRAMEBUFFER → (36008:int32)

GL_READ_FRAMEBUFFER = 36008

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Provided by:
GL_VERSION_3_0

READ_​FRAMEBUFFER_​BINDING


public constant READ_FRAMEBUFFER_BINDING → (36010:int32)

GL_READ_FRAMEBUFFER_BINDING = 36010

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Provided by:
GL_VERSION_3_0

READ_​ONLY


public constant READ_ONLY → (35000:int32)

GL_READ_ONLY = 35000

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Provided by:
GL_VERSION_1_5

READ_​PIXELS


public constant READ_PIXELS → (33420:int32)

GL_READ_PIXELS = 33420

READ_​PIXELS_​FORMAT


public constant READ_PIXELS_FORMAT → (33421:int32)

GL_READ_PIXELS_FORMAT = 33421

READ_​PIXELS_​TYPE


public constant READ_PIXELS_TYPE → (33422:int32)

GL_READ_PIXELS_TYPE = 33422

READ_​WRITE


public constant READ_WRITE → (35002:int32)

GL_READ_WRITE = 35002

Search online:
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Provided by:
GL_VERSION_1_5
GL_NV_shader_buffer_store

RECT_​NV


public constant RECT_NV → (246:int32)

GL_RECT_NV = 246

RED


public constant RED → (6403:int32)

GL_RED = 6403

Search online:
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Provided by:
GL_VERSION_1_0
GL_NV_blend_equation_advanced

RED_​INTEGER


public constant RED_INTEGER → (36244:int32)

GL_RED_INTEGER = 36244

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Provided by:
GL_VERSION_3_0

REFERENCED_​BY_​COMPUTE_​SHADER


public constant REFERENCED_BY_COMPUTE_SHADER → (37643:int32)

GL_REFERENCED_BY_COMPUTE_SHADER = 37643

REFERENCED_​BY_​FRAGMENT_​SHADER


public constant REFERENCED_BY_FRAGMENT_SHADER → (37642:int32)

GL_REFERENCED_BY_FRAGMENT_SHADER = 37642

REFERENCED_​BY_​GEOMETRY_​SHADER


public constant REFERENCED_BY_GEOMETRY_SHADER → (37641:int32)

GL_REFERENCED_BY_GEOMETRY_SHADER = 37641

REFERENCED_​BY_​MESH_​SHADER_​NV


public constant REFERENCED_BY_MESH_SHADER_NV → (38304:int32)

GL_REFERENCED_BY_MESH_SHADER_NV = 38304

REFERENCED_​BY_​TASK_​SHADER_​NV


public constant REFERENCED_BY_TASK_SHADER_NV → (38305:int32)

GL_REFERENCED_BY_TASK_SHADER_NV = 38305

REFERENCED_​BY_​TESS_​CONTROL_​SHADER


public constant REFERENCED_BY_TESS_CONTROL_SHADER → (37639:int32)

GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639

REFERENCED_​BY_​TESS_​EVALUATION_​SHADER


public constant REFERENCED_BY_TESS_EVALUATION_SHADER → (37640:int32)

GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640

REFERENCED_​BY_​VERTEX_​SHADER


public constant REFERENCED_BY_VERTEX_SHADER → (37638:int32)

GL_REFERENCED_BY_VERTEX_SHADER = 37638

RELATIVE_​ARC_​TO_​NV


public constant RELATIVE_ARC_TO_NV → (255:int32)

GL_RELATIVE_ARC_TO_NV = 255

RELATIVE_​CONIC_​CURVE_​TO_​NV


public constant RELATIVE_CONIC_CURVE_TO_NV → (27:int32)

GL_RELATIVE_CONIC_CURVE_TO_NV = 27

RELATIVE_​CUBIC_​CURVE_​TO_​NV


public constant RELATIVE_CUBIC_CURVE_TO_NV → (13:int32)

GL_RELATIVE_CUBIC_CURVE_TO_NV = 13

RELATIVE_​HORIZONTAL_​LINE_​TO_​NV


public constant RELATIVE_HORIZONTAL_LINE_TO_NV → (7:int32)

GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 7

RELATIVE_​LARGE_​CCW_​ARC_​TO_​NV


public constant RELATIVE_LARGE_CCW_ARC_TO_NV → (23:int32)

GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 23

RELATIVE_​LARGE_​CW_​ARC_​TO_​NV


public constant RELATIVE_LARGE_CW_ARC_TO_NV → (25:int32)

GL_RELATIVE_LARGE_CW_ARC_TO_NV = 25

RELATIVE_​LINE_​TO_​NV


public constant RELATIVE_LINE_TO_NV → (5:int32)

GL_RELATIVE_LINE_TO_NV = 5

RELATIVE_​MOVE_​TO_​NV


public constant RELATIVE_MOVE_TO_NV → (3:int32)

GL_RELATIVE_MOVE_TO_NV = 3

RELATIVE_​QUADRATIC_​CURVE_​TO_​NV


public constant RELATIVE_QUADRATIC_CURVE_TO_NV → (11:int32)

GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 11

RELATIVE_​RECT_​NV


public constant RELATIVE_RECT_NV → (247:int32)

GL_RELATIVE_RECT_NV = 247

RELATIVE_​ROUNDED_​RECT_​NV


public constant RELATIVE_ROUNDED_RECT_NV → (233:int32)

GL_RELATIVE_ROUNDED_RECT_NV = 233

RELATIVE_​ROUNDED_​RECT2_​NV


public constant RELATIVE_ROUNDED_RECT2_NV → (235:int32)

GL_RELATIVE_ROUNDED_RECT2_NV = 235

RELATIVE_​ROUNDED_​RECT4_​NV


public constant RELATIVE_ROUNDED_RECT4_NV → (237:int32)

GL_RELATIVE_ROUNDED_RECT4_NV = 237

RELATIVE_​ROUNDED_​RECT8_​NV


public constant RELATIVE_ROUNDED_RECT8_NV → (239:int32)

GL_RELATIVE_ROUNDED_RECT8_NV = 239

RELATIVE_​SMALL_​CCW_​ARC_​TO_​NV


public constant RELATIVE_SMALL_CCW_ARC_TO_NV → (19:int32)

GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 19

RELATIVE_​SMALL_​CW_​ARC_​TO_​NV


public constant RELATIVE_SMALL_CW_ARC_TO_NV → (21:int32)

GL_RELATIVE_SMALL_CW_ARC_TO_NV = 21

RELATIVE_​SMOOTH_​CUBIC_​CURVE_​TO_​NV


public constant RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → (17:int32)

GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 17

RELATIVE_​SMOOTH_​QUADRATIC_​CURVE_​TO_​NV


public constant RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → (15:int32)

GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 15

RELATIVE_​VERTICAL_​LINE_​TO_​NV


public constant RELATIVE_VERTICAL_LINE_TO_NV → (9:int32)

GL_RELATIVE_VERTICAL_LINE_TO_NV = 9

RENDERBUFFER


public constant RENDERBUFFER → (36161:int32)

GL_RENDERBUFFER = 36161

RENDERBUFFER_​ALPHA_​SIZE


public constant RENDERBUFFER_ALPHA_SIZE → (36179:int32)

GL_RENDERBUFFER_ALPHA_SIZE = 36179

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Provided by:
GL_VERSION_3_0

RENDERBUFFER_​BINDING


public constant RENDERBUFFER_BINDING → (36007:int32)

GL_RENDERBUFFER_BINDING = 36007

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Provided by:
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RENDERBUFFER_​BLUE_​SIZE


public constant RENDERBUFFER_BLUE_SIZE → (36178:int32)

GL_RENDERBUFFER_BLUE_SIZE = 36178

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RENDERBUFFER_​COLOR_​SAMPLES_​NV


public constant RENDERBUFFER_COLOR_SAMPLES_NV → (36368:int32)

GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368

RENDERBUFFER_​COVERAGE_​SAMPLES_​NV


public constant RENDERBUFFER_COVERAGE_SAMPLES_NV → (36011:int32)

GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011

RENDERBUFFER_​DEPTH_​SIZE


public constant RENDERBUFFER_DEPTH_SIZE → (36180:int32)

GL_RENDERBUFFER_DEPTH_SIZE = 36180

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Provided by:
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RENDERBUFFER_​GREEN_​SIZE


public constant RENDERBUFFER_GREEN_SIZE → (36177:int32)

GL_RENDERBUFFER_GREEN_SIZE = 36177

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RENDERBUFFER_​HEIGHT


public constant RENDERBUFFER_HEIGHT → (36163:int32)

GL_RENDERBUFFER_HEIGHT = 36163

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Provided by:
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RENDERBUFFER_​INTERNAL_​FORMAT


public constant RENDERBUFFER_INTERNAL_FORMAT → (36164:int32)

GL_RENDERBUFFER_INTERNAL_FORMAT = 36164

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RENDERBUFFER_​RED_​SIZE


public constant RENDERBUFFER_RED_SIZE → (36176:int32)

GL_RENDERBUFFER_RED_SIZE = 36176

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RENDERBUFFER_​SAMPLES


public constant RENDERBUFFER_SAMPLES → (36011:int32)

GL_RENDERBUFFER_SAMPLES = 36011

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RENDERBUFFER_​STENCIL_​SIZE


public constant RENDERBUFFER_STENCIL_SIZE → (36181:int32)

GL_RENDERBUFFER_STENCIL_SIZE = 36181

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RENDERBUFFER_​STORAGE_​SAMPLES_​AMD


public constant RENDERBUFFER_STORAGE_SAMPLES_AMD → (37298:int32)

GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 37298

RENDERBUFFER_​WIDTH


public constant RENDERBUFFER_WIDTH → (36162:int32)

GL_RENDERBUFFER_WIDTH = 36162

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RENDERER


public constant RENDERER → (7937:int32)

GL_RENDERER = 7937

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Provided by:
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REPEAT


public constant REPEAT → (10497:int32)

GL_REPEAT = 10497

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Provided by:
GL_VERSION_1_0

REPLACE


public constant REPLACE → (7681:int32)

GL_REPLACE = 7681

Search online:
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Provided by:
GL_VERSION_1_0

REPRESENTATIVE_​FRAGMENT_​TEST_​NV


public constant REPRESENTATIVE_FRAGMENT_TEST_NV → (37759:int32)

GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 37759

RESET_​NOTIFICATION_​STRATEGY


public constant RESET_NOTIFICATION_STRATEGY → (33366:int32)

GL_RESET_NOTIFICATION_STRATEGY = 33366

RESTART_​PATH_​NV


public constant RESTART_PATH_NV → (240:int32)

GL_RESTART_PATH_NV = 240

RG


public constant RG → (33319:int32)

GL_RG = 33319

Search online:
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Provided by:
GL_VERSION_3_0

RG_​INTEGER


public constant RG_INTEGER → (33320:int32)

GL_RG_INTEGER = 33320

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Provided by:
GL_VERSION_3_0

RG16


public constant RG16 → (33324:int32)

GL_RG16 = 33324

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Provided by:
GL_VERSION_3_0

RG16_​SNORM


public constant RG16_SNORM → (36761:int32)

GL_RG16_SNORM = 36761

Search online:
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Provided by:
GL_VERSION_3_1

RG16​F


public constant RG16F → (33327:int32)

GL_RG16F = 33327

Search online:
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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

RG16​I


public constant RG16I → (33337:int32)

GL_RG16I = 33337

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Provided by:
GL_VERSION_3_0

RG16​UI


public constant RG16UI → (33338:int32)

GL_RG16UI = 33338

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Provided by:
GL_VERSION_3_0

RG32​F


public constant RG32F → (33328:int32)

GL_RG32F = 33328

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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

RG32​I


public constant RG32I → (33339:int32)

GL_RG32I = 33339

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Provided by:
GL_VERSION_3_0

RG32​UI


public constant RG32UI → (33340:int32)

GL_RG32UI = 33340

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Provided by:
GL_VERSION_3_0

RG8


public constant RG8 → (33323:int32)

GL_RG8 = 33323

Search online:
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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

RG8_​SNORM


public constant RG8_SNORM → (36757:int32)

GL_RG8_SNORM = 36757

Search online:
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Provided by:
GL_VERSION_3_1

RG8​I


public constant RG8I → (33335:int32)

GL_RG8I = 33335

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Provided by:
GL_VERSION_3_0

RG8​UI


public constant RG8UI → (33336:int32)

GL_RG8UI = 33336

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Provided by:
GL_VERSION_3_0

RGB


public constant RGB → (6407:int32)

GL_RGB = 6407

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Provided by:
GL_VERSION_1_0

RGB_​INTEGER


public constant RGB_INTEGER → (36248:int32)

GL_RGB_INTEGER = 36248

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Provided by:
GL_VERSION_3_0

RGB10


public constant RGB10 → (32850:int32)

GL_RGB10 = 32850

Search online:
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Provided by:
GL_VERSION_1_1
GL_EXT_texture_storage

RGB10_​A2


public constant RGB10_A2 → (32857:int32)

GL_RGB10_A2 = 32857

Search online:
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Provided by:
GL_VERSION_1_1
GL_EXT_texture_storage

RGB10_​A2​UI


public constant RGB10_A2UI → (36975:int32)

GL_RGB10_A2UI = 36975

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Provided by:
GL_VERSION_3_3

RGB12


public constant RGB12 → (32851:int32)

GL_RGB12 = 32851

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Provided by:
GL_VERSION_1_1

RGB16


public constant RGB16 → (32852:int32)

GL_RGB16 = 32852

Search online:
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Provided by:
GL_VERSION_1_1

RGB16_​SNORM


public constant RGB16_SNORM → (36762:int32)

GL_RGB16_SNORM = 36762

Search online:
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Provided by:
GL_VERSION_3_1

RGB16​F


public constant RGB16F → (34843:int32)

GL_RGB16F = 34843

Search online:
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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

RGB16​I


public constant RGB16I → (36233:int32)

GL_RGB16I = 36233

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Provided by:
GL_VERSION_3_0

RGB16​UI


public constant RGB16UI → (36215:int32)

GL_RGB16UI = 36215

Search online:
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Provided by:
GL_VERSION_3_0

RGB32​F


public constant RGB32F → (34837:int32)

GL_RGB32F = 34837

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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

RGB32​I


public constant RGB32I → (36227:int32)

GL_RGB32I = 36227

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Provided by:
GL_VERSION_3_0

RGB32​UI


public constant RGB32UI → (36209:int32)

GL_RGB32UI = 36209

Search online:
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Provided by:
GL_VERSION_3_0

RGB4


public constant RGB4 → (32847:int32)

GL_RGB4 = 32847

Search online:
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Provided by:
GL_VERSION_1_1

RGB5


public constant RGB5 → (32848:int32)

GL_RGB5 = 32848

Search online:
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Provided by:
GL_VERSION_1_1

RGB5_​A1


public constant RGB5_A1 → (32855:int32)

GL_RGB5_A1 = 32855

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Provided by:
GL_VERSION_1_1

RGB565


public constant RGB565 → (36194:int32)

GL_RGB565 = 36194

Search online:
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Provided by:
GL_VERSION_4_1

RGB8


public constant RGB8 → (32849:int32)

GL_RGB8 = 32849

Search online:
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Provided by:
GL_VERSION_1_1

RGB8_​SNORM


public constant RGB8_SNORM → (36758:int32)

GL_RGB8_SNORM = 36758

Search online:
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Provided by:
GL_VERSION_3_1

RGB8​I


public constant RGB8I → (36239:int32)

GL_RGB8I = 36239

Search online:
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Provided by:
GL_VERSION_3_0

RGB8​UI


public constant RGB8UI → (36221:int32)

GL_RGB8UI = 36221

Search online:
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Provided by:
GL_VERSION_3_0

RGB9_​E5


public constant RGB9_E5 → (35901:int32)

GL_RGB9_E5 = 35901

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Provided by:
GL_VERSION_3_0

RGBA


public constant RGBA → (6408:int32)

GL_RGBA = 6408

Search online:
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Provided by:
GL_VERSION_1_0

RGBA_​INTEGER


public constant RGBA_INTEGER → (36249:int32)

GL_RGBA_INTEGER = 36249

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Provided by:
GL_VERSION_3_0

RGBA12


public constant RGBA12 → (32858:int32)

GL_RGBA12 = 32858

Search online:
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Provided by:
GL_VERSION_1_1

RGBA16


public constant RGBA16 → (32859:int32)

GL_RGBA16 = 32859

Search online:
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Provided by:
GL_VERSION_1_1

RGBA16_​SNORM


public constant RGBA16_SNORM → (36763:int32)

GL_RGBA16_SNORM = 36763

Search online:
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Provided by:
GL_VERSION_3_1

RGBA16​F


public constant RGBA16F → (34842:int32)

GL_RGBA16F = 34842

Search online:
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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

RGBA16​I


public constant RGBA16I → (36232:int32)

GL_RGBA16I = 36232

Search online:
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Provided by:
GL_VERSION_3_0

RGBA16​UI


public constant RGBA16UI → (36214:int32)

GL_RGBA16UI = 36214

Search online:
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Provided by:
GL_VERSION_3_0

RGBA2


public constant RGBA2 → (32853:int32)

GL_RGBA2 = 32853

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Provided by:
GL_VERSION_1_1

RGBA32​F


public constant RGBA32F → (34836:int32)

GL_RGBA32F = 34836

Search online:
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Provided by:
GL_VERSION_3_0
GL_EXT_texture_storage

RGBA32​I


public constant RGBA32I → (36226:int32)

GL_RGBA32I = 36226

Search online:
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Provided by:
GL_VERSION_3_0

RGBA32​UI


public constant RGBA32UI → (36208:int32)

GL_RGBA32UI = 36208

Search online:
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Provided by:
GL_VERSION_3_0

RGBA4


public constant RGBA4 → (32854:int32)

GL_RGBA4 = 32854

Search online:
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Provided by:
GL_VERSION_1_1

RGBA8


public constant RGBA8 → (32856:int32)

GL_RGBA8 = 32856

Search online:
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Provided by:
GL_VERSION_1_1

RGBA8_​SNORM


public constant RGBA8_SNORM → (36759:int32)

GL_RGBA8_SNORM = 36759

Search online:
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Provided by:
GL_VERSION_3_1

RGBA8​I


public constant RGBA8I → (36238:int32)

GL_RGBA8I = 36238

Search online:
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Provided by:
GL_VERSION_3_0

RGBA8​UI


public constant RGBA8UI → (36220:int32)

GL_RGBA8UI = 36220

Search online:
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Provided by:
GL_VERSION_3_0

RIGHT


public constant RIGHT → (1031:int32)

GL_RIGHT = 1031

Search online:
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Provided by:
GL_VERSION_1_0

ROUND_​NV


public constant ROUND_NV → (37028:int32)

GL_ROUND_NV = 37028

ROUNDED_​RECT_​NV


public constant ROUNDED_RECT_NV → (232:int32)

GL_ROUNDED_RECT_NV = 232

ROUNDED_​RECT2_​NV


public constant ROUNDED_RECT2_NV → (234:int32)

GL_ROUNDED_RECT2_NV = 234

ROUNDED_​RECT4_​NV


public constant ROUNDED_RECT4_NV → (236:int32)

GL_ROUNDED_RECT4_NV = 236

ROUNDED_​RECT8_​NV


public constant ROUNDED_RECT8_NV → (238:int32)

GL_ROUNDED_RECT8_NV = 238

SAMPLE_​ALPHA_​TO_​COVERAGE


public constant SAMPLE_ALPHA_TO_COVERAGE → (32926:int32)

GL_SAMPLE_ALPHA_TO_COVERAGE = 32926

Search online:
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Provided by:
GL_VERSION_1_3

SAMPLE_​ALPHA_​TO_​ONE


public constant SAMPLE_ALPHA_TO_ONE → (32927:int32)

GL_SAMPLE_ALPHA_TO_ONE = 32927

Search online:
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Provided by:
GL_VERSION_1_3

SAMPLE_​BUFFERS


public constant SAMPLE_BUFFERS → (32936:int32)

GL_SAMPLE_BUFFERS = 32936

Search online:
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Provided by:
GL_VERSION_1_3

SAMPLE_​COVERAGE


public constant SAMPLE_COVERAGE → (32928:int32)

GL_SAMPLE_COVERAGE = 32928

Search online:
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Provided by:
GL_VERSION_1_3

SAMPLE_​COVERAGE_​INVERT


public constant SAMPLE_COVERAGE_INVERT → (32939:int32)

GL_SAMPLE_COVERAGE_INVERT = 32939

Search online:
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Provided by:
GL_VERSION_1_3

SAMPLE_​COVERAGE_​VALUE


public constant SAMPLE_COVERAGE_VALUE → (32938:int32)

GL_SAMPLE_COVERAGE_VALUE = 32938

Search online:
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Provided by:
GL_VERSION_1_3

SAMPLE_​LOCATION_​ARB


public constant SAMPLE_LOCATION_ARB → (36432:int32)

GL_SAMPLE_LOCATION_ARB = 36432

SAMPLE_​LOCATION_​PIXEL_​GRID_​HEIGHT_​ARB


public constant SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → (37695:int32)

GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 37695

SAMPLE_​LOCATION_​PIXEL_​GRID_​WIDTH_​ARB


public constant SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → (37694:int32)

GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 37694

SAMPLE_​LOCATION_​SUBPIXEL_​BITS_​ARB


public constant SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → (37693:int32)

GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 37693

SAMPLE_​MASK


public constant SAMPLE_MASK → (36433:int32)

GL_SAMPLE_MASK = 36433

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Provided by:
GL_VERSION_3_2

SAMPLE_​MASK_​VALUE


public constant SAMPLE_MASK_VALUE → (36434:int32)

GL_SAMPLE_MASK_VALUE = 36434

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Provided by:
GL_VERSION_3_2

SAMPLE_​POSITION


public constant SAMPLE_POSITION → (36432:int32)

GL_SAMPLE_POSITION = 36432

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Provided by:
GL_VERSION_3_2

SAMPLE_​SHADING


public constant SAMPLE_SHADING → (35894:int32)

GL_SAMPLE_SHADING = 35894

Search online:
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Provided by:
GL_VERSION_4_0

SAMPLER


public constant SAMPLER → (33510:int32)

GL_SAMPLER = 33510

SAMPLER_1​D


public constant SAMPLER_1D → (35677:int32)

GL_SAMPLER_1D = 35677

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Provided by:
GL_VERSION_2_0

SAMPLER_1​D_​ARRAY


public constant SAMPLER_1D_ARRAY → (36288:int32)

GL_SAMPLER_1D_ARRAY = 36288

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Provided by:
GL_VERSION_3_0

SAMPLER_1​D_​ARRAY_​SHADOW


public constant SAMPLER_1D_ARRAY_SHADOW → (36291:int32)

GL_SAMPLER_1D_ARRAY_SHADOW = 36291

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Provided by:
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SAMPLER_1​D_​SHADOW


public constant SAMPLER_1D_SHADOW → (35681:int32)

GL_SAMPLER_1D_SHADOW = 35681

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Provided by:
GL_VERSION_2_0

SAMPLER_2​D


public constant SAMPLER_2D → (35678:int32)

GL_SAMPLER_2D = 35678

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Provided by:
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SAMPLER_2​D_​ARRAY


public constant SAMPLER_2D_ARRAY → (36289:int32)

GL_SAMPLER_2D_ARRAY = 36289

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Provided by:
GL_VERSION_3_0

SAMPLER_2​D_​ARRAY_​SHADOW


public constant SAMPLER_2D_ARRAY_SHADOW → (36292:int32)

GL_SAMPLER_2D_ARRAY_SHADOW = 36292

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Provided by:
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SAMPLER_2​D_​MULTISAMPLE


public constant SAMPLER_2D_MULTISAMPLE → (37128:int32)

GL_SAMPLER_2D_MULTISAMPLE = 37128

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Provided by:
GL_VERSION_3_2

SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant SAMPLER_2D_MULTISAMPLE_ARRAY → (37131:int32)

GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131

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Provided by:
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SAMPLER_2​D_​RECT


public constant SAMPLER_2D_RECT → (35683:int32)

GL_SAMPLER_2D_RECT = 35683

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Provided by:
GL_VERSION_3_1

SAMPLER_2​D_​RECT_​SHADOW


public constant SAMPLER_2D_RECT_SHADOW → (35684:int32)

GL_SAMPLER_2D_RECT_SHADOW = 35684

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Provided by:
GL_VERSION_3_1

SAMPLER_2​D_​SHADOW


public constant SAMPLER_2D_SHADOW → (35682:int32)

GL_SAMPLER_2D_SHADOW = 35682

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Provided by:
GL_VERSION_2_0

SAMPLER_3​D


public constant SAMPLER_3D → (35679:int32)

GL_SAMPLER_3D = 35679

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Provided by:
GL_VERSION_2_0

SAMPLER_​BINDING


public constant SAMPLER_BINDING → (35097:int32)

GL_SAMPLER_BINDING = 35097

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Provided by:
GL_VERSION_3_3

SAMPLER_​BUFFER


public constant SAMPLER_BUFFER → (36290:int32)

GL_SAMPLER_BUFFER = 36290

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Provided by:
GL_VERSION_3_1

SAMPLER_​CUBE


public constant SAMPLER_CUBE → (35680:int32)

GL_SAMPLER_CUBE = 35680

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Provided by:
GL_VERSION_2_0

SAMPLER_​CUBE_​MAP_​ARRAY


public constant SAMPLER_CUBE_MAP_ARRAY → (36876:int32)

GL_SAMPLER_CUBE_MAP_ARRAY = 36876

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Provided by:
GL_VERSION_4_0

SAMPLER_​CUBE_​MAP_​ARRAY_​SHADOW


public constant SAMPLER_CUBE_MAP_ARRAY_SHADOW → (36877:int32)

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877

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Provided by:
GL_VERSION_4_0

SAMPLER_​CUBE_​SHADOW


public constant SAMPLER_CUBE_SHADOW → (36293:int32)

GL_SAMPLER_CUBE_SHADOW = 36293

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Provided by:
GL_VERSION_3_0

SAMPLES


public constant SAMPLES → (32937:int32)

GL_SAMPLES = 32937

Search online:
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Provided by:
GL_VERSION_1_3
GL_ARB_internalformat_query2

SAMPLES_​PASSED


public constant SAMPLES_PASSED → (35092:int32)

GL_SAMPLES_PASSED = 35092

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Provided by:
GL_VERSION_1_5

SCISSOR_​BOX


public constant SCISSOR_BOX → (3088:int32)

GL_SCISSOR_BOX = 3088

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Provided by:
GL_VERSION_1_0
GL_ARB_viewport_array

SCISSOR_​BOX_​EXCLUSIVE_​NV


public constant SCISSOR_BOX_EXCLUSIVE_NV → (38230:int32)

GL_SCISSOR_BOX_EXCLUSIVE_NV = 38230

SCISSOR_​COMMAND_​NV


public constant SCISSOR_COMMAND_NV → (17:int32)

GL_SCISSOR_COMMAND_NV = 17

SCISSOR_​TEST


public constant SCISSOR_TEST → (3089:int32)

GL_SCISSOR_TEST = 3089

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Provided by:
GL_VERSION_1_0
GL_ARB_viewport_array

SCISSOR_​TEST_​EXCLUSIVE_​NV


public constant SCISSOR_TEST_EXCLUSIVE_NV → (38229:int32)

GL_SCISSOR_TEST_EXCLUSIVE_NV = 38229

SCREEN_​KHR


public constant SCREEN_KHR → (37525:int32)

GL_SCREEN_KHR = 37525

SECONDARY_​COLOR_​ARRAY_​ADDRESS_​NV


public constant SECONDARY_COLOR_ARRAY_ADDRESS_NV → (36647:int32)

GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647

SECONDARY_​COLOR_​ARRAY_​LENGTH_​NV


public constant SECONDARY_COLOR_ARRAY_LENGTH_NV → (36657:int32)

GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657

SEPARATE_​ATTRIBS


public constant SEPARATE_ATTRIBS → (35981:int32)

GL_SEPARATE_ATTRIBS = 35981

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Provided by:
GL_VERSION_3_0

SET


public constant SET → (5391:int32)

GL_SET = 5391

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Provided by:
GL_VERSION_1_0

SHADER


public constant SHADER → (33505:int32)

GL_SHADER = 33505

SHADER_​BINARY_​FORMAT_​SPIR_​V


public constant SHADER_BINARY_FORMAT_SPIR_V → (38225:int32)

GL_SHADER_BINARY_FORMAT_SPIR_V = 38225

SHADER_​BINARY_​FORMATS


public constant SHADER_BINARY_FORMATS → (36344:int32)

GL_SHADER_BINARY_FORMATS = 36344

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Provided by:
GL_VERSION_4_1

SHADER_​COMPILER


public constant SHADER_COMPILER → (36346:int32)

GL_SHADER_COMPILER = 36346

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Provided by:
GL_VERSION_4_1

SHADER_​GLOBAL_​ACCESS_​BARRIER_​BIT_​NV


public constant SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → (16:int32)

GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 16

SHADER_​IMAGE_​ACCESS_​BARRIER_​BIT


public constant SHADER_IMAGE_ACCESS_BARRIER_BIT → (32:int32)

GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32

SHADER_​IMAGE_​ATOMIC


public constant SHADER_IMAGE_ATOMIC → (33446:int32)

GL_SHADER_IMAGE_ATOMIC = 33446

SHADER_​IMAGE_​LOAD


public constant SHADER_IMAGE_LOAD → (33444:int32)

GL_SHADER_IMAGE_LOAD = 33444

SHADER_​IMAGE_​STORE


public constant SHADER_IMAGE_STORE → (33445:int32)

GL_SHADER_IMAGE_STORE = 33445

SHADER_​INCLUDE_​ARB


public constant SHADER_INCLUDE_ARB → (36270:int32)

GL_SHADER_INCLUDE_ARB = 36270

SHADER_​OBJECT_​EXT


public constant SHADER_OBJECT_EXT → (35656:int32)

GL_SHADER_OBJECT_EXT = 35656

SHADER_​SOURCE_​LENGTH


public constant SHADER_SOURCE_LENGTH → (35720:int32)

GL_SHADER_SOURCE_LENGTH = 35720

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Provided by:
GL_VERSION_2_0

SHADER_​STORAGE_​BARRIER_​BIT


public constant SHADER_STORAGE_BARRIER_BIT → (8192:int32)

GL_SHADER_STORAGE_BARRIER_BIT = 8192

SHADER_​STORAGE_​BLOCK


public constant SHADER_STORAGE_BLOCK → (37606:int32)

GL_SHADER_STORAGE_BLOCK = 37606

SHADER_​STORAGE_​BUFFER


public constant SHADER_STORAGE_BUFFER → (37074:int32)

GL_SHADER_STORAGE_BUFFER = 37074

SHADER_​STORAGE_​BUFFER_​BINDING


public constant SHADER_STORAGE_BUFFER_BINDING → (37075:int32)

GL_SHADER_STORAGE_BUFFER_BINDING = 37075

SHADER_​STORAGE_​BUFFER_​OFFSET_​ALIGNMENT


public constant SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → (37087:int32)

GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 37087

SHADER_​STORAGE_​BUFFER_​SIZE


public constant SHADER_STORAGE_BUFFER_SIZE → (37077:int32)

GL_SHADER_STORAGE_BUFFER_SIZE = 37077

SHADER_​STORAGE_​BUFFER_​START


public constant SHADER_STORAGE_BUFFER_START → (37076:int32)

GL_SHADER_STORAGE_BUFFER_START = 37076

SHADER_​TYPE


public constant SHADER_TYPE → (35663:int32)

GL_SHADER_TYPE = 35663

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Provided by:
GL_VERSION_2_0

SHADING_​LANGUAGE_​VERSION


public constant SHADING_LANGUAGE_VERSION → (35724:int32)

GL_SHADING_LANGUAGE_VERSION = 35724

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GL_VERSION_2_0

SHADING_​RATE_1_​INVOCATION_​PER_1​X2_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → (38246:int32)

GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 38246

SHADING_​RATE_1_​INVOCATION_​PER_2​X1_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → (38247:int32)

GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 38247

SHADING_​RATE_1_​INVOCATION_​PER_2​X2_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → (38248:int32)

GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 38248

SHADING_​RATE_1_​INVOCATION_​PER_2​X4_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → (38249:int32)

GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 38249

SHADING_​RATE_1_​INVOCATION_​PER_4​X2_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → (38250:int32)

GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 38250

SHADING_​RATE_1_​INVOCATION_​PER_4​X4_​PIXELS_​NV


public constant SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → (38251:int32)

GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 38251

SHADING_​RATE_1_​INVOCATION_​PER_​PIXEL_​NV


public constant SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → (38245:int32)

GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 38245

SHADING_​RATE_16_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → (38255:int32)

GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 38255

SHADING_​RATE_2_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → (38252:int32)

GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 38252

SHADING_​RATE_4_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → (38253:int32)

GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 38253

SHADING_​RATE_8_​INVOCATIONS_​PER_​PIXEL_​NV


public constant SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → (38254:int32)

GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 38254

SHADING_​RATE_​IMAGE_​BINDING_​NV


public constant SHADING_RATE_IMAGE_BINDING_NV → (38235:int32)

GL_SHADING_RATE_IMAGE_BINDING_NV = 38235

SHADING_​RATE_​IMAGE_​NV


public constant SHADING_RATE_IMAGE_NV → (38243:int32)

GL_SHADING_RATE_IMAGE_NV = 38243

SHADING_​RATE_​IMAGE_​PALETTE_​COUNT_​NV


public constant SHADING_RATE_IMAGE_PALETTE_COUNT_NV → (38322:int32)

GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 38322

SHADING_​RATE_​IMAGE_​PALETTE_​SIZE_​NV


public constant SHADING_RATE_IMAGE_PALETTE_SIZE_NV → (38238:int32)

GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 38238

SHADING_​RATE_​IMAGE_​PER_​PRIMITIVE_​NV


public constant SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → (38321:int32)

GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 38321

SHADING_​RATE_​IMAGE_​TEXEL_​HEIGHT_​NV


public constant SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → (38237:int32)

GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 38237

SHADING_​RATE_​IMAGE_​TEXEL_​WIDTH_​NV


public constant SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → (38236:int32)

GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 38236

SHADING_​RATE_​NO_​INVOCATIONS_​NV


public constant SHADING_RATE_NO_INVOCATIONS_NV → (38244:int32)

GL_SHADING_RATE_NO_INVOCATIONS_NV = 38244

SHADING_​RATE_​SAMPLE_​ORDER_​DEFAULT_​NV


public constant SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → (38318:int32)

GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 38318

SHADING_​RATE_​SAMPLE_​ORDER_​PIXEL_​MAJOR_​NV


public constant SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → (38319:int32)

GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 38319

SHADING_​RATE_​SAMPLE_​ORDER_​SAMPLE_​MAJOR_​NV


public constant SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → (38320:int32)

GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 38320

SHARED_​EDGE_​NV


public constant SHARED_EDGE_NV → (192:int32)

GL_SHARED_EDGE_NV = 192

SHORT


public constant SHORT → (5122:int32)

GL_SHORT = 5122

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Provided by:
GL_VERSION_1_0

SIGNALED


public constant SIGNALED → (37145:int32)

GL_SIGNALED = 37145

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GL_VERSION_3_2

SIGNED_​NORMALIZED


public constant SIGNED_NORMALIZED → (36764:int32)

GL_SIGNED_NORMALIZED = 36764

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GL_VERSION_3_1

SIMULTANEOUS_​TEXTURE_​AND_​DEPTH_​TEST


public constant SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → (33452:int32)

GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 33452

SIMULTANEOUS_​TEXTURE_​AND_​DEPTH_​WRITE


public constant SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → (33454:int32)

GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 33454

SIMULTANEOUS_​TEXTURE_​AND_​STENCIL_​TEST


public constant SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → (33453:int32)

GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 33453

SIMULTANEOUS_​TEXTURE_​AND_​STENCIL_​WRITE


public constant SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → (33455:int32)

GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 33455

SKIP_​DECODE_​EXT


public constant SKIP_DECODE_EXT → (35402:int32)

GL_SKIP_DECODE_EXT = 35402

SKIP_​MISSING_​GLYPH_​NV


public constant SKIP_MISSING_GLYPH_NV → (37033:int32)

GL_SKIP_MISSING_GLYPH_NV = 37033

SLUMINANCE_​ALPHA_​EXT


public constant SLUMINANCE_ALPHA_EXT → (35908:int32)

GL_SLUMINANCE_ALPHA_EXT = 35908

SLUMINANCE_​EXT


public constant SLUMINANCE_EXT → (35910:int32)

GL_SLUMINANCE_EXT = 35910

SLUMINANCE8_​ALPHA8_​EXT


public constant SLUMINANCE8_ALPHA8_EXT → (35909:int32)

GL_SLUMINANCE8_ALPHA8_EXT = 35909

SLUMINANCE8_​EXT


public constant SLUMINANCE8_EXT → (35911:int32)

GL_SLUMINANCE8_EXT = 35911

SM_​COUNT_​NV


public constant SM_COUNT_NV → (37691:int32)

GL_SM_COUNT_NV = 37691

SMALL_​CCW_​ARC_​TO_​NV


public constant SMALL_CCW_ARC_TO_NV → (18:int32)

GL_SMALL_CCW_ARC_TO_NV = 18

SMALL_​CW_​ARC_​TO_​NV


public constant SMALL_CW_ARC_TO_NV → (20:int32)

GL_SMALL_CW_ARC_TO_NV = 20

SMOOTH_​CUBIC_​CURVE_​TO_​NV


public constant SMOOTH_CUBIC_CURVE_TO_NV → (16:int32)

GL_SMOOTH_CUBIC_CURVE_TO_NV = 16

SMOOTH_​LINE_​WIDTH_​GRANULARITY


public constant SMOOTH_LINE_WIDTH_GRANULARITY → (2851:int32)

GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851

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GL_VERSION_1_2

SMOOTH_​LINE_​WIDTH_​RANGE


public constant SMOOTH_LINE_WIDTH_RANGE → (2850:int32)

GL_SMOOTH_LINE_WIDTH_RANGE = 2850

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SMOOTH_​POINT_​SIZE_​GRANULARITY


public constant SMOOTH_POINT_SIZE_GRANULARITY → (2835:int32)

GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835

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SMOOTH_​POINT_​SIZE_​RANGE


public constant SMOOTH_POINT_SIZE_RANGE → (2834:int32)

GL_SMOOTH_POINT_SIZE_RANGE = 2834

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SMOOTH_​QUADRATIC_​CURVE_​TO_​NV


public constant SMOOTH_QUADRATIC_CURVE_TO_NV → (14:int32)

GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 14

SOFTLIGHT_​KHR


public constant SOFTLIGHT_KHR → (37532:int32)

GL_SOFTLIGHT_KHR = 37532

SPARSE_​BUFFER_​PAGE_​SIZE_​ARB


public constant SPARSE_BUFFER_PAGE_SIZE_ARB → (33528:int32)

GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 33528

SPARSE_​STORAGE_​BIT_​ARB


public constant SPARSE_STORAGE_BIT_ARB → (1024:int32)

GL_SPARSE_STORAGE_BIT_ARB = 1024

SPARSE_​TEXTURE_​FULL_​ARRAY_​CUBE_​MIPMAPS_​ARB


public constant SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → (37289:int32)

GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 37289

SPIR_​V_​BINARY


public constant SPIR_V_BINARY → (38226:int32)

GL_SPIR_V_BINARY = 38226

SPIR_​V_​EXTENSIONS


public constant SPIR_V_EXTENSIONS → (38227:int32)

GL_SPIR_V_EXTENSIONS = 38227

SQUARE_​NV


public constant SQUARE_NV → (37027:int32)

GL_SQUARE_NV = 37027

SR8_​EXT


public constant SR8_EXT → (36797:int32)

GL_SR8_EXT = 36797

SRC_​ALPHA


public constant SRC_ALPHA → (770:int32)

GL_SRC_ALPHA = 770

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SRC_​ALPHA_​SATURATE


public constant SRC_ALPHA_SATURATE → (776:int32)

GL_SRC_ALPHA_SATURATE = 776

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SRC_​ATOP_​NV


public constant SRC_ATOP_NV → (37518:int32)

GL_SRC_ATOP_NV = 37518

SRC_​COLOR


public constant SRC_COLOR → (768:int32)

GL_SRC_COLOR = 768

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SRC_​IN_​NV


public constant SRC_IN_NV → (37514:int32)

GL_SRC_IN_NV = 37514

SRC_​NV


public constant SRC_NV → (37510:int32)

GL_SRC_NV = 37510

SRC_​OUT_​NV


public constant SRC_OUT_NV → (37516:int32)

GL_SRC_OUT_NV = 37516

SRC_​OVER_​NV


public constant SRC_OVER_NV → (37512:int32)

GL_SRC_OVER_NV = 37512

SRC1_​ALPHA


public constant SRC1_ALPHA → (34185:int32)

GL_SRC1_ALPHA = 34185

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SRC1_​COLOR


public constant SRC1_COLOR → (35065:int32)

GL_SRC1_COLOR = 35065

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GL_VERSION_3_3

SRG8_​EXT


public constant SRG8_EXT → (36798:int32)

GL_SRG8_EXT = 36798

SRGB


public constant SRGB → (35904:int32)

GL_SRGB = 35904

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GL_VERSION_2_1
GL_EXT_texture_sRGB

SRGB_​ALPHA


public constant SRGB_ALPHA → (35906:int32)

GL_SRGB_ALPHA = 35906

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Provided by:
GL_VERSION_2_1
GL_EXT_texture_sRGB

SRGB_​DECODE_​ARB


public constant SRGB_DECODE_ARB → (33433:int32)

GL_SRGB_DECODE_ARB = 33433

SRGB_​READ


public constant SRGB_READ → (33431:int32)

GL_SRGB_READ = 33431

SRGB_​WRITE


public constant SRGB_WRITE → (33432:int32)

GL_SRGB_WRITE = 33432

SRGB8


public constant SRGB8 → (35905:int32)

GL_SRGB8 = 35905

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GL_EXT_texture_sRGB

SRGB8_​ALPHA8


public constant SRGB8_ALPHA8 → (35907:int32)

GL_SRGB8_ALPHA8 = 35907

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Provided by:
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GL_EXT_texture_sRGB

STACK_​OVERFLOW


public constant STACK_OVERFLOW → (1283:int32)

GL_STACK_OVERFLOW = 1283

STACK_​UNDERFLOW


public constant STACK_UNDERFLOW → (1284:int32)

GL_STACK_UNDERFLOW = 1284

STANDARD_​FONT_​FORMAT_​NV


public constant STANDARD_FONT_FORMAT_NV → (37740:int32)

GL_STANDARD_FONT_FORMAT_NV = 37740

STANDARD_​FONT_​NAME_​NV


public constant STANDARD_FONT_NAME_NV → (36978:int32)

GL_STANDARD_FONT_NAME_NV = 36978

STATIC_​COPY


public constant STATIC_COPY → (35046:int32)

GL_STATIC_COPY = 35046

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STATIC_​DRAW


public constant STATIC_DRAW → (35044:int32)

GL_STATIC_DRAW = 35044

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STATIC_​READ


public constant STATIC_READ → (35045:int32)

GL_STATIC_READ = 35045

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STENCIL


public constant STENCIL → (6146:int32)

GL_STENCIL = 6146

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GL_VERSION_1_0

STENCIL_​ATTACHMENT


public constant STENCIL_ATTACHMENT → (36128:int32)

GL_STENCIL_ATTACHMENT = 36128

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STENCIL_​BACK_​FAIL


public constant STENCIL_BACK_FAIL → (34817:int32)

GL_STENCIL_BACK_FAIL = 34817

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STENCIL_​BACK_​FUNC


public constant STENCIL_BACK_FUNC → (34816:int32)

GL_STENCIL_BACK_FUNC = 34816

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STENCIL_​BACK_​PASS_​DEPTH_​FAIL


public constant STENCIL_BACK_PASS_DEPTH_FAIL → (34818:int32)

GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818

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STENCIL_​BACK_​PASS_​DEPTH_​PASS


public constant STENCIL_BACK_PASS_DEPTH_PASS → (34819:int32)

GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819

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STENCIL_​BACK_​REF


public constant STENCIL_BACK_REF → (36003:int32)

GL_STENCIL_BACK_REF = 36003

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STENCIL_​BACK_​VALUE_​MASK


public constant STENCIL_BACK_VALUE_MASK → (36004:int32)

GL_STENCIL_BACK_VALUE_MASK = 36004

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STENCIL_​BACK_​WRITEMASK


public constant STENCIL_BACK_WRITEMASK → (36005:int32)

GL_STENCIL_BACK_WRITEMASK = 36005

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STENCIL_​BUFFER_​BIT


public constant STENCIL_BUFFER_BIT → (1024:int32)

GL_STENCIL_BUFFER_BIT = 1024

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STENCIL_​CLEAR_​VALUE


public constant STENCIL_CLEAR_VALUE → (2961:int32)

GL_STENCIL_CLEAR_VALUE = 2961

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STENCIL_​COMPONENTS


public constant STENCIL_COMPONENTS → (33413:int32)

GL_STENCIL_COMPONENTS = 33413

STENCIL_​FAIL


public constant STENCIL_FAIL → (2964:int32)

GL_STENCIL_FAIL = 2964

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STENCIL_​FUNC


public constant STENCIL_FUNC → (2962:int32)

GL_STENCIL_FUNC = 2962

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STENCIL_​INDEX


public constant STENCIL_INDEX → (6401:int32)

GL_STENCIL_INDEX = 6401

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STENCIL_​INDEX1


public constant STENCIL_INDEX1 → (36166:int32)

GL_STENCIL_INDEX1 = 36166

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STENCIL_​INDEX16


public constant STENCIL_INDEX16 → (36169:int32)

GL_STENCIL_INDEX16 = 36169

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STENCIL_​INDEX4


public constant STENCIL_INDEX4 → (36167:int32)

GL_STENCIL_INDEX4 = 36167

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STENCIL_​INDEX8


public constant STENCIL_INDEX8 → (36168:int32)

GL_STENCIL_INDEX8 = 36168

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STENCIL_​PASS_​DEPTH_​FAIL


public constant STENCIL_PASS_DEPTH_FAIL → (2965:int32)

GL_STENCIL_PASS_DEPTH_FAIL = 2965

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STENCIL_​PASS_​DEPTH_​PASS


public constant STENCIL_PASS_DEPTH_PASS → (2966:int32)

GL_STENCIL_PASS_DEPTH_PASS = 2966

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STENCIL_​REF


public constant STENCIL_REF → (2967:int32)

GL_STENCIL_REF = 2967

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STENCIL_​REF_​COMMAND_​NV


public constant STENCIL_REF_COMMAND_NV → (12:int32)

GL_STENCIL_REF_COMMAND_NV = 12

STENCIL_​RENDERABLE


public constant STENCIL_RENDERABLE → (33416:int32)

GL_STENCIL_RENDERABLE = 33416

STENCIL_​SAMPLES_​NV


public constant STENCIL_SAMPLES_NV → (37678:int32)

GL_STENCIL_SAMPLES_NV = 37678

STENCIL_​TEST


public constant STENCIL_TEST → (2960:int32)

GL_STENCIL_TEST = 2960

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STENCIL_​VALUE_​MASK


public constant STENCIL_VALUE_MASK → (2963:int32)

GL_STENCIL_VALUE_MASK = 2963

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STENCIL_​WRITEMASK


public constant STENCIL_WRITEMASK → (2968:int32)

GL_STENCIL_WRITEMASK = 2968

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STEREO


public constant STEREO → (3123:int32)

GL_STEREO = 3123

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STREAM_​COPY


public constant STREAM_COPY → (35042:int32)

GL_STREAM_COPY = 35042

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GL_VERSION_1_5

STREAM_​DRAW


public constant STREAM_DRAW → (35040:int32)

GL_STREAM_DRAW = 35040

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STREAM_​READ


public constant STREAM_READ → (35041:int32)

GL_STREAM_READ = 35041

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GL_VERSION_1_5

SUBGROUP_​FEATURE_​ARITHMETIC_​BIT_​KHR


public constant SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → (4:int32)

GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 4

SUBGROUP_​FEATURE_​BALLOT_​BIT_​KHR


public constant SUBGROUP_FEATURE_BALLOT_BIT_KHR → (8:int32)

GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 8

SUBGROUP_​FEATURE_​BASIC_​BIT_​KHR


public constant SUBGROUP_FEATURE_BASIC_BIT_KHR → (1:int32)

GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 1

SUBGROUP_​FEATURE_​CLUSTERED_​BIT_​KHR


public constant SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → (64:int32)

GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 64

SUBGROUP_​FEATURE_​PARTITIONED_​BIT_​NV


public constant SUBGROUP_FEATURE_PARTITIONED_BIT_NV → (256:int32)

GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 256

SUBGROUP_​FEATURE_​QUAD_​BIT_​KHR


public constant SUBGROUP_FEATURE_QUAD_BIT_KHR → (128:int32)

GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 128

SUBGROUP_​FEATURE_​SHUFFLE_​BIT_​KHR


public constant SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → (16:int32)

GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 16

SUBGROUP_​FEATURE_​SHUFFLE_​RELATIVE_​BIT_​KHR


public constant SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → (32:int32)

GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 32

SUBGROUP_​FEATURE_​VOTE_​BIT_​KHR


public constant SUBGROUP_FEATURE_VOTE_BIT_KHR → (2:int32)

GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 2

SUBGROUP_​QUAD_​ALL_​STAGES_​KHR


public constant SUBGROUP_QUAD_ALL_STAGES_KHR → (38197:int32)

GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 38197

SUBGROUP_​SIZE_​KHR


public constant SUBGROUP_SIZE_KHR → (38194:int32)

GL_SUBGROUP_SIZE_KHR = 38194

SUBGROUP_​SUPPORTED_​FEATURES_​KHR


public constant SUBGROUP_SUPPORTED_FEATURES_KHR → (38196:int32)

GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 38196

SUBGROUP_​SUPPORTED_​STAGES_​KHR


public constant SUBGROUP_SUPPORTED_STAGES_KHR → (38195:int32)

GL_SUBGROUP_SUPPORTED_STAGES_KHR = 38195

SUBPIXEL_​BITS


public constant SUBPIXEL_BITS → (3408:int32)

GL_SUBPIXEL_BITS = 3408

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GL_VERSION_1_0

SUBPIXEL_​PRECISION_​BIAS_​X_​BITS_​NV


public constant SUBPIXEL_PRECISION_BIAS_X_BITS_NV → (37703:int32)

GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 37703

SUBPIXEL_​PRECISION_​BIAS_​Y_​BITS_​NV


public constant SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → (37704:int32)

GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 37704

SUPERSAMPLE_​SCALE_​X_​NV


public constant SUPERSAMPLE_SCALE_X_NV → (37746:int32)

GL_SUPERSAMPLE_SCALE_X_NV = 37746

SUPERSAMPLE_​SCALE_​Y_​NV


public constant SUPERSAMPLE_SCALE_Y_NV → (37747:int32)

GL_SUPERSAMPLE_SCALE_Y_NV = 37747

SUPPORTED_​MULTISAMPLE_​MODES_​AMD


public constant SUPPORTED_MULTISAMPLE_MODES_AMD → (37303:int32)

GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 37303

SYNC_​CL_​EVENT_​ARB


public constant SYNC_CL_EVENT_ARB → (33344:int32)

GL_SYNC_CL_EVENT_ARB = 33344

SYNC_​CL_​EVENT_​COMPLETE_​ARB


public constant SYNC_CL_EVENT_COMPLETE_ARB → (33345:int32)

GL_SYNC_CL_EVENT_COMPLETE_ARB = 33345

SYNC_​CONDITION


public constant SYNC_CONDITION → (37139:int32)

GL_SYNC_CONDITION = 37139

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GL_VERSION_3_2

SYNC_​FENCE


public constant SYNC_FENCE → (37142:int32)

GL_SYNC_FENCE = 37142

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SYNC_​FLAGS


public constant SYNC_FLAGS → (37141:int32)

GL_SYNC_FLAGS = 37141

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SYNC_​FLUSH_​COMMANDS_​BIT


public constant SYNC_FLUSH_COMMANDS_BIT → (1:int32)

GL_SYNC_FLUSH_COMMANDS_BIT = 1

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SYNC_​GPU_​COMMANDS_​COMPLETE


public constant SYNC_GPU_COMMANDS_COMPLETE → (37143:int32)

GL_SYNC_GPU_COMMANDS_COMPLETE = 37143

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SYNC_​STATUS


public constant SYNC_STATUS → (37140:int32)

GL_SYNC_STATUS = 37140

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GL_VERSION_3_2

SYSTEM_​FONT_​NAME_​NV


public constant SYSTEM_FONT_NAME_NV → (36979:int32)

GL_SYSTEM_FONT_NAME_NV = 36979

TASK_​SHADER_​BIT_​NV


public constant TASK_SHADER_BIT_NV → (128:int32)

GL_TASK_SHADER_BIT_NV = 128

TASK_​SHADER_​NV


public constant TASK_SHADER_NV → (38234:int32)

GL_TASK_SHADER_NV = 38234

TASK_​SUBROUTINE_​NV


public constant TASK_SUBROUTINE_NV → (38269:int32)

GL_TASK_SUBROUTINE_NV = 38269

TASK_​SUBROUTINE_​UNIFORM_​NV


public constant TASK_SUBROUTINE_UNIFORM_NV → (38271:int32)

GL_TASK_SUBROUTINE_UNIFORM_NV = 38271

TASK_​WORK_​GROUP_​SIZE_​NV


public constant TASK_WORK_GROUP_SIZE_NV → (38207:int32)

GL_TASK_WORK_GROUP_SIZE_NV = 38207

TERMINATE_​SEQUENCE_​COMMAND_​NV


public constant TERMINATE_SEQUENCE_COMMAND_NV → (0:int32)

GL_TERMINATE_SEQUENCE_COMMAND_NV = 0

TESS_​CONTROL_​OUTPUT_​VERTICES


public constant TESS_CONTROL_OUTPUT_VERTICES → (36469:int32)

GL_TESS_CONTROL_OUTPUT_VERTICES = 36469

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GL_VERSION_4_0

TESS_​CONTROL_​SHADER


public constant TESS_CONTROL_SHADER → (36488:int32)

GL_TESS_CONTROL_SHADER = 36488

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TESS_​CONTROL_​SHADER_​BIT


public constant TESS_CONTROL_SHADER_BIT → (8:int32)

GL_TESS_CONTROL_SHADER_BIT = 8

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GL_VERSION_4_1

TESS_​CONTROL_​SHADER_​PATCHES


public constant TESS_CONTROL_SHADER_PATCHES → (33521:int32)

GL_TESS_CONTROL_SHADER_PATCHES = 33521

TESS_​CONTROL_​SUBROUTINE


public constant TESS_CONTROL_SUBROUTINE → (37609:int32)

GL_TESS_CONTROL_SUBROUTINE = 37609

TESS_​CONTROL_​SUBROUTINE_​UNIFORM


public constant TESS_CONTROL_SUBROUTINE_UNIFORM → (37615:int32)

GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 37615

TESS_​CONTROL_​TEXTURE


public constant TESS_CONTROL_TEXTURE → (33436:int32)

GL_TESS_CONTROL_TEXTURE = 33436

TESS_​EVALUATION_​SHADER


public constant TESS_EVALUATION_SHADER → (36487:int32)

GL_TESS_EVALUATION_SHADER = 36487

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TESS_​EVALUATION_​SHADER_​BIT


public constant TESS_EVALUATION_SHADER_BIT → (16:int32)

GL_TESS_EVALUATION_SHADER_BIT = 16

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TESS_​EVALUATION_​SHADER_​INVOCATIONS


public constant TESS_EVALUATION_SHADER_INVOCATIONS → (33522:int32)

GL_TESS_EVALUATION_SHADER_INVOCATIONS = 33522

TESS_​EVALUATION_​SUBROUTINE


public constant TESS_EVALUATION_SUBROUTINE → (37610:int32)

GL_TESS_EVALUATION_SUBROUTINE = 37610

TESS_​EVALUATION_​SUBROUTINE_​UNIFORM


public constant TESS_EVALUATION_SUBROUTINE_UNIFORM → (37616:int32)

GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 37616

TESS_​EVALUATION_​TEXTURE


public constant TESS_EVALUATION_TEXTURE → (33437:int32)

GL_TESS_EVALUATION_TEXTURE = 33437

TESS_​GEN_​MODE


public constant TESS_GEN_MODE → (36470:int32)

GL_TESS_GEN_MODE = 36470

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TESS_​GEN_​POINT_​MODE


public constant TESS_GEN_POINT_MODE → (36473:int32)

GL_TESS_GEN_POINT_MODE = 36473

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TESS_​GEN_​SPACING


public constant TESS_GEN_SPACING → (36471:int32)

GL_TESS_GEN_SPACING = 36471

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TESS_​GEN_​VERTEX_​ORDER


public constant TESS_GEN_VERTEX_ORDER → (36472:int32)

GL_TESS_GEN_VERTEX_ORDER = 36472

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GL_VERSION_4_0

TEXTURE


public constant TEXTURE → (5890:int32)

GL_TEXTURE = 5890

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Provided by:
GL_VERSION_1_0

TEXTURE_1​D


public constant TEXTURE_1D → (3552:int32)

GL_TEXTURE_1D = 3552

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Provided by:
GL_VERSION_1_0
GL_ARB_internalformat_query2

TEXTURE_1​D_​ARRAY


public constant TEXTURE_1D_ARRAY → (35864:int32)

GL_TEXTURE_1D_ARRAY = 35864

TEXTURE_2​D


public constant TEXTURE_2D → (3553:int32)

GL_TEXTURE_2D = 3553

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TEXTURE_2​D_​ARRAY


public constant TEXTURE_2D_ARRAY → (35866:int32)

GL_TEXTURE_2D_ARRAY = 35866

TEXTURE_2​D_​MULTISAMPLE


public constant TEXTURE_2D_MULTISAMPLE → (37120:int32)

GL_TEXTURE_2D_MULTISAMPLE = 37120

TEXTURE_2​D_​MULTISAMPLE_​ARRAY


public constant TEXTURE_2D_MULTISAMPLE_ARRAY → (37122:int32)

GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122

TEXTURE_3​D


public constant TEXTURE_3D → (32879:int32)

GL_TEXTURE_3D = 32879

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Provided by:
GL_VERSION_1_2
GL_ARB_internalformat_query2

TEXTURE_​ALPHA_​SIZE


public constant TEXTURE_ALPHA_SIZE → (32863:int32)

GL_TEXTURE_ALPHA_SIZE = 32863

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GL_VERSION_1_1

TEXTURE_​ALPHA_​TYPE


public constant TEXTURE_ALPHA_TYPE → (35859:int32)

GL_TEXTURE_ALPHA_TYPE = 35859

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TEXTURE_​BASE_​LEVEL


public constant TEXTURE_BASE_LEVEL → (33084:int32)

GL_TEXTURE_BASE_LEVEL = 33084

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GL_VERSION_1_2

TEXTURE_​BINDING_1​D


public constant TEXTURE_BINDING_1D → (32872:int32)

GL_TEXTURE_BINDING_1D = 32872

TEXTURE_​BINDING_1​D_​ARRAY


public constant TEXTURE_BINDING_1D_ARRAY → (35868:int32)

GL_TEXTURE_BINDING_1D_ARRAY = 35868

TEXTURE_​BINDING_2​D


public constant TEXTURE_BINDING_2D → (32873:int32)

GL_TEXTURE_BINDING_2D = 32873

TEXTURE_​BINDING_2​D_​ARRAY


public constant TEXTURE_BINDING_2D_ARRAY → (35869:int32)

GL_TEXTURE_BINDING_2D_ARRAY = 35869

TEXTURE_​BINDING_2​D_​MULTISAMPLE


public constant TEXTURE_BINDING_2D_MULTISAMPLE → (37124:int32)

GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124

TEXTURE_​BINDING_2​D_​MULTISAMPLE_​ARRAY


public constant TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → (37125:int32)

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125

TEXTURE_​BINDING_3​D


public constant TEXTURE_BINDING_3D → (32874:int32)

GL_TEXTURE_BINDING_3D = 32874

TEXTURE_​BINDING_​BUFFER


public constant TEXTURE_BINDING_BUFFER → (35884:int32)

GL_TEXTURE_BINDING_BUFFER = 35884

TEXTURE_​BINDING_​CUBE_​MAP


public constant TEXTURE_BINDING_CUBE_MAP → (34068:int32)

GL_TEXTURE_BINDING_CUBE_MAP = 34068

TEXTURE_​BINDING_​CUBE_​MAP_​ARRAY


public constant TEXTURE_BINDING_CUBE_MAP_ARRAY → (36874:int32)

GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874

TEXTURE_​BINDING_​RECTANGLE


public constant TEXTURE_BINDING_RECTANGLE → (34038:int32)

GL_TEXTURE_BINDING_RECTANGLE = 34038

TEXTURE_​BLUE_​SIZE


public constant TEXTURE_BLUE_SIZE → (32862:int32)

GL_TEXTURE_BLUE_SIZE = 32862

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GL_VERSION_1_1

TEXTURE_​BLUE_​TYPE


public constant TEXTURE_BLUE_TYPE → (35858:int32)

GL_TEXTURE_BLUE_TYPE = 35858

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GL_VERSION_3_0

TEXTURE_​BORDER_​COLOR


public constant TEXTURE_BORDER_COLOR → (4100:int32)

GL_TEXTURE_BORDER_COLOR = 4100

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GL_VERSION_1_0

TEXTURE_​BUFFER


public constant TEXTURE_BUFFER → (35882:int32)

GL_TEXTURE_BUFFER = 35882

TEXTURE_​BUFFER_​BINDING


public constant TEXTURE_BUFFER_BINDING → (35882:int32)

GL_TEXTURE_BUFFER_BINDING = 35882

TEXTURE_​BUFFER_​DATA_​STORE_​BINDING


public constant TEXTURE_BUFFER_DATA_STORE_BINDING → (35885:int32)

GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885

TEXTURE_​BUFFER_​FORMAT_​ARB


public constant TEXTURE_BUFFER_FORMAT_ARB → (35886:int32)

GL_TEXTURE_BUFFER_FORMAT_ARB = 35886

TEXTURE_​BUFFER_​OFFSET


public constant TEXTURE_BUFFER_OFFSET → (37277:int32)

GL_TEXTURE_BUFFER_OFFSET = 37277

TEXTURE_​BUFFER_​OFFSET_​ALIGNMENT


public constant TEXTURE_BUFFER_OFFSET_ALIGNMENT → (37279:int32)

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279

TEXTURE_​BUFFER_​SIZE


public constant TEXTURE_BUFFER_SIZE → (37278:int32)

GL_TEXTURE_BUFFER_SIZE = 37278

TEXTURE_​COMPARE_​FUNC


public constant TEXTURE_COMPARE_FUNC → (34893:int32)

GL_TEXTURE_COMPARE_FUNC = 34893

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Provided by:
GL_VERSION_1_4

TEXTURE_​COMPARE_​MODE


public constant TEXTURE_COMPARE_MODE → (34892:int32)

GL_TEXTURE_COMPARE_MODE = 34892

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GL_VERSION_1_4

TEXTURE_​COMPRESSED


public constant TEXTURE_COMPRESSED → (34465:int32)

GL_TEXTURE_COMPRESSED = 34465

TEXTURE_​COMPRESSED_​BLOCK_​HEIGHT


public constant TEXTURE_COMPRESSED_BLOCK_HEIGHT → (33458:int32)

GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 33458

TEXTURE_​COMPRESSED_​BLOCK_​SIZE


public constant TEXTURE_COMPRESSED_BLOCK_SIZE → (33459:int32)

GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 33459

TEXTURE_​COMPRESSED_​BLOCK_​WIDTH


public constant TEXTURE_COMPRESSED_BLOCK_WIDTH → (33457:int32)

GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 33457

TEXTURE_​COMPRESSED_​IMAGE_​SIZE


public constant TEXTURE_COMPRESSED_IMAGE_SIZE → (34464:int32)

GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464

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GL_VERSION_1_3

TEXTURE_​COMPRESSION_​HINT


public constant TEXTURE_COMPRESSION_HINT → (34031:int32)

GL_TEXTURE_COMPRESSION_HINT = 34031

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GL_VERSION_1_3

TEXTURE_​COORD_​ARRAY_​ADDRESS_​NV


public constant TEXTURE_COORD_ARRAY_ADDRESS_NV → (36645:int32)

GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645

TEXTURE_​COORD_​ARRAY_​LENGTH_​NV


public constant TEXTURE_COORD_ARRAY_LENGTH_NV → (36655:int32)

GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655

TEXTURE_​CUBE_​MAP


public constant TEXTURE_CUBE_MAP → (34067:int32)

GL_TEXTURE_CUBE_MAP = 34067

TEXTURE_​CUBE_​MAP_​ARRAY


public constant TEXTURE_CUBE_MAP_ARRAY → (36873:int32)

GL_TEXTURE_CUBE_MAP_ARRAY = 36873

TEXTURE_​CUBE_​MAP_​NEGATIVE_​X


public constant TEXTURE_CUBE_MAP_NEGATIVE_X → (34070:int32)

GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070

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TEXTURE_​CUBE_​MAP_​NEGATIVE_​Y


public constant TEXTURE_CUBE_MAP_NEGATIVE_Y → (34072:int32)

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072

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TEXTURE_​CUBE_​MAP_​NEGATIVE_​Z


public constant TEXTURE_CUBE_MAP_NEGATIVE_Z → (34074:int32)

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074

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TEXTURE_​CUBE_​MAP_​POSITIVE_​X


public constant TEXTURE_CUBE_MAP_POSITIVE_X → (34069:int32)

GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069

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TEXTURE_​CUBE_​MAP_​POSITIVE_​Y


public constant TEXTURE_CUBE_MAP_POSITIVE_Y → (34071:int32)

GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071

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GL_VERSION_1_3

TEXTURE_​CUBE_​MAP_​POSITIVE_​Z


public constant TEXTURE_CUBE_MAP_POSITIVE_Z → (34073:int32)

GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073

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GL_VERSION_1_3

TEXTURE_​CUBE_​MAP_​SEAMLESS


public constant TEXTURE_CUBE_MAP_SEAMLESS → (34895:int32)

GL_TEXTURE_CUBE_MAP_SEAMLESS = 34895

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GL_VERSION_3_2

TEXTURE_​DEPTH


public constant TEXTURE_DEPTH → (32881:int32)

GL_TEXTURE_DEPTH = 32881

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GL_VERSION_1_2

TEXTURE_​DEPTH_​SIZE


public constant TEXTURE_DEPTH_SIZE → (34890:int32)

GL_TEXTURE_DEPTH_SIZE = 34890

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GL_VERSION_1_4

TEXTURE_​DEPTH_​TYPE


public constant TEXTURE_DEPTH_TYPE → (35862:int32)

GL_TEXTURE_DEPTH_TYPE = 35862

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GL_VERSION_3_0

TEXTURE_​FETCH_​BARRIER_​BIT


public constant TEXTURE_FETCH_BARRIER_BIT → (8:int32)

GL_TEXTURE_FETCH_BARRIER_BIT = 8

TEXTURE_​FIXED_​SAMPLE_​LOCATIONS


public constant TEXTURE_FIXED_SAMPLE_LOCATIONS → (37127:int32)

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127

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GL_VERSION_3_2

TEXTURE_​GATHER


public constant TEXTURE_GATHER → (33442:int32)

GL_TEXTURE_GATHER = 33442

TEXTURE_​GATHER_​SHADOW


public constant TEXTURE_GATHER_SHADOW → (33443:int32)

GL_TEXTURE_GATHER_SHADOW = 33443

TEXTURE_​GREEN_​SIZE


public constant TEXTURE_GREEN_SIZE → (32861:int32)

GL_TEXTURE_GREEN_SIZE = 32861

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GL_VERSION_1_1

TEXTURE_​GREEN_​TYPE


public constant TEXTURE_GREEN_TYPE → (35857:int32)

GL_TEXTURE_GREEN_TYPE = 35857

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GL_VERSION_3_0

TEXTURE_​HEIGHT


public constant TEXTURE_HEIGHT → (4097:int32)

GL_TEXTURE_HEIGHT = 4097

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GL_VERSION_1_0

TEXTURE_​IMAGE_​FORMAT


public constant TEXTURE_IMAGE_FORMAT → (33423:int32)

GL_TEXTURE_IMAGE_FORMAT = 33423

TEXTURE_​IMAGE_​TYPE


public constant TEXTURE_IMAGE_TYPE → (33424:int32)

GL_TEXTURE_IMAGE_TYPE = 33424

TEXTURE_​IMMUTABLE_​FORMAT


public constant TEXTURE_IMMUTABLE_FORMAT → (37167:int32)

GL_TEXTURE_IMMUTABLE_FORMAT = 37167

TEXTURE_​IMMUTABLE_​LEVELS


public constant TEXTURE_IMMUTABLE_LEVELS → (33503:int32)

GL_TEXTURE_IMMUTABLE_LEVELS = 33503

TEXTURE_​INTERNAL_​FORMAT


public constant TEXTURE_INTERNAL_FORMAT → (4099:int32)

GL_TEXTURE_INTERNAL_FORMAT = 4099

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GL_VERSION_1_1

TEXTURE_​LOD_​BIAS


public constant TEXTURE_LOD_BIAS → (34049:int32)

GL_TEXTURE_LOD_BIAS = 34049

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GL_VERSION_1_4

TEXTURE_​MAG_​FILTER


public constant TEXTURE_MAG_FILTER → (10240:int32)

GL_TEXTURE_MAG_FILTER = 10240

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GL_VERSION_1_0

TEXTURE_​MAX_​ANISOTROPY


public constant TEXTURE_MAX_ANISOTROPY → (34046:int32)

GL_TEXTURE_MAX_ANISOTROPY = 34046

TEXTURE_​MAX_​LEVEL


public constant TEXTURE_MAX_LEVEL → (33085:int32)

GL_TEXTURE_MAX_LEVEL = 33085

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GL_VERSION_1_2

TEXTURE_​MAX_​LOD


public constant TEXTURE_MAX_LOD → (33083:int32)

GL_TEXTURE_MAX_LOD = 33083

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GL_VERSION_1_2

TEXTURE_​MIN_​FILTER


public constant TEXTURE_MIN_FILTER → (10241:int32)

GL_TEXTURE_MIN_FILTER = 10241

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GL_VERSION_1_0

TEXTURE_​MIN_​LOD


public constant TEXTURE_MIN_LOD → (33082:int32)

GL_TEXTURE_MIN_LOD = 33082

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GL_VERSION_1_2

TEXTURE_​RECTANGLE


public constant TEXTURE_RECTANGLE → (34037:int32)

GL_TEXTURE_RECTANGLE = 34037

TEXTURE_​RED_​SIZE


public constant TEXTURE_RED_SIZE → (32860:int32)

GL_TEXTURE_RED_SIZE = 32860

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GL_VERSION_1_1

TEXTURE_​RED_​TYPE


public constant TEXTURE_RED_TYPE → (35856:int32)

GL_TEXTURE_RED_TYPE = 35856

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GL_VERSION_3_0

TEXTURE_​REDUCTION_​MODE_​ARB


public constant TEXTURE_REDUCTION_MODE_ARB → (37734:int32)

GL_TEXTURE_REDUCTION_MODE_ARB = 37734

TEXTURE_​SAMPLES


public constant TEXTURE_SAMPLES → (37126:int32)

GL_TEXTURE_SAMPLES = 37126

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GL_VERSION_3_2

TEXTURE_​SHADOW


public constant TEXTURE_SHADOW → (33441:int32)

GL_TEXTURE_SHADOW = 33441

TEXTURE_​SHARED_​SIZE


public constant TEXTURE_SHARED_SIZE → (35903:int32)

GL_TEXTURE_SHARED_SIZE = 35903

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TEXTURE_​SPARSE_​ARB


public constant TEXTURE_SPARSE_ARB → (37286:int32)

GL_TEXTURE_SPARSE_ARB = 37286

TEXTURE_​SRGB_​DECODE_​EXT


public constant TEXTURE_SRGB_DECODE_EXT → (35400:int32)

GL_TEXTURE_SRGB_DECODE_EXT = 35400

TEXTURE_​STENCIL_​SIZE


public constant TEXTURE_STENCIL_SIZE → (35057:int32)

GL_TEXTURE_STENCIL_SIZE = 35057

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GL_VERSION_3_0

TEXTURE_​SWIZZLE_​A


public constant TEXTURE_SWIZZLE_A → (36421:int32)

GL_TEXTURE_SWIZZLE_A = 36421

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GL_VERSION_3_3

TEXTURE_​SWIZZLE_​B


public constant TEXTURE_SWIZZLE_B → (36420:int32)

GL_TEXTURE_SWIZZLE_B = 36420

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GL_VERSION_3_3

TEXTURE_​SWIZZLE_​G


public constant TEXTURE_SWIZZLE_G → (36419:int32)

GL_TEXTURE_SWIZZLE_G = 36419

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GL_VERSION_3_3

TEXTURE_​SWIZZLE_​R


public constant TEXTURE_SWIZZLE_R → (36418:int32)

GL_TEXTURE_SWIZZLE_R = 36418

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GL_VERSION_3_3

TEXTURE_​SWIZZLE_​RGBA


public constant TEXTURE_SWIZZLE_RGBA → (36422:int32)

GL_TEXTURE_SWIZZLE_RGBA = 36422

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GL_VERSION_3_3

TEXTURE_​TARGET


public constant TEXTURE_TARGET → (4102:int32)

GL_TEXTURE_TARGET = 4102

TEXTURE_​UPDATE_​BARRIER_​BIT


public constant TEXTURE_UPDATE_BARRIER_BIT → (256:int32)

GL_TEXTURE_UPDATE_BARRIER_BIT = 256

TEXTURE_​VIEW


public constant TEXTURE_VIEW → (33461:int32)

GL_TEXTURE_VIEW = 33461

TEXTURE_​VIEW_​MIN_​LAYER


public constant TEXTURE_VIEW_MIN_LAYER → (33501:int32)

GL_TEXTURE_VIEW_MIN_LAYER = 33501

TEXTURE_​VIEW_​MIN_​LEVEL


public constant TEXTURE_VIEW_MIN_LEVEL → (33499:int32)

GL_TEXTURE_VIEW_MIN_LEVEL = 33499

TEXTURE_​VIEW_​NUM_​LAYERS


public constant TEXTURE_VIEW_NUM_LAYERS → (33502:int32)

GL_TEXTURE_VIEW_NUM_LAYERS = 33502

TEXTURE_​VIEW_​NUM_​LEVELS


public constant TEXTURE_VIEW_NUM_LEVELS → (33500:int32)

GL_TEXTURE_VIEW_NUM_LEVELS = 33500

TEXTURE_​WIDTH


public constant TEXTURE_WIDTH → (4096:int32)

GL_TEXTURE_WIDTH = 4096

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GL_VERSION_1_0

TEXTURE_​WRAP_​R


public constant TEXTURE_WRAP_R → (32882:int32)

GL_TEXTURE_WRAP_R = 32882

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GL_VERSION_1_2

TEXTURE_​WRAP_​S


public constant TEXTURE_WRAP_S → (10242:int32)

GL_TEXTURE_WRAP_S = 10242

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GL_VERSION_1_0

TEXTURE_​WRAP_​T


public constant TEXTURE_WRAP_T → (10243:int32)

GL_TEXTURE_WRAP_T = 10243

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GL_VERSION_1_0

TEXTURE0


public constant TEXTURE0 → (33984:int32)

GL_TEXTURE0 = 33984

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GL_VERSION_1_3

TEXTURE1


public constant TEXTURE1 → (33985:int32)

GL_TEXTURE1 = 33985

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TEXTURE10


public constant TEXTURE10 → (33994:int32)

GL_TEXTURE10 = 33994

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TEXTURE11


public constant TEXTURE11 → (33995:int32)

GL_TEXTURE11 = 33995

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TEXTURE12


public constant TEXTURE12 → (33996:int32)

GL_TEXTURE12 = 33996

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TEXTURE13


public constant TEXTURE13 → (33997:int32)

GL_TEXTURE13 = 33997

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TEXTURE14


public constant TEXTURE14 → (33998:int32)

GL_TEXTURE14 = 33998

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TEXTURE15


public constant TEXTURE15 → (33999:int32)

GL_TEXTURE15 = 33999

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TEXTURE16


public constant TEXTURE16 → (34000:int32)

GL_TEXTURE16 = 34000

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TEXTURE17


public constant TEXTURE17 → (34001:int32)

GL_TEXTURE17 = 34001

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TEXTURE18


public constant TEXTURE18 → (34002:int32)

GL_TEXTURE18 = 34002

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TEXTURE19


public constant TEXTURE19 → (34003:int32)

GL_TEXTURE19 = 34003

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TEXTURE2


public constant TEXTURE2 → (33986:int32)

GL_TEXTURE2 = 33986

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TEXTURE20


public constant TEXTURE20 → (34004:int32)

GL_TEXTURE20 = 34004

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TEXTURE21


public constant TEXTURE21 → (34005:int32)

GL_TEXTURE21 = 34005

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TEXTURE22


public constant TEXTURE22 → (34006:int32)

GL_TEXTURE22 = 34006

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TEXTURE23


public constant TEXTURE23 → (34007:int32)

GL_TEXTURE23 = 34007

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TEXTURE24


public constant TEXTURE24 → (34008:int32)

GL_TEXTURE24 = 34008

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TEXTURE25


public constant TEXTURE25 → (34009:int32)

GL_TEXTURE25 = 34009

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TEXTURE26


public constant TEXTURE26 → (34010:int32)

GL_TEXTURE26 = 34010

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TEXTURE27


public constant TEXTURE27 → (34011:int32)

GL_TEXTURE27 = 34011

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TEXTURE28


public constant TEXTURE28 → (34012:int32)

GL_TEXTURE28 = 34012

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TEXTURE29


public constant TEXTURE29 → (34013:int32)

GL_TEXTURE29 = 34013

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TEXTURE3


public constant TEXTURE3 → (33987:int32)

GL_TEXTURE3 = 33987

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TEXTURE30


public constant TEXTURE30 → (34014:int32)

GL_TEXTURE30 = 34014

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TEXTURE31


public constant TEXTURE31 → (34015:int32)

GL_TEXTURE31 = 34015

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TEXTURE4


public constant TEXTURE4 → (33988:int32)

GL_TEXTURE4 = 33988

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TEXTURE5


public constant TEXTURE5 → (33989:int32)

GL_TEXTURE5 = 33989

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TEXTURE6


public constant TEXTURE6 → (33990:int32)

GL_TEXTURE6 = 33990

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TEXTURE7


public constant TEXTURE7 → (33991:int32)

GL_TEXTURE7 = 33991

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TEXTURE8


public constant TEXTURE8 → (33992:int32)

GL_TEXTURE8 = 33992

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TEXTURE9


public constant TEXTURE9 → (33993:int32)

GL_TEXTURE9 = 33993

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GL_VERSION_1_3

TIME_​ELAPSED


public constant TIME_ELAPSED → (35007:int32)

GL_TIME_ELAPSED = 35007

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GL_VERSION_3_3

TIMEOUT_​EXPIRED


public constant TIMEOUT_EXPIRED → (37147:int32)

GL_TIMEOUT_EXPIRED = 37147

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GL_VERSION_3_2

TIMEOUT_​IGNORED


public constant TIMEOUT_IGNORED → (-1:int32)

GL_TIMEOUT_IGNORED = -1

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GL_VERSION_3_2

TIMESTAMP


public constant TIMESTAMP → (36392:int32)

GL_TIMESTAMP = 36392

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GL_VERSION_3_3

TOP_​LEVEL_​ARRAY_​SIZE


public constant TOP_LEVEL_ARRAY_SIZE → (37644:int32)

GL_TOP_LEVEL_ARRAY_SIZE = 37644

TOP_​LEVEL_​ARRAY_​STRIDE


public constant TOP_LEVEL_ARRAY_STRIDE → (37645:int32)

GL_TOP_LEVEL_ARRAY_STRIDE = 37645

TRANSFORM_​FEEDBACK


public constant TRANSFORM_FEEDBACK → (36386:int32)

GL_TRANSFORM_FEEDBACK = 36386

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GL_VERSION_4_0
GL_EXT_debug_label

TRANSFORM_​FEEDBACK_​ACTIVE


public constant TRANSFORM_FEEDBACK_ACTIVE → (36388:int32)

GL_TRANSFORM_FEEDBACK_ACTIVE = 36388

TRANSFORM_​FEEDBACK_​BARRIER_​BIT


public constant TRANSFORM_FEEDBACK_BARRIER_BIT → (2048:int32)

GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 2048

TRANSFORM_​FEEDBACK_​BINDING


public constant TRANSFORM_FEEDBACK_BINDING → (36389:int32)

GL_TRANSFORM_FEEDBACK_BINDING = 36389

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TRANSFORM_​FEEDBACK_​BUFFER


public constant TRANSFORM_FEEDBACK_BUFFER → (35982:int32)

GL_TRANSFORM_FEEDBACK_BUFFER = 35982

TRANSFORM_​FEEDBACK_​BUFFER_​ACTIVE


public constant TRANSFORM_FEEDBACK_BUFFER_ACTIVE → (36388:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 36388

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TRANSFORM_​FEEDBACK_​BUFFER_​BINDING


public constant TRANSFORM_FEEDBACK_BUFFER_BINDING → (35983:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983

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TRANSFORM_​FEEDBACK_​BUFFER_​INDEX


public constant TRANSFORM_FEEDBACK_BUFFER_INDEX → (37707:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 37707

TRANSFORM_​FEEDBACK_​BUFFER_​MODE


public constant TRANSFORM_FEEDBACK_BUFFER_MODE → (35967:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967

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TRANSFORM_​FEEDBACK_​BUFFER_​PAUSED


public constant TRANSFORM_FEEDBACK_BUFFER_PAUSED → (36387:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 36387

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TRANSFORM_​FEEDBACK_​BUFFER_​SIZE


public constant TRANSFORM_FEEDBACK_BUFFER_SIZE → (35973:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973

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TRANSFORM_​FEEDBACK_​BUFFER_​START


public constant TRANSFORM_FEEDBACK_BUFFER_START → (35972:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972

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TRANSFORM_​FEEDBACK_​BUFFER_​STRIDE


public constant TRANSFORM_FEEDBACK_BUFFER_STRIDE → (37708:int32)

GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 37708

TRANSFORM_​FEEDBACK_​OVERFLOW


public constant TRANSFORM_FEEDBACK_OVERFLOW → (33516:int32)

GL_TRANSFORM_FEEDBACK_OVERFLOW = 33516

TRANSFORM_​FEEDBACK_​PAUSED


public constant TRANSFORM_FEEDBACK_PAUSED → (36387:int32)

GL_TRANSFORM_FEEDBACK_PAUSED = 36387

TRANSFORM_​FEEDBACK_​PRIMITIVES_​WRITTEN


public constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → (35976:int32)

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976

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TRANSFORM_​FEEDBACK_​STREAM_​OVERFLOW


public constant TRANSFORM_FEEDBACK_STREAM_OVERFLOW → (33517:int32)

GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 33517

TRANSFORM_​FEEDBACK_​VARYING


public constant TRANSFORM_FEEDBACK_VARYING → (37620:int32)

GL_TRANSFORM_FEEDBACK_VARYING = 37620

TRANSFORM_​FEEDBACK_​VARYING_​MAX_​LENGTH


public constant TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → (35958:int32)

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958

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TRANSFORM_​FEEDBACK_​VARYINGS


public constant TRANSFORM_FEEDBACK_VARYINGS → (35971:int32)

GL_TRANSFORM_FEEDBACK_VARYINGS = 35971

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TRANSLATE_2​D_​NV


public constant TRANSLATE_2D_NV → (37008:int32)

GL_TRANSLATE_2D_NV = 37008

TRANSLATE_3​D_​NV


public constant TRANSLATE_3D_NV → (37009:int32)

GL_TRANSLATE_3D_NV = 37009

TRANSLATE_​X_​NV


public constant TRANSLATE_X_NV → (37006:int32)

GL_TRANSLATE_X_NV = 37006

TRANSLATE_​Y_​NV


public constant TRANSLATE_Y_NV → (37007:int32)

GL_TRANSLATE_Y_NV = 37007

TRANSPOSE_​AFFINE_2​D_​NV


public constant TRANSPOSE_AFFINE_2D_NV → (37014:int32)

GL_TRANSPOSE_AFFINE_2D_NV = 37014

TRANSPOSE_​AFFINE_3​D_​NV


public constant TRANSPOSE_AFFINE_3D_NV → (37016:int32)

GL_TRANSPOSE_AFFINE_3D_NV = 37016

TRANSPOSE_​PROGRAM_​MATRIX_​EXT


public constant TRANSPOSE_PROGRAM_MATRIX_EXT → (36398:int32)

GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398

TRIANGLE_​FAN


public constant TRIANGLE_FAN → (6:int32)

GL_TRIANGLE_FAN = 6

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GL_VERSION_1_0

TRIANGLE_​STRIP


public constant TRIANGLE_STRIP → (5:int32)

GL_TRIANGLE_STRIP = 5

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TRIANGLE_​STRIP_​ADJACENCY


public constant TRIANGLE_STRIP_ADJACENCY → (13:int32)

GL_TRIANGLE_STRIP_ADJACENCY = 13

TRIANGLES


public constant TRIANGLES → (4:int32)

GL_TRIANGLES = 4

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TRIANGLES_​ADJACENCY


public constant TRIANGLES_ADJACENCY → (12:int32)

GL_TRIANGLES_ADJACENCY = 12

TRIANGULAR_​NV


public constant TRIANGULAR_NV → (37029:int32)

GL_TRIANGULAR_NV = 37029

TRUE


public constant TRUE → (1:int32)

GL_TRUE = 1

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TYPE


public constant TYPE → (37626:int32)

GL_TYPE = 37626

UNCORRELATED_​NV


public constant UNCORRELATED_NV → (37506:int32)

GL_UNCORRELATED_NV = 37506

UNDEFINED_​VERTEX


public constant UNDEFINED_VERTEX → (33376:int32)

GL_UNDEFINED_VERTEX = 33376

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GL_ARB_viewport_array

UNIFORM


public constant UNIFORM → (37601:int32)

GL_UNIFORM = 37601

UNIFORM_​ADDRESS_​COMMAND_​NV


public constant UNIFORM_ADDRESS_COMMAND_NV → (10:int32)

GL_UNIFORM_ADDRESS_COMMAND_NV = 10

UNIFORM_​ARRAY_​STRIDE


public constant UNIFORM_ARRAY_STRIDE → (35388:int32)

GL_UNIFORM_ARRAY_STRIDE = 35388

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UNIFORM_​ATOMIC_​COUNTER_​BUFFER_​INDEX


public constant UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → (37594:int32)

GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594

UNIFORM_​BARRIER_​BIT


public constant UNIFORM_BARRIER_BIT → (4:int32)

GL_UNIFORM_BARRIER_BIT = 4

UNIFORM_​BLOCK


public constant UNIFORM_BLOCK → (37602:int32)

GL_UNIFORM_BLOCK = 37602

UNIFORM_​BLOCK_​ACTIVE_​UNIFORM_​INDICES


public constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → (35395:int32)

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395

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UNIFORM_​BLOCK_​ACTIVE_​UNIFORMS


public constant UNIFORM_BLOCK_ACTIVE_UNIFORMS → (35394:int32)

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394

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UNIFORM_​BLOCK_​BINDING


public constant UNIFORM_BLOCK_BINDING → (35391:int32)

GL_UNIFORM_BLOCK_BINDING = 35391

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UNIFORM_​BLOCK_​DATA_​SIZE


public constant UNIFORM_BLOCK_DATA_SIZE → (35392:int32)

GL_UNIFORM_BLOCK_DATA_SIZE = 35392

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UNIFORM_​BLOCK_​INDEX


public constant UNIFORM_BLOCK_INDEX → (35386:int32)

GL_UNIFORM_BLOCK_INDEX = 35386

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UNIFORM_​BLOCK_​NAME_​LENGTH


public constant UNIFORM_BLOCK_NAME_LENGTH → (35393:int32)

GL_UNIFORM_BLOCK_NAME_LENGTH = 35393

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UNIFORM_​BLOCK_​REFERENCED_​BY_​COMPUTE_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → (37100:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 37100

UNIFORM_​BLOCK_​REFERENCED_​BY_​FRAGMENT_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → (35398:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398

UNIFORM_​BLOCK_​REFERENCED_​BY_​GEOMETRY_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → (35397:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 35397

UNIFORM_​BLOCK_​REFERENCED_​BY_​MESH_​SHADER_​NV


public constant UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → (38300:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 38300

UNIFORM_​BLOCK_​REFERENCED_​BY_​TASK_​SHADER_​NV


public constant UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → (38301:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 38301

UNIFORM_​BLOCK_​REFERENCED_​BY_​TESS_​CONTROL_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → (34032:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 34032

UNIFORM_​BLOCK_​REFERENCED_​BY_​TESS_​EVALUATION_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → (34033:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 34033

UNIFORM_​BLOCK_​REFERENCED_​BY_​VERTEX_​SHADER


public constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → (35396:int32)

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396

UNIFORM_​BUFFER


public constant UNIFORM_BUFFER → (35345:int32)

GL_UNIFORM_BUFFER = 35345

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UNIFORM_​BUFFER_​ADDRESS_​NV


public constant UNIFORM_BUFFER_ADDRESS_NV → (37743:int32)

GL_UNIFORM_BUFFER_ADDRESS_NV = 37743

UNIFORM_​BUFFER_​BINDING


public constant UNIFORM_BUFFER_BINDING → (35368:int32)

GL_UNIFORM_BUFFER_BINDING = 35368

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UNIFORM_​BUFFER_​LENGTH_​NV


public constant UNIFORM_BUFFER_LENGTH_NV → (37744:int32)

GL_UNIFORM_BUFFER_LENGTH_NV = 37744

UNIFORM_​BUFFER_​OFFSET_​ALIGNMENT


public constant UNIFORM_BUFFER_OFFSET_ALIGNMENT → (35380:int32)

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380

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UNIFORM_​BUFFER_​SIZE


public constant UNIFORM_BUFFER_SIZE → (35370:int32)

GL_UNIFORM_BUFFER_SIZE = 35370

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UNIFORM_​BUFFER_​START


public constant UNIFORM_BUFFER_START → (35369:int32)

GL_UNIFORM_BUFFER_START = 35369

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UNIFORM_​BUFFER_​UNIFIED_​NV


public constant UNIFORM_BUFFER_UNIFIED_NV → (37742:int32)

GL_UNIFORM_BUFFER_UNIFIED_NV = 37742

UNIFORM_​IS_​ROW_​MAJOR


public constant UNIFORM_IS_ROW_MAJOR → (35390:int32)

GL_UNIFORM_IS_ROW_MAJOR = 35390

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UNIFORM_​MATRIX_​STRIDE


public constant UNIFORM_MATRIX_STRIDE → (35389:int32)

GL_UNIFORM_MATRIX_STRIDE = 35389

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UNIFORM_​NAME_​LENGTH


public constant UNIFORM_NAME_LENGTH → (35385:int32)

GL_UNIFORM_NAME_LENGTH = 35385

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UNIFORM_​OFFSET


public constant UNIFORM_OFFSET → (35387:int32)

GL_UNIFORM_OFFSET = 35387

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UNIFORM_​SIZE


public constant UNIFORM_SIZE → (35384:int32)

GL_UNIFORM_SIZE = 35384

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UNIFORM_​TYPE


public constant UNIFORM_TYPE → (35383:int32)

GL_UNIFORM_TYPE = 35383

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UNKNOWN_​CONTEXT_​RESET


public constant UNKNOWN_CONTEXT_RESET → (33365:int32)

GL_UNKNOWN_CONTEXT_RESET = 33365

UNPACK_​ALIGNMENT


public constant UNPACK_ALIGNMENT → (3317:int32)

GL_UNPACK_ALIGNMENT = 3317

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UNPACK_​COMPRESSED_​BLOCK_​DEPTH


public constant UNPACK_COMPRESSED_BLOCK_DEPTH → (37161:int32)

GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 37161

UNPACK_​COMPRESSED_​BLOCK_​HEIGHT


public constant UNPACK_COMPRESSED_BLOCK_HEIGHT → (37160:int32)

GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 37160

UNPACK_​COMPRESSED_​BLOCK_​SIZE


public constant UNPACK_COMPRESSED_BLOCK_SIZE → (37162:int32)

GL_UNPACK_COMPRESSED_BLOCK_SIZE = 37162

UNPACK_​COMPRESSED_​BLOCK_​WIDTH


public constant UNPACK_COMPRESSED_BLOCK_WIDTH → (37159:int32)

GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 37159

UNPACK_​IMAGE_​HEIGHT


public constant UNPACK_IMAGE_HEIGHT → (32878:int32)

GL_UNPACK_IMAGE_HEIGHT = 32878

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UNPACK_​LSB_​FIRST


public constant UNPACK_LSB_FIRST → (3313:int32)

GL_UNPACK_LSB_FIRST = 3313

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UNPACK_​ROW_​LENGTH


public constant UNPACK_ROW_LENGTH → (3314:int32)

GL_UNPACK_ROW_LENGTH = 3314

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UNPACK_​SKIP_​IMAGES


public constant UNPACK_SKIP_IMAGES → (32877:int32)

GL_UNPACK_SKIP_IMAGES = 32877

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UNPACK_​SKIP_​PIXELS


public constant UNPACK_SKIP_PIXELS → (3316:int32)

GL_UNPACK_SKIP_PIXELS = 3316

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UNPACK_​SKIP_​ROWS


public constant UNPACK_SKIP_ROWS → (3315:int32)

GL_UNPACK_SKIP_ROWS = 3315

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UNPACK_​SWAP_​BYTES


public constant UNPACK_SWAP_BYTES → (3312:int32)

GL_UNPACK_SWAP_BYTES = 3312

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UNSIGNALED


public constant UNSIGNALED → (37144:int32)

GL_UNSIGNALED = 37144

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UNSIGNED_​BYTE


public constant UNSIGNED_BYTE → (5121:int32)

GL_UNSIGNED_BYTE = 5121

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UNSIGNED_​BYTE_2_3_3_​REV


public constant UNSIGNED_BYTE_2_3_3_REV → (33634:int32)

GL_UNSIGNED_BYTE_2_3_3_REV = 33634

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UNSIGNED_​BYTE_3_3_2


public constant UNSIGNED_BYTE_3_3_2 → (32818:int32)

GL_UNSIGNED_BYTE_3_3_2 = 32818

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UNSIGNED_​INT


public constant UNSIGNED_INT → (5125:int32)

GL_UNSIGNED_INT = 5125

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UNSIGNED_​INT_10_10_10_2


public constant UNSIGNED_INT_10_10_10_2 → (32822:int32)

GL_UNSIGNED_INT_10_10_10_2 = 32822

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UNSIGNED_​INT_10​F_11​F_11​F_​REV


public constant UNSIGNED_INT_10F_11F_11F_REV → (35899:int32)

GL_UNSIGNED_INT_10F_11F_11F_REV = 35899

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UNSIGNED_​INT_2_10_10_10_​REV


public constant UNSIGNED_INT_2_10_10_10_REV → (33640:int32)

GL_UNSIGNED_INT_2_10_10_10_REV = 33640

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UNSIGNED_​INT_24_8


public constant UNSIGNED_INT_24_8 → (34042:int32)

GL_UNSIGNED_INT_24_8 = 34042

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UNSIGNED_​INT_5_9_9_9_​REV


public constant UNSIGNED_INT_5_9_9_9_REV → (35902:int32)

GL_UNSIGNED_INT_5_9_9_9_REV = 35902

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UNSIGNED_​INT_8_8_8_8


public constant UNSIGNED_INT_8_8_8_8 → (32821:int32)

GL_UNSIGNED_INT_8_8_8_8 = 32821

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UNSIGNED_​INT_8_8_8_8_​REV


public constant UNSIGNED_INT_8_8_8_8_REV → (33639:int32)

GL_UNSIGNED_INT_8_8_8_8_REV = 33639

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UNSIGNED_​INT_​ATOMIC_​COUNTER


public constant UNSIGNED_INT_ATOMIC_COUNTER → (37595:int32)

GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595

UNSIGNED_​INT_​IMAGE_1​D


public constant UNSIGNED_INT_IMAGE_1D → (36962:int32)

GL_UNSIGNED_INT_IMAGE_1D = 36962

UNSIGNED_​INT_​IMAGE_1​D_​ARRAY


public constant UNSIGNED_INT_IMAGE_1D_ARRAY → (36968:int32)

GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 36968

UNSIGNED_​INT_​IMAGE_2​D


public constant UNSIGNED_INT_IMAGE_2D → (36963:int32)

GL_UNSIGNED_INT_IMAGE_2D = 36963

UNSIGNED_​INT_​IMAGE_2​D_​ARRAY


public constant UNSIGNED_INT_IMAGE_2D_ARRAY → (36969:int32)

GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 36969

UNSIGNED_​INT_​IMAGE_2​D_​MULTISAMPLE


public constant UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → (36971:int32)

GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 36971

UNSIGNED_​INT_​IMAGE_2​D_​MULTISAMPLE_​ARRAY


public constant UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → (36972:int32)

GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36972

UNSIGNED_​INT_​IMAGE_2​D_​RECT


public constant UNSIGNED_INT_IMAGE_2D_RECT → (36965:int32)

GL_UNSIGNED_INT_IMAGE_2D_RECT = 36965

UNSIGNED_​INT_​IMAGE_3​D


public constant UNSIGNED_INT_IMAGE_3D → (36964:int32)

GL_UNSIGNED_INT_IMAGE_3D = 36964

UNSIGNED_​INT_​IMAGE_​BUFFER


public constant UNSIGNED_INT_IMAGE_BUFFER → (36967:int32)

GL_UNSIGNED_INT_IMAGE_BUFFER = 36967

UNSIGNED_​INT_​IMAGE_​CUBE


public constant UNSIGNED_INT_IMAGE_CUBE → (36966:int32)

GL_UNSIGNED_INT_IMAGE_CUBE = 36966

UNSIGNED_​INT_​IMAGE_​CUBE_​MAP_​ARRAY


public constant UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → (36970:int32)

GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970

UNSIGNED_​INT_​SAMPLER_1​D


public constant UNSIGNED_INT_SAMPLER_1D → (36305:int32)

GL_UNSIGNED_INT_SAMPLER_1D = 36305

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UNSIGNED_​INT_​SAMPLER_1​D_​ARRAY


public constant UNSIGNED_INT_SAMPLER_1D_ARRAY → (36310:int32)

GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310

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UNSIGNED_​INT_​SAMPLER_2​D


public constant UNSIGNED_INT_SAMPLER_2D → (36306:int32)

GL_UNSIGNED_INT_SAMPLER_2D = 36306

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UNSIGNED_​INT_​SAMPLER_2​D_​ARRAY


public constant UNSIGNED_INT_SAMPLER_2D_ARRAY → (36311:int32)

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311

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UNSIGNED_​INT_​SAMPLER_2​D_​MULTISAMPLE


public constant UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → (37130:int32)

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130

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UNSIGNED_​INT_​SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → (37133:int32)

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133

UNSIGNED_​INT_​SAMPLER_2​D_​RECT


public constant UNSIGNED_INT_SAMPLER_2D_RECT → (36309:int32)

GL_UNSIGNED_INT_SAMPLER_2D_RECT = 36309

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UNSIGNED_​INT_​SAMPLER_3​D


public constant UNSIGNED_INT_SAMPLER_3D → (36307:int32)

GL_UNSIGNED_INT_SAMPLER_3D = 36307

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UNSIGNED_​INT_​SAMPLER_​BUFFER


public constant UNSIGNED_INT_SAMPLER_BUFFER → (36312:int32)

GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312

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UNSIGNED_​INT_​SAMPLER_​CUBE


public constant UNSIGNED_INT_SAMPLER_CUBE → (36308:int32)

GL_UNSIGNED_INT_SAMPLER_CUBE = 36308

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UNSIGNED_​INT_​SAMPLER_​CUBE_​MAP_​ARRAY


public constant UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → (36879:int32)

GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879

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UNSIGNED_​INT_​VEC2


public constant UNSIGNED_INT_VEC2 → (36294:int32)

GL_UNSIGNED_INT_VEC2 = 36294

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UNSIGNED_​INT_​VEC3


public constant UNSIGNED_INT_VEC3 → (36295:int32)

GL_UNSIGNED_INT_VEC3 = 36295

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UNSIGNED_​INT_​VEC4


public constant UNSIGNED_INT_VEC4 → (36296:int32)

GL_UNSIGNED_INT_VEC4 = 36296

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UNSIGNED_​INT16_​NV


public constant UNSIGNED_INT16_NV → (36848:int32)

GL_UNSIGNED_INT16_NV = 36848

UNSIGNED_​INT16_​VEC2_​NV


public constant UNSIGNED_INT16_VEC2_NV → (36849:int32)

GL_UNSIGNED_INT16_VEC2_NV = 36849

UNSIGNED_​INT16_​VEC3_​NV


public constant UNSIGNED_INT16_VEC3_NV → (36850:int32)

GL_UNSIGNED_INT16_VEC3_NV = 36850

UNSIGNED_​INT16_​VEC4_​NV


public constant UNSIGNED_INT16_VEC4_NV → (36851:int32)

GL_UNSIGNED_INT16_VEC4_NV = 36851

UNSIGNED_​INT64_​AMD


public constant UNSIGNED_INT64_AMD → (35778:int32)

GL_UNSIGNED_INT64_AMD = 35778

UNSIGNED_​INT64_​ARB


public constant UNSIGNED_INT64_ARB → (5135:int32)

GL_UNSIGNED_INT64_ARB = 5135

UNSIGNED_​INT64_​VEC2_​ARB


public constant UNSIGNED_INT64_VEC2_ARB → (36853:int32)

GL_UNSIGNED_INT64_VEC2_ARB = 36853

UNSIGNED_​INT64_​VEC3_​ARB


public constant UNSIGNED_INT64_VEC3_ARB → (36854:int32)

GL_UNSIGNED_INT64_VEC3_ARB = 36854

UNSIGNED_​INT64_​VEC4_​ARB


public constant UNSIGNED_INT64_VEC4_ARB → (36855:int32)

GL_UNSIGNED_INT64_VEC4_ARB = 36855

UNSIGNED_​INT8_​NV


public constant UNSIGNED_INT8_NV → (36844:int32)

GL_UNSIGNED_INT8_NV = 36844

UNSIGNED_​INT8_​VEC2_​NV


public constant UNSIGNED_INT8_VEC2_NV → (36845:int32)

GL_UNSIGNED_INT8_VEC2_NV = 36845

UNSIGNED_​INT8_​VEC3_​NV


public constant UNSIGNED_INT8_VEC3_NV → (36846:int32)

GL_UNSIGNED_INT8_VEC3_NV = 36846

UNSIGNED_​INT8_​VEC4_​NV


public constant UNSIGNED_INT8_VEC4_NV → (36847:int32)

GL_UNSIGNED_INT8_VEC4_NV = 36847

UNSIGNED_​NORMALIZED


public constant UNSIGNED_NORMALIZED → (35863:int32)

GL_UNSIGNED_NORMALIZED = 35863

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Provided by:
GL_VERSION_3_0

UNSIGNED_​SHORT


public constant UNSIGNED_SHORT → (5123:int32)

GL_UNSIGNED_SHORT = 5123

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Provided by:
GL_VERSION_1_0

UNSIGNED_​SHORT_1_5_5_5_​REV


public constant UNSIGNED_SHORT_1_5_5_5_REV → (33638:int32)

GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638

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Provided by:
GL_VERSION_1_2

UNSIGNED_​SHORT_4_4_4_4


public constant UNSIGNED_SHORT_4_4_4_4 → (32819:int32)

GL_UNSIGNED_SHORT_4_4_4_4 = 32819

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UNSIGNED_​SHORT_4_4_4_4_​REV


public constant UNSIGNED_SHORT_4_4_4_4_REV → (33637:int32)

GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637

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GL_VERSION_1_2

UNSIGNED_​SHORT_5_5_5_1


public constant UNSIGNED_SHORT_5_5_5_1 → (32820:int32)

GL_UNSIGNED_SHORT_5_5_5_1 = 32820

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GL_VERSION_1_2

UNSIGNED_​SHORT_5_6_5


public constant UNSIGNED_SHORT_5_6_5 → (33635:int32)

GL_UNSIGNED_SHORT_5_6_5 = 33635

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GL_VERSION_1_2

UNSIGNED_​SHORT_5_6_5_​REV


public constant UNSIGNED_SHORT_5_6_5_REV → (33636:int32)

GL_UNSIGNED_SHORT_5_6_5_REV = 33636

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Provided by:
GL_VERSION_1_2

UPPER_​LEFT


public constant UPPER_LEFT → (36002:int32)

GL_UPPER_LEFT = 36002

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Provided by:
GL_VERSION_2_0
GL_ARB_clip_control

USE_​MISSING_​GLYPH_​NV


public constant USE_MISSING_GLYPH_NV → (37034:int32)

GL_USE_MISSING_GLYPH_NV = 37034

UTF16_​NV


public constant UTF16_NV → (37019:int32)

GL_UTF16_NV = 37019

UTF8_​NV


public constant UTF8_NV → (37018:int32)

GL_UTF8_NV = 37018

VALIDATE_​STATUS


public constant VALIDATE_STATUS → (35715:int32)

GL_VALIDATE_STATUS = 35715

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Provided by:
GL_VERSION_2_0

VENDOR


public constant VENDOR → (7936:int32)

GL_VENDOR = 7936

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GL_VERSION_1_0

VERSION


public constant VERSION → (7938:int32)

GL_VERSION = 7938

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Provided by:
GL_VERSION_1_0

VERTEX_​ARRAY


public constant VERTEX_ARRAY → (32884:int32)

GL_VERTEX_ARRAY = 32884

VERTEX_​ARRAY_​ADDRESS_​NV


public constant VERTEX_ARRAY_ADDRESS_NV → (36641:int32)

GL_VERTEX_ARRAY_ADDRESS_NV = 36641

VERTEX_​ARRAY_​BINDING


public constant VERTEX_ARRAY_BINDING → (34229:int32)

GL_VERTEX_ARRAY_BINDING = 34229

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Provided by:
GL_VERSION_3_0

VERTEX_​ARRAY_​LENGTH_​NV


public constant VERTEX_ARRAY_LENGTH_NV → (36651:int32)

GL_VERTEX_ARRAY_LENGTH_NV = 36651

VERTEX_​ARRAY_​OBJECT_​EXT


public constant VERTEX_ARRAY_OBJECT_EXT → (37204:int32)

GL_VERTEX_ARRAY_OBJECT_EXT = 37204

VERTEX_​ATTRIB_​ARRAY_​ADDRESS_​NV


public constant VERTEX_ATTRIB_ARRAY_ADDRESS_NV → (36640:int32)

GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640

VERTEX_​ATTRIB_​ARRAY_​BARRIER_​BIT


public constant VERTEX_ATTRIB_ARRAY_BARRIER_BIT → (1:int32)

GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 1

VERTEX_​ATTRIB_​ARRAY_​BUFFER_​BINDING


public constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → (34975:int32)

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975

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Provided by:
GL_VERSION_1_5

VERTEX_​ATTRIB_​ARRAY_​DIVISOR


public constant VERTEX_ATTRIB_ARRAY_DIVISOR → (35070:int32)

GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070

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Provided by:
GL_VERSION_3_3

VERTEX_​ATTRIB_​ARRAY_​ENABLED


public constant VERTEX_ATTRIB_ARRAY_ENABLED → (34338:int32)

GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338

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Provided by:
GL_VERSION_2_0

VERTEX_​ATTRIB_​ARRAY_​INTEGER


public constant VERTEX_ATTRIB_ARRAY_INTEGER → (35069:int32)

GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069

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Provided by:
GL_VERSION_3_0

VERTEX_​ATTRIB_​ARRAY_​LENGTH_​NV


public constant VERTEX_ATTRIB_ARRAY_LENGTH_NV → (36650:int32)

GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650

VERTEX_​ATTRIB_​ARRAY_​LONG


public constant VERTEX_ATTRIB_ARRAY_LONG → (34638:int32)

GL_VERTEX_ATTRIB_ARRAY_LONG = 34638

VERTEX_​ATTRIB_​ARRAY_​NORMALIZED


public constant VERTEX_ATTRIB_ARRAY_NORMALIZED → (34922:int32)

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922

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Provided by:
GL_VERSION_2_0

VERTEX_​ATTRIB_​ARRAY_​POINTER


public constant VERTEX_ATTRIB_ARRAY_POINTER → (34373:int32)

GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373

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Provided by:
GL_VERSION_2_0

VERTEX_​ATTRIB_​ARRAY_​SIZE


public constant VERTEX_ATTRIB_ARRAY_SIZE → (34339:int32)

GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339

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Provided by:
GL_VERSION_2_0

VERTEX_​ATTRIB_​ARRAY_​STRIDE


public constant VERTEX_ATTRIB_ARRAY_STRIDE → (34340:int32)

GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340

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Provided by:
GL_VERSION_2_0

VERTEX_​ATTRIB_​ARRAY_​TYPE


public constant VERTEX_ATTRIB_ARRAY_TYPE → (34341:int32)

GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341

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Provided by:
GL_VERSION_2_0

VERTEX_​ATTRIB_​ARRAY_​UNIFIED_​NV


public constant VERTEX_ATTRIB_ARRAY_UNIFIED_NV → (36638:int32)

GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638

VERTEX_​ATTRIB_​BINDING


public constant VERTEX_ATTRIB_BINDING → (33492:int32)

GL_VERTEX_ATTRIB_BINDING = 33492

VERTEX_​ATTRIB_​RELATIVE_​OFFSET


public constant VERTEX_ATTRIB_RELATIVE_OFFSET → (33493:int32)

GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 33493

VERTEX_​BINDING_​BUFFER


public constant VERTEX_BINDING_BUFFER → (36687:int32)

GL_VERTEX_BINDING_BUFFER = 36687

VERTEX_​BINDING_​DIVISOR


public constant VERTEX_BINDING_DIVISOR → (33494:int32)

GL_VERTEX_BINDING_DIVISOR = 33494

VERTEX_​BINDING_​OFFSET


public constant VERTEX_BINDING_OFFSET → (33495:int32)

GL_VERTEX_BINDING_OFFSET = 33495

VERTEX_​BINDING_​STRIDE


public constant VERTEX_BINDING_STRIDE → (33496:int32)

GL_VERTEX_BINDING_STRIDE = 33496

VERTEX_​PROGRAM_​POINT_​SIZE


public constant VERTEX_PROGRAM_POINT_SIZE → (34370:int32)

GL_VERTEX_PROGRAM_POINT_SIZE = 34370

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Provided by:
GL_VERSION_2_0

VERTEX_​SHADER


public constant VERTEX_SHADER → (35633:int32)

GL_VERTEX_SHADER = 35633

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Provided by:
GL_VERSION_2_0

VERTEX_​SHADER_​BIT


public constant VERTEX_SHADER_BIT → (1:int32)

GL_VERTEX_SHADER_BIT = 1

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Provided by:
GL_VERSION_4_1

VERTEX_​SHADER_​INVOCATIONS


public constant VERTEX_SHADER_INVOCATIONS → (33520:int32)

GL_VERTEX_SHADER_INVOCATIONS = 33520

VERTEX_​SUBROUTINE


public constant VERTEX_SUBROUTINE → (37608:int32)

GL_VERTEX_SUBROUTINE = 37608

VERTEX_​SUBROUTINE_​UNIFORM


public constant VERTEX_SUBROUTINE_UNIFORM → (37614:int32)

GL_VERTEX_SUBROUTINE_UNIFORM = 37614

VERTEX_​TEXTURE


public constant VERTEX_TEXTURE → (33435:int32)

GL_VERTEX_TEXTURE = 33435

VERTICAL_​LINE_​TO_​NV


public constant VERTICAL_LINE_TO_NV → (8:int32)

GL_VERTICAL_LINE_TO_NV = 8

VERTICES_​SUBMITTED


public constant VERTICES_SUBMITTED → (33518:int32)

GL_VERTICES_SUBMITTED = 33518

VIEW_​CLASS_128_​BITS


public constant VIEW_CLASS_128_BITS → (33476:int32)

GL_VIEW_CLASS_128_BITS = 33476

VIEW_​CLASS_16_​BITS


public constant VIEW_CLASS_16_BITS → (33482:int32)

GL_VIEW_CLASS_16_BITS = 33482

VIEW_​CLASS_24_​BITS


public constant VIEW_CLASS_24_BITS → (33481:int32)

GL_VIEW_CLASS_24_BITS = 33481

VIEW_​CLASS_32_​BITS


public constant VIEW_CLASS_32_BITS → (33480:int32)

GL_VIEW_CLASS_32_BITS = 33480

VIEW_​CLASS_48_​BITS


public constant VIEW_CLASS_48_BITS → (33479:int32)

GL_VIEW_CLASS_48_BITS = 33479

VIEW_​CLASS_64_​BITS


public constant VIEW_CLASS_64_BITS → (33478:int32)

GL_VIEW_CLASS_64_BITS = 33478

VIEW_​CLASS_8_​BITS


public constant VIEW_CLASS_8_BITS → (33483:int32)

GL_VIEW_CLASS_8_BITS = 33483

VIEW_​CLASS_96_​BITS


public constant VIEW_CLASS_96_BITS → (33477:int32)

GL_VIEW_CLASS_96_BITS = 33477

VIEW_​CLASS_​ASTC_10x10_​RGBA


public constant VIEW_CLASS_ASTC_10x10_RGBA → (37779:int32)

GL_VIEW_CLASS_ASTC_10x10_RGBA = 37779

VIEW_​CLASS_​ASTC_10x5_​RGBA


public constant VIEW_CLASS_ASTC_10x5_RGBA → (37776:int32)

GL_VIEW_CLASS_ASTC_10x5_RGBA = 37776

VIEW_​CLASS_​ASTC_10x6_​RGBA


public constant VIEW_CLASS_ASTC_10x6_RGBA → (37777:int32)

GL_VIEW_CLASS_ASTC_10x6_RGBA = 37777

VIEW_​CLASS_​ASTC_10x8_​RGBA


public constant VIEW_CLASS_ASTC_10x8_RGBA → (37778:int32)

GL_VIEW_CLASS_ASTC_10x8_RGBA = 37778

VIEW_​CLASS_​ASTC_12x10_​RGBA


public constant VIEW_CLASS_ASTC_12x10_RGBA → (37780:int32)

GL_VIEW_CLASS_ASTC_12x10_RGBA = 37780

VIEW_​CLASS_​ASTC_12x12_​RGBA


public constant VIEW_CLASS_ASTC_12x12_RGBA → (37781:int32)

GL_VIEW_CLASS_ASTC_12x12_RGBA = 37781

VIEW_​CLASS_​ASTC_4x4_​RGBA


public constant VIEW_CLASS_ASTC_4x4_RGBA → (37768:int32)

GL_VIEW_CLASS_ASTC_4x4_RGBA = 37768

VIEW_​CLASS_​ASTC_5x4_​RGBA


public constant VIEW_CLASS_ASTC_5x4_RGBA → (37769:int32)

GL_VIEW_CLASS_ASTC_5x4_RGBA = 37769

VIEW_​CLASS_​ASTC_5x5_​RGBA


public constant VIEW_CLASS_ASTC_5x5_RGBA → (37770:int32)

GL_VIEW_CLASS_ASTC_5x5_RGBA = 37770

VIEW_​CLASS_​ASTC_6x5_​RGBA


public constant VIEW_CLASS_ASTC_6x5_RGBA → (37771:int32)

GL_VIEW_CLASS_ASTC_6x5_RGBA = 37771

VIEW_​CLASS_​ASTC_6x6_​RGBA


public constant VIEW_CLASS_ASTC_6x6_RGBA → (37772:int32)

GL_VIEW_CLASS_ASTC_6x6_RGBA = 37772

VIEW_​CLASS_​ASTC_8x5_​RGBA


public constant VIEW_CLASS_ASTC_8x5_RGBA → (37773:int32)

GL_VIEW_CLASS_ASTC_8x5_RGBA = 37773

VIEW_​CLASS_​ASTC_8x6_​RGBA


public constant VIEW_CLASS_ASTC_8x6_RGBA → (37774:int32)

GL_VIEW_CLASS_ASTC_8x6_RGBA = 37774

VIEW_​CLASS_​ASTC_8x8_​RGBA


public constant VIEW_CLASS_ASTC_8x8_RGBA → (37775:int32)

GL_VIEW_CLASS_ASTC_8x8_RGBA = 37775

VIEW_​CLASS_​BPTC_​FLOAT


public constant VIEW_CLASS_BPTC_FLOAT → (33491:int32)

GL_VIEW_CLASS_BPTC_FLOAT = 33491

VIEW_​CLASS_​BPTC_​UNORM


public constant VIEW_CLASS_BPTC_UNORM → (33490:int32)

GL_VIEW_CLASS_BPTC_UNORM = 33490

VIEW_​CLASS_​EAC_​R11


public constant VIEW_CLASS_EAC_R11 → (37763:int32)

GL_VIEW_CLASS_EAC_R11 = 37763

VIEW_​CLASS_​EAC_​RG11


public constant VIEW_CLASS_EAC_RG11 → (37764:int32)

GL_VIEW_CLASS_EAC_RG11 = 37764

VIEW_​CLASS_​ETC2_​EAC_​RGBA


public constant VIEW_CLASS_ETC2_EAC_RGBA → (37767:int32)

GL_VIEW_CLASS_ETC2_EAC_RGBA = 37767

VIEW_​CLASS_​ETC2_​RGB


public constant VIEW_CLASS_ETC2_RGB → (37765:int32)

GL_VIEW_CLASS_ETC2_RGB = 37765

VIEW_​CLASS_​ETC2_​RGBA


public constant VIEW_CLASS_ETC2_RGBA → (37766:int32)

GL_VIEW_CLASS_ETC2_RGBA = 37766

VIEW_​CLASS_​RGTC1_​RED


public constant VIEW_CLASS_RGTC1_RED → (33488:int32)

GL_VIEW_CLASS_RGTC1_RED = 33488

VIEW_​CLASS_​RGTC2_​RG


public constant VIEW_CLASS_RGTC2_RG → (33489:int32)

GL_VIEW_CLASS_RGTC2_RG = 33489

VIEW_​CLASS_​S3​TC_​DXT1_​RGB


public constant VIEW_CLASS_S3TC_DXT1_RGB → (33484:int32)

GL_VIEW_CLASS_S3TC_DXT1_RGB = 33484

VIEW_​CLASS_​S3​TC_​DXT1_​RGBA


public constant VIEW_CLASS_S3TC_DXT1_RGBA → (33485:int32)

GL_VIEW_CLASS_S3TC_DXT1_RGBA = 33485

VIEW_​CLASS_​S3​TC_​DXT3_​RGBA


public constant VIEW_CLASS_S3TC_DXT3_RGBA → (33486:int32)

GL_VIEW_CLASS_S3TC_DXT3_RGBA = 33486

VIEW_​CLASS_​S3​TC_​DXT5_​RGBA


public constant VIEW_CLASS_S3TC_DXT5_RGBA → (33487:int32)

GL_VIEW_CLASS_S3TC_DXT5_RGBA = 33487

VIEW_​COMPATIBILITY_​CLASS


public constant VIEW_COMPATIBILITY_CLASS → (33462:int32)

GL_VIEW_COMPATIBILITY_CLASS = 33462

VIEWPORT


public constant VIEWPORT → (2978:int32)

GL_VIEWPORT = 2978

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Provided by:
GL_VERSION_1_0
GL_ARB_viewport_array

VIEWPORT_​BOUNDS_​RANGE


public constant VIEWPORT_BOUNDS_RANGE → (33373:int32)

GL_VIEWPORT_BOUNDS_RANGE = 33373

VIEWPORT_​COMMAND_​NV


public constant VIEWPORT_COMMAND_NV → (16:int32)

GL_VIEWPORT_COMMAND_NV = 16

VIEWPORT_​INDEX_​PROVOKING_​VERTEX


public constant VIEWPORT_INDEX_PROVOKING_VERTEX → (33375:int32)

GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 33375

VIEWPORT_​POSITION_​W_​SCALE_​NV


public constant VIEWPORT_POSITION_W_SCALE_NV → (37756:int32)

GL_VIEWPORT_POSITION_W_SCALE_NV = 37756

VIEWPORT_​POSITION_​W_​SCALE_​X_​COEFF_​NV


public constant VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → (37757:int32)

GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 37757

VIEWPORT_​POSITION_​W_​SCALE_​Y_​COEFF_​NV


public constant VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → (37758:int32)

GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 37758

VIEWPORT_​SUBPIXEL_​BITS


public constant VIEWPORT_SUBPIXEL_BITS → (33372:int32)

GL_VIEWPORT_SUBPIXEL_BITS = 33372

VIEWPORT_​SWIZZLE_​NEGATIVE_​W_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_W_NV → (37719:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 37719

VIEWPORT_​SWIZZLE_​NEGATIVE_​X_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_X_NV → (37713:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 37713

VIEWPORT_​SWIZZLE_​NEGATIVE_​Y_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → (37715:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 37715

VIEWPORT_​SWIZZLE_​NEGATIVE_​Z_​NV


public constant VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → (37717:int32)

GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 37717

VIEWPORT_​SWIZZLE_​POSITIVE_​W_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_W_NV → (37718:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 37718

VIEWPORT_​SWIZZLE_​POSITIVE_​X_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_X_NV → (37712:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 37712

VIEWPORT_​SWIZZLE_​POSITIVE_​Y_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_Y_NV → (37714:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 37714

VIEWPORT_​SWIZZLE_​POSITIVE_​Z_​NV


public constant VIEWPORT_SWIZZLE_POSITIVE_Z_NV → (37716:int32)

GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 37716

VIEWPORT_​SWIZZLE_​W_​NV


public constant VIEWPORT_SWIZZLE_W_NV → (37723:int32)

GL_VIEWPORT_SWIZZLE_W_NV = 37723

VIEWPORT_​SWIZZLE_​X_​NV


public constant VIEWPORT_SWIZZLE_X_NV → (37720:int32)

GL_VIEWPORT_SWIZZLE_X_NV = 37720

VIEWPORT_​SWIZZLE_​Y_​NV


public constant VIEWPORT_SWIZZLE_Y_NV → (37721:int32)

GL_VIEWPORT_SWIZZLE_Y_NV = 37721

VIEWPORT_​SWIZZLE_​Z_​NV


public constant VIEWPORT_SWIZZLE_Z_NV → (37722:int32)

GL_VIEWPORT_SWIZZLE_Z_NV = 37722

VIRTUAL_​PAGE_​SIZE_​INDEX_​ARB


public constant VIRTUAL_PAGE_SIZE_INDEX_ARB → (37287:int32)

GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 37287

VIRTUAL_​PAGE_​SIZE_​X_​ARB


public constant VIRTUAL_PAGE_SIZE_X_ARB → (37269:int32)

GL_VIRTUAL_PAGE_SIZE_X_ARB = 37269

VIRTUAL_​PAGE_​SIZE_​Y_​ARB


public constant VIRTUAL_PAGE_SIZE_Y_ARB → (37270:int32)

GL_VIRTUAL_PAGE_SIZE_Y_ARB = 37270

VIRTUAL_​PAGE_​SIZE_​Z_​ARB


public constant VIRTUAL_PAGE_SIZE_Z_ARB → (37271:int32)

GL_VIRTUAL_PAGE_SIZE_Z_ARB = 37271

VIVIDLIGHT_​NV


public constant VIVIDLIGHT_NV → (37542:int32)

GL_VIVIDLIGHT_NV = 37542

WAIT_​FAILED


public constant WAIT_FAILED → (37149:int32)

GL_WAIT_FAILED = 37149

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Provided by:
GL_VERSION_3_2

WARP_​SIZE_​NV


public constant WARP_SIZE_NV → (37689:int32)

GL_WARP_SIZE_NV = 37689

WARPS_​PER_​SM_​NV


public constant WARPS_PER_SM_NV → (37690:int32)

GL_WARPS_PER_SM_NV = 37690

WEIGHTED_​AVERAGE_​ARB


public constant WEIGHTED_AVERAGE_ARB → (37735:int32)

GL_WEIGHTED_AVERAGE_ARB = 37735

WINDOW_​RECTANGLE_​EXT


public constant WINDOW_RECTANGLE_EXT → (36626:int32)

GL_WINDOW_RECTANGLE_EXT = 36626

WINDOW_​RECTANGLE_​MODE_​EXT


public constant WINDOW_RECTANGLE_MODE_EXT → (36627:int32)

GL_WINDOW_RECTANGLE_MODE_EXT = 36627

WRITE_​ONLY


public constant WRITE_ONLY → (35001:int32)

GL_WRITE_ONLY = 35001

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Provided by:
GL_VERSION_1_5
GL_NV_shader_buffer_store

XOR


public constant XOR → (5382:int32)

GL_XOR = 5382

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Provided by:
GL_VERSION_1_0
GL_NV_blend_equation_advanced

ZERO


public constant ZERO → (0:int32)

GL_ZERO = 0

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Provided by:
GL_VERSION_1_0
GL_NV_blend_equation_advanced

ZERO_​TO_​ONE


public constant ZERO_TO_ONE → (37727:int32)

GL_ZERO_TO_ONE = 37727

Public / Constructors

GL


public constructor GL → (1)

context in : GLBase own

[not-null]
The GL context wrapper.

Creates a new instance of GL.

Public / Methods

Active​Program​EXT


public method ActiveProgramEXT → (1)

program in : int32

(GLuint)

glActiveProgramEXT

Active​Shader​Program


public method ActiveShaderProgram → (2)

pipeline in : int32

(GLuint)

program in : int32

(GLuint)

glActiveShaderProgram

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Provided by:
GL_VERSION_4_1

Active​Texture


public method ActiveTexture → (1)

texture in : int32

(GLenum)

glActiveTexture

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Provided by:
GL_VERSION_1_3

Apply​Framebuffer​Attachment​CMAAINTEL


public method ApplyFramebufferAttachmentCMAAINTEL → ()

glApplyFramebufferAttachmentCMAAINTEL

Attach​Shader


public method AttachShader → (2)

program in : int32

(GLuint)

shader in : int32

(GLuint)

glAttachShader

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Provided by:
GL_VERSION_2_0

Begin​Conditional​Render


public method BeginConditionalRender → (2)

id_ in : int32

(GLuint)

mode in : int32

(GLenum)

glBeginConditionalRender

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Provided by:
GL_VERSION_3_0

Begin​Perf​Monitor​AMD


public method BeginPerfMonitorAMD → (1)

monitor in : int32

(GLuint)

glBeginPerfMonitorAMD

Begin​Perf​Query​INTEL


public method BeginPerfQueryINTEL → (1)

queryHandle in : int32

(GLuint)

glBeginPerfQueryINTEL

Begin​Query


public method BeginQuery → (2)

target in : int32

(GLenum)

id_ in : int32

(GLuint)

glBeginQuery

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Provided by:
GL_VERSION_1_5

Begin​Query​Indexed


public method BeginQueryIndexed → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

id_ in : int32

(GLuint)

glBeginQueryIndexed

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GL_VERSION_4_0

Begin​Transform​Feedback


public method BeginTransformFeedback → (1)

primitiveMode in : int32

(GLenum)

glBeginTransformFeedback

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Provided by:
GL_VERSION_3_0

Bind​Attrib​Location


public method BindAttribLocation → (3)

program in : int32

(GLuint)

index in : int32

(GLuint)

name in : string

(const GLchar *)

glBindAttribLocation

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Provided by:
GL_VERSION_2_0

Bind​Buffer


public method BindBuffer → (2)

target in : int32

(GLenum)

buffer in : int32

(GLuint)

glBindBuffer

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Provided by:
GL_VERSION_1_5

Bind​Buffer​Base


public method BindBufferBase → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

buffer in : int32

(GLuint)

glBindBufferBase

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GL_VERSION_3_0

Bind​Buffer​Range


public method BindBufferRange → (5)

target in : int32

(GLenum)

index in : int32

(GLuint)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glBindBufferRange

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GL_VERSION_3_0

Bind​Buffers​Base


public method BindBuffersBase → (4)

target in : int32

(GLenum)

first in : int32

(GLuint)

count in : int32

(GLsizei)

buffers in : int32 [ ]

(const GLuint *)

glBindBuffersBase

Bind​Buffers​Range


public method BindBuffersRange → (6)

target in : int32

(GLenum)

first in : int32

(GLuint)

count in : int32

(GLsizei)

buffers in : int32 [ ]

(const GLuint *)

offsets in : IntPtr [ ]

(const GLintptr *)

sizes in : IntPtr [ ]

(const GLsizeiptr *)

glBindBuffersRange

Bind​Frag​Data​Location


public method BindFragDataLocation → (3)

program in : int32

(GLuint)

color in : int32

(GLuint)

name in : string

(const GLchar *)

glBindFragDataLocation

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Provided by:
GL_VERSION_3_0

Bind​Frag​Data​Location​Indexed


public method BindFragDataLocationIndexed → (4)

program in : int32

(GLuint)

colorNumber in : int32

(GLuint)

index in : int32

(GLuint)

name in : string

(const GLchar *)

glBindFragDataLocationIndexed

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Provided by:
GL_VERSION_3_3

Bind​Framebuffer


public method BindFramebuffer → (2)

target in : int32

(GLenum)

framebuffer in : int32

(GLuint)

glBindFramebuffer

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Provided by:
GL_VERSION_3_0

Bind​Image​Texture


public method BindImageTexture → (7)

unit in : int32

(GLuint)

texture in : int32

(GLuint)

level in : int32

(GLint)

layered in : bool

(GLboolean)

layer in : int32

(GLint)

access in : int32

(GLenum)

format in : int32

(GLenum)

glBindImageTexture

Bind​Image​Textures


public method BindImageTextures → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

textures in : int32 [ ]

(const GLuint *)

glBindImageTextures

Bind​Multi​Texture​EXT


public method BindMultiTextureEXT → (3)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

texture in : int32

(GLuint)

glBindMultiTextureEXT

Bind​Program​Pipeline


public method BindProgramPipeline → (1)

pipeline in : int32

(GLuint)

glBindProgramPipeline

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Provided by:
GL_VERSION_4_1

Bind​Renderbuffer


public method BindRenderbuffer → (2)

target in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glBindRenderbuffer

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Provided by:
GL_VERSION_3_0

Bind​Sampler


public method BindSampler → (2)

unit in : int32

(GLuint)

sampler in : int32

(GLuint)

glBindSampler

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Provided by:
GL_VERSION_3_3

Bind​Samplers


public method BindSamplers → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

samplers in : int32 [ ]

(const GLuint *)

glBindSamplers

Bind​Shading​Rate​Image​NV


public method BindShadingRateImageNV → (1)

texture in : int32

(GLuint)

glBindShadingRateImageNV

Bind​Texture


public method BindTexture → (2)

target in : int32

(GLenum)

texture in : int32

(GLuint)

glBindTexture

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Provided by:
GL_VERSION_1_1

Bind​Textures


public method BindTextures → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

textures in : int32 [ ]

(const GLuint *)

glBindTextures

Bind​Texture​Unit


public method BindTextureUnit → (2)

unit in : int32

(GLuint)

texture in : int32

(GLuint)

glBindTextureUnit

Bind​Transform​Feedback


public method BindTransformFeedback → (2)

target in : int32

(GLenum)

id_ in : int32

(GLuint)

glBindTransformFeedback

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Provided by:
GL_VERSION_4_0

Bind​Vertex​Array


public method BindVertexArray → (1)

array in : int32

(GLuint)

glBindVertexArray

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Provided by:
GL_VERSION_3_0

Bind​Vertex​Buffer


public method BindVertexBuffer → (4)

bindingindex in : int32

(GLuint)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

stride in : int32

(GLsizei)

glBindVertexBuffer

Bind​Vertex​Buffers


public method BindVertexBuffers → (5)

first in : int32

(GLuint)

count in : int32

(GLsizei)

buffers in : int32 [ ]

(const GLuint *)

offsets in : IntPtr [ ]

(const GLintptr *)

strides in : int32 [ ]

(const GLsizei *)

glBindVertexBuffers

Blend​Barrier​KHR


public method BlendBarrierKHR → ()

glBlendBarrierKHR

Blend​Barrier​NV


public method BlendBarrierNV → ()

glBlendBarrierNV

Blend​Color


public method BlendColor → (4)

red in : float32

(GLfloat)

green in : float32

(GLfloat)

blue in : float32

(GLfloat)

alpha in : float32

(GLfloat)

glBlendColor

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Provided by:
GL_VERSION_1_4

Blend​Equation


public method BlendEquation → (1)

mode in : int32

(GLenum)

glBlendEquation

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Provided by:
GL_VERSION_1_4

Blend​Equationi


public method BlendEquationi → (2)

buf in : int32

(GLuint)

mode in : int32

(GLenum)

glBlendEquationi

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Provided by:
GL_VERSION_4_0

Blend​Equation​Separate


public method BlendEquationSeparate → (2)

modeRGB in : int32

(GLenum)

modeAlpha in : int32

(GLenum)

glBlendEquationSeparate

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GL_VERSION_2_0

Blend​Equation​Separatei


public method BlendEquationSeparatei → (3)

buf in : int32

(GLuint)

modeRGB in : int32

(GLenum)

modeAlpha in : int32

(GLenum)

glBlendEquationSeparatei

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Blend​Func


public method BlendFunc → (2)

sfactor in : int32

(GLenum)

dfactor in : int32

(GLenum)

glBlendFunc

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Provided by:
GL_VERSION_1_0

Blend​Funci


public method BlendFunci → (3)

buf in : int32

(GLuint)

src in : int32

(GLenum)

dst in : int32

(GLenum)

glBlendFunci

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Provided by:
GL_VERSION_4_0

Blend​Func​Separate


public method BlendFuncSeparate → (4)

sfactorRGB in : int32

(GLenum)

dfactorRGB in : int32

(GLenum)

sfactorAlpha in : int32

(GLenum)

dfactorAlpha in : int32

(GLenum)

glBlendFuncSeparate

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Provided by:
GL_VERSION_1_4

Blend​Func​Separatei


public method BlendFuncSeparatei → (5)

buf in : int32

(GLuint)

srcRGB in : int32

(GLenum)

dstRGB in : int32

(GLenum)

srcAlpha in : int32

(GLenum)

dstAlpha in : int32

(GLenum)

glBlendFuncSeparatei

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GL_VERSION_4_0

Blend​Parameteri​NV


public method BlendParameteriNV → (2)

pname in : int32

(GLenum)

value in : int32

(GLint)

glBlendParameteriNV

Blit​Framebuffer


public method BlitFramebuffer → (10)

srcX0 in : int32

(GLint)

srcY0 in : int32

(GLint)

srcX1 in : int32

(GLint)

srcY1 in : int32

(GLint)

dstX0 in : int32

(GLint)

dstY0 in : int32

(GLint)

dstX1 in : int32

(GLint)

dstY1 in : int32

(GLint)

mask in : int32

(GLbitfield)

filter in : int32

(GLenum)

glBlitFramebuffer

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Provided by:
GL_VERSION_3_0

Blit​Named​Framebuffer


public method BlitNamedFramebuffer → (12)

readFramebuffer in : int32

(GLuint)

drawFramebuffer in : int32

(GLuint)

srcX0 in : int32

(GLint)

srcY0 in : int32

(GLint)

srcX1 in : int32

(GLint)

srcY1 in : int32

(GLint)

dstX0 in : int32

(GLint)

dstY0 in : int32

(GLint)

dstX1 in : int32

(GLint)

dstY1 in : int32

(GLint)

mask in : int32

(GLbitfield)

filter in : int32

(GLenum)

glBlitNamedFramebuffer

Buffer​Address​Range​NV


public method BufferAddressRangeNV → (4)

pname in : int32

(GLenum)

index in : int32

(GLuint)

address in : int64

(GLuint64EXT)

length in : IntPtr

(GLsizeiptr)

glBufferAddressRangeNV

Buffer​Attach​Memory​NV


public method BufferAttachMemoryNV → (3)

target in : int32

(GLenum)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glBufferAttachMemoryNV

Buffer​Data


public method BufferData → (4)

target in : int32

(GLenum)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

usage in : int32

(GLenum)

glBufferData

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Provided by:
GL_VERSION_1_5

Buffer​Page​Commitment​ARB


public method BufferPageCommitmentARB → (4)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

commit in : bool

(GLboolean)

glBufferPageCommitmentARB

Buffer​Page​Commitment​Mem​NV


public method BufferPageCommitmentMemNV → (6)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

memory in : int32

(GLuint)

memOffset in : int64

(GLuint64)

commit in : bool

(GLboolean)

glBufferPageCommitmentMemNV

Buffer​Storage


public method BufferStorage → (4)

target in : int32

(GLenum)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

flags in : int32

(GLbitfield)

glBufferStorage

Buffer​Sub​Data


public method BufferSubData → (4)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

glBufferSubData

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Provided by:
GL_VERSION_1_5

Call​Command​List​NV


public method CallCommandListNV → (1)

list in : int32

(GLuint)

glCallCommandListNV

Check​Framebuffer​Status


public method CheckFramebufferStatus → (1)

target in : int32

(GLenum)

returns → int32

(GLenum)

glCheckFramebufferStatus

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GL_VERSION_3_0

Check​Named​Framebuffer​Status


public method CheckNamedFramebufferStatus → (2)

framebuffer in : int32

(GLuint)

target in : int32

(GLenum)

returns → int32

(GLenum)

glCheckNamedFramebufferStatus

Check​Named​Framebuffer​Status​EXT


public method CheckNamedFramebufferStatusEXT → (2)

framebuffer in : int32

(GLuint)

target in : int32

(GLenum)

returns → int32

(GLenum)

glCheckNamedFramebufferStatusEXT

Clamp​Color


public method ClampColor → (2)

target in : int32

(GLenum)

clamp in : int32

(GLenum)

glClampColor

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Provided by:
GL_VERSION_3_0

Clear


public method Clear → (1)

mask in : int32

(GLbitfield)

glClear

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Provided by:
GL_VERSION_1_0

Clear​Buffer​Data


public method ClearBufferData → (5)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearBufferData

Clear​Bufferfi


public method ClearBufferfi → (4)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

depth in : float32

(GLfloat)

stencil in : int32

(GLint)

glClearBufferfi

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Provided by:
GL_VERSION_3_0

Clear​Bufferfv


public method ClearBufferfv → (3)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : float32 [ ]

(const GLfloat *)

glClearBufferfv

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Provided by:
GL_VERSION_3_0

Clear​Bufferiv


public method ClearBufferiv → (3)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : int32 [ ]

(const GLint *)

glClearBufferiv

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Provided by:
GL_VERSION_3_0

Clear​Buffer​Sub​Data


public method ClearBufferSubData → (7)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearBufferSubData

Clear​Bufferuiv


public method ClearBufferuiv → (3)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : int32 [ ]

(const GLuint *)

glClearBufferuiv

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Provided by:
GL_VERSION_3_0

Clear​Color


public method ClearColor → (4)

red in : float32

(GLfloat)

green in : float32

(GLfloat)

blue in : float32

(GLfloat)

alpha in : float32

(GLfloat)

glClearColor

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Provided by:
GL_VERSION_1_0

Clear​Depth


public method ClearDepth → (1)

depth in : float64

(GLdouble)

glClearDepth

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Provided by:
GL_VERSION_1_0

Clear​Depthd​NV


public method ClearDepthdNV → (1)

depth in : float64

(GLdouble)

glClearDepthdNV

Clear​Depthf


public method ClearDepthf → (1)

in : float32

(GLfloat)

glClearDepthf

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Provided by:
GL_VERSION_4_1

Clear​Named​Buffer​Data


public method ClearNamedBufferData → (5)

buffer in : int32

(GLuint)

internalformat in : int32

(GLenum)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearNamedBufferData

Clear​Named​Buffer​Data​EXT


public method ClearNamedBufferDataEXT → (5)

buffer in : int32

(GLuint)

internalformat in : int32

(GLenum)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearNamedBufferDataEXT

Clear​Named​Buffer​Sub​Data


public method ClearNamedBufferSubData → (7)

buffer in : int32

(GLuint)

internalformat in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearNamedBufferSubData

Clear​Named​Buffer​Sub​Data​EXT


public method ClearNamedBufferSubDataEXT → (7)

buffer in : int32

(GLuint)

internalformat in : int32

(GLenum)

offset in : IntPtr

(GLsizeiptr)

size in : IntPtr

(GLsizeiptr)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearNamedBufferSubDataEXT

Clear​Named​Framebufferfi


public method ClearNamedFramebufferfi → (5)

framebuffer in : int32

(GLuint)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

depth in : float32

(GLfloat)

stencil in : int32

(GLint)

glClearNamedFramebufferfi

Clear​Named​Framebufferfv


public method ClearNamedFramebufferfv → (4)

framebuffer in : int32

(GLuint)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : float32 [ ]

(const GLfloat *)

glClearNamedFramebufferfv

Clear​Named​Framebufferiv


public method ClearNamedFramebufferiv → (4)

framebuffer in : int32

(GLuint)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : int32 [ ]

(const GLint *)

glClearNamedFramebufferiv

Clear​Named​Framebufferuiv


public method ClearNamedFramebufferuiv → (4)

framebuffer in : int32

(GLuint)

buffer in : int32

(GLenum)

drawbuffer in : int32

(GLint)

value in : int32 [ ]

(const GLuint *)

glClearNamedFramebufferuiv

Clear​Stencil


public method ClearStencil → (1)

in : int32

(GLint)

glClearStencil

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Provided by:
GL_VERSION_1_0

Clear​Tex​Image


public method ClearTexImage → (5)

texture in : int32

(GLuint)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearTexImage

Clear​Tex​Sub​Image


public method ClearTexSubImage → (11)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

data in : IntPtr

(const void *)

glClearTexSubImage

Client​Attrib​Default​EXT


public method ClientAttribDefaultEXT → (1)

mask in : int32

(GLbitfield)

glClientAttribDefaultEXT

Client​Wait​Sync


public method ClientWaitSync → (3)

sync in : IntPtr

(GLsync)

flags in : int32

(GLbitfield)

timeout in : int64

(GLuint64)

returns → int32

(GLenum)

glClientWaitSync

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Provided by:
GL_VERSION_3_2

Clip​Control


public method ClipControl → (2)

origin in : int32

(GLenum)

depth in : int32

(GLenum)

glClipControl

Color​Format​NV


public method ColorFormatNV → (3)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glColorFormatNV

Color​Mask


public method ColorMask → (4)

red in : bool

(GLboolean)

green in : bool

(GLboolean)

blue in : bool

(GLboolean)

alpha in : bool

(GLboolean)

glColorMask

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Provided by:
GL_VERSION_1_0

Color​Maski


public method ColorMaski → (5)

index in : int32

(GLuint)

in : bool

(GLboolean)

in : bool

(GLboolean)

in : bool

(GLboolean)

in : bool

(GLboolean)

glColorMaski

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Provided by:
GL_VERSION_3_0

Command​List​Segments​NV


public method CommandListSegmentsNV → (2)

list in : int32

(GLuint)

segments in : int32

(GLuint)

glCommandListSegmentsNV

Compile​Command​List​NV


public method CompileCommandListNV → (1)

list in : int32

(GLuint)

glCompileCommandListNV

Compile​Shader


public method CompileShader → (1)

shader in : int32

(GLuint)

glCompileShader

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Provided by:
GL_VERSION_2_0

Compile​Shader​Include​ARB


public method CompileShaderIncludeARB → (4)

shader in : int32

(GLuint)

count in : int32

(GLsizei)

path in : string [ ]

(const GLchar *const*)

length in : int32 [ ]

(const GLint *)

glCompileShaderIncludeARB

Compressed​Multi​Tex​Image1​DEXT


public method CompressedMultiTexImage1DEXT → (8)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedMultiTexImage1DEXT

Compressed​Multi​Tex​Image2​DEXT


public method CompressedMultiTexImage2DEXT → (9)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedMultiTexImage2DEXT

Compressed​Multi​Tex​Image3​DEXT


public method CompressedMultiTexImage3DEXT → (10)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedMultiTexImage3DEXT

Compressed​Multi​Tex​Sub​Image1​DEXT


public method CompressedMultiTexSubImage1DEXT → (8)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedMultiTexSubImage1DEXT

Compressed​Multi​Tex​Sub​Image2​DEXT


public method CompressedMultiTexSubImage2DEXT → (10)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedMultiTexSubImage2DEXT

Compressed​Multi​Tex​Sub​Image3​DEXT


public method CompressedMultiTexSubImage3DEXT → (12)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedMultiTexSubImage3DEXT

Compressed​Tex​Image1​D


public method CompressedTexImage1D → (7)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexImage1D

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Provided by:
GL_VERSION_1_3

Compressed​Tex​Image2​D


public method CompressedTexImage2D → (8)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexImage2D

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Provided by:
GL_VERSION_1_3

Compressed​Tex​Image3​D


public method CompressedTexImage3D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexImage3D

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Provided by:
GL_VERSION_1_3

Compressed​Tex​Sub​Image1​D


public method CompressedTexSubImage1D → (7)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexSubImage1D

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GL_VERSION_1_3

Compressed​Tex​Sub​Image2​D


public method CompressedTexSubImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexSubImage2D

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Provided by:
GL_VERSION_1_3

Compressed​Tex​Sub​Image3​D


public method CompressedTexSubImage3D → (11)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexSubImage3D

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Provided by:
GL_VERSION_1_3

Compressed​Texture​Image1​DEXT


public method CompressedTextureImage1DEXT → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedTextureImage1DEXT

Compressed​Texture​Image2​DEXT


public method CompressedTextureImage2DEXT → (9)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedTextureImage2DEXT

Compressed​Texture​Image3​DEXT


public method CompressedTextureImage3DEXT → (10)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedTextureImage3DEXT

Compressed​Texture​Sub​Image1​D


public method CompressedTextureSubImage1D → (7)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTextureSubImage1D

Compressed​Texture​Sub​Image1​DEXT


public method CompressedTextureSubImage1DEXT → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedTextureSubImage1DEXT

Compressed​Texture​Sub​Image2​D


public method CompressedTextureSubImage2D → (9)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTextureSubImage2D

Compressed​Texture​Sub​Image2​DEXT


public method CompressedTextureSubImage2DEXT → (10)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedTextureSubImage2DEXT

Compressed​Texture​Sub​Image3​D


public method CompressedTextureSubImage3D → (11)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTextureSubImage3D

Compressed​Texture​Sub​Image3​DEXT


public method CompressedTextureSubImage3DEXT → (12)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

bits in : IntPtr

(const void *)

glCompressedTextureSubImage3DEXT

Conservative​Raster​Parameterf​NV


public method ConservativeRasterParameterfNV → (2)

pname in : int32

(GLenum)

value in : float32

(GLfloat)

glConservativeRasterParameterfNV

Conservative​Raster​Parameteri​NV


public method ConservativeRasterParameteriNV → (2)

pname in : int32

(GLenum)

param in : int32

(GLint)

glConservativeRasterParameteriNV

Copy​Buffer​Sub​Data


public method CopyBufferSubData → (5)

readTarget in : int32

(GLenum)

writeTarget in : int32

(GLenum)

readOffset in : IntPtr

(GLintptr)

writeOffset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glCopyBufferSubData

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GL_VERSION_3_1

Copy​Image​Sub​Data


public method CopyImageSubData → (15)

srcName in : int32

(GLuint)

srcTarget in : int32

(GLenum)

srcLevel in : int32

(GLint)

srcX in : int32

(GLint)

srcY in : int32

(GLint)

srcZ in : int32

(GLint)

dstName in : int32

(GLuint)

dstTarget in : int32

(GLenum)

dstLevel in : int32

(GLint)

dstX in : int32

(GLint)

dstY in : int32

(GLint)

dstZ in : int32

(GLint)

srcWidth in : int32

(GLsizei)

srcHeight in : int32

(GLsizei)

srcDepth in : int32

(GLsizei)

glCopyImageSubData

Copy​Multi​Tex​Image1​DEXT


public method CopyMultiTexImage1DEXT → (8)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

border in : int32

(GLint)

glCopyMultiTexImage1DEXT

Copy​Multi​Tex​Image2​DEXT


public method CopyMultiTexImage2DEXT → (9)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

glCopyMultiTexImage2DEXT

Copy​Multi​Tex​Sub​Image1​DEXT


public method CopyMultiTexSubImage1DEXT → (7)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

glCopyMultiTexSubImage1DEXT

Copy​Multi​Tex​Sub​Image2​DEXT


public method CopyMultiTexSubImage2DEXT → (9)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyMultiTexSubImage2DEXT

Copy​Multi​Tex​Sub​Image3​DEXT


public method CopyMultiTexSubImage3DEXT → (10)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyMultiTexSubImage3DEXT

Copy​Named​Buffer​Sub​Data


public method CopyNamedBufferSubData → (5)

readBuffer in : int32

(GLuint)

writeBuffer in : int32

(GLuint)

readOffset in : IntPtr

(GLintptr)

writeOffset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glCopyNamedBufferSubData

Copy​Path​NV


public method CopyPathNV → (2)

resultPath in : int32

(GLuint)

srcPath in : int32

(GLuint)

glCopyPathNV

Copy​Tex​Image1​D


public method CopyTexImage1D → (7)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

border in : int32

(GLint)

glCopyTexImage1D

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Provided by:
GL_VERSION_1_1

Copy​Tex​Image2​D


public method CopyTexImage2D → (8)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

glCopyTexImage2D

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Provided by:
GL_VERSION_1_1

Copy​Tex​Sub​Image1​D


public method CopyTexSubImage1D → (6)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

glCopyTexSubImage1D

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Provided by:
GL_VERSION_1_1

Copy​Tex​Sub​Image2​D


public method CopyTexSubImage2D → (8)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTexSubImage2D

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GL_VERSION_1_1

Copy​Tex​Sub​Image3​D


public method CopyTexSubImage3D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTexSubImage3D

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Provided by:
GL_VERSION_1_2

Copy​Texture​Image1​DEXT


public method CopyTextureImage1DEXT → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

border in : int32

(GLint)

glCopyTextureImage1DEXT

Copy​Texture​Image2​DEXT


public method CopyTextureImage2DEXT → (9)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLenum)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

glCopyTextureImage2DEXT

Copy​Texture​Sub​Image1​D


public method CopyTextureSubImage1D → (6)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

glCopyTextureSubImage1D

Copy​Texture​Sub​Image1​DEXT


public method CopyTextureSubImage1DEXT → (7)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

glCopyTextureSubImage1DEXT

Copy​Texture​Sub​Image2​D


public method CopyTextureSubImage2D → (8)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTextureSubImage2D

Copy​Texture​Sub​Image2​DEXT


public method CopyTextureSubImage2DEXT → (9)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTextureSubImage2DEXT

Copy​Texture​Sub​Image3​D


public method CopyTextureSubImage3D → (9)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTextureSubImage3D

Copy​Texture​Sub​Image3​DEXT


public method CopyTextureSubImage3DEXT → (10)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glCopyTextureSubImage3DEXT

Coverage​Modulation​NV


public method CoverageModulationNV → (1)

components in : int32

(GLenum)

glCoverageModulationNV

Coverage​Modulation​Table​NV


public method CoverageModulationTableNV → (2)

in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glCoverageModulationTableNV

Cover​Fill​Path​Instanced​NV


public method CoverFillPathInstancedNV → (7)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glCoverFillPathInstancedNV

Cover​Fill​Path​NV


public method CoverFillPathNV → (2)

path in : int32

(GLuint)

coverMode in : int32

(GLenum)

glCoverFillPathNV

Cover​Stroke​Path​Instanced​NV


public method CoverStrokePathInstancedNV → (7)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glCoverStrokePathInstancedNV

Cover​Stroke​Path​NV


public method CoverStrokePathNV → (2)

path in : int32

(GLuint)

coverMode in : int32

(GLenum)

glCoverStrokePathNV

Create​Buffers


public method CreateBuffers → (2)

in : int32

(GLsizei)

buffers in : int32 [ ]

(GLuint *)

glCreateBuffers

Create​Command​Lists​NV


public method CreateCommandListsNV → (2)

in : int32

(GLsizei)

lists in : int32 [ ]

(GLuint *)

glCreateCommandListsNV

Create​Framebuffers


public method CreateFramebuffers → (2)

in : int32

(GLsizei)

framebuffers in : int32 [ ]

(GLuint *)

glCreateFramebuffers

Create​Perf​Query​INTEL


public method CreatePerfQueryINTEL → (2)

queryId in : int32

(GLuint)

queryHandle in : int32 [ ]

(GLuint *)

glCreatePerfQueryINTEL

Create​Program


public method CreateProgram → ()

returns → int32

(GLuint)

glCreateProgram

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Provided by:
GL_VERSION_2_0

Create​Program​Pipelines


public method CreateProgramPipelines → (2)

in : int32

(GLsizei)

pipelines in : int32 [ ]

(GLuint *)

glCreateProgramPipelines

Create​Queries


public method CreateQueries → (3)

target in : int32

(GLenum)

in : int32

(GLsizei)

ids in : int32 [ ]

(GLuint *)

glCreateQueries

Create​Renderbuffers


public method CreateRenderbuffers → (2)

in : int32

(GLsizei)

renderbuffers in : int32 [ ]

(GLuint *)

glCreateRenderbuffers

Create​Samplers


public method CreateSamplers → (2)

in : int32

(GLsizei)

samplers in : int32 [ ]

(GLuint *)

glCreateSamplers

Create​Shader


public method CreateShader → (1)

type in : int32

(GLenum)

returns → int32

(GLuint)

glCreateShader

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Provided by:
GL_VERSION_2_0

Create​Shader​Program​EXT


public method CreateShaderProgramEXT → (2)

type in : int32

(GLenum)

string_ in : string

(const GLchar *)

returns → int32

(GLuint)

glCreateShaderProgramEXT

Create​Shader​Programv


public method CreateShaderProgramv → (3)

type in : int32

(GLenum)

count in : int32

(GLsizei)

strings in : string [ ]

(const GLchar *const*)

returns → int32

(GLuint)

glCreateShaderProgramv

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Provided by:
GL_VERSION_4_1

Create​States​NV


public method CreateStatesNV → (2)

in : int32

(GLsizei)

states in : int32 [ ]

(GLuint *)

glCreateStatesNV

Create​Sync​From​CLevent​ARB


public method CreateSyncFromCLeventARB → (3)

context in : IntPtr

(struct _cl_context *)

event_ in : IntPtr

(struct _cl_event *)

flags in : int32

(GLbitfield)

returns → IntPtr

(GLsync)

glCreateSyncFromCLeventARB

Create​Textures


public method CreateTextures → (3)

target in : int32

(GLenum)

in : int32

(GLsizei)

textures in : int32 [ ]

(GLuint *)

glCreateTextures

Create​Transform​Feedbacks


public method CreateTransformFeedbacks → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(GLuint *)

glCreateTransformFeedbacks

Create​Vertex​Arrays


public method CreateVertexArrays → (2)

in : int32

(GLsizei)

arrays in : int32 [ ]

(GLuint *)

glCreateVertexArrays

Cull​Face


public method CullFace → (1)

mode in : int32

(GLenum)

glCullFace

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Provided by:
GL_VERSION_1_0

Debug​Message​Callback


public method DebugMessageCallback → (2)

callback in : IntPtr

(GLDEBUGPROC)

userParam in : IntPtr

(const void *)

glDebugMessageCallback

Debug​Message​Control


public method DebugMessageControl → (6)

source in : int32

(GLenum)

type in : int32

(GLenum)

severity in : int32

(GLenum)

count in : int32

(GLsizei)

ids in : int32 [ ]

(const GLuint *)

enabled in : bool

(GLboolean)

glDebugMessageControl

Debug​Message​Insert


public method DebugMessageInsert → (6)

source in : int32

(GLenum)

type in : int32

(GLenum)

id_ in : int32

(GLuint)

severity in : int32

(GLenum)

length in : int32

(GLsizei)

buf in : string

(const GLchar *)

glDebugMessageInsert

Delete​Buffers


public method DeleteBuffers → (2)

in : int32

(GLsizei)

buffers in : int32 [ ]

(const GLuint *)

glDeleteBuffers

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Provided by:
GL_VERSION_1_5

Delete​Command​Lists​NV


public method DeleteCommandListsNV → (2)

in : int32

(GLsizei)

lists in : int32 [ ]

(const GLuint *)

glDeleteCommandListsNV

Delete​Framebuffers


public method DeleteFramebuffers → (2)

in : int32

(GLsizei)

framebuffers in : int32 [ ]

(const GLuint *)

glDeleteFramebuffers

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Provided by:
GL_VERSION_3_0

Delete​Named​String​ARB


public method DeleteNamedStringARB → (2)

namelen in : int32

(GLint)

name in : string

(const GLchar *)

glDeleteNamedStringARB

Delete​Paths​NV


public method DeletePathsNV → (2)

path in : int32

(GLuint)

range in : int32

(GLsizei)

glDeletePathsNV

Delete​Perf​Monitors​AMD


public method DeletePerfMonitorsAMD → (2)

in : int32

(GLsizei)

monitors in : int32 [ ]

(GLuint *)

glDeletePerfMonitorsAMD

Delete​Perf​Query​INTEL


public method DeletePerfQueryINTEL → (1)

queryHandle in : int32

(GLuint)

glDeletePerfQueryINTEL

Delete​Program


public method DeleteProgram → (1)

program in : int32

(GLuint)

glDeleteProgram

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Provided by:
GL_VERSION_2_0

Delete​Program​Pipelines


public method DeleteProgramPipelines → (2)

in : int32

(GLsizei)

pipelines in : int32 [ ]

(const GLuint *)

glDeleteProgramPipelines

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Provided by:
GL_VERSION_4_1

Delete​Queries


public method DeleteQueries → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(const GLuint *)

glDeleteQueries

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Provided by:
GL_VERSION_1_5

Delete​Renderbuffers


public method DeleteRenderbuffers → (2)

in : int32

(GLsizei)

renderbuffers in : int32 [ ]

(const GLuint *)

glDeleteRenderbuffers

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Provided by:
GL_VERSION_3_0

Delete​Samplers


public method DeleteSamplers → (2)

count in : int32

(GLsizei)

samplers in : int32 [ ]

(const GLuint *)

glDeleteSamplers

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Provided by:
GL_VERSION_3_3

Delete​Shader


public method DeleteShader → (1)

shader in : int32

(GLuint)

glDeleteShader

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Provided by:
GL_VERSION_2_0

Delete​States​NV


public method DeleteStatesNV → (2)

in : int32

(GLsizei)

states in : int32 [ ]

(const GLuint *)

glDeleteStatesNV

Delete​Sync


public method DeleteSync → (1)

sync in : IntPtr

(GLsync)

glDeleteSync

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Provided by:
GL_VERSION_3_2

Delete​Textures


public method DeleteTextures → (2)

in : int32

(GLsizei)

textures in : int32 [ ]

(const GLuint *)

glDeleteTextures

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Provided by:
GL_VERSION_1_1

Delete​Transform​Feedbacks


public method DeleteTransformFeedbacks → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(const GLuint *)

glDeleteTransformFeedbacks

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Provided by:
GL_VERSION_4_0

Delete​Vertex​Arrays


public method DeleteVertexArrays → (2)

in : int32

(GLsizei)

arrays in : int32 [ ]

(const GLuint *)

glDeleteVertexArrays

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Provided by:
GL_VERSION_3_0

Depth​Boundsd​NV


public method DepthBoundsdNV → (2)

zmin in : float64

(GLdouble)

zmax in : float64

(GLdouble)

glDepthBoundsdNV

Depth​Func


public method DepthFunc → (1)

func in : int32

(GLenum)

glDepthFunc

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Provided by:
GL_VERSION_1_0

Depth​Mask


public method DepthMask → (1)

flag in : bool

(GLboolean)

glDepthMask

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Provided by:
GL_VERSION_1_0

Depth​Range


public method DepthRange → (2)

in : float64

(GLdouble)

in : float64

(GLdouble)

glDepthRange

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Provided by:
GL_VERSION_1_0

Depth​Range​Arraydv​NV


public method DepthRangeArraydvNV → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : float64 [ ]

(const GLdouble *)

glDepthRangeArraydvNV

Depth​Range​Arrayv


public method DepthRangeArrayv → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : float64 [ ]

(const GLdouble *)

glDepthRangeArrayv

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Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Depth​Ranged​NV


public method DepthRangedNV → (2)

zNear in : float64

(GLdouble)

zFar in : float64

(GLdouble)

glDepthRangedNV

Depth​Rangef


public method DepthRangef → (2)

in : float32

(GLfloat)

in : float32

(GLfloat)

glDepthRangef

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Provided by:
GL_VERSION_4_1

Depth​Range​Indexed


public method DepthRangeIndexed → (3)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

glDepthRangeIndexed

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Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Depth​Range​Indexedd​NV


public method DepthRangeIndexeddNV → (3)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

glDepthRangeIndexeddNV

Detach​Shader


public method DetachShader → (2)

program in : int32

(GLuint)

shader in : int32

(GLuint)

glDetachShader

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Provided by:
GL_VERSION_2_0

Disable


public method Disable → (1)

cap in : int32

(GLenum)

glDisable

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Provided by:
GL_VERSION_1_0

Disable​Client​Statei​EXT


public method DisableClientStateiEXT → (2)

array in : int32

(GLenum)

index in : int32

(GLuint)

glDisableClientStateiEXT

Disable​Client​State​Indexed​EXT


public method DisableClientStateIndexedEXT → (2)

array in : int32

(GLenum)

index in : int32

(GLuint)

glDisableClientStateIndexedEXT

Disablei


public method Disablei → (2)

target in : int32

(GLenum)

index in : int32

(GLuint)

glDisablei

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Provided by:
GL_VERSION_3_0
GL_EXT_direct_state_access

Disable​Vertex​Array​Attrib


public method DisableVertexArrayAttrib → (2)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

glDisableVertexArrayAttrib

Disable​Vertex​Array​Attrib​EXT


public method DisableVertexArrayAttribEXT → (2)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

glDisableVertexArrayAttribEXT

Disable​Vertex​Array​EXT


public method DisableVertexArrayEXT → (2)

vaobj in : int32

(GLuint)

array in : int32

(GLenum)

glDisableVertexArrayEXT

Disable​Vertex​Attrib​Array


public method DisableVertexAttribArray → (1)

index in : int32

(GLuint)

glDisableVertexAttribArray

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Provided by:
GL_VERSION_2_0

Dispatch​Compute


public method DispatchCompute → (3)

num_groups_x in : int32

(GLuint)

num_groups_y in : int32

(GLuint)

num_groups_z in : int32

(GLuint)

glDispatchCompute

Dispatch​Compute​Group​Size​ARB


public method DispatchComputeGroupSizeARB → (6)

num_groups_x in : int32

(GLuint)

num_groups_y in : int32

(GLuint)

num_groups_z in : int32

(GLuint)

group_size_x in : int32

(GLuint)

group_size_y in : int32

(GLuint)

group_size_z in : int32

(GLuint)

glDispatchComputeGroupSizeARB

Dispatch​Compute​Indirect


public method DispatchComputeIndirect → (1)

indirect in : IntPtr

(GLintptr)

glDispatchComputeIndirect

Draw​Arrays


public method DrawArrays → (3)

mode in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

glDrawArrays

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Provided by:
GL_VERSION_1_1

Draw​Arrays​Indirect


public method DrawArraysIndirect → (2)

mode in : int32

(GLenum)

indirect in : IntPtr

(const void *)

glDrawArraysIndirect

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Provided by:
GL_VERSION_4_0

Draw​Arrays​Instanced


public method DrawArraysInstanced → (4)

mode in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

instancecount in : int32

(GLsizei)

glDrawArraysInstanced

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GL_VERSION_3_1

Draw​Arrays​Instanced​Base​Instance


public method DrawArraysInstancedBaseInstance → (5)

mode in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

instancecount in : int32

(GLsizei)

baseinstance in : int32

(GLuint)

glDrawArraysInstancedBaseInstance

Draw​Buffer


public method DrawBuffer → (1)

buf in : int32

(GLenum)

glDrawBuffer

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Provided by:
GL_VERSION_1_0

Draw​Buffers


public method DrawBuffers → (2)

in : int32

(GLsizei)

bufs in : int32 [ ]

(const GLenum *)

glDrawBuffers

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Provided by:
GL_VERSION_2_0

Draw​Commands​Address​NV


public method DrawCommandsAddressNV → (4)

primitiveMode in : int32

(GLenum)

indirects in : int64 [ ]

(const GLuint64 *)

sizes in : int32 [ ]

(const GLsizei *)

count in : int32

(GLuint)

glDrawCommandsAddressNV

Draw​Commands​NV


public method DrawCommandsNV → (5)

primitiveMode in : int32

(GLenum)

buffer in : int32

(GLuint)

indirects in : IntPtr [ ]

(const GLintptr *)

sizes in : int32 [ ]

(const GLsizei *)

count in : int32

(GLuint)

glDrawCommandsNV

Draw​Commands​States​Address​NV


public method DrawCommandsStatesAddressNV → (5)

indirects in : int64 [ ]

(const GLuint64 *)

sizes in : int32 [ ]

(const GLsizei *)

states in : int32 [ ]

(const GLuint *)

fbos in : int32 [ ]

(const GLuint *)

count in : int32

(GLuint)

glDrawCommandsStatesAddressNV

Draw​Commands​States​NV


public method DrawCommandsStatesNV → (6)

buffer in : int32

(GLuint)

indirects in : IntPtr [ ]

(const GLintptr *)

sizes in : int32 [ ]

(const GLsizei *)

states in : int32 [ ]

(const GLuint *)

fbos in : int32 [ ]

(const GLuint *)

count in : int32

(GLuint)

glDrawCommandsStatesNV

Draw​Elements


public method DrawElements → (4)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

glDrawElements

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Provided by:
GL_VERSION_1_1

Draw​Elements​Base​Vertex


public method DrawElementsBaseVertex → (5)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

basevertex in : int32

(GLint)

glDrawElementsBaseVertex

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Provided by:
GL_VERSION_3_2

Draw​Elements​Indirect


public method DrawElementsIndirect → (3)

mode in : int32

(GLenum)

type in : int32

(GLenum)

indirect in : IntPtr

(const void *)

glDrawElementsIndirect

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Provided by:
GL_VERSION_4_0

Draw​Elements​Instanced


public method DrawElementsInstanced → (5)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

glDrawElementsInstanced

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GL_VERSION_3_1

Draw​Elements​Instanced​Base​Instance


public method DrawElementsInstancedBaseInstance → (6)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

baseinstance in : int32

(GLuint)

glDrawElementsInstancedBaseInstance

Draw​Elements​Instanced​Base​Vertex


public method DrawElementsInstancedBaseVertex → (6)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

basevertex in : int32

(GLint)

glDrawElementsInstancedBaseVertex

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GL_VERSION_3_2

Draw​Elements​Instanced​Base​Vertex​Base​Instance


public method DrawElementsInstancedBaseVertexBaseInstance → (7)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

instancecount in : int32

(GLsizei)

basevertex in : int32

(GLint)

baseinstance in : int32

(GLuint)

glDrawElementsInstancedBaseVertexBaseInstance

Draw​Mesh​Tasks​Indirect​NV


public method DrawMeshTasksIndirectNV → (1)

indirect in : IntPtr

(GLintptr)

glDrawMeshTasksIndirectNV

Draw​Mesh​Tasks​NV


public method DrawMeshTasksNV → (2)

first in : int32

(GLuint)

count in : int32

(GLuint)

glDrawMeshTasksNV

Draw​Range​Elements


public method DrawRangeElements → (6)

mode in : int32

(GLenum)

start in : int32

(GLuint)

end in : int32

(GLuint)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

glDrawRangeElements

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Provided by:
GL_VERSION_1_2

Draw​Range​Elements​Base​Vertex


public method DrawRangeElementsBaseVertex → (7)

mode in : int32

(GLenum)

start in : int32

(GLuint)

end in : int32

(GLuint)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

basevertex in : int32

(GLint)

glDrawRangeElementsBaseVertex

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Provided by:
GL_VERSION_3_2

Draw​Transform​Feedback


public method DrawTransformFeedback → (2)

mode in : int32

(GLenum)

id_ in : int32

(GLuint)

glDrawTransformFeedback

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GL_VERSION_4_0

Draw​Transform​Feedback​Instanced


public method DrawTransformFeedbackInstanced → (3)

mode in : int32

(GLenum)

id_ in : int32

(GLuint)

instancecount in : int32

(GLsizei)

glDrawTransformFeedbackInstanced

Draw​Transform​Feedback​Stream


public method DrawTransformFeedbackStream → (3)

mode in : int32

(GLenum)

id_ in : int32

(GLuint)

stream in : int32

(GLuint)

glDrawTransformFeedbackStream

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GL_VERSION_4_0

Draw​Transform​Feedback​Stream​Instanced


public method DrawTransformFeedbackStreamInstanced → (4)

mode in : int32

(GLenum)

id_ in : int32

(GLuint)

stream in : int32

(GLuint)

instancecount in : int32

(GLsizei)

glDrawTransformFeedbackStreamInstanced

Draw​Vk​Image​NV


public method DrawVkImageNV → (11)

vkImage in : int64

(GLuint64)

sampler in : int32

(GLuint)

x0 in : float32

(GLfloat)

y0 in : float32

(GLfloat)

x1 in : float32

(GLfloat)

y1 in : float32

(GLfloat)

in : float32

(GLfloat)

s0 in : float32

(GLfloat)

t0 in : float32

(GLfloat)

s1 in : float32

(GLfloat)

t1 in : float32

(GLfloat)

glDrawVkImageNV

Edge​Flag​Format​NV


public method EdgeFlagFormatNV → (1)

stride in : int32

(GLsizei)

glEdgeFlagFormatNV

EGLImage​Target​Tex​Storage​EXT


public method EGLImageTargetTexStorageEXT → (3)

target in : int32

(GLenum)

image in : IntPtr

(GLeglImageOES)

attrib_list in : int32 [ ]

(const GLint*)

glEGLImageTargetTexStorageEXT

EGLImage​Target​Texture​Storage​EXT


public method EGLImageTargetTextureStorageEXT → (3)

texture in : int32

(GLuint)

image in : IntPtr

(GLeglImageOES)

attrib_list in : int32 [ ]

(const GLint*)

glEGLImageTargetTextureStorageEXT

Enable


public method Enable → (1)

cap in : int32

(GLenum)

glEnable

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Provided by:
GL_VERSION_1_0

Enable​Client​Statei​EXT


public method EnableClientStateiEXT → (2)

array in : int32

(GLenum)

index in : int32

(GLuint)

glEnableClientStateiEXT

Enable​Client​State​Indexed​EXT


public method EnableClientStateIndexedEXT → (2)

array in : int32

(GLenum)

index in : int32

(GLuint)

glEnableClientStateIndexedEXT

Enablei


public method Enablei → (2)

target in : int32

(GLenum)

index in : int32

(GLuint)

glEnablei

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Provided by:
GL_VERSION_3_0
GL_EXT_direct_state_access

Enable​Vertex​Array​Attrib


public method EnableVertexArrayAttrib → (2)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

glEnableVertexArrayAttrib

Enable​Vertex​Array​Attrib​EXT


public method EnableVertexArrayAttribEXT → (2)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

glEnableVertexArrayAttribEXT

Enable​Vertex​Array​EXT


public method EnableVertexArrayEXT → (2)

vaobj in : int32

(GLuint)

array in : int32

(GLenum)

glEnableVertexArrayEXT

Enable​Vertex​Attrib​Array


public method EnableVertexAttribArray → (1)

index in : int32

(GLuint)

glEnableVertexAttribArray

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Provided by:
GL_VERSION_2_0

End​Conditional​Render


public method EndConditionalRender → ()

glEndConditionalRender

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Provided by:
GL_VERSION_3_0

End​Perf​Monitor​AMD


public method EndPerfMonitorAMD → (1)

monitor in : int32

(GLuint)

glEndPerfMonitorAMD

End​Perf​Query​INTEL


public method EndPerfQueryINTEL → (1)

queryHandle in : int32

(GLuint)

glEndPerfQueryINTEL

End​Query


public method EndQuery → (1)

target in : int32

(GLenum)

glEndQuery

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GL_VERSION_1_5

End​Query​Indexed


public method EndQueryIndexed → (2)

target in : int32

(GLenum)

index in : int32

(GLuint)

glEndQueryIndexed

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GL_VERSION_4_0

End​Transform​Feedback


public method EndTransformFeedback → ()

glEndTransformFeedback

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GL_VERSION_3_0

Evaluate​Depth​Values​ARB


public method EvaluateDepthValuesARB → ()

glEvaluateDepthValuesARB

Fence​Sync


public method FenceSync → (2)

condition in : int32

(GLenum)

flags in : int32

(GLbitfield)

returns → IntPtr

(GLsync)

glFenceSync

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Provided by:
GL_VERSION_3_2

Finish


public method Finish → ()

glFinish

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Provided by:
GL_VERSION_1_0

Flush


public method Flush → ()

glFlush

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Provided by:
GL_VERSION_1_0

Flush​Mapped​Buffer​Range


public method FlushMappedBufferRange → (3)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

glFlushMappedBufferRange

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GL_VERSION_3_0

Flush​Mapped​Named​Buffer​Range


public method FlushMappedNamedBufferRange → (3)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

glFlushMappedNamedBufferRange

Flush​Mapped​Named​Buffer​Range​EXT


public method FlushMappedNamedBufferRangeEXT → (3)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

glFlushMappedNamedBufferRangeEXT

Fog​Coord​Format​NV


public method FogCoordFormatNV → (2)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glFogCoordFormatNV

Fragment​Coverage​Color​NV


public method FragmentCoverageColorNV → (1)

color in : int32

(GLuint)

glFragmentCoverageColorNV

Framebuffer​Draw​Buffer​EXT


public method FramebufferDrawBufferEXT → (2)

framebuffer in : int32

(GLuint)

mode in : int32

(GLenum)

glFramebufferDrawBufferEXT

Framebuffer​Draw​Buffers​EXT


public method FramebufferDrawBuffersEXT → (3)

framebuffer in : int32

(GLuint)

in : int32

(GLsizei)

bufs in : int32 [ ]

(const GLenum *)

glFramebufferDrawBuffersEXT

Framebuffer​Fetch​Barrier​EXT


public method FramebufferFetchBarrierEXT → ()

glFramebufferFetchBarrierEXT

Framebuffer​Parameteri


public method FramebufferParameteri → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glFramebufferParameteri

Framebuffer​Read​Buffer​EXT


public method FramebufferReadBufferEXT → (2)

framebuffer in : int32

(GLuint)

mode in : int32

(GLenum)

glFramebufferReadBufferEXT

Framebuffer​Renderbuffer


public method FramebufferRenderbuffer → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

renderbuffertarget in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glFramebufferRenderbuffer

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GL_VERSION_3_0

Framebuffer​Sample​Locationsfv​ARB


public method FramebufferSampleLocationsfvARB → (4)

target in : int32

(GLenum)

start in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glFramebufferSampleLocationsfvARB

Framebuffer​Sample​Locationsfv​NV


public method FramebufferSampleLocationsfvNV → (4)

target in : int32

(GLenum)

start in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glFramebufferSampleLocationsfvNV

Framebuffer​Texture


public method FramebufferTexture → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glFramebufferTexture

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Provided by:
GL_VERSION_3_2
GL_ARB_geometry_shader4

Framebuffer​Texture1​D


public method FramebufferTexture1D → (5)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glFramebufferTexture1D

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GL_VERSION_3_0

Framebuffer​Texture2​D


public method FramebufferTexture2D → (5)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glFramebufferTexture2D

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GL_VERSION_3_0

Framebuffer​Texture3​D


public method FramebufferTexture3D → (6)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

zoffset in : int32

(GLint)

glFramebufferTexture3D

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GL_VERSION_3_0

Framebuffer​Texture​Face​ARB


public method FramebufferTextureFaceARB → (5)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

face in : int32

(GLenum)

glFramebufferTextureFaceARB

Framebuffer​Texture​Layer


public method FramebufferTextureLayer → (5)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

layer in : int32

(GLint)

glFramebufferTextureLayer

Front​Face


public method FrontFace → (1)

mode in : int32

(GLenum)

glFrontFace

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Provided by:
GL_VERSION_1_0

Gen​Buffers


public method GenBuffers → (2)

in : int32

(GLsizei)

buffers in : int32 [ ]

(GLuint *)

glGenBuffers

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GL_VERSION_1_5

Generate​Mipmap


public method GenerateMipmap → (1)

target in : int32

(GLenum)

glGenerateMipmap

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GL_VERSION_3_0

Generate​Multi​Tex​Mipmap​EXT


public method GenerateMultiTexMipmapEXT → (2)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

glGenerateMultiTexMipmapEXT

Generate​Texture​Mipmap


public method GenerateTextureMipmap → (1)

texture in : int32

(GLuint)

glGenerateTextureMipmap

Generate​Texture​Mipmap​EXT


public method GenerateTextureMipmapEXT → (2)

texture in : int32

(GLuint)

target in : int32

(GLenum)

glGenerateTextureMipmapEXT

Gen​Framebuffers


public method GenFramebuffers → (2)

in : int32

(GLsizei)

framebuffers in : int32 [ ]

(GLuint *)

glGenFramebuffers

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GL_VERSION_3_0

Gen​Paths​NV


public method GenPathsNV → (1)

range in : int32

(GLsizei)

returns → int32

(GLuint)

glGenPathsNV

Gen​Perf​Monitors​AMD


public method GenPerfMonitorsAMD → (2)

in : int32

(GLsizei)

monitors in : int32 [ ]

(GLuint *)

glGenPerfMonitorsAMD

Gen​Program​Pipelines


public method GenProgramPipelines → (2)

in : int32

(GLsizei)

pipelines in : int32 [ ]

(GLuint *)

glGenProgramPipelines

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GL_VERSION_4_1

Gen​Queries


public method GenQueries → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(GLuint *)

glGenQueries

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GL_VERSION_1_5

Gen​Renderbuffers


public method GenRenderbuffers → (2)

in : int32

(GLsizei)

renderbuffers in : int32 [ ]

(GLuint *)

glGenRenderbuffers

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GL_VERSION_3_0

Gen​Samplers


public method GenSamplers → (2)

count in : int32

(GLsizei)

samplers in : int32 [ ]

(GLuint *)

glGenSamplers

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GL_VERSION_3_3

Gen​Textures


public method GenTextures → (2)

in : int32

(GLsizei)

textures in : int32 [ ]

(GLuint *)

glGenTextures

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GL_VERSION_1_1

Gen​Transform​Feedbacks


public method GenTransformFeedbacks → (2)

in : int32

(GLsizei)

ids in : int32 [ ]

(GLuint *)

glGenTransformFeedbacks

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GL_VERSION_4_0

Gen​Vertex​Arrays


public method GenVertexArrays → (2)

in : int32

(GLsizei)

arrays in : int32 [ ]

(GLuint *)

glGenVertexArrays

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GL_VERSION_3_0

Get​Active​Atomic​Counter​Bufferiv


public method GetActiveAtomicCounterBufferiv → (4)

program in : int32

(GLuint)

bufferIndex in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetActiveAtomicCounterBufferiv

Get​Active​Attrib


public method GetActiveAttrib → (7)

program in : int32

(GLuint)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

size in : int32 [ ]

(GLint *) of length 1

type in : int32 [ ]

(GLenum *) of length 1

name in : IntPtr

(GLchar *)

glGetActiveAttrib

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GL_VERSION_2_0

Get​Active​Subroutine​Name


public method GetActiveSubroutineName → (6)

program in : int32

(GLuint)

shadertype in : int32

(GLenum)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

name in : IntPtr

(GLchar *)

glGetActiveSubroutineName

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GL_VERSION_4_0

Get​Active​Subroutine​Uniformiv


public method GetActiveSubroutineUniformiv → (5)

program in : int32

(GLuint)

shadertype in : int32

(GLenum)

index in : int32

(GLuint)

pname in : int32

(GLenum)

values in : int32 [ ]

(GLint *)

glGetActiveSubroutineUniformiv

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GL_VERSION_4_0

Get​Active​Subroutine​Uniform​Name


public method GetActiveSubroutineUniformName → (6)

program in : int32

(GLuint)

shadertype in : int32

(GLenum)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

name in : IntPtr

(GLchar *)

glGetActiveSubroutineUniformName

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GL_VERSION_4_0

Get​Active​Uniform


public method GetActiveUniform → (7)

program in : int32

(GLuint)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

size in : int32 [ ]

(GLint *) of length 1

type in : int32 [ ]

(GLenum *) of length 1

name in : IntPtr

(GLchar *)

glGetActiveUniform

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GL_VERSION_2_0

Get​Active​Uniform​Blockiv


public method GetActiveUniformBlockiv → (4)

program in : int32

(GLuint)

uniformBlockIndex in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetActiveUniformBlockiv

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GL_VERSION_3_1

Get​Active​Uniform​Block​Name


public method GetActiveUniformBlockName → (5)

program in : int32

(GLuint)

uniformBlockIndex in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

uniformBlockName in : IntPtr

(GLchar *)

glGetActiveUniformBlockName

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GL_VERSION_3_1

Get​Active​Uniform​Name


public method GetActiveUniformName → (5)

program in : int32

(GLuint)

uniformIndex in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

uniformName in : IntPtr

(GLchar *)

glGetActiveUniformName

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GL_VERSION_3_1

Get​Active​Uniformsiv


public method GetActiveUniformsiv → (5)

program in : int32

(GLuint)

uniformCount in : int32

(GLsizei)

uniformIndices in : int32 [ ]

(const GLuint *)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetActiveUniformsiv

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GL_VERSION_3_1

Get​Attached​Shaders


public method GetAttachedShaders → (4)

program in : int32

(GLuint)

maxCount in : int32

(GLsizei)

count in : int32 [ ]

(GLsizei *) of length 1

shaders in : int32 [ ]

(GLuint *)

glGetAttachedShaders

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GL_VERSION_2_0

Get​Attrib​Location


public method GetAttribLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetAttribLocation

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GL_VERSION_2_0

Get​Booleani_v


public method GetBooleani_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : bool [ ]

(GLboolean *)

glGetBooleani_v

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Provided by:
GL_VERSION_3_0
GL_EXT_direct_state_access

Get​Booleanv


public method GetBooleanv → (2)

pname in : int32

(GLenum)

data in : bool [ ]

(GLboolean *)

glGetBooleanv

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GL_VERSION_1_0

Get​Buffer​Parameteri64v


public method GetBufferParameteri64v → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLint64 *)

glGetBufferParameteri64v

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GL_VERSION_3_2

Get​Buffer​Parameteriv


public method GetBufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetBufferParameteriv

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GL_VERSION_1_5

Get​Buffer​Parameterui64v​NV


public method GetBufferParameterui64vNV → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLuint64EXT *)

glGetBufferParameterui64vNV

Get​Buffer​Pointerv


public method GetBufferPointerv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : IntPtr [ ]

(void **) of length 1

glGetBufferPointerv

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GL_VERSION_1_5

Get​Buffer​Sub​Data


public method GetBufferSubData → (4)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(void *)

glGetBufferSubData

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GL_VERSION_1_5

Get​Command​Header​NV


public method GetCommandHeaderNV → (2)

tokenID in : int32

(GLenum)

size in : int32

(GLuint)

returns → int32

(GLuint)

glGetCommandHeaderNV

Get​Compressed​Multi​Tex​Image​EXT


public method GetCompressedMultiTexImageEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

lod in : int32

(GLint)

img in : IntPtr

(void *)

glGetCompressedMultiTexImageEXT

Get​Compressed​Tex​Image


public method GetCompressedTexImage → (3)

target in : int32

(GLenum)

level in : int32

(GLint)

img in : IntPtr

(void *)

glGetCompressedTexImage

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GL_VERSION_1_3

Get​Compressed​Texture​Image


public method GetCompressedTextureImage → (4)

texture in : int32

(GLuint)

level in : int32

(GLint)

bufSize in : int32

(GLsizei)

pixels in : IntPtr

(void *)

glGetCompressedTextureImage

Get​Compressed​Texture​Image​EXT


public method GetCompressedTextureImageEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

lod in : int32

(GLint)

img in : IntPtr

(void *)

glGetCompressedTextureImageEXT

Get​Compressed​Texture​Sub​Image


public method GetCompressedTextureSubImage → (10)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

bufSize in : int32

(GLsizei)

pixels in : IntPtr

(void *)

glGetCompressedTextureSubImage

Get​Coverage​Modulation​Table​NV


public method GetCoverageModulationTableNV → (2)

bufSize in : int32

(GLsizei)

in : float32 [ ]

(GLfloat *)

glGetCoverageModulationTableNV

Get​Debug​Message​Log


public method GetDebugMessageLog → (8)

count in : int32

(GLuint)

bufSize in : int32

(GLsizei)

sources in : int32 [ ]

(GLenum *)

types in : int32 [ ]

(GLenum *)

ids in : int32 [ ]

(GLuint *)

severities in : int32 [ ]

(GLenum *)

lengths in : int32 [ ]

(GLsizei *)

messageLog in : IntPtr

(GLchar *)

returns → int32

(GLuint)

glGetDebugMessageLog

Get​Doublei_v


public method GetDoublei_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : float64 [ ]

(GLdouble *)

glGetDoublei_v

Get​Doublev


public method GetDoublev → (2)

pname in : int32

(GLenum)

data in : float64 [ ]

(GLdouble *)

glGetDoublev

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Provided by:
GL_VERSION_1_0

Get​Error


public method GetError → ()

returns → int32

(GLenum)

glGetError

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Provided by:
GL_VERSION_1_0

Get​First​Perf​Query​Id​INTEL


public method GetFirstPerfQueryIdINTEL → (1)

queryId in : int32 [ ]

(GLuint *)

glGetFirstPerfQueryIdINTEL

Get​Floati_v


public method GetFloati_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : float32 [ ]

(GLfloat *)

glGetFloati_v

Get​Floatv


public method GetFloatv → (2)

pname in : int32

(GLenum)

data in : float32 [ ]

(GLfloat *)

glGetFloatv

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Provided by:
GL_VERSION_1_0

Get​Frag​Data​Index


public method GetFragDataIndex → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetFragDataIndex

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Provided by:
GL_VERSION_3_3

Get​Frag​Data​Location


public method GetFragDataLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetFragDataLocation

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Provided by:
GL_VERSION_3_0

Get​Framebuffer​Attachment​Parameteriv


public method GetFramebufferAttachmentParameteriv → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetFramebufferAttachmentParameteriv

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Provided by:
GL_VERSION_3_0

Get​Framebuffer​Parameteriv


public method GetFramebufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetFramebufferParameteriv

Get​Framebuffer​Parameteriv​EXT


public method GetFramebufferParameterivEXT → (3)

framebuffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetFramebufferParameterivEXT

Get​Graphics​Reset​Status


public method GetGraphicsResetStatus → ()

returns → int32

(GLenum)

glGetGraphicsResetStatus

Get​Graphics​Reset​Status​ARB


public method GetGraphicsResetStatusARB → ()

returns → int32

(GLenum)

glGetGraphicsResetStatusARB

Get​Image​Handle​ARB


public method GetImageHandleARB → (5)

texture in : int32

(GLuint)

level in : int32

(GLint)

layered in : bool

(GLboolean)

layer in : int32

(GLint)

format in : int32

(GLenum)

returns → int64

(GLuint64)

glGetImageHandleARB

Get​Image​Handle​NV


public method GetImageHandleNV → (5)

texture in : int32

(GLuint)

level in : int32

(GLint)

layered in : bool

(GLboolean)

layer in : int32

(GLint)

format in : int32

(GLenum)

returns → int64

(GLuint64)

glGetImageHandleNV

Get​Integer64i_v


public method GetInteger64i_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : int64 [ ]

(GLint64 *)

glGetInteger64i_v

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Provided by:
GL_VERSION_3_2

Get​Integer64v


public method GetInteger64v → (2)

pname in : int32

(GLenum)

data in : int64 [ ]

(GLint64 *)

glGetInteger64v

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Provided by:
GL_VERSION_3_2

Get​Integeri_v


public method GetIntegeri_v → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : int32 [ ]

(GLint *)

glGetIntegeri_v

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Provided by:
GL_VERSION_3_0
GL_EXT_direct_state_access

Get​Integerui64i_v​NV


public method GetIntegerui64i_vNV → (3)

value in : int32

(GLenum)

index in : int32

(GLuint)

result in : int64 [ ]

(GLuint64EXT *)

glGetIntegerui64i_vNV

Get​Integerui64v​NV


public method GetIntegerui64vNV → (2)

value in : int32

(GLenum)

result in : int64 [ ]

(GLuint64EXT *)

glGetIntegerui64vNV

Get​Integerv


public method GetIntegerv → (2)

pname in : int32

(GLenum)

data in : int32 [ ]

(GLint *)

glGetIntegerv

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Provided by:
GL_VERSION_1_0

Get​Internalformati64v


public method GetInternalformati64v → (5)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

pname in : int32

(GLenum)

count in : int32

(GLsizei)

params_ in : int64 [ ]

(GLint64 *)

glGetInternalformati64v

Get​Internalformativ


public method GetInternalformativ → (5)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

pname in : int32

(GLenum)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetInternalformativ

Get​Internalformat​Sampleiv​NV


public method GetInternalformatSampleivNV → (6)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

samples in : int32

(GLsizei)

pname in : int32

(GLenum)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetInternalformatSampleivNV

Get​Memory​Object​Detached​Resourcesuiv​NV


public method GetMemoryObjectDetachedResourcesuivNV → (5)

memory in : int32

(GLuint)

pname in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(GLuint *)

glGetMemoryObjectDetachedResourcesuivNV

Get​Multisamplefv


public method GetMultisamplefv → (3)

pname in : int32

(GLenum)

index in : int32

(GLuint)

val in : float32 [ ]

(GLfloat *)

glGetMultisamplefv

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Provided by:
GL_VERSION_3_2

Get​Multi​Tex​Envfv​EXT


public method GetMultiTexEnvfvEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetMultiTexEnvfvEXT

Get​Multi​Tex​Enviv​EXT


public method GetMultiTexEnvivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetMultiTexEnvivEXT

Get​Multi​Tex​Gendv​EXT


public method GetMultiTexGendvEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float64 [ ]

(GLdouble *)

glGetMultiTexGendvEXT

Get​Multi​Tex​Genfv​EXT


public method GetMultiTexGenfvEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetMultiTexGenfvEXT

Get​Multi​Tex​Geniv​EXT


public method GetMultiTexGenivEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetMultiTexGenivEXT

Get​Multi​Tex​Image​EXT


public method GetMultiTexImageEXT → (6)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(void *)

glGetMultiTexImageEXT

Get​Multi​Tex​Level​Parameterfv​EXT


public method GetMultiTexLevelParameterfvEXT → (5)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetMultiTexLevelParameterfvEXT

Get​Multi​Tex​Level​Parameteriv​EXT


public method GetMultiTexLevelParameterivEXT → (5)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetMultiTexLevelParameterivEXT

Get​Multi​Tex​Parameterfv​EXT


public method GetMultiTexParameterfvEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetMultiTexParameterfvEXT

Get​Multi​Tex​Parameter​Iiv​EXT


public method GetMultiTexParameterIivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetMultiTexParameterIivEXT

Get​Multi​Tex​Parameter​Iuiv​EXT


public method GetMultiTexParameterIuivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetMultiTexParameterIuivEXT

Get​Multi​Tex​Parameteriv​EXT


public method GetMultiTexParameterivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetMultiTexParameterivEXT

Get​Named​Buffer​Parameteri64v


public method GetNamedBufferParameteri64v → (3)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLint64 *)

glGetNamedBufferParameteri64v

Get​Named​Buffer​Parameteriv


public method GetNamedBufferParameteriv → (3)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedBufferParameteriv

Get​Named​Buffer​Parameteriv​EXT


public method GetNamedBufferParameterivEXT → (3)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedBufferParameterivEXT

Get​Named​Buffer​Parameterui64v​NV


public method GetNamedBufferParameterui64vNV → (3)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLuint64EXT *)

glGetNamedBufferParameterui64vNV

Get​Named​Buffer​Pointerv


public method GetNamedBufferPointerv → (3)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : IntPtr [ ]

(void **) of length 1

glGetNamedBufferPointerv

Get​Named​Buffer​Pointerv​EXT


public method GetNamedBufferPointervEXT → (3)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : IntPtr [ ]

(void **) of length 1

glGetNamedBufferPointervEXT

Get​Named​Buffer​Sub​Data


public method GetNamedBufferSubData → (4)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(void *)

glGetNamedBufferSubData

Get​Named​Buffer​Sub​Data​EXT


public method GetNamedBufferSubDataEXT → (4)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(void *)

glGetNamedBufferSubDataEXT

Get​Named​Framebuffer​Attachment​Parameteriv


public method GetNamedFramebufferAttachmentParameteriv → (4)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedFramebufferAttachmentParameteriv

Get​Named​Framebuffer​Attachment​Parameteriv​EXT


public method GetNamedFramebufferAttachmentParameterivEXT → (4)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedFramebufferAttachmentParameterivEXT

Get​Named​Framebuffer​Parameteriv


public method GetNamedFramebufferParameteriv → (3)

framebuffer in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(GLint *)

glGetNamedFramebufferParameteriv

Get​Named​Framebuffer​Parameteriv​EXT


public method GetNamedFramebufferParameterivEXT → (3)

framebuffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedFramebufferParameterivEXT

Get​Named​Programiv​EXT


public method GetNamedProgramivEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *) of length 1

glGetNamedProgramivEXT

Get​Named​Program​Local​Parameterdv​EXT


public method GetNamedProgramLocalParameterdvEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : float64 [ ]

(GLdouble *) of length 4

glGetNamedProgramLocalParameterdvEXT

Get​Named​Program​Local​Parameterfv​EXT


public method GetNamedProgramLocalParameterfvEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : float32 [ ]

(GLfloat *) of length 4

glGetNamedProgramLocalParameterfvEXT

Get​Named​Program​Local​Parameter​Iiv​EXT


public method GetNamedProgramLocalParameterIivEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : int32 [ ]

(GLint *) of length 4

glGetNamedProgramLocalParameterIivEXT

Get​Named​Program​Local​Parameter​Iuiv​EXT


public method GetNamedProgramLocalParameterIuivEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : int32 [ ]

(GLuint *) of length 4

glGetNamedProgramLocalParameterIuivEXT

Get​Named​Program​String​EXT


public method GetNamedProgramStringEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

string_ in : IntPtr

(void *)

glGetNamedProgramStringEXT

Get​Named​Renderbuffer​Parameteriv


public method GetNamedRenderbufferParameteriv → (3)

renderbuffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedRenderbufferParameteriv

Get​Named​Renderbuffer​Parameteriv​EXT


public method GetNamedRenderbufferParameterivEXT → (3)

renderbuffer in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedRenderbufferParameterivEXT

Get​Named​String​ARB


public method GetNamedStringARB → (5)

namelen in : int32

(GLint)

name in : string

(const GLchar *)

bufSize in : int32

(GLsizei)

stringlen in : int32 [ ]

(GLint *) of length 1

string_ in : IntPtr

(GLchar *)

glGetNamedStringARB

Get​Named​Stringiv​ARB


public method GetNamedStringivARB → (4)

namelen in : int32

(GLint)

name in : string

(const GLchar *)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetNamedStringivARB

Getn​Compressed​Tex​Image


public method GetnCompressedTexImage → (4)

target in : int32

(GLenum)

lod in : int32

(GLint)

bufSize in : int32

(GLsizei)

pixels in : IntPtr

(void *)

glGetnCompressedTexImage

Getn​Compressed​Tex​Image​ARB


public method GetnCompressedTexImageARB → (4)

target in : int32

(GLenum)

lod in : int32

(GLint)

bufSize in : int32

(GLsizei)

img in : IntPtr

(void *)

glGetnCompressedTexImageARB

Get​Next​Perf​Query​Id​INTEL


public method GetNextPerfQueryIdINTEL → (2)

queryId in : int32

(GLuint)

nextQueryId in : int32 [ ]

(GLuint *)

glGetNextPerfQueryIdINTEL

Getn​Tex​Image


public method GetnTexImage → (6)

target in : int32

(GLenum)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

bufSize in : int32

(GLsizei)

pixels in : IntPtr

(void *)

glGetnTexImage

Getn​Tex​Image​ARB


public method GetnTexImageARB → (6)

target in : int32

(GLenum)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

bufSize in : int32

(GLsizei)

img in : IntPtr

(void *)

glGetnTexImageARB

Getn​Uniformdv


public method GetnUniformdv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : float64 [ ]

(GLdouble *)

glGetnUniformdv

Getn​Uniformdv​ARB


public method GetnUniformdvARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : float64 [ ]

(GLdouble *)

glGetnUniformdvARB

Getn​Uniformfv


public method GetnUniformfv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : float32 [ ]

(GLfloat *)

glGetnUniformfv

Getn​Uniformfv​ARB


public method GetnUniformfvARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : float32 [ ]

(GLfloat *)

glGetnUniformfvARB

Getn​Uniformi64v​ARB


public method GetnUniformi64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int64 [ ]

(GLint64 *)

glGetnUniformi64vARB

Getn​Uniformiv


public method GetnUniformiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetnUniformiv

Getn​Uniformiv​ARB


public method GetnUniformivARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetnUniformivARB

Getn​Uniformui64v​ARB


public method GetnUniformui64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int64 [ ]

(GLuint64 *)

glGetnUniformui64vARB

Getn​Uniformuiv


public method GetnUniformuiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int32 [ ]

(GLuint *)

glGetnUniformuiv

Getn​Uniformuiv​ARB


public method GetnUniformuivARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int32 [ ]

(GLuint *)

glGetnUniformuivARB

Get​Object​Label


public method GetObjectLabel → (5)

identifier in : int32

(GLenum)

name in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

label in : IntPtr

(GLchar *)

glGetObjectLabel

Get​Object​Label​EXT


public method GetObjectLabelEXT → (5)

type in : int32

(GLenum)

object_ in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

label in : IntPtr

(GLchar *)

glGetObjectLabelEXT

Get​Object​Ptr​Label


public method GetObjectPtrLabel → (4)

ptr_ in : IntPtr

(const void *)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

label in : IntPtr

(GLchar *)

glGetObjectPtrLabel

Get​Path​Commands​NV


public method GetPathCommandsNV → (2)

path in : int32

(GLuint)

commands in : int8 [ ]

(GLubyte *)

glGetPathCommandsNV

Get​Path​Coords​NV


public method GetPathCoordsNV → (2)

path in : int32

(GLuint)

coords in : float32 [ ]

(GLfloat *)

glGetPathCoordsNV

Get​Path​Dash​Array​NV


public method GetPathDashArrayNV → (2)

path in : int32

(GLuint)

dashArray in : float32 [ ]

(GLfloat *)

glGetPathDashArrayNV

Get​Path​Length​NV


public method GetPathLengthNV → (3)

path in : int32

(GLuint)

startSegment in : int32

(GLsizei)

numSegments in : int32

(GLsizei)

returns → float32

(GLfloat)

glGetPathLengthNV

Get​Path​Metric​Range​NV


public method GetPathMetricRangeNV → (5)

metricQueryMask in : int32

(GLbitfield)

firstPathName in : int32

(GLuint)

numPaths in : int32

(GLsizei)

stride in : int32

(GLsizei)

metrics in : float32 [ ]

(GLfloat *)

glGetPathMetricRangeNV

Get​Path​Metrics​NV


public method GetPathMetricsNV → (7)

metricQueryMask in : int32

(GLbitfield)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

stride in : int32

(GLsizei)

metrics in : float32 [ ]

(GLfloat *)

glGetPathMetricsNV

Get​Path​Parameterfv​NV


public method GetPathParameterfvNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : float32 [ ]

(GLfloat *) of length 4

glGetPathParameterfvNV

Get​Path​Parameteriv​NV


public method GetPathParameterivNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32 [ ]

(GLint *) of length 4

glGetPathParameterivNV

Get​Path​Spacing​NV


public method GetPathSpacingNV → (9)

pathListMode in : int32

(GLenum)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

advanceScale in : float32

(GLfloat)

kerningScale in : float32

(GLfloat)

transformType in : int32

(GLenum)

returnedSpacing in : float32 [ ]

(GLfloat *)

glGetPathSpacingNV

Get​Perf​Counter​Info​INTEL


public method GetPerfCounterInfoINTEL → (11)

queryId in : int32

(GLuint)

counterId in : int32

(GLuint)

counterNameLength in : int32

(GLuint)

counterName in : IntPtr

(GLchar *)

counterDescLength in : int32

(GLuint)

counterDesc in : IntPtr

(GLchar *)

counterOffset in : int32 [ ]

(GLuint *)

counterDataSize in : int32 [ ]

(GLuint *)

counterTypeEnum in : int32 [ ]

(GLuint *)

counterDataTypeEnum in : int32 [ ]

(GLuint *)

rawCounterMaxValue in : int64 [ ]

(GLuint64 *)

glGetPerfCounterInfoINTEL

Get​Perf​Monitor​Counter​Data​AMD


public method GetPerfMonitorCounterDataAMD → (5)

monitor in : int32

(GLuint)

pname in : int32

(GLenum)

dataSize in : int32

(GLsizei)

data in : int32 [ ]

(GLuint *)

bytesWritten in : int32 [ ]

(GLint *) of length 1

glGetPerfMonitorCounterDataAMD

Get​Perf​Monitor​Counter​Info​AMD


public method GetPerfMonitorCounterInfoAMD → (4)

group in : int32

(GLuint)

counter in : int32

(GLuint)

pname in : int32

(GLenum)

data in : IntPtr

(void *)

glGetPerfMonitorCounterInfoAMD

Get​Perf​Monitor​Counters​AMD


public method GetPerfMonitorCountersAMD → (5)

group in : int32

(GLuint)

numCounters in : int32 [ ]

(GLint *) of length 1

maxActiveCounters in : int32 [ ]

(GLint *) of length 1

counterSize in : int32

(GLsizei)

counters in : int32 [ ]

(GLuint *)

glGetPerfMonitorCountersAMD

Get​Perf​Monitor​Counter​String​AMD


public method GetPerfMonitorCounterStringAMD → (5)

group in : int32

(GLuint)

counter in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

counterString in : IntPtr

(GLchar *)

glGetPerfMonitorCounterStringAMD

Get​Perf​Monitor​Groups​AMD


public method GetPerfMonitorGroupsAMD → (3)

numGroups in : int32 [ ]

(GLint *) of length 1

groupsSize in : int32

(GLsizei)

groups in : int32 [ ]

(GLuint *)

glGetPerfMonitorGroupsAMD

Get​Perf​Monitor​Group​String​AMD


public method GetPerfMonitorGroupStringAMD → (4)

group in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

groupString in : IntPtr

(GLchar *)

glGetPerfMonitorGroupStringAMD

Get​Perf​Query​Data​INTEL


public method GetPerfQueryDataINTEL → (5)

queryHandle in : int32

(GLuint)

flags in : int32

(GLuint)

dataSize in : int32

(GLsizei)

data in : IntPtr

(void *)

bytesWritten in : int32 [ ]

(GLuint *)

glGetPerfQueryDataINTEL

Get​Perf​Query​Id​By​Name​INTEL


public method GetPerfQueryIdByNameINTEL → (2)

queryName in : IntPtr

(GLchar *)

queryId in : int32 [ ]

(GLuint *)

glGetPerfQueryIdByNameINTEL

Get​Perf​Query​Info​INTEL


public method GetPerfQueryInfoINTEL → (7)

queryId in : int32

(GLuint)

queryNameLength in : int32

(GLuint)

queryName in : IntPtr

(GLchar *)

dataSize in : int32 [ ]

(GLuint *)

noCounters in : int32 [ ]

(GLuint *)

noInstances in : int32 [ ]

(GLuint *)

capsMask in : int32 [ ]

(GLuint *)

glGetPerfQueryInfoINTEL

Get​Pointeri_v​EXT


public method GetPointeri_vEXT → (3)

pname in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : IntPtr [ ]

(void **) of length 1

glGetPointeri_vEXT

Get​Pointer​Indexedv​EXT


public method GetPointerIndexedvEXT → (3)

target in : int32

(GLenum)

index in : int32

(GLuint)

data in : IntPtr [ ]

(void **) of length 1

glGetPointerIndexedvEXT

Get​Pointerv


public method GetPointerv → (2)

pname in : int32

(GLenum)

params_ in : IntPtr [ ]

(void **) of length 1

glGetPointerv

Get​Program​Binary


public method GetProgramBinary → (5)

program in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

binaryFormat in : int32 [ ]

(GLenum *) of length 1

binary in : IntPtr

(void *)

glGetProgramBinary

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Provided by:
GL_VERSION_4_1

Get​Program​Info​Log


public method GetProgramInfoLog → (4)

program in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

infoLog in : IntPtr

(GLchar *)

glGetProgramInfoLog

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GL_VERSION_2_0

Get​Program​Interfaceiv


public method GetProgramInterfaceiv → (4)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramInterfaceiv

Get​Programiv


public method GetProgramiv → (3)

program in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramiv

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GL_VERSION_2_0

Get​Program​Pipeline​Info​Log


public method GetProgramPipelineInfoLog → (4)

pipeline in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

infoLog in : IntPtr

(GLchar *)

glGetProgramPipelineInfoLog

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GL_VERSION_4_1

Get​Program​Pipelineiv


public method GetProgramPipelineiv → (3)

pipeline in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramPipelineiv

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GL_VERSION_4_1

Get​Program​Resourcefv​NV


public method GetProgramResourcefvNV → (8)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

index in : int32

(GLuint)

propCount in : int32

(GLsizei)

props in : int32 [ ]

(const GLenum *)

count in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

params_ in : float32 [ ]

(GLfloat *)

glGetProgramResourcefvNV

Get​Program​Resource​Index


public method GetProgramResourceIndex → (3)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

name in : string

(const GLchar *)

returns → int32

(GLuint)

glGetProgramResourceIndex

Get​Program​Resourceiv


public method GetProgramResourceiv → (8)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

index in : int32

(GLuint)

propCount in : int32

(GLsizei)

props in : int32 [ ]

(const GLenum *)

count in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

params_ in : int32 [ ]

(GLint *)

glGetProgramResourceiv

Get​Program​Resource​Location


public method GetProgramResourceLocation → (3)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetProgramResourceLocation

Get​Program​Resource​Location​Index


public method GetProgramResourceLocationIndex → (3)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetProgramResourceLocationIndex

Get​Program​Resource​Name


public method GetProgramResourceName → (6)

program in : int32

(GLuint)

programInterface in : int32

(GLenum)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

name in : IntPtr

(GLchar *)

glGetProgramResourceName

Get​Program​Stageiv


public method GetProgramStageiv → (4)

program in : int32

(GLuint)

shadertype in : int32

(GLenum)

pname in : int32

(GLenum)

values in : int32 [ ]

(GLint *) of length 1

glGetProgramStageiv

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GL_VERSION_4_0

Get​Query​Buffer​Objecti64v


public method GetQueryBufferObjecti64v → (4)

id_ in : int32

(GLuint)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

glGetQueryBufferObjecti64v

Get​Query​Buffer​Objectiv


public method GetQueryBufferObjectiv → (4)

id_ in : int32

(GLuint)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

glGetQueryBufferObjectiv

Get​Query​Buffer​Objectui64v


public method GetQueryBufferObjectui64v → (4)

id_ in : int32

(GLuint)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

glGetQueryBufferObjectui64v

Get​Query​Buffer​Objectuiv


public method GetQueryBufferObjectuiv → (4)

id_ in : int32

(GLuint)

buffer in : int32

(GLuint)

pname in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

glGetQueryBufferObjectuiv

Get​Query​Indexediv


public method GetQueryIndexediv → (4)

target in : int32

(GLenum)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetQueryIndexediv

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Provided by:
GL_VERSION_4_0

Get​Queryiv


public method GetQueryiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetQueryiv

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GL_VERSION_1_5

Get​Query​Objecti64v


public method GetQueryObjecti64v → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLint64 *)

glGetQueryObjecti64v

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GL_VERSION_3_3

Get​Query​Objectiv


public method GetQueryObjectiv → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetQueryObjectiv

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GL_VERSION_1_5

Get​Query​Objectui64v


public method GetQueryObjectui64v → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLuint64 *)

glGetQueryObjectui64v

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GL_VERSION_3_3

Get​Query​Objectuiv


public method GetQueryObjectuiv → (3)

id_ in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetQueryObjectuiv

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GL_VERSION_1_5

Get​Renderbuffer​Parameteriv


public method GetRenderbufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetRenderbufferParameteriv

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GL_VERSION_3_0

Get​Sampler​Parameterfv


public method GetSamplerParameterfv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetSamplerParameterfv

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GL_VERSION_3_3

Get​Sampler​Parameter​Iiv


public method GetSamplerParameterIiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetSamplerParameterIiv

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GL_VERSION_3_3

Get​Sampler​Parameter​Iuiv


public method GetSamplerParameterIuiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetSamplerParameterIuiv

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GL_VERSION_3_3

Get​Sampler​Parameteriv


public method GetSamplerParameteriv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetSamplerParameteriv

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GL_VERSION_3_3

Get​Shader​Info​Log


public method GetShaderInfoLog → (4)

shader in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

infoLog in : IntPtr

(GLchar *)

glGetShaderInfoLog

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GL_VERSION_2_0

Get​Shaderiv


public method GetShaderiv → (3)

shader in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetShaderiv

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GL_VERSION_2_0

Get​Shader​Precision​Format


public method GetShaderPrecisionFormat → (4)

shadertype in : int32

(GLenum)

precisiontype in : int32

(GLenum)

range in : int32 [ ]

(GLint *) of length 2

precision in : int32 [ ]

(GLint *) of length 1

glGetShaderPrecisionFormat

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GL_VERSION_4_1

Get​Shader​Source


public method GetShaderSource → (4)

shader in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

source in : IntPtr

(GLchar *)

glGetShaderSource

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GL_VERSION_2_0

Get​Shading​Rate​Image​Palette​NV


public method GetShadingRateImagePaletteNV → (3)

viewport in : int32

(GLuint)

entry in : int32

(GLuint)

rate in : int32 [ ]

(GLenum *) of length 1

glGetShadingRateImagePaletteNV

Get​Shading​Rate​Sample​Locationiv​NV


public method GetShadingRateSampleLocationivNV → (4)

rate in : int32

(GLenum)

samples in : int32

(GLuint)

index in : int32

(GLuint)

location in : int32 [ ]

(GLint *) of length 3

glGetShadingRateSampleLocationivNV

Get​Stage​Index​NV


public method GetStageIndexNV → (1)

shadertype in : int32

(GLenum)

returns → int16

(GLushort)

glGetStageIndexNV

Get​String


public method GetString → (1)

name in : int32

(GLenum)

returns → string

(const GLubyte *)

glGetString

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GL_VERSION_1_0

Get​Stringi


public method GetStringi → (2)

name in : int32

(GLenum)

index in : int32

(GLuint)

returns → string

(const GLubyte *)

glGetStringi

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GL_VERSION_3_0

Get​Subroutine​Index


public method GetSubroutineIndex → (3)

program in : int32

(GLuint)

shadertype in : int32

(GLenum)

name in : string

(const GLchar *)

returns → int32

(GLuint)

glGetSubroutineIndex

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GL_VERSION_4_0

Get​Subroutine​Uniform​Location


public method GetSubroutineUniformLocation → (3)

program in : int32

(GLuint)

shadertype in : int32

(GLenum)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetSubroutineUniformLocation

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GL_VERSION_4_0

Get​Synciv


public method GetSynciv → (5)

sync in : IntPtr

(GLsync)

pname in : int32

(GLenum)

count in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

values in : int32 [ ]

(GLint *)

glGetSynciv

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GL_VERSION_3_2

Get​Tex​Image


public method GetTexImage → (5)

target in : int32

(GLenum)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(void *)

glGetTexImage

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GL_VERSION_1_0

Get​Tex​Level​Parameterfv


public method GetTexLevelParameterfv → (4)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTexLevelParameterfv

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GL_VERSION_1_0

Get​Tex​Level​Parameteriv


public method GetTexLevelParameteriv → (4)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTexLevelParameteriv

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GL_VERSION_1_0

Get​Tex​Parameterfv


public method GetTexParameterfv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTexParameterfv

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GL_VERSION_1_0

Get​Tex​Parameter​Iiv


public method GetTexParameterIiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTexParameterIiv

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GL_VERSION_3_0

Get​Tex​Parameter​Iuiv


public method GetTexParameterIuiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetTexParameterIuiv

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GL_VERSION_3_0

Get​Tex​Parameteriv


public method GetTexParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTexParameteriv

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GL_VERSION_1_0

Get​Texture​Handle​ARB


public method GetTextureHandleARB → (1)

texture in : int32

(GLuint)

returns → int64

(GLuint64)

glGetTextureHandleARB

Get​Texture​Handle​NV


public method GetTextureHandleNV → (1)

texture in : int32

(GLuint)

returns → int64

(GLuint64)

glGetTextureHandleNV

Get​Texture​Image


public method GetTextureImage → (6)

texture in : int32

(GLuint)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

bufSize in : int32

(GLsizei)

pixels in : IntPtr

(void *)

glGetTextureImage

Get​Texture​Image​EXT


public method GetTextureImageEXT → (6)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(void *)

glGetTextureImageEXT

Get​Texture​Level​Parameterfv


public method GetTextureLevelParameterfv → (4)

texture in : int32

(GLuint)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTextureLevelParameterfv

Get​Texture​Level​Parameterfv​EXT


public method GetTextureLevelParameterfvEXT → (5)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTextureLevelParameterfvEXT

Get​Texture​Level​Parameteriv


public method GetTextureLevelParameteriv → (4)

texture in : int32

(GLuint)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTextureLevelParameteriv

Get​Texture​Level​Parameteriv​EXT


public method GetTextureLevelParameterivEXT → (5)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTextureLevelParameterivEXT

Get​Texture​Parameterfv


public method GetTextureParameterfv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTextureParameterfv

Get​Texture​Parameterfv​EXT


public method GetTextureParameterfvEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTextureParameterfvEXT

Get​Texture​Parameter​Iiv


public method GetTextureParameterIiv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTextureParameterIiv

Get​Texture​Parameter​Iiv​EXT


public method GetTextureParameterIivEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTextureParameterIivEXT

Get​Texture​Parameter​Iuiv


public method GetTextureParameterIuiv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetTextureParameterIuiv

Get​Texture​Parameter​Iuiv​EXT


public method GetTextureParameterIuivEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *)

glGetTextureParameterIuivEXT

Get​Texture​Parameteriv


public method GetTextureParameteriv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTextureParameteriv

Get​Texture​Parameteriv​EXT


public method GetTextureParameterivEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTextureParameterivEXT

Get​Texture​Sampler​Handle​ARB


public method GetTextureSamplerHandleARB → (2)

texture in : int32

(GLuint)

sampler in : int32

(GLuint)

returns → int64

(GLuint64)

glGetTextureSamplerHandleARB

Get​Texture​Sampler​Handle​NV


public method GetTextureSamplerHandleNV → (2)

texture in : int32

(GLuint)

sampler in : int32

(GLuint)

returns → int64

(GLuint64)

glGetTextureSamplerHandleNV

Get​Texture​Sub​Image


public method GetTextureSubImage → (12)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

bufSize in : int32

(GLsizei)

pixels in : IntPtr

(void *)

glGetTextureSubImage

Get​Transform​Feedbacki_v


public method GetTransformFeedbacki_v → (4)

xfb in : int32

(GLuint)

pname in : int32

(GLenum)

index in : int32

(GLuint)

param in : int32 [ ]

(GLint *)

glGetTransformFeedbacki_v

Get​Transform​Feedbacki64_v


public method GetTransformFeedbacki64_v → (4)

xfb in : int32

(GLuint)

pname in : int32

(GLenum)

index in : int32

(GLuint)

param in : int64 [ ]

(GLint64 *)

glGetTransformFeedbacki64_v

Get​Transform​Feedbackiv


public method GetTransformFeedbackiv → (3)

xfb in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(GLint *)

glGetTransformFeedbackiv

Get​Transform​Feedback​Varying


public method GetTransformFeedbackVarying → (7)

program in : int32

(GLuint)

index in : int32

(GLuint)

bufSize in : int32

(GLsizei)

length in : int32 [ ]

(GLsizei *) of length 1

size in : int32 [ ]

(GLsizei *) of length 1

type in : int32 [ ]

(GLenum *) of length 1

name in : IntPtr

(GLchar *)

glGetTransformFeedbackVarying

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Provided by:
GL_VERSION_3_0

Get​Uniform​Block​Index


public method GetUniformBlockIndex → (2)

program in : int32

(GLuint)

uniformBlockName in : string

(const GLchar *)

returns → int32

(GLuint)

glGetUniformBlockIndex

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Provided by:
GL_VERSION_3_1

Get​Uniformdv


public method GetUniformdv → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : float64 [ ]

(GLdouble *)

glGetUniformdv

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Provided by:
GL_VERSION_4_0

Get​Uniformfv


public method GetUniformfv → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : float32 [ ]

(GLfloat *)

glGetUniformfv

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Provided by:
GL_VERSION_2_0

Get​Uniformi64v​ARB


public method GetUniformi64vARB → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int64 [ ]

(GLint64 *)

glGetUniformi64vARB

Get​Uniformi64v​NV


public method GetUniformi64vNV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int64 [ ]

(GLint64EXT *)

glGetUniformi64vNV

Get​Uniform​Indices


public method GetUniformIndices → (4)

program in : int32

(GLuint)

uniformCount in : int32

(GLsizei)

uniformNames in : string [ ]

(const GLchar *const*)

uniformIndices in : int32 [ ]

(GLuint *)

glGetUniformIndices

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Provided by:
GL_VERSION_3_1

Get​Uniformiv


public method GetUniformiv → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int32 [ ]

(GLint *)

glGetUniformiv

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Provided by:
GL_VERSION_2_0

Get​Uniform​Location


public method GetUniformLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetUniformLocation

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Provided by:
GL_VERSION_2_0

Get​Uniform​Subroutineuiv


public method GetUniformSubroutineuiv → (3)

shadertype in : int32

(GLenum)

location in : int32

(GLint)

params_ in : int32 [ ]

(GLuint *) of length 1

glGetUniformSubroutineuiv

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Provided by:
GL_VERSION_4_0

Get​Uniformui64v​ARB


public method GetUniformui64vARB → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int64 [ ]

(GLuint64 *)

glGetUniformui64vARB

Get​Uniformui64v​NV


public method GetUniformui64vNV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int64 [ ]

(GLuint64EXT *)

glGetUniformui64vNV

Get​Uniformuiv


public method GetUniformuiv → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

params_ in : int32 [ ]

(GLuint *)

glGetUniformuiv

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GL_VERSION_3_0

Get​Vertex​Array​Indexed64iv


public method GetVertexArrayIndexed64iv → (4)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int64 [ ]

(GLint64 *)

glGetVertexArrayIndexed64iv

Get​Vertex​Array​Indexediv


public method GetVertexArrayIndexediv → (4)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(GLint *)

glGetVertexArrayIndexediv

Get​Vertex​Array​Integeri_v​EXT


public method GetVertexArrayIntegeri_vEXT → (4)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(GLint *)

glGetVertexArrayIntegeri_vEXT

Get​Vertex​Array​Integerv​EXT


public method GetVertexArrayIntegervEXT → (3)

vaobj in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(GLint *)

glGetVertexArrayIntegervEXT

Get​Vertex​Arrayiv


public method GetVertexArrayiv → (3)

vaobj in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(GLint *)

glGetVertexArrayiv

Get​Vertex​Array​Pointeri_v​EXT


public method GetVertexArrayPointeri_vEXT → (4)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

pname in : int32

(GLenum)

param in : IntPtr [ ]

(void **) of length 1

glGetVertexArrayPointeri_vEXT

Get​Vertex​Array​Pointerv​EXT


public method GetVertexArrayPointervEXT → (3)

vaobj in : int32

(GLuint)

pname in : int32

(GLenum)

param in : IntPtr [ ]

(void **) of length 1

glGetVertexArrayPointervEXT

Get​Vertex​Attribdv


public method GetVertexAttribdv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float64 [ ]

(GLdouble *) of length 4

glGetVertexAttribdv

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Provided by:
GL_VERSION_2_0

Get​Vertex​Attribfv


public method GetVertexAttribfv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *) of length 4

glGetVertexAttribfv

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Provided by:
GL_VERSION_2_0

Get​Vertex​Attrib​Iiv


public method GetVertexAttribIiv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *) of length 1

glGetVertexAttribIiv

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Provided by:
GL_VERSION_3_0

Get​Vertex​Attrib​Iuiv


public method GetVertexAttribIuiv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLuint *) of length 1

glGetVertexAttribIuiv

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Provided by:
GL_VERSION_3_0

Get​Vertex​Attribiv


public method GetVertexAttribiv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *) of length 4

glGetVertexAttribiv

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Provided by:
GL_VERSION_2_0

Get​Vertex​Attrib​Ldv


public method GetVertexAttribLdv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float64 [ ]

(GLdouble *)

glGetVertexAttribLdv

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Provided by:
GL_VERSION_4_1

Get​Vertex​Attrib​Li64v​NV


public method GetVertexAttribLi64vNV → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLint64EXT *)

glGetVertexAttribLi64vNV

Get​Vertex​Attrib​Lui64v​ARB


public method GetVertexAttribLui64vARB → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLuint64EXT *)

glGetVertexAttribLui64vARB

Get​Vertex​Attrib​Lui64v​NV


public method GetVertexAttribLui64vNV → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int64 [ ]

(GLuint64EXT *)

glGetVertexAttribLui64vNV

Get​Vertex​Attrib​Pointerv


public method GetVertexAttribPointerv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

pointer in : IntPtr [ ]

(void **) of length 1

glGetVertexAttribPointerv

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Provided by:
GL_VERSION_2_0

Get​Vk​Proc​Addr​NV


public method GetVkProcAddrNV → (1)

name in : string

(const GLchar *)

returns → IntPtr

(GLVULKANPROCNV)

glGetVkProcAddrNV

Hint


public method Hint → (2)

target in : int32

(GLenum)

mode in : int32

(GLenum)

glHint

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Provided by:
GL_VERSION_1_0

Index​Format​NV


public method IndexFormatNV → (2)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glIndexFormatNV

Insert​Event​Marker​EXT


public method InsertEventMarkerEXT → (2)

length in : int32

(GLsizei)

marker in : string

(const GLchar *)

glInsertEventMarkerEXT

Interpolate​Paths​NV


public method InterpolatePathsNV → (4)

resultPath in : int32

(GLuint)

pathA in : int32

(GLuint)

pathB in : int32

(GLuint)

weight in : float32

(GLfloat)

glInterpolatePathsNV

Invalidate​Buffer​Data


public method InvalidateBufferData → (1)

buffer in : int32

(GLuint)

glInvalidateBufferData

Invalidate​Buffer​Sub​Data


public method InvalidateBufferSubData → (3)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

glInvalidateBufferSubData

Invalidate​Framebuffer


public method InvalidateFramebuffer → (3)

target in : int32

(GLenum)

numAttachments in : int32

(GLsizei)

attachments in : int32 [ ]

(const GLenum *)

glInvalidateFramebuffer

Invalidate​Named​Framebuffer​Data


public method InvalidateNamedFramebufferData → (3)

framebuffer in : int32

(GLuint)

numAttachments in : int32

(GLsizei)

attachments in : int32 [ ]

(const GLenum *)

glInvalidateNamedFramebufferData

Invalidate​Named​Framebuffer​Sub​Data


public method InvalidateNamedFramebufferSubData → (7)

framebuffer in : int32

(GLuint)

numAttachments in : int32

(GLsizei)

attachments in : int32 [ ]

(const GLenum *)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glInvalidateNamedFramebufferSubData

Invalidate​Sub​Framebuffer


public method InvalidateSubFramebuffer → (7)

target in : int32

(GLenum)

numAttachments in : int32

(GLsizei)

attachments in : int32 [ ]

(const GLenum *)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glInvalidateSubFramebuffer

Invalidate​Tex​Image


public method InvalidateTexImage → (2)

texture in : int32

(GLuint)

level in : int32

(GLint)

glInvalidateTexImage

Invalidate​Tex​Sub​Image


public method InvalidateTexSubImage → (8)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

glInvalidateTexSubImage

Is​Buffer


public method IsBuffer → (1)

buffer in : int32

(GLuint)

returns → bool

(GLboolean)

glIsBuffer

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Provided by:
GL_VERSION_1_5

Is​Buffer​Resident​NV


public method IsBufferResidentNV → (1)

target in : int32

(GLenum)

returns → bool

(GLboolean)

glIsBufferResidentNV

Is​Command​List​NV


public method IsCommandListNV → (1)

list in : int32

(GLuint)

returns → bool

(GLboolean)

glIsCommandListNV

Is​Enabled


public method IsEnabled → (1)

cap in : int32

(GLenum)

returns → bool

(GLboolean)

glIsEnabled

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Provided by:
GL_VERSION_1_0

Is​Enabledi


public method IsEnabledi → (2)

target in : int32

(GLenum)

index in : int32

(GLuint)

returns → bool

(GLboolean)

glIsEnabledi

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Provided by:
GL_VERSION_3_0
GL_EXT_direct_state_access

Is​Framebuffer


public method IsFramebuffer → (1)

framebuffer in : int32

(GLuint)

returns → bool

(GLboolean)

glIsFramebuffer

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GL_VERSION_3_0

Is​Image​Handle​Resident​ARB


public method IsImageHandleResidentARB → (1)

handle in : int64

(GLuint64)

returns → bool

(GLboolean)

glIsImageHandleResidentARB

Is​Image​Handle​Resident​NV


public method IsImageHandleResidentNV → (1)

handle in : int64

(GLuint64)

returns → bool

(GLboolean)

glIsImageHandleResidentNV

Is​Named​Buffer​Resident​NV


public method IsNamedBufferResidentNV → (1)

buffer in : int32

(GLuint)

returns → bool

(GLboolean)

glIsNamedBufferResidentNV

Is​Named​String​ARB


public method IsNamedStringARB → (2)

namelen in : int32

(GLint)

name in : string

(const GLchar *)

returns → bool

(GLboolean)

glIsNamedStringARB

Is​Path​NV


public method IsPathNV → (1)

path in : int32

(GLuint)

returns → bool

(GLboolean)

glIsPathNV

Is​Point​In​Fill​Path​NV


public method IsPointInFillPathNV → (4)

path in : int32

(GLuint)

mask in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

returns → bool

(GLboolean)

glIsPointInFillPathNV

Is​Point​In​Stroke​Path​NV


public method IsPointInStrokePathNV → (3)

path in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

returns → bool

(GLboolean)

glIsPointInStrokePathNV

Is​Program


public method IsProgram → (1)

program in : int32

(GLuint)

returns → bool

(GLboolean)

glIsProgram

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Provided by:
GL_VERSION_2_0

Is​Program​Pipeline


public method IsProgramPipeline → (1)

pipeline in : int32

(GLuint)

returns → bool

(GLboolean)

glIsProgramPipeline

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GL_VERSION_4_1

Is​Query


public method IsQuery → (1)

id_ in : int32

(GLuint)

returns → bool

(GLboolean)

glIsQuery

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Provided by:
GL_VERSION_1_5

Is​Renderbuffer


public method IsRenderbuffer → (1)

renderbuffer in : int32

(GLuint)

returns → bool

(GLboolean)

glIsRenderbuffer

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GL_VERSION_3_0

Is​Sampler


public method IsSampler → (1)

sampler in : int32

(GLuint)

returns → bool

(GLboolean)

glIsSampler

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GL_VERSION_3_3

Is​Shader


public method IsShader → (1)

shader in : int32

(GLuint)

returns → bool

(GLboolean)

glIsShader

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Provided by:
GL_VERSION_2_0

Is​State​NV


public method IsStateNV → (1)

state in : int32

(GLuint)

returns → bool

(GLboolean)

glIsStateNV

Is​Sync


public method IsSync → (1)

sync in : IntPtr

(GLsync)

returns → bool

(GLboolean)

glIsSync

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Provided by:
GL_VERSION_3_2

Is​Texture


public method IsTexture → (1)

texture in : int32

(GLuint)

returns → bool

(GLboolean)

glIsTexture

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Provided by:
GL_VERSION_1_1

Is​Texture​Handle​Resident​ARB


public method IsTextureHandleResidentARB → (1)

handle in : int64

(GLuint64)

returns → bool

(GLboolean)

glIsTextureHandleResidentARB

Is​Texture​Handle​Resident​NV


public method IsTextureHandleResidentNV → (1)

handle in : int64

(GLuint64)

returns → bool

(GLboolean)

glIsTextureHandleResidentNV

Is​Transform​Feedback


public method IsTransformFeedback → (1)

id_ in : int32

(GLuint)

returns → bool

(GLboolean)

glIsTransformFeedback

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Provided by:
GL_VERSION_4_0

Is​Vertex​Array


public method IsVertexArray → (1)

array in : int32

(GLuint)

returns → bool

(GLboolean)

glIsVertexArray

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Provided by:
GL_VERSION_3_0

Label​Object​EXT


public method LabelObjectEXT → (4)

type in : int32

(GLenum)

object_ in : int32

(GLuint)

length in : int32

(GLsizei)

label in : string

(const GLchar *)

glLabelObjectEXT

Line​Width


public method LineWidth → (1)

width in : float32

(GLfloat)

glLineWidth

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Provided by:
GL_VERSION_1_0

Link​Program


public method LinkProgram → (1)

program in : int32

(GLuint)

glLinkProgram

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Provided by:
GL_VERSION_2_0

List​Draw​Commands​States​Client​NV


public method ListDrawCommandsStatesClientNV → (7)

list in : int32

(GLuint)

segment in : int32

(GLuint)

indirects in : IntPtr [ ]

(const void **)

sizes in : int32 [ ]

(const GLsizei *)

states in : int32 [ ]

(const GLuint *)

fbos in : int32 [ ]

(const GLuint *)

count in : int32

(GLuint)

glListDrawCommandsStatesClientNV

Logic​Op


public method LogicOp → (1)

opcode in : int32

(GLenum)

glLogicOp

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Provided by:
GL_VERSION_1_0

Make​Buffer​Non​Resident​NV


public method MakeBufferNonResidentNV → (1)

target in : int32

(GLenum)

glMakeBufferNonResidentNV

Make​Buffer​Resident​NV


public method MakeBufferResidentNV → (2)

target in : int32

(GLenum)

access in : int32

(GLenum)

glMakeBufferResidentNV

Make​Image​Handle​Non​Resident​ARB


public method MakeImageHandleNonResidentARB → (1)

handle in : int64

(GLuint64)

glMakeImageHandleNonResidentARB

Make​Image​Handle​Non​Resident​NV


public method MakeImageHandleNonResidentNV → (1)

handle in : int64

(GLuint64)

glMakeImageHandleNonResidentNV

Make​Image​Handle​Resident​ARB


public method MakeImageHandleResidentARB → (2)

handle in : int64

(GLuint64)

access in : int32

(GLenum)

glMakeImageHandleResidentARB

Make​Image​Handle​Resident​NV


public method MakeImageHandleResidentNV → (2)

handle in : int64

(GLuint64)

access in : int32

(GLenum)

glMakeImageHandleResidentNV

Make​Named​Buffer​Non​Resident​NV


public method MakeNamedBufferNonResidentNV → (1)

buffer in : int32

(GLuint)

glMakeNamedBufferNonResidentNV

Make​Named​Buffer​Resident​NV


public method MakeNamedBufferResidentNV → (2)

buffer in : int32

(GLuint)

access in : int32

(GLenum)

glMakeNamedBufferResidentNV

Make​Texture​Handle​Non​Resident​ARB


public method MakeTextureHandleNonResidentARB → (1)

handle in : int64

(GLuint64)

glMakeTextureHandleNonResidentARB

Make​Texture​Handle​Non​Resident​NV


public method MakeTextureHandleNonResidentNV → (1)

handle in : int64

(GLuint64)

glMakeTextureHandleNonResidentNV

Make​Texture​Handle​Resident​ARB


public method MakeTextureHandleResidentARB → (1)

handle in : int64

(GLuint64)

glMakeTextureHandleResidentARB

Make​Texture​Handle​Resident​NV


public method MakeTextureHandleResidentNV → (1)

handle in : int64

(GLuint64)

glMakeTextureHandleResidentNV

Map​Buffer


public method MapBuffer → (2)

target in : int32

(GLenum)

access in : int32

(GLenum)

returns → IntPtr

(void *)

glMapBuffer

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Provided by:
GL_VERSION_1_5

Map​Buffer​Range


public method MapBufferRange → (4)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

access in : int32

(GLbitfield)

returns → IntPtr

(void *)

glMapBufferRange

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Provided by:
GL_VERSION_3_0

Map​Named​Buffer


public method MapNamedBuffer → (2)

buffer in : int32

(GLuint)

access in : int32

(GLenum)

returns → IntPtr

(void *)

glMapNamedBuffer

Map​Named​Buffer​EXT


public method MapNamedBufferEXT → (2)

buffer in : int32

(GLuint)

access in : int32

(GLenum)

returns → IntPtr

(void *)

glMapNamedBufferEXT

Map​Named​Buffer​Range


public method MapNamedBufferRange → (4)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

access in : int32

(GLbitfield)

returns → IntPtr

(void *)

glMapNamedBufferRange

Map​Named​Buffer​Range​EXT


public method MapNamedBufferRangeEXT → (4)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

length in : IntPtr

(GLsizeiptr)

access in : int32

(GLbitfield)

returns → IntPtr

(void *)

glMapNamedBufferRangeEXT

Matrix​Frustum​EXT


public method MatrixFrustumEXT → (7)

mode in : int32

(GLenum)

left in : float64

(GLdouble)

right in : float64

(GLdouble)

bottom in : float64

(GLdouble)

top in : float64

(GLdouble)

zNear in : float64

(GLdouble)

zFar in : float64

(GLdouble)

glMatrixFrustumEXT

Matrix​Load3x2f​NV


public method MatrixLoad3x2fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixLoad3x2fNV

Matrix​Load3x3f​NV


public method MatrixLoad3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixLoad3x3fNV

Matrix​Loadd​EXT


public method MatrixLoaddEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixLoaddEXT

Matrix​Loadf​EXT


public method MatrixLoadfEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixLoadfEXT

Matrix​Load​Identity​EXT


public method MatrixLoadIdentityEXT → (1)

mode in : int32

(GLenum)

glMatrixLoadIdentityEXT

Matrix​Load​Transpose3x3f​NV


public method MatrixLoadTranspose3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixLoadTranspose3x3fNV

Matrix​Load​Transposed​EXT


public method MatrixLoadTransposedEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixLoadTransposedEXT

Matrix​Load​Transposef​EXT


public method MatrixLoadTransposefEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixLoadTransposefEXT

Matrix​Mult3x2f​NV


public method MatrixMult3x2fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixMult3x2fNV

Matrix​Mult3x3f​NV


public method MatrixMult3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixMult3x3fNV

Matrix​Multd​EXT


public method MatrixMultdEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixMultdEXT

Matrix​Multf​EXT


public method MatrixMultfEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixMultfEXT

Matrix​Mult​Transpose3x3f​NV


public method MatrixMultTranspose3x3fNV → (2)

matrixMode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *)

glMatrixMultTranspose3x3fNV

Matrix​Mult​Transposed​EXT


public method MatrixMultTransposedEXT → (2)

mode in : int32

(GLenum)

in : float64 [ ]

(const GLdouble *) of length 16

glMatrixMultTransposedEXT

Matrix​Mult​Transposef​EXT


public method MatrixMultTransposefEXT → (2)

mode in : int32

(GLenum)

in : float32 [ ]

(const GLfloat *) of length 16

glMatrixMultTransposefEXT

Matrix​Ortho​EXT


public method MatrixOrthoEXT → (7)

mode in : int32

(GLenum)

left in : float64

(GLdouble)

right in : float64

(GLdouble)

bottom in : float64

(GLdouble)

top in : float64

(GLdouble)

zNear in : float64

(GLdouble)

zFar in : float64

(GLdouble)

glMatrixOrthoEXT

Matrix​Pop​EXT


public method MatrixPopEXT → (1)

mode in : int32

(GLenum)

glMatrixPopEXT

Matrix​Push​EXT


public method MatrixPushEXT → (1)

mode in : int32

(GLenum)

glMatrixPushEXT

Matrix​Rotated​EXT


public method MatrixRotatedEXT → (5)

mode in : int32

(GLenum)

angle in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glMatrixRotatedEXT

Matrix​Rotatef​EXT


public method MatrixRotatefEXT → (5)

mode in : int32

(GLenum)

angle in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glMatrixRotatefEXT

Matrix​Scaled​EXT


public method MatrixScaledEXT → (4)

mode in : int32

(GLenum)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glMatrixScaledEXT

Matrix​Scalef​EXT


public method MatrixScalefEXT → (4)

mode in : int32

(GLenum)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glMatrixScalefEXT

Matrix​Translated​EXT


public method MatrixTranslatedEXT → (4)

mode in : int32

(GLenum)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glMatrixTranslatedEXT

Matrix​Translatef​EXT


public method MatrixTranslatefEXT → (4)

mode in : int32

(GLenum)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glMatrixTranslatefEXT

Max​Shader​Compiler​Threads​KHR


public method MaxShaderCompilerThreadsKHR → (1)

count in : int32

(GLuint)

glMaxShaderCompilerThreadsKHR

Memory​Barrier


public method MemoryBarrier → (1)

barriers in : int32

(GLbitfield)

glMemoryBarrier

Memory​Barrier​By​Region


public method MemoryBarrierByRegion → (1)

barriers in : int32

(GLbitfield)

glMemoryBarrierByRegion

Min​Sample​Shading


public method MinSampleShading → (1)

value in : float32

(GLfloat)

glMinSampleShading

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Provided by:
GL_VERSION_4_0

Multi​Draw​Arrays


public method MultiDrawArrays → (4)

mode in : int32

(GLenum)

first in : int32 [ ]

(const GLint *)

count in : int32 [ ]

(const GLsizei *)

drawcount in : int32

(GLsizei)

glMultiDrawArrays

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Provided by:
GL_VERSION_1_4

Multi​Draw​Arrays​Indirect


public method MultiDrawArraysIndirect → (4)

mode in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawArraysIndirect

Multi​Draw​Arrays​Indirect​Bindless​Count​NV


public method MultiDrawArraysIndirectBindlessCountNV → (6)

mode in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawCount in : int32

(GLsizei)

maxDrawCount in : int32

(GLsizei)

stride in : int32

(GLsizei)

vertexBufferCount in : int32

(GLint)

glMultiDrawArraysIndirectBindlessCountNV

Multi​Draw​Arrays​Indirect​Bindless​NV


public method MultiDrawArraysIndirectBindlessNV → (5)

mode in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawCount in : int32

(GLsizei)

stride in : int32

(GLsizei)

vertexBufferCount in : int32

(GLint)

glMultiDrawArraysIndirectBindlessNV

Multi​Draw​Arrays​Indirect​Count


public method MultiDrawArraysIndirectCount → (5)

mode in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawcount in : IntPtr

(GLintptr)

maxdrawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawArraysIndirectCount

Multi​Draw​Elements


public method MultiDrawElements → (5)

mode in : int32

(GLenum)

count in : int32 [ ]

(const GLsizei *)

type in : int32

(GLenum)

indices in : IntPtr [ ]

(const void *const*)

drawcount in : int32

(GLsizei)

glMultiDrawElements

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Provided by:
GL_VERSION_1_4

Multi​Draw​Elements​Base​Vertex


public method MultiDrawElementsBaseVertex → (6)

mode in : int32

(GLenum)

count in : int32 [ ]

(const GLsizei *)

type in : int32

(GLenum)

indices in : IntPtr [ ]

(const void *const*)

drawcount in : int32

(GLsizei)

basevertex in : int32 [ ]

(const GLint *)

glMultiDrawElementsBaseVertex

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Provided by:
GL_VERSION_3_2

Multi​Draw​Elements​Indirect


public method MultiDrawElementsIndirect → (5)

mode in : int32

(GLenum)

type in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawElementsIndirect

Multi​Draw​Elements​Indirect​Bindless​Count​NV


public method MultiDrawElementsIndirectBindlessCountNV → (7)

mode in : int32

(GLenum)

type in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawCount in : int32

(GLsizei)

maxDrawCount in : int32

(GLsizei)

stride in : int32

(GLsizei)

vertexBufferCount in : int32

(GLint)

glMultiDrawElementsIndirectBindlessCountNV

Multi​Draw​Elements​Indirect​Bindless​NV


public method MultiDrawElementsIndirectBindlessNV → (6)

mode in : int32

(GLenum)

type in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawCount in : int32

(GLsizei)

stride in : int32

(GLsizei)

vertexBufferCount in : int32

(GLint)

glMultiDrawElementsIndirectBindlessNV

Multi​Draw​Elements​Indirect​Count


public method MultiDrawElementsIndirectCount → (6)

mode in : int32

(GLenum)

type in : int32

(GLenum)

indirect in : IntPtr

(const void *)

drawcount in : IntPtr

(GLintptr)

maxdrawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawElementsIndirectCount

Multi​Draw​Mesh​Tasks​Indirect​Count​NV


public method MultiDrawMeshTasksIndirectCountNV → (4)

indirect in : IntPtr

(GLintptr)

drawcount in : IntPtr

(GLintptr)

maxdrawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawMeshTasksIndirectCountNV

Multi​Draw​Mesh​Tasks​Indirect​NV


public method MultiDrawMeshTasksIndirectNV → (3)

indirect in : IntPtr

(GLintptr)

drawcount in : int32

(GLsizei)

stride in : int32

(GLsizei)

glMultiDrawMeshTasksIndirectNV

Multi​Tex​Buffer​EXT


public method MultiTexBufferEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

glMultiTexBufferEXT

Multi​Tex​Coord​Pointer​EXT


public method MultiTexCoordPointerEXT → (5)

texunit in : int32

(GLenum)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

pointer in : IntPtr

(const void *)

glMultiTexCoordPointerEXT

Multi​Tex​Envf​EXT


public method MultiTexEnvfEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glMultiTexEnvfEXT

Multi​Tex​Envfv​EXT


public method MultiTexEnvfvEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glMultiTexEnvfvEXT

Multi​Tex​Envi​EXT


public method MultiTexEnviEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glMultiTexEnviEXT

Multi​Tex​Enviv​EXT


public method MultiTexEnvivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glMultiTexEnvivEXT

Multi​Tex​Gend​EXT


public method MultiTexGendEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float64

(GLdouble)

glMultiTexGendEXT

Multi​Tex​Gendv​EXT


public method MultiTexGendvEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float64 [ ]

(const GLdouble *)

glMultiTexGendvEXT

Multi​Tex​Genf​EXT


public method MultiTexGenfEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glMultiTexGenfEXT

Multi​Tex​Genfv​EXT


public method MultiTexGenfvEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glMultiTexGenfvEXT

Multi​Tex​Geni​EXT


public method MultiTexGeniEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glMultiTexGeniEXT

Multi​Tex​Geniv​EXT


public method MultiTexGenivEXT → (4)

texunit in : int32

(GLenum)

coord in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glMultiTexGenivEXT

Multi​Tex​Image1​DEXT


public method MultiTexImage1DEXT → (9)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glMultiTexImage1DEXT

Multi​Tex​Image2​DEXT


public method MultiTexImage2DEXT → (10)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glMultiTexImage2DEXT

Multi​Tex​Image3​DEXT


public method MultiTexImage3DEXT → (11)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glMultiTexImage3DEXT

Multi​Tex​Parameterf​EXT


public method MultiTexParameterfEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glMultiTexParameterfEXT

Multi​Tex​Parameterfv​EXT


public method MultiTexParameterfvEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glMultiTexParameterfvEXT

Multi​Tex​Parameteri​EXT


public method MultiTexParameteriEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glMultiTexParameteriEXT

Multi​Tex​Parameter​Iiv​EXT


public method MultiTexParameterIivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glMultiTexParameterIivEXT

Multi​Tex​Parameter​Iuiv​EXT


public method MultiTexParameterIuivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLuint *)

glMultiTexParameterIuivEXT

Multi​Tex​Parameteriv​EXT


public method MultiTexParameterivEXT → (4)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glMultiTexParameterivEXT

Multi​Tex​Renderbuffer​EXT


public method MultiTexRenderbufferEXT → (3)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glMultiTexRenderbufferEXT

Multi​Tex​Sub​Image1​DEXT


public method MultiTexSubImage1DEXT → (8)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glMultiTexSubImage1DEXT

Multi​Tex​Sub​Image2​DEXT


public method MultiTexSubImage2DEXT → (10)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glMultiTexSubImage2DEXT

Multi​Tex​Sub​Image3​DEXT


public method MultiTexSubImage3DEXT → (12)

texunit in : int32

(GLenum)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glMultiTexSubImage3DEXT

Named​Buffer​Attach​Memory​NV


public method NamedBufferAttachMemoryNV → (3)

buffer in : int32

(GLuint)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glNamedBufferAttachMemoryNV

Named​Buffer​Data


public method NamedBufferData → (4)

buffer in : int32

(GLuint)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

usage in : int32

(GLenum)

glNamedBufferData

Named​Buffer​Data​EXT


public method NamedBufferDataEXT → (4)

buffer in : int32

(GLuint)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

usage in : int32

(GLenum)

glNamedBufferDataEXT

Named​Buffer​Page​Commitment​ARB


public method NamedBufferPageCommitmentARB → (4)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

commit in : bool

(GLboolean)

glNamedBufferPageCommitmentARB

Named​Buffer​Page​Commitment​EXT


public method NamedBufferPageCommitmentEXT → (4)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

commit in : bool

(GLboolean)

glNamedBufferPageCommitmentEXT

Named​Buffer​Page​Commitment​Mem​NV


public method NamedBufferPageCommitmentMemNV → (6)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

memory in : int32

(GLuint)

memOffset in : int64

(GLuint64)

commit in : bool

(GLboolean)

glNamedBufferPageCommitmentMemNV

Named​Buffer​Storage


public method NamedBufferStorage → (4)

buffer in : int32

(GLuint)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

flags in : int32

(GLbitfield)

glNamedBufferStorage

Named​Buffer​Sub​Data


public method NamedBufferSubData → (4)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

glNamedBufferSubData

Named​Copy​Buffer​Sub​Data​EXT


public method NamedCopyBufferSubDataEXT → (5)

readBuffer in : int32

(GLuint)

writeBuffer in : int32

(GLuint)

readOffset in : IntPtr

(GLintptr)

writeOffset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glNamedCopyBufferSubDataEXT

Named​Framebuffer​Draw​Buffer


public method NamedFramebufferDrawBuffer → (2)

framebuffer in : int32

(GLuint)

buf in : int32

(GLenum)

glNamedFramebufferDrawBuffer

Named​Framebuffer​Draw​Buffers


public method NamedFramebufferDrawBuffers → (3)

framebuffer in : int32

(GLuint)

in : int32

(GLsizei)

bufs in : int32 [ ]

(const GLenum *)

glNamedFramebufferDrawBuffers

Named​Framebuffer​Parameteri


public method NamedFramebufferParameteri → (3)

framebuffer in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32

(GLint)

glNamedFramebufferParameteri

Named​Framebuffer​Parameteri​EXT


public method NamedFramebufferParameteriEXT → (3)

framebuffer in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32

(GLint)

glNamedFramebufferParameteriEXT

Named​Framebuffer​Read​Buffer


public method NamedFramebufferReadBuffer → (2)

framebuffer in : int32

(GLuint)

src in : int32

(GLenum)

glNamedFramebufferReadBuffer

Named​Framebuffer​Renderbuffer


public method NamedFramebufferRenderbuffer → (4)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

renderbuffertarget in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glNamedFramebufferRenderbuffer

Named​Framebuffer​Renderbuffer​EXT


public method NamedFramebufferRenderbufferEXT → (4)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

renderbuffertarget in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glNamedFramebufferRenderbufferEXT

Named​Framebuffer​Sample​Locationsfv​ARB


public method NamedFramebufferSampleLocationsfvARB → (4)

framebuffer in : int32

(GLuint)

start in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glNamedFramebufferSampleLocationsfvARB

Named​Framebuffer​Sample​Locationsfv​NV


public method NamedFramebufferSampleLocationsfvNV → (4)

framebuffer in : int32

(GLuint)

start in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glNamedFramebufferSampleLocationsfvNV

Named​Framebuffer​Texture


public method NamedFramebufferTexture → (4)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glNamedFramebufferTexture

Named​Framebuffer​Texture1​DEXT


public method NamedFramebufferTexture1DEXT → (5)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glNamedFramebufferTexture1DEXT

Named​Framebuffer​Texture2​DEXT


public method NamedFramebufferTexture2DEXT → (5)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glNamedFramebufferTexture2DEXT

Named​Framebuffer​Texture3​DEXT


public method NamedFramebufferTexture3DEXT → (6)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

zoffset in : int32

(GLint)

glNamedFramebufferTexture3DEXT

Named​Framebuffer​Texture​EXT


public method NamedFramebufferTextureEXT → (4)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glNamedFramebufferTextureEXT

Named​Framebuffer​Texture​Face​EXT


public method NamedFramebufferTextureFaceEXT → (5)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

face in : int32

(GLenum)

glNamedFramebufferTextureFaceEXT

Named​Framebuffer​Texture​Layer


public method NamedFramebufferTextureLayer → (5)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

layer in : int32

(GLint)

glNamedFramebufferTextureLayer

Named​Framebuffer​Texture​Layer​EXT


public method NamedFramebufferTextureLayerEXT → (5)

framebuffer in : int32

(GLuint)

attachment in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

layer in : int32

(GLint)

glNamedFramebufferTextureLayerEXT

Named​Program​Local​Parameter4d​EXT


public method NamedProgramLocalParameter4dEXT → (7)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glNamedProgramLocalParameter4dEXT

Named​Program​Local​Parameter4dv​EXT


public method NamedProgramLocalParameter4dvEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : float64 [ ]

(const GLdouble *) of length 4

glNamedProgramLocalParameter4dvEXT

Named​Program​Local​Parameter4f​EXT


public method NamedProgramLocalParameter4fEXT → (7)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glNamedProgramLocalParameter4fEXT

Named​Program​Local​Parameter4fv​EXT


public method NamedProgramLocalParameter4fvEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : float32 [ ]

(const GLfloat *) of length 4

glNamedProgramLocalParameter4fvEXT

Named​Program​Local​Parameter​I4i​EXT


public method NamedProgramLocalParameterI4iEXT → (7)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

glNamedProgramLocalParameterI4iEXT

Named​Program​Local​Parameter​I4iv​EXT


public method NamedProgramLocalParameterI4ivEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : int32 [ ]

(const GLint *) of length 4

glNamedProgramLocalParameterI4ivEXT

Named​Program​Local​Parameter​I4ui​EXT


public method NamedProgramLocalParameterI4uiEXT → (7)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

glNamedProgramLocalParameterI4uiEXT

Named​Program​Local​Parameter​I4uiv​EXT


public method NamedProgramLocalParameterI4uivEXT → (4)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

params_ in : int32 [ ]

(const GLuint *) of length 4

glNamedProgramLocalParameterI4uivEXT

Named​Program​Local​Parameters4fv​EXT


public method NamedProgramLocalParameters4fvEXT → (5)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

count in : int32

(GLsizei)

params_ in : float32 [ ]

(const GLfloat *)

glNamedProgramLocalParameters4fvEXT

Named​Program​Local​Parameters​I4iv​EXT


public method NamedProgramLocalParametersI4ivEXT → (5)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(const GLint *)

glNamedProgramLocalParametersI4ivEXT

Named​Program​Local​Parameters​I4uiv​EXT


public method NamedProgramLocalParametersI4uivEXT → (5)

program in : int32

(GLuint)

target in : int32

(GLenum)

index in : int32

(GLuint)

count in : int32

(GLsizei)

params_ in : int32 [ ]

(const GLuint *)

glNamedProgramLocalParametersI4uivEXT

Named​Program​String​EXT


public method NamedProgramStringEXT → (5)

program in : int32

(GLuint)

target in : int32

(GLenum)

format in : int32

(GLenum)

len in : int32

(GLsizei)

string_ in : IntPtr

(const void *)

glNamedProgramStringEXT

Named​Renderbuffer​Storage


public method NamedRenderbufferStorage → (4)

renderbuffer in : int32

(GLuint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glNamedRenderbufferStorage

Named​Renderbuffer​Storage​EXT


public method NamedRenderbufferStorageEXT → (4)

renderbuffer in : int32

(GLuint)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glNamedRenderbufferStorageEXT

Named​Renderbuffer​Storage​Multisample


public method NamedRenderbufferStorageMultisample → (5)

renderbuffer in : int32

(GLuint)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glNamedRenderbufferStorageMultisample

Named​Renderbuffer​Storage​Multisample​Advanced​AMD


public method NamedRenderbufferStorageMultisampleAdvancedAMD → (6)

renderbuffer in : int32

(GLuint)

samples in : int32

(GLsizei)

storageSamples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glNamedRenderbufferStorageMultisampleAdvancedAMD

Named​Renderbuffer​Storage​Multisample​Coverage​EXT


public method NamedRenderbufferStorageMultisampleCoverageEXT → (6)

renderbuffer in : int32

(GLuint)

coverageSamples in : int32

(GLsizei)

colorSamples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glNamedRenderbufferStorageMultisampleCoverageEXT

Named​Renderbuffer​Storage​Multisample​EXT


public method NamedRenderbufferStorageMultisampleEXT → (5)

renderbuffer in : int32

(GLuint)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glNamedRenderbufferStorageMultisampleEXT

Named​String​ARB


public method NamedStringARB → (5)

type in : int32

(GLenum)

namelen in : int32

(GLint)

name in : string

(const GLchar *)

stringlen in : int32

(GLint)

string_ in : string

(const GLchar *)

glNamedStringARB

Normal​Format​NV


public method NormalFormatNV → (2)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glNormalFormatNV

Object​Label


public method ObjectLabel → (4)

identifier in : int32

(GLenum)

name in : int32

(GLuint)

length in : int32

(GLsizei)

label in : string

(const GLchar *)

glObjectLabel

Object​Ptr​Label


public method ObjectPtrLabel → (3)

ptr_ in : IntPtr

(const void *)

length in : int32

(GLsizei)

label in : string

(const GLchar *)

glObjectPtrLabel

Patch​Parameterfv


public method PatchParameterfv → (2)

pname in : int32

(GLenum)

values in : float32 [ ]

(const GLfloat *)

glPatchParameterfv

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Provided by:
GL_VERSION_4_0

Patch​Parameteri


public method PatchParameteri → (2)

pname in : int32

(GLenum)

value in : int32

(GLint)

glPatchParameteri

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GL_VERSION_4_0

Path​Commands​NV


public method PathCommandsNV → (6)

path in : int32

(GLuint)

numCommands in : int32

(GLsizei)

commands in : int8 [ ]

(const GLubyte *)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathCommandsNV

Path​Coords​NV


public method PathCoordsNV → (4)

path in : int32

(GLuint)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathCoordsNV

Path​Cover​Depth​Func​NV


public method PathCoverDepthFuncNV → (1)

func in : int32

(GLenum)

glPathCoverDepthFuncNV

Path​Dash​Array​NV


public method PathDashArrayNV → (3)

path in : int32

(GLuint)

dashCount in : int32

(GLsizei)

dashArray in : float32 [ ]

(const GLfloat *)

glPathDashArrayNV

Path​Glyph​Index​Array​NV


public method PathGlyphIndexArrayNV → (8)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

firstGlyphIndex in : int32

(GLuint)

numGlyphs in : int32

(GLsizei)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

returns → int32

(GLenum)

glPathGlyphIndexArrayNV

Path​Glyph​Index​Range​NV


public method PathGlyphIndexRangeNV → (6)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

baseAndCount in : int32 [ ]

(GLuint *) of length 2

returns → int32

(GLenum)

glPathGlyphIndexRangeNV

Path​Glyph​Range​NV


public method PathGlyphRangeNV → (9)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

firstGlyph in : int32

(GLuint)

numGlyphs in : int32

(GLsizei)

handleMissingGlyphs in : int32

(GLenum)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

glPathGlyphRangeNV

Path​Glyphs​NV


public method PathGlyphsNV → (10)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontName in : IntPtr

(const void *)

fontStyle in : int32

(GLbitfield)

numGlyphs in : int32

(GLsizei)

type in : int32

(GLenum)

charcodes in : IntPtr

(const void *)

handleMissingGlyphs in : int32

(GLenum)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

glPathGlyphsNV

Path​Memory​Glyph​Index​Array​NV


public method PathMemoryGlyphIndexArrayNV → (9)

firstPathName in : int32

(GLuint)

fontTarget in : int32

(GLenum)

fontSize in : IntPtr

(GLsizeiptr)

fontData in : IntPtr

(const void *)

faceIndex in : int32

(GLsizei)

firstGlyphIndex in : int32

(GLuint)

numGlyphs in : int32

(GLsizei)

pathParameterTemplate in : int32

(GLuint)

emScale in : float32

(GLfloat)

returns → int32

(GLenum)

glPathMemoryGlyphIndexArrayNV

Path​Parameterf​NV


public method PathParameterfNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : float32

(GLfloat)

glPathParameterfNV

Path​Parameterfv​NV


public method PathParameterfvNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : float32 [ ]

(const GLfloat *)

glPathParameterfvNV

Path​Parameteri​NV


public method PathParameteriNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32

(GLint)

glPathParameteriNV

Path​Parameteriv​NV


public method PathParameterivNV → (3)

path in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32 [ ]

(const GLint *)

glPathParameterivNV

Path​Stencil​Depth​Offset​NV


public method PathStencilDepthOffsetNV → (2)

factor in : float32

(GLfloat)

units in : float32

(GLfloat)

glPathStencilDepthOffsetNV

Path​Stencil​Func​NV


public method PathStencilFuncNV → (3)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glPathStencilFuncNV

Path​String​NV


public method PathStringNV → (4)

path in : int32

(GLuint)

format in : int32

(GLenum)

length in : int32

(GLsizei)

pathString in : IntPtr

(const void *)

glPathStringNV

Path​Sub​Commands​NV


public method PathSubCommandsNV → (8)

path in : int32

(GLuint)

commandStart in : int32

(GLsizei)

commandsToDelete in : int32

(GLsizei)

numCommands in : int32

(GLsizei)

commands in : int8 [ ]

(const GLubyte *)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathSubCommandsNV

Path​Sub​Coords​NV


public method PathSubCoordsNV → (5)

path in : int32

(GLuint)

coordStart in : int32

(GLsizei)

numCoords in : int32

(GLsizei)

coordType in : int32

(GLenum)

coords in : IntPtr

(const void *)

glPathSubCoordsNV

Pause​Transform​Feedback


public method PauseTransformFeedback → ()

glPauseTransformFeedback

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Provided by:
GL_VERSION_4_0

Pixel​Storef


public method PixelStoref → (2)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glPixelStoref

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Provided by:
GL_VERSION_1_0

Pixel​Storei


public method PixelStorei → (2)

pname in : int32

(GLenum)

param in : int32

(GLint)

glPixelStorei

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Provided by:
GL_VERSION_1_0

Point​Along​Path​NV


public method PointAlongPathNV → (8)

path in : int32

(GLuint)

startSegment in : int32

(GLsizei)

numSegments in : int32

(GLsizei)

distance in : float32

(GLfloat)

in : float32 [ ]

(GLfloat *) of length 1

in : float32 [ ]

(GLfloat *) of length 1

tangentX in : float32 [ ]

(GLfloat *) of length 1

tangentY in : float32 [ ]

(GLfloat *) of length 1

returns → bool

(GLboolean)

glPointAlongPathNV

Point​Parameterf


public method PointParameterf → (2)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glPointParameterf

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Provided by:
GL_VERSION_1_4

Point​Parameterfv


public method PointParameterfv → (2)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glPointParameterfv

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Provided by:
GL_VERSION_1_4

Point​Parameteri


public method PointParameteri → (2)

pname in : int32

(GLenum)

param in : int32

(GLint)

glPointParameteri

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Provided by:
GL_VERSION_1_4

Point​Parameteriv


public method PointParameteriv → (2)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glPointParameteriv

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Provided by:
GL_VERSION_1_4

Point​Size


public method PointSize → (1)

size in : float32

(GLfloat)

glPointSize

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Provided by:
GL_VERSION_1_0

Polygon​Mode


public method PolygonMode → (2)

face in : int32

(GLenum)

mode in : int32

(GLenum)

glPolygonMode

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Provided by:
GL_VERSION_1_0

Polygon​Offset


public method PolygonOffset → (2)

factor in : float32

(GLfloat)

units in : float32

(GLfloat)

glPolygonOffset

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Provided by:
GL_VERSION_1_1

Polygon​Offset​Clamp


public method PolygonOffsetClamp → (3)

factor in : float32

(GLfloat)

units in : float32

(GLfloat)

clamp in : float32

(GLfloat)

glPolygonOffsetClamp

Pop​Debug​Group


public method PopDebugGroup → ()

glPopDebugGroup

Pop​Group​Marker​EXT


public method PopGroupMarkerEXT → ()

glPopGroupMarkerEXT

Primitive​Bounding​Box​ARB


public method PrimitiveBoundingBoxARB → (8)

minX in : float32

(GLfloat)

minY in : float32

(GLfloat)

minZ in : float32

(GLfloat)

minW in : float32

(GLfloat)

maxX in : float32

(GLfloat)

maxY in : float32

(GLfloat)

maxZ in : float32

(GLfloat)

maxW in : float32

(GLfloat)

glPrimitiveBoundingBoxARB

Primitive​Restart​Index


public method PrimitiveRestartIndex → (1)

index in : int32

(GLuint)

glPrimitiveRestartIndex

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Provided by:
GL_VERSION_3_1

Program​Binary


public method ProgramBinary → (4)

program in : int32

(GLuint)

binaryFormat in : int32

(GLenum)

binary in : IntPtr

(const void *)

length in : int32

(GLsizei)

glProgramBinary

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Provided by:
GL_VERSION_4_1

Program​Parameteri


public method ProgramParameteri → (3)

program in : int32

(GLuint)

pname in : int32

(GLenum)

value in : int32

(GLint)

glProgramParameteri

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Provided by:
GL_VERSION_4_1
GL_ARB_geometry_shader4

Program​Path​Fragment​Input​Gen​NV


public method ProgramPathFragmentInputGenNV → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

genMode in : int32

(GLenum)

components in : int32

(GLint)

coeffs in : float32 [ ]

(const GLfloat *)

glProgramPathFragmentInputGenNV

Program​Uniform1d


public method ProgramUniform1d → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float64

(GLdouble)

glProgramUniform1d

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Provided by:
GL_VERSION_4_1

Program​Uniform1d​EXT


public method ProgramUniform1dEXT → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

in : float64

(GLdouble)

glProgramUniform1dEXT

Program​Uniform1dv


public method ProgramUniform1dv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform1dv

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Provided by:
GL_VERSION_4_1

Program​Uniform1dv​EXT


public method ProgramUniform1dvEXT → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform1dvEXT

Program​Uniform1f


public method ProgramUniform1f → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

glProgramUniform1f

Program​Uniform1fv


public method ProgramUniform1fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform1fv

Program​Uniform1i


public method ProgramUniform1i → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

glProgramUniform1i

Program​Uniform1i64​ARB


public method ProgramUniform1i64ARB → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64)

glProgramUniform1i64ARB

Program​Uniform1i64​NV


public method ProgramUniform1i64NV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64EXT)

glProgramUniform1i64NV

Program​Uniform1i64v​ARB


public method ProgramUniform1i64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glProgramUniform1i64vARB

Program​Uniform1i64v​NV


public method ProgramUniform1i64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glProgramUniform1i64vNV

Program​Uniform1iv


public method ProgramUniform1iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform1iv

Program​Uniform1ui


public method ProgramUniform1ui → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

glProgramUniform1ui

Program​Uniform1ui64​ARB


public method ProgramUniform1ui64ARB → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64)

glProgramUniform1ui64ARB

Program​Uniform1ui64​NV


public method ProgramUniform1ui64NV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

glProgramUniform1ui64NV

Program​Uniform1ui64v​ARB


public method ProgramUniform1ui64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glProgramUniform1ui64vARB

Program​Uniform1ui64v​NV


public method ProgramUniform1ui64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glProgramUniform1ui64vNV

Program​Uniform1uiv


public method ProgramUniform1uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform1uiv

Program​Uniform2d


public method ProgramUniform2d → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float64

(GLdouble)

v1 in : float64

(GLdouble)

glProgramUniform2d

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Provided by:
GL_VERSION_4_1

Program​Uniform2d​EXT


public method ProgramUniform2dEXT → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

in : float64

(GLdouble)

in : float64

(GLdouble)

glProgramUniform2dEXT

Program​Uniform2dv


public method ProgramUniform2dv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform2dv

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Provided by:
GL_VERSION_4_1

Program​Uniform2dv​EXT


public method ProgramUniform2dvEXT → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform2dvEXT

Program​Uniform2f


public method ProgramUniform2f → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

glProgramUniform2f

Program​Uniform2fv


public method ProgramUniform2fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform2fv

Program​Uniform2i


public method ProgramUniform2i → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

glProgramUniform2i

Program​Uniform2i64​ARB


public method ProgramUniform2i64ARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64)

in : int64

(GLint64)

glProgramUniform2i64ARB

Program​Uniform2i64​NV


public method ProgramUniform2i64NV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glProgramUniform2i64NV

Program​Uniform2i64v​ARB


public method ProgramUniform2i64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glProgramUniform2i64vARB

Program​Uniform2i64v​NV


public method ProgramUniform2i64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glProgramUniform2i64vNV

Program​Uniform2iv


public method ProgramUniform2iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform2iv

Program​Uniform2ui


public method ProgramUniform2ui → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

glProgramUniform2ui

Program​Uniform2ui64​ARB


public method ProgramUniform2ui64ARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64)

in : int64

(GLuint64)

glProgramUniform2ui64ARB

Program​Uniform2ui64​NV


public method ProgramUniform2ui64NV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glProgramUniform2ui64NV

Program​Uniform2ui64v​ARB


public method ProgramUniform2ui64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glProgramUniform2ui64vARB

Program​Uniform2ui64v​NV


public method ProgramUniform2ui64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glProgramUniform2ui64vNV

Program​Uniform2uiv


public method ProgramUniform2uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform2uiv

Program​Uniform3d


public method ProgramUniform3d → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float64

(GLdouble)

v1 in : float64

(GLdouble)

v2 in : float64

(GLdouble)

glProgramUniform3d

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Provided by:
GL_VERSION_4_1

Program​Uniform3d​EXT


public method ProgramUniform3dEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glProgramUniform3dEXT

Program​Uniform3dv


public method ProgramUniform3dv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform3dv

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Provided by:
GL_VERSION_4_1

Program​Uniform3dv​EXT


public method ProgramUniform3dvEXT → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform3dvEXT

Program​Uniform3f


public method ProgramUniform3f → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

glProgramUniform3f

Program​Uniform3fv


public method ProgramUniform3fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform3fv

Program​Uniform3i


public method ProgramUniform3i → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

glProgramUniform3i

Program​Uniform3i64​ARB


public method ProgramUniform3i64ARB → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64)

in : int64

(GLint64)

in : int64

(GLint64)

glProgramUniform3i64ARB

Program​Uniform3i64​NV


public method ProgramUniform3i64NV → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glProgramUniform3i64NV

Program​Uniform3i64v​ARB


public method ProgramUniform3i64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glProgramUniform3i64vARB

Program​Uniform3i64v​NV


public method ProgramUniform3i64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glProgramUniform3i64vNV

Program​Uniform3iv


public method ProgramUniform3iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform3iv

Program​Uniform3ui


public method ProgramUniform3ui → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

glProgramUniform3ui

Program​Uniform3ui64​ARB


public method ProgramUniform3ui64ARB → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64)

in : int64

(GLuint64)

in : int64

(GLuint64)

glProgramUniform3ui64ARB

Program​Uniform3ui64​NV


public method ProgramUniform3ui64NV → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glProgramUniform3ui64NV

Program​Uniform3ui64v​ARB


public method ProgramUniform3ui64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glProgramUniform3ui64vARB

Program​Uniform3ui64v​NV


public method ProgramUniform3ui64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glProgramUniform3ui64vNV

Program​Uniform3uiv


public method ProgramUniform3uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform3uiv

Program​Uniform4d


public method ProgramUniform4d → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float64

(GLdouble)

v1 in : float64

(GLdouble)

v2 in : float64

(GLdouble)

v3 in : float64

(GLdouble)

glProgramUniform4d

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Provided by:
GL_VERSION_4_1

Program​Uniform4d​EXT


public method ProgramUniform4dEXT → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glProgramUniform4dEXT

Program​Uniform4dv


public method ProgramUniform4dv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform4dv

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Provided by:
GL_VERSION_4_1

Program​Uniform4dv​EXT


public method ProgramUniform4dvEXT → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glProgramUniform4dvEXT

Program​Uniform4f


public method ProgramUniform4f → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

v3 in : float32

(GLfloat)

glProgramUniform4f

Program​Uniform4fv


public method ProgramUniform4fv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glProgramUniform4fv

Program​Uniform4i


public method ProgramUniform4i → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

v3 in : int32

(GLint)

glProgramUniform4i

Program​Uniform4i64​ARB


public method ProgramUniform4i64ARB → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64)

in : int64

(GLint64)

in : int64

(GLint64)

in : int64

(GLint64)

glProgramUniform4i64ARB

Program​Uniform4i64​NV


public method ProgramUniform4i64NV → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glProgramUniform4i64NV

Program​Uniform4i64v​ARB


public method ProgramUniform4i64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glProgramUniform4i64vARB

Program​Uniform4i64v​NV


public method ProgramUniform4i64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glProgramUniform4i64vNV

Program​Uniform4iv


public method ProgramUniform4iv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glProgramUniform4iv

Program​Uniform4ui


public method ProgramUniform4ui → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

v3 in : int32

(GLuint)

glProgramUniform4ui

Program​Uniform4ui64​ARB


public method ProgramUniform4ui64ARB → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64)

in : int64

(GLuint64)

in : int64

(GLuint64)

in : int64

(GLuint64)

glProgramUniform4ui64ARB

Program​Uniform4ui64​NV


public method ProgramUniform4ui64NV → (6)

program in : int32

(GLuint)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glProgramUniform4ui64NV

Program​Uniform4ui64v​ARB


public method ProgramUniform4ui64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glProgramUniform4ui64vARB

Program​Uniform4ui64v​NV


public method ProgramUniform4ui64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glProgramUniform4ui64vNV

Program​Uniform4uiv


public method ProgramUniform4uiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glProgramUniform4uiv

Program​Uniform​Handleui64​ARB


public method ProgramUniformHandleui64ARB → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

value in : int64

(GLuint64)

glProgramUniformHandleui64ARB

Program​Uniform​Handleui64​NV


public method ProgramUniformHandleui64NV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

value in : int64

(GLuint64)

glProgramUniformHandleui64NV

Program​Uniform​Handleui64v​ARB


public method ProgramUniformHandleui64vARB → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

values in : int64 [ ]

(const GLuint64 *)

glProgramUniformHandleui64vARB

Program​Uniform​Handleui64v​NV


public method ProgramUniformHandleui64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

values in : int64 [ ]

(const GLuint64 *)

glProgramUniformHandleui64vNV

Program​Uniform​Matrix2dv


public method ProgramUniformMatrix2dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix2dv

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Provided by:
GL_VERSION_4_1

Program​Uniform​Matrix2dv​EXT


public method ProgramUniformMatrix2dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix2dvEXT

Program​Uniform​Matrix2fv


public method ProgramUniformMatrix2fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix2fv

Program​Uniform​Matrix2x3dv


public method ProgramUniformMatrix2x3dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix2x3dv

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Provided by:
GL_VERSION_4_1

Program​Uniform​Matrix2x3dv​EXT


public method ProgramUniformMatrix2x3dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix2x3dvEXT

Program​Uniform​Matrix2x3fv


public method ProgramUniformMatrix2x3fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix2x3fv

Program​Uniform​Matrix2x4dv


public method ProgramUniformMatrix2x4dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix2x4dv

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Provided by:
GL_VERSION_4_1

Program​Uniform​Matrix2x4dv​EXT


public method ProgramUniformMatrix2x4dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix2x4dvEXT

Program​Uniform​Matrix2x4fv


public method ProgramUniformMatrix2x4fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix2x4fv

Program​Uniform​Matrix3dv


public method ProgramUniformMatrix3dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix3dv

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GL_VERSION_4_1

Program​Uniform​Matrix3dv​EXT


public method ProgramUniformMatrix3dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix3dvEXT

Program​Uniform​Matrix3fv


public method ProgramUniformMatrix3fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix3fv

Program​Uniform​Matrix3x2dv


public method ProgramUniformMatrix3x2dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix3x2dv

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Provided by:
GL_VERSION_4_1

Program​Uniform​Matrix3x2dv​EXT


public method ProgramUniformMatrix3x2dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix3x2dvEXT

Program​Uniform​Matrix3x2fv


public method ProgramUniformMatrix3x2fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix3x2fv

Program​Uniform​Matrix3x4dv


public method ProgramUniformMatrix3x4dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix3x4dv

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Provided by:
GL_VERSION_4_1

Program​Uniform​Matrix3x4dv​EXT


public method ProgramUniformMatrix3x4dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix3x4dvEXT

Program​Uniform​Matrix3x4fv


public method ProgramUniformMatrix3x4fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix3x4fv

Program​Uniform​Matrix4dv


public method ProgramUniformMatrix4dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix4dv

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GL_VERSION_4_1

Program​Uniform​Matrix4dv​EXT


public method ProgramUniformMatrix4dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix4dvEXT

Program​Uniform​Matrix4fv


public method ProgramUniformMatrix4fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix4fv

Program​Uniform​Matrix4x2dv


public method ProgramUniformMatrix4x2dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix4x2dv

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Provided by:
GL_VERSION_4_1

Program​Uniform​Matrix4x2dv​EXT


public method ProgramUniformMatrix4x2dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix4x2dvEXT

Program​Uniform​Matrix4x2fv


public method ProgramUniformMatrix4x2fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix4x2fv

Program​Uniform​Matrix4x3dv


public method ProgramUniformMatrix4x3dv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix4x3dv

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Provided by:
GL_VERSION_4_1

Program​Uniform​Matrix4x3dv​EXT


public method ProgramUniformMatrix4x3dvEXT → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glProgramUniformMatrix4x3dvEXT

Program​Uniform​Matrix4x3fv


public method ProgramUniformMatrix4x3fv → (5)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glProgramUniformMatrix4x3fv

Program​Uniformui64​NV


public method ProgramUniformui64NV → (3)

program in : int32

(GLuint)

location in : int32

(GLint)

value in : int64

(GLuint64EXT)

glProgramUniformui64NV

Program​Uniformui64v​NV


public method ProgramUniformui64vNV → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glProgramUniformui64vNV

Provoking​Vertex


public method ProvokingVertex → (1)

mode in : int32

(GLenum)

glProvokingVertex

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Provided by:
GL_VERSION_3_2

Push​Client​Attrib​Default​EXT


public method PushClientAttribDefaultEXT → (1)

mask in : int32

(GLbitfield)

glPushClientAttribDefaultEXT

Push​Debug​Group


public method PushDebugGroup → (4)

source in : int32

(GLenum)

id_ in : int32

(GLuint)

length in : int32

(GLsizei)

message in : string

(const GLchar *)

glPushDebugGroup

Push​Group​Marker​EXT


public method PushGroupMarkerEXT → (2)

length in : int32

(GLsizei)

marker in : string

(const GLchar *)

glPushGroupMarkerEXT

Query​Counter


public method QueryCounter → (2)

id_ in : int32

(GLuint)

target in : int32

(GLenum)

glQueryCounter

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Provided by:
GL_VERSION_3_3

Raster​Samples​EXT


public method RasterSamplesEXT → (2)

samples in : int32

(GLuint)

fixedsamplelocations in : bool

(GLboolean)

glRasterSamplesEXT

Read​Buffer


public method ReadBuffer → (1)

src in : int32

(GLenum)

glReadBuffer

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Provided by:
GL_VERSION_1_0

Readn​Pixels


public method ReadnPixels → (8)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

bufSize in : int32

(GLsizei)

data in : IntPtr

(void *)

glReadnPixels

Read​Pixels


public method ReadPixels → (7)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(void *)

glReadPixels

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Provided by:
GL_VERSION_1_0

Release​Shader​Compiler


public method ReleaseShaderCompiler → ()

glReleaseShaderCompiler

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Provided by:
GL_VERSION_4_1

Renderbuffer​Storage


public method RenderbufferStorage → (4)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorage

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Provided by:
GL_VERSION_3_0

Renderbuffer​Storage​Multisample


public method RenderbufferStorageMultisample → (5)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorageMultisample

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Provided by:
GL_VERSION_3_0

Renderbuffer​Storage​Multisample​Advanced​AMD


public method RenderbufferStorageMultisampleAdvancedAMD → (6)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

storageSamples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorageMultisampleAdvancedAMD

Renderbuffer​Storage​Multisample​Coverage​NV


public method RenderbufferStorageMultisampleCoverageNV → (6)

target in : int32

(GLenum)

coverageSamples in : int32

(GLsizei)

colorSamples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorageMultisampleCoverageNV

Reset​Memory​Object​Parameter​NV


public method ResetMemoryObjectParameterNV → (2)

memory in : int32

(GLuint)

pname in : int32

(GLenum)

glResetMemoryObjectParameterNV

Resolve​Depth​Values​NV


public method ResolveDepthValuesNV → ()

glResolveDepthValuesNV

Resume​Transform​Feedback


public method ResumeTransformFeedback → ()

glResumeTransformFeedback

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Provided by:
GL_VERSION_4_0

Sample​Coverage


public method SampleCoverage → (2)

value in : float32

(GLfloat)

invert in : bool

(GLboolean)

glSampleCoverage

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Provided by:
GL_VERSION_1_3

Sample​Maski


public method SampleMaski → (2)

maskNumber in : int32

(GLuint)

mask in : int32

(GLbitfield)

glSampleMaski

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Provided by:
GL_VERSION_3_2

Sampler​Parameterf


public method SamplerParameterf → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glSamplerParameterf

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Provided by:
GL_VERSION_3_3

Sampler​Parameterfv


public method SamplerParameterfv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : float32 [ ]

(const GLfloat *)

glSamplerParameterfv

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Provided by:
GL_VERSION_3_3

Sampler​Parameteri


public method SamplerParameteri → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32

(GLint)

glSamplerParameteri

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Provided by:
GL_VERSION_3_3

Sampler​Parameter​Iiv


public method SamplerParameterIiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(const GLint *)

glSamplerParameterIiv

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Provided by:
GL_VERSION_3_3

Sampler​Parameter​Iuiv


public method SamplerParameterIuiv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(const GLuint *)

glSamplerParameterIuiv

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Provided by:
GL_VERSION_3_3

Sampler​Parameteriv


public method SamplerParameteriv → (3)

sampler in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(const GLint *)

glSamplerParameteriv

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Provided by:
GL_VERSION_3_3

Scissor


public method Scissor → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissor

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Provided by:
GL_VERSION_1_0

Scissor​Arrayv


public method ScissorArrayv → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : int32 [ ]

(const GLint *)

glScissorArrayv

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Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Scissor​Exclusive​Arrayv​NV


public method ScissorExclusiveArrayvNV → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : int32 [ ]

(const GLint *)

glScissorExclusiveArrayvNV

Scissor​Exclusive​NV


public method ScissorExclusiveNV → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissorExclusiveNV

Scissor​Indexed


public method ScissorIndexed → (5)

index in : int32

(GLuint)

left in : int32

(GLint)

bottom in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissorIndexed

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Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Scissor​Indexedv


public method ScissorIndexedv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 4

glScissorIndexedv

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Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Secondary​Color​Format​NV


public method SecondaryColorFormatNV → (3)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glSecondaryColorFormatNV

Select​Perf​Monitor​Counters​AMD


public method SelectPerfMonitorCountersAMD → (5)

monitor in : int32

(GLuint)

enable in : bool

(GLboolean)

group in : int32

(GLuint)

numCounters in : int32

(GLint)

counterList in : int32 [ ]

(GLuint *)

glSelectPerfMonitorCountersAMD

Shader​Binary


public method ShaderBinary → (5)

count in : int32

(GLsizei)

shaders in : int32 [ ]

(const GLuint *)

binaryFormat in : int32

(GLenum)

binary in : IntPtr

(const void *)

length in : int32

(GLsizei)

glShaderBinary

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Provided by:
GL_VERSION_4_1

Shader​Source


public method ShaderSource → (4)

shader in : int32

(GLuint)

count in : int32

(GLsizei)

string_ in : string [ ]

(const GLchar *const*)

length in : int32 [ ]

(const GLint *)

glShaderSource

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Provided by:
GL_VERSION_2_0

Shader​Storage​Block​Binding


public method ShaderStorageBlockBinding → (3)

program in : int32

(GLuint)

storageBlockIndex in : int32

(GLuint)

storageBlockBinding in : int32

(GLuint)

glShaderStorageBlockBinding

Shading​Rate​Image​Barrier​NV


public method ShadingRateImageBarrierNV → (1)

synchronize in : bool

(GLboolean)

glShadingRateImageBarrierNV

Shading​Rate​Image​Palette​NV


public method ShadingRateImagePaletteNV → (4)

viewport in : int32

(GLuint)

first in : int32

(GLuint)

count in : int32

(GLsizei)

rates in : int32 [ ]

(const GLenum *)

glShadingRateImagePaletteNV

Shading​Rate​Sample​Order​Custom​NV


public method ShadingRateSampleOrderCustomNV → (3)

rate in : int32

(GLenum)

samples in : int32

(GLuint)

locations in : int32 [ ]

(const GLint *)

glShadingRateSampleOrderCustomNV

Shading​Rate​Sample​Order​NV


public method ShadingRateSampleOrderNV → (1)

order in : int32

(GLenum)

glShadingRateSampleOrderNV

Signal​Vk​Fence​NV


public method SignalVkFenceNV → (1)

vkFence in : int64

(GLuint64)

glSignalVkFenceNV

Signal​Vk​Semaphore​NV


public method SignalVkSemaphoreNV → (1)

vkSemaphore in : int64

(GLuint64)

glSignalVkSemaphoreNV

Specialize​Shader


public method SpecializeShader → (5)

shader in : int32

(GLuint)

pEntryPoint in : string

(const GLchar *)

numSpecializationConstants in : int32

(GLuint)

pConstantIndex in : int32 [ ]

(const GLuint *)

pConstantValue in : int32 [ ]

(const GLuint *)

glSpecializeShader

State​Capture​NV


public method StateCaptureNV → (2)

state in : int32

(GLuint)

mode in : int32

(GLenum)

glStateCaptureNV

Stencil​Fill​Path​Instanced​NV


public method StencilFillPathInstancedNV → (8)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilFillPathInstancedNV

Stencil​Fill​Path​NV


public method StencilFillPathNV → (3)

path in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

glStencilFillPathNV

Stencil​Func


public method StencilFunc → (3)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glStencilFunc

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Provided by:
GL_VERSION_1_0

Stencil​Func​Separate


public method StencilFuncSeparate → (4)

face in : int32

(GLenum)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glStencilFuncSeparate

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Provided by:
GL_VERSION_2_0

Stencil​Mask


public method StencilMask → (1)

mask in : int32

(GLuint)

glStencilMask

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GL_VERSION_1_0

Stencil​Mask​Separate


public method StencilMaskSeparate → (2)

face in : int32

(GLenum)

mask in : int32

(GLuint)

glStencilMaskSeparate

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GL_VERSION_2_0

Stencil​Op


public method StencilOp → (3)

fail in : int32

(GLenum)

zfail in : int32

(GLenum)

zpass in : int32

(GLenum)

glStencilOp

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GL_VERSION_1_0

Stencil​Op​Separate


public method StencilOpSeparate → (4)

face in : int32

(GLenum)

sfail in : int32

(GLenum)

dpfail in : int32

(GLenum)

dppass in : int32

(GLenum)

glStencilOpSeparate

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GL_VERSION_2_0

Stencil​Stroke​Path​Instanced​NV


public method StencilStrokePathInstancedNV → (8)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilStrokePathInstancedNV

Stencil​Stroke​Path​NV


public method StencilStrokePathNV → (3)

path in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

glStencilStrokePathNV

Stencil​Then​Cover​Fill​Path​Instanced​NV


public method StencilThenCoverFillPathInstancedNV → (9)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilThenCoverFillPathInstancedNV

Stencil​Then​Cover​Fill​Path​NV


public method StencilThenCoverFillPathNV → (4)

path in : int32

(GLuint)

fillMode in : int32

(GLenum)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

glStencilThenCoverFillPathNV

Stencil​Then​Cover​Stroke​Path​Instanced​NV


public method StencilThenCoverStrokePathInstancedNV → (9)

numPaths in : int32

(GLsizei)

pathNameType in : int32

(GLenum)

paths in : IntPtr

(const void *)

pathBase in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glStencilThenCoverStrokePathInstancedNV

Stencil​Then​Cover​Stroke​Path​NV


public method StencilThenCoverStrokePathNV → (4)

path in : int32

(GLuint)

reference in : int32

(GLint)

mask in : int32

(GLuint)

coverMode in : int32

(GLenum)

glStencilThenCoverStrokePathNV

Subpixel​Precision​Bias​NV


public method SubpixelPrecisionBiasNV → (2)

xbits in : int32

(GLuint)

ybits in : int32

(GLuint)

glSubpixelPrecisionBiasNV

Tex​Attach​Memory​NV


public method TexAttachMemoryNV → (3)

target in : int32

(GLenum)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glTexAttachMemoryNV

Tex​Buffer


public method TexBuffer → (3)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

glTexBuffer

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Provided by:
GL_VERSION_3_1
GL_ARB_texture_buffer_object

Tex​Buffer​Range


public method TexBufferRange → (5)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glTexBufferRange

Tex​Coord​Format​NV


public method TexCoordFormatNV → (3)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glTexCoordFormatNV

Tex​Image1​D


public method TexImage1D → (8)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexImage1D

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Provided by:
GL_VERSION_1_0

Tex​Image2​D


public method TexImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexImage2D

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Provided by:
GL_VERSION_1_0

Tex​Image2​DMultisample


public method TexImage2DMultisample → (6)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTexImage2DMultisample

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Provided by:
GL_VERSION_3_2

Tex​Image3​D


public method TexImage3D → (10)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexImage3D

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Provided by:
GL_VERSION_1_2

Tex​Image3​DMultisample


public method TexImage3DMultisample → (7)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTexImage3DMultisample

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Provided by:
GL_VERSION_3_2

Tex​Page​Commitment​ARB


public method TexPageCommitmentARB → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

commit in : bool

(GLboolean)

glTexPageCommitmentARB

Tex​Page​Commitment​Mem​NV


public method TexPageCommitmentMemNV → (12)

target in : int32

(GLenum)

layer in : int32

(GLint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

commit in : bool

(GLboolean)

glTexPageCommitmentMemNV

Tex​Parameterf


public method TexParameterf → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glTexParameterf

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Provided by:
GL_VERSION_1_0

Tex​Parameterfv


public method TexParameterfv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glTexParameterfv

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Provided by:
GL_VERSION_1_0

Tex​Parameteri


public method TexParameteri → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glTexParameteri

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Provided by:
GL_VERSION_1_0

Tex​Parameter​Iiv


public method TexParameterIiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTexParameterIiv

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Provided by:
GL_VERSION_3_0

Tex​Parameter​Iuiv


public method TexParameterIuiv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLuint *)

glTexParameterIuiv

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Provided by:
GL_VERSION_3_0

Tex​Parameteriv


public method TexParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTexParameteriv

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Provided by:
GL_VERSION_1_0

Tex​Storage1​D


public method TexStorage1D → (4)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

glTexStorage1D

Tex​Storage2​D


public method TexStorage2D → (5)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glTexStorage2D

Tex​Storage2​DMultisample


public method TexStorage2DMultisample → (6)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTexStorage2DMultisample

Tex​Storage3​D


public method TexStorage3D → (6)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

glTexStorage3D

Tex​Storage3​DMultisample


public method TexStorage3DMultisample → (7)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTexStorage3DMultisample

Tex​Sub​Image1​D


public method TexSubImage1D → (7)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexSubImage1D

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Provided by:
GL_VERSION_1_1

Tex​Sub​Image2​D


public method TexSubImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexSubImage2D

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Provided by:
GL_VERSION_1_1

Tex​Sub​Image3​D


public method TexSubImage3D → (11)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexSubImage3D

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Provided by:
GL_VERSION_1_2

Texture​Attach​Memory​NV


public method TextureAttachMemoryNV → (3)

texture in : int32

(GLuint)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

glTextureAttachMemoryNV

Texture​Barrier


public method TextureBarrier → ()

glTextureBarrier

Texture​Barrier​NV


public method TextureBarrierNV → ()

glTextureBarrierNV

Texture​Buffer


public method TextureBuffer → (3)

texture in : int32

(GLuint)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

glTextureBuffer

Texture​Buffer​EXT


public method TextureBufferEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

glTextureBufferEXT

Texture​Buffer​Range


public method TextureBufferRange → (5)

texture in : int32

(GLuint)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glTextureBufferRange

Texture​Buffer​Range​EXT


public method TextureBufferRangeEXT → (6)

texture in : int32

(GLuint)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glTextureBufferRangeEXT

Texture​Image1​DEXT


public method TextureImage1DEXT → (9)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureImage1DEXT

Texture​Image2​DEXT


public method TextureImage2DEXT → (10)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureImage2DEXT

Texture​Image3​DEXT


public method TextureImage3DEXT → (11)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

internalformat in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

border in : int32

(GLint)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureImage3DEXT

Texture​Page​Commitment​EXT


public method TexturePageCommitmentEXT → (9)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

commit in : bool

(GLboolean)

glTexturePageCommitmentEXT

Texture​Page​Commitment​Mem​NV


public method TexturePageCommitmentMemNV → (12)

texture in : int32

(GLuint)

layer in : int32

(GLint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

memory in : int32

(GLuint)

offset in : int64

(GLuint64)

commit in : bool

(GLboolean)

glTexturePageCommitmentMemNV

Texture​Parameterf


public method TextureParameterf → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glTextureParameterf

Texture​Parameterf​EXT


public method TextureParameterfEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glTextureParameterfEXT

Texture​Parameterfv


public method TextureParameterfv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

param in : float32 [ ]

(const GLfloat *)

glTextureParameterfv

Texture​Parameterfv​EXT


public method TextureParameterfvEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glTextureParameterfvEXT

Texture​Parameteri


public method TextureParameteri → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32

(GLint)

glTextureParameteri

Texture​Parameteri​EXT


public method TextureParameteriEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glTextureParameteriEXT

Texture​Parameter​Iiv


public method TextureParameterIiv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTextureParameterIiv

Texture​Parameter​Iiv​EXT


public method TextureParameterIivEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTextureParameterIivEXT

Texture​Parameter​Iuiv


public method TextureParameterIuiv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLuint *)

glTextureParameterIuiv

Texture​Parameter​Iuiv​EXT


public method TextureParameterIuivEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLuint *)

glTextureParameterIuivEXT

Texture​Parameteriv


public method TextureParameteriv → (3)

texture in : int32

(GLuint)

pname in : int32

(GLenum)

param in : int32 [ ]

(const GLint *)

glTextureParameteriv

Texture​Parameteriv​EXT


public method TextureParameterivEXT → (4)

texture in : int32

(GLuint)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTextureParameterivEXT

Texture​Renderbuffer​EXT


public method TextureRenderbufferEXT → (3)

texture in : int32

(GLuint)

target in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glTextureRenderbufferEXT

Texture​Storage1​D


public method TextureStorage1D → (4)

texture in : int32

(GLuint)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

glTextureStorage1D

Texture​Storage1​DEXT


public method TextureStorage1DEXT → (5)

texture in : int32

(GLuint)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

glTextureStorage1DEXT

Texture​Storage2​D


public method TextureStorage2D → (5)

texture in : int32

(GLuint)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glTextureStorage2D

Texture​Storage2​DEXT


public method TextureStorage2DEXT → (6)

texture in : int32

(GLuint)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glTextureStorage2DEXT

Texture​Storage2​DMultisample


public method TextureStorage2DMultisample → (6)

texture in : int32

(GLuint)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTextureStorage2DMultisample

Texture​Storage2​DMultisample​EXT


public method TextureStorage2DMultisampleEXT → (7)

texture in : int32

(GLuint)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTextureStorage2DMultisampleEXT

Texture​Storage3​D


public method TextureStorage3D → (6)

texture in : int32

(GLuint)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

glTextureStorage3D

Texture​Storage3​DEXT


public method TextureStorage3DEXT → (7)

texture in : int32

(GLuint)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

glTextureStorage3DEXT

Texture​Storage3​DMultisample


public method TextureStorage3DMultisample → (7)

texture in : int32

(GLuint)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTextureStorage3DMultisample

Texture​Storage3​DMultisample​EXT


public method TextureStorage3DMultisampleEXT → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

samples in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

fixedsamplelocations in : bool

(GLboolean)

glTextureStorage3DMultisampleEXT

Texture​Sub​Image1​D


public method TextureSubImage1D → (7)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureSubImage1D

Texture​Sub​Image1​DEXT


public method TextureSubImage1DEXT → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

width in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureSubImage1DEXT

Texture​Sub​Image2​D


public method TextureSubImage2D → (9)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureSubImage2D

Texture​Sub​Image2​DEXT


public method TextureSubImage2DEXT → (10)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureSubImage2DEXT

Texture​Sub​Image3​D


public method TextureSubImage3D → (11)

texture in : int32

(GLuint)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureSubImage3D

Texture​Sub​Image3​DEXT


public method TextureSubImage3DEXT → (12)

texture in : int32

(GLuint)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

zoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

depth in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTextureSubImage3DEXT

Texture​View


public method TextureView → (8)

texture in : int32

(GLuint)

target in : int32

(GLenum)

origtexture in : int32

(GLuint)

internalformat in : int32

(GLenum)

minlevel in : int32

(GLuint)

numlevels in : int32

(GLuint)

minlayer in : int32

(GLuint)

numlayers in : int32

(GLuint)

glTextureView

Transform​Feedback​Buffer​Base


public method TransformFeedbackBufferBase → (3)

xfb in : int32

(GLuint)

index in : int32

(GLuint)

buffer in : int32

(GLuint)

glTransformFeedbackBufferBase

Transform​Feedback​Buffer​Range


public method TransformFeedbackBufferRange → (5)

xfb in : int32

(GLuint)

index in : int32

(GLuint)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

glTransformFeedbackBufferRange

Transform​Feedback​Varyings


public method TransformFeedbackVaryings → (4)

program in : int32

(GLuint)

count in : int32

(GLsizei)

varyings in : string [ ]

(const GLchar *const*)

bufferMode in : int32

(GLenum)

glTransformFeedbackVaryings

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Provided by:
GL_VERSION_3_0

Transform​Path​NV


public method TransformPathNV → (4)

resultPath in : int32

(GLuint)

srcPath in : int32

(GLuint)

transformType in : int32

(GLenum)

transformValues in : float32 [ ]

(const GLfloat *)

glTransformPathNV

Uniform1d


public method Uniform1d → (2)

location in : int32

(GLint)

in : float64

(GLdouble)

glUniform1d

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Provided by:
GL_VERSION_4_0

Uniform1dv


public method Uniform1dv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glUniform1dv

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GL_VERSION_4_0

Uniform1f


public method Uniform1f → (2)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

glUniform1f

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GL_VERSION_2_0

Uniform1fv


public method Uniform1fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform1fv

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GL_VERSION_2_0

Uniform1i


public method Uniform1i → (2)

location in : int32

(GLint)

v0 in : int32

(GLint)

glUniform1i

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GL_VERSION_2_0

Uniform1i64​ARB


public method Uniform1i64ARB → (2)

location in : int32

(GLint)

in : int64

(GLint64)

glUniform1i64ARB

Uniform1i64​NV


public method Uniform1i64NV → (2)

location in : int32

(GLint)

in : int64

(GLint64EXT)

glUniform1i64NV

Uniform1i64v​ARB


public method Uniform1i64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glUniform1i64vARB

Uniform1i64v​NV


public method Uniform1i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform1i64vNV

Uniform1iv


public method Uniform1iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform1iv

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GL_VERSION_2_0

Uniform1ui


public method Uniform1ui → (2)

location in : int32

(GLint)

v0 in : int32

(GLuint)

glUniform1ui

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GL_VERSION_3_0

Uniform1ui64​ARB


public method Uniform1ui64ARB → (2)

location in : int32

(GLint)

in : int64

(GLuint64)

glUniform1ui64ARB

Uniform1ui64​NV


public method Uniform1ui64NV → (2)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

glUniform1ui64NV

Uniform1ui64v​ARB


public method Uniform1ui64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glUniform1ui64vARB

Uniform1ui64v​NV


public method Uniform1ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform1ui64vNV

Uniform1uiv


public method Uniform1uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform1uiv

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Provided by:
GL_VERSION_3_0

Uniform2d


public method Uniform2d → (3)

location in : int32

(GLint)

in : float64

(GLdouble)

in : float64

(GLdouble)

glUniform2d

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Provided by:
GL_VERSION_4_0

Uniform2dv


public method Uniform2dv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glUniform2dv

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Uniform2f


public method Uniform2f → (3)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

glUniform2f

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GL_VERSION_2_0

Uniform2fv


public method Uniform2fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform2fv

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Uniform2i


public method Uniform2i → (3)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

glUniform2i

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Provided by:
GL_VERSION_2_0

Uniform2i64​ARB


public method Uniform2i64ARB → (3)

location in : int32

(GLint)

in : int64

(GLint64)

in : int64

(GLint64)

glUniform2i64ARB

Uniform2i64​NV


public method Uniform2i64NV → (3)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glUniform2i64NV

Uniform2i64v​ARB


public method Uniform2i64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glUniform2i64vARB

Uniform2i64v​NV


public method Uniform2i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform2i64vNV

Uniform2iv


public method Uniform2iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform2iv

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GL_VERSION_2_0

Uniform2ui


public method Uniform2ui → (3)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

glUniform2ui

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GL_VERSION_3_0

Uniform2ui64​ARB


public method Uniform2ui64ARB → (3)

location in : int32

(GLint)

in : int64

(GLuint64)

in : int64

(GLuint64)

glUniform2ui64ARB

Uniform2ui64​NV


public method Uniform2ui64NV → (3)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glUniform2ui64NV

Uniform2ui64v​ARB


public method Uniform2ui64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glUniform2ui64vARB

Uniform2ui64v​NV


public method Uniform2ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform2ui64vNV

Uniform2uiv


public method Uniform2uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform2uiv

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Provided by:
GL_VERSION_3_0

Uniform3d


public method Uniform3d → (4)

location in : int32

(GLint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glUniform3d

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GL_VERSION_4_0

Uniform3dv


public method Uniform3dv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glUniform3dv

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Uniform3f


public method Uniform3f → (4)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

glUniform3f

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Uniform3fv


public method Uniform3fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform3fv

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Uniform3i


public method Uniform3i → (4)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

glUniform3i

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Uniform3i64​ARB


public method Uniform3i64ARB → (4)

location in : int32

(GLint)

in : int64

(GLint64)

in : int64

(GLint64)

in : int64

(GLint64)

glUniform3i64ARB

Uniform3i64​NV


public method Uniform3i64NV → (4)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glUniform3i64NV

Uniform3i64v​ARB


public method Uniform3i64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glUniform3i64vARB

Uniform3i64v​NV


public method Uniform3i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform3i64vNV

Uniform3iv


public method Uniform3iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform3iv

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GL_VERSION_2_0

Uniform3ui


public method Uniform3ui → (4)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

glUniform3ui

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GL_VERSION_3_0

Uniform3ui64​ARB


public method Uniform3ui64ARB → (4)

location in : int32

(GLint)

in : int64

(GLuint64)

in : int64

(GLuint64)

in : int64

(GLuint64)

glUniform3ui64ARB

Uniform3ui64​NV


public method Uniform3ui64NV → (4)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glUniform3ui64NV

Uniform3ui64v​ARB


public method Uniform3ui64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glUniform3ui64vARB

Uniform3ui64v​NV


public method Uniform3ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform3ui64vNV

Uniform3uiv


public method Uniform3uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform3uiv

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GL_VERSION_3_0

Uniform4d


public method Uniform4d → (5)

location in : int32

(GLint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glUniform4d

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GL_VERSION_4_0

Uniform4dv


public method Uniform4dv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float64 [ ]

(const GLdouble *)

glUniform4dv

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Uniform4f


public method Uniform4f → (5)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

v3 in : float32

(GLfloat)

glUniform4f

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GL_VERSION_2_0

Uniform4fv


public method Uniform4fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform4fv

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Uniform4i


public method Uniform4i → (5)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

v3 in : int32

(GLint)

glUniform4i

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Uniform4i64​ARB


public method Uniform4i64ARB → (5)

location in : int32

(GLint)

in : int64

(GLint64)

in : int64

(GLint64)

in : int64

(GLint64)

in : int64

(GLint64)

glUniform4i64ARB

Uniform4i64​NV


public method Uniform4i64NV → (5)

location in : int32

(GLint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glUniform4i64NV

Uniform4i64v​ARB


public method Uniform4i64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64 *)

glUniform4i64vARB

Uniform4i64v​NV


public method Uniform4i64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLint64EXT *)

glUniform4i64vNV

Uniform4iv


public method Uniform4iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform4iv

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GL_VERSION_2_0

Uniform4ui


public method Uniform4ui → (5)

location in : int32

(GLint)

v0 in : int32

(GLuint)

v1 in : int32

(GLuint)

v2 in : int32

(GLuint)

v3 in : int32

(GLuint)

glUniform4ui

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GL_VERSION_3_0

Uniform4ui64​ARB


public method Uniform4ui64ARB → (5)

location in : int32

(GLint)

in : int64

(GLuint64)

in : int64

(GLuint64)

in : int64

(GLuint64)

in : int64

(GLuint64)

glUniform4ui64ARB

Uniform4ui64​NV


public method Uniform4ui64NV → (5)

location in : int32

(GLint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glUniform4ui64NV

Uniform4ui64v​ARB


public method Uniform4ui64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glUniform4ui64vARB

Uniform4ui64v​NV


public method Uniform4ui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniform4ui64vNV

Uniform4uiv


public method Uniform4uiv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLuint *)

glUniform4uiv

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Provided by:
GL_VERSION_3_0

Uniform​Block​Binding


public method UniformBlockBinding → (3)

program in : int32

(GLuint)

uniformBlockIndex in : int32

(GLuint)

uniformBlockBinding in : int32

(GLuint)

glUniformBlockBinding

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Provided by:
GL_VERSION_3_1

Uniform​Handleui64​ARB


public method UniformHandleui64ARB → (2)

location in : int32

(GLint)

value in : int64

(GLuint64)

glUniformHandleui64ARB

Uniform​Handleui64​NV


public method UniformHandleui64NV → (2)

location in : int32

(GLint)

value in : int64

(GLuint64)

glUniformHandleui64NV

Uniform​Handleui64v​ARB


public method UniformHandleui64vARB → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glUniformHandleui64vARB

Uniform​Handleui64v​NV


public method UniformHandleui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64 *)

glUniformHandleui64vNV

Uniform​Matrix2dv


public method UniformMatrix2dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix2dv

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GL_VERSION_4_0

Uniform​Matrix2fv


public method UniformMatrix2fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix2fv

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GL_VERSION_2_0

Uniform​Matrix2x3dv


public method UniformMatrix2x3dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix2x3dv

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GL_VERSION_4_0

Uniform​Matrix2x3fv


public method UniformMatrix2x3fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix2x3fv

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GL_VERSION_2_1

Uniform​Matrix2x4dv


public method UniformMatrix2x4dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix2x4dv

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GL_VERSION_4_0

Uniform​Matrix2x4fv


public method UniformMatrix2x4fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix2x4fv

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GL_VERSION_2_1

Uniform​Matrix3dv


public method UniformMatrix3dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix3dv

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GL_VERSION_4_0

Uniform​Matrix3fv


public method UniformMatrix3fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix3fv

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GL_VERSION_2_0

Uniform​Matrix3x2dv


public method UniformMatrix3x2dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix3x2dv

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GL_VERSION_4_0

Uniform​Matrix3x2fv


public method UniformMatrix3x2fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix3x2fv

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GL_VERSION_2_1

Uniform​Matrix3x4dv


public method UniformMatrix3x4dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix3x4dv

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GL_VERSION_4_0

Uniform​Matrix3x4fv


public method UniformMatrix3x4fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix3x4fv

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GL_VERSION_2_1

Uniform​Matrix4dv


public method UniformMatrix4dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix4dv

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GL_VERSION_4_0

Uniform​Matrix4fv


public method UniformMatrix4fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix4fv

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GL_VERSION_2_0

Uniform​Matrix4x2dv


public method UniformMatrix4x2dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix4x2dv

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GL_VERSION_4_0

Uniform​Matrix4x2fv


public method UniformMatrix4x2fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix4x2fv

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GL_VERSION_2_1

Uniform​Matrix4x3dv


public method UniformMatrix4x3dv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float64 [ ]

(const GLdouble *)

glUniformMatrix4x3dv

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GL_VERSION_4_0

Uniform​Matrix4x3fv


public method UniformMatrix4x3fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix4x3fv

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GL_VERSION_2_1

Uniform​Subroutinesuiv


public method UniformSubroutinesuiv → (3)

shadertype in : int32

(GLenum)

count in : int32

(GLsizei)

indices in : int32 [ ]

(const GLuint *)

glUniformSubroutinesuiv

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GL_VERSION_4_0

Uniformui64​NV


public method Uniformui64NV → (2)

location in : int32

(GLint)

value in : int64

(GLuint64EXT)

glUniformui64NV

Uniformui64v​NV


public method Uniformui64vNV → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int64 [ ]

(const GLuint64EXT *)

glUniformui64vNV

Unmap​Buffer


public method UnmapBuffer → (1)

target in : int32

(GLenum)

returns → bool

(GLboolean)

glUnmapBuffer

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Provided by:
GL_VERSION_1_5

Unmap​Named​Buffer


public method UnmapNamedBuffer → (1)

buffer in : int32

(GLuint)

returns → bool

(GLboolean)

glUnmapNamedBuffer

Unmap​Named​Buffer​EXT


public method UnmapNamedBufferEXT → (1)

buffer in : int32

(GLuint)

returns → bool

(GLboolean)

glUnmapNamedBufferEXT

Use​Program


public method UseProgram → (1)

program in : int32

(GLuint)

glUseProgram

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Provided by:
GL_VERSION_2_0

Use​Program​Stages


public method UseProgramStages → (3)

pipeline in : int32

(GLuint)

stages in : int32

(GLbitfield)

program in : int32

(GLuint)

glUseProgramStages

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GL_VERSION_4_1

Use​Shader​Program​EXT


public method UseShaderProgramEXT → (2)

type in : int32

(GLenum)

program in : int32

(GLuint)

glUseShaderProgramEXT

Validate​Program


public method ValidateProgram → (1)

program in : int32

(GLuint)

glValidateProgram

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GL_VERSION_2_0

Validate​Program​Pipeline


public method ValidateProgramPipeline → (1)

pipeline in : int32

(GLuint)

glValidateProgramPipeline

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GL_VERSION_4_1

Vertex​Array​Attrib​Binding


public method VertexArrayAttribBinding → (3)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

bindingindex in : int32

(GLuint)

glVertexArrayAttribBinding

Vertex​Array​Attrib​Format


public method VertexArrayAttribFormat → (6)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

relativeoffset in : int32

(GLuint)

glVertexArrayAttribFormat

Vertex​Array​Attrib​IFormat


public method VertexArrayAttribIFormat → (5)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

relativeoffset in : int32

(GLuint)

glVertexArrayAttribIFormat

Vertex​Array​Attrib​LFormat


public method VertexArrayAttribLFormat → (5)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

relativeoffset in : int32

(GLuint)

glVertexArrayAttribLFormat

Vertex​Array​Binding​Divisor


public method VertexArrayBindingDivisor → (3)

vaobj in : int32

(GLuint)

bindingindex in : int32

(GLuint)

divisor in : int32

(GLuint)

glVertexArrayBindingDivisor

Vertex​Array​Bind​Vertex​Buffer​EXT


public method VertexArrayBindVertexBufferEXT → (5)

vaobj in : int32

(GLuint)

bindingindex in : int32

(GLuint)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

stride in : int32

(GLsizei)

glVertexArrayBindVertexBufferEXT

Vertex​Array​Color​Offset​EXT


public method VertexArrayColorOffsetEXT → (6)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayColorOffsetEXT

Vertex​Array​Edge​Flag​Offset​EXT


public method VertexArrayEdgeFlagOffsetEXT → (4)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayEdgeFlagOffsetEXT

Vertex​Array​Element​Buffer


public method VertexArrayElementBuffer → (2)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

glVertexArrayElementBuffer

Vertex​Array​Fog​Coord​Offset​EXT


public method VertexArrayFogCoordOffsetEXT → (5)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayFogCoordOffsetEXT

Vertex​Array​Index​Offset​EXT


public method VertexArrayIndexOffsetEXT → (5)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayIndexOffsetEXT

Vertex​Array​Multi​Tex​Coord​Offset​EXT


public method VertexArrayMultiTexCoordOffsetEXT → (7)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

texunit in : int32

(GLenum)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayMultiTexCoordOffsetEXT

Vertex​Array​Normal​Offset​EXT


public method VertexArrayNormalOffsetEXT → (5)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayNormalOffsetEXT

Vertex​Array​Secondary​Color​Offset​EXT


public method VertexArraySecondaryColorOffsetEXT → (6)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArraySecondaryColorOffsetEXT

Vertex​Array​Tex​Coord​Offset​EXT


public method VertexArrayTexCoordOffsetEXT → (6)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayTexCoordOffsetEXT

Vertex​Array​Vertex​Attrib​Binding​EXT


public method VertexArrayVertexAttribBindingEXT → (3)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

bindingindex in : int32

(GLuint)

glVertexArrayVertexAttribBindingEXT

Vertex​Array​Vertex​Attrib​Divisor​EXT


public method VertexArrayVertexAttribDivisorEXT → (3)

vaobj in : int32

(GLuint)

index in : int32

(GLuint)

divisor in : int32

(GLuint)

glVertexArrayVertexAttribDivisorEXT

Vertex​Array​Vertex​Attrib​Format​EXT


public method VertexArrayVertexAttribFormatEXT → (6)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

relativeoffset in : int32

(GLuint)

glVertexArrayVertexAttribFormatEXT

Vertex​Array​Vertex​Attrib​IFormat​EXT


public method VertexArrayVertexAttribIFormatEXT → (5)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

relativeoffset in : int32

(GLuint)

glVertexArrayVertexAttribIFormatEXT

Vertex​Array​Vertex​Attrib​IOffset​EXT


public method VertexArrayVertexAttribIOffsetEXT → (7)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayVertexAttribIOffsetEXT

Vertex​Array​Vertex​Attrib​LFormat​EXT


public method VertexArrayVertexAttribLFormatEXT → (5)

vaobj in : int32

(GLuint)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

relativeoffset in : int32

(GLuint)

glVertexArrayVertexAttribLFormatEXT

Vertex​Array​Vertex​Attrib​LOffset​EXT


public method VertexArrayVertexAttribLOffsetEXT → (7)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayVertexAttribLOffsetEXT

Vertex​Array​Vertex​Attrib​Offset​EXT


public method VertexArrayVertexAttribOffsetEXT → (8)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayVertexAttribOffsetEXT

Vertex​Array​Vertex​Binding​Divisor​EXT


public method VertexArrayVertexBindingDivisorEXT → (3)

vaobj in : int32

(GLuint)

bindingindex in : int32

(GLuint)

divisor in : int32

(GLuint)

glVertexArrayVertexBindingDivisorEXT

Vertex​Array​Vertex​Buffer


public method VertexArrayVertexBuffer → (5)

vaobj in : int32

(GLuint)

bindingindex in : int32

(GLuint)

buffer in : int32

(GLuint)

offset in : IntPtr

(GLintptr)

stride in : int32

(GLsizei)

glVertexArrayVertexBuffer

Vertex​Array​Vertex​Buffers


public method VertexArrayVertexBuffers → (6)

vaobj in : int32

(GLuint)

first in : int32

(GLuint)

count in : int32

(GLsizei)

buffers in : int32 [ ]

(const GLuint *)

offsets in : IntPtr [ ]

(const GLintptr *)

strides in : int32 [ ]

(const GLsizei *)

glVertexArrayVertexBuffers

Vertex​Array​Vertex​Offset​EXT


public method VertexArrayVertexOffsetEXT → (6)

vaobj in : int32

(GLuint)

buffer in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

offset in : IntPtr

(GLintptr)

glVertexArrayVertexOffsetEXT

Vertex​Attrib1d


public method VertexAttrib1d → (2)

index in : int32

(GLuint)

in : float64

(GLdouble)

glVertexAttrib1d

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GL_VERSION_2_0

Vertex​Attrib1dv


public method VertexAttrib1dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 1

glVertexAttrib1dv

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Vertex​Attrib1f


public method VertexAttrib1f → (2)

index in : int32

(GLuint)

in : float32

(GLfloat)

glVertexAttrib1f

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Vertex​Attrib1fv


public method VertexAttrib1fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 1

glVertexAttrib1fv

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Vertex​Attrib1s


public method VertexAttrib1s → (2)

index in : int32

(GLuint)

in : int16

(GLshort)

glVertexAttrib1s

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Vertex​Attrib1sv


public method VertexAttrib1sv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLshort *) of length 1

glVertexAttrib1sv

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GL_VERSION_2_0

Vertex​Attrib2d


public method VertexAttrib2d → (3)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

glVertexAttrib2d

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GL_VERSION_2_0

Vertex​Attrib2dv


public method VertexAttrib2dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 2

glVertexAttrib2dv

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Vertex​Attrib2f


public method VertexAttrib2f → (3)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib2f

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Vertex​Attrib2fv


public method VertexAttrib2fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 2

glVertexAttrib2fv

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Vertex​Attrib2s


public method VertexAttrib2s → (3)

index in : int32

(GLuint)

in : int16

(GLshort)

in : int16

(GLshort)

glVertexAttrib2s

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GL_VERSION_2_0

Vertex​Attrib2sv


public method VertexAttrib2sv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLshort *) of length 2

glVertexAttrib2sv

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GL_VERSION_2_0

Vertex​Attrib3d


public method VertexAttrib3d → (4)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glVertexAttrib3d

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GL_VERSION_2_0

Vertex​Attrib3dv


public method VertexAttrib3dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 3

glVertexAttrib3dv

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GL_VERSION_2_0

Vertex​Attrib3f


public method VertexAttrib3f → (4)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib3f

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GL_VERSION_2_0

Vertex​Attrib3fv


public method VertexAttrib3fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 3

glVertexAttrib3fv

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GL_VERSION_2_0

Vertex​Attrib3s


public method VertexAttrib3s → (4)

index in : int32

(GLuint)

in : int16

(GLshort)

in : int16

(GLshort)

in : int16

(GLshort)

glVertexAttrib3s

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GL_VERSION_2_0

Vertex​Attrib3sv


public method VertexAttrib3sv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLshort *) of length 3

glVertexAttrib3sv

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GL_VERSION_2_0

Vertex​Attrib4bv


public method VertexAttrib4bv → (2)

index in : int32

(GLuint)

in : int8 [ ]

(const GLbyte *) of length 4

glVertexAttrib4bv

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GL_VERSION_2_0

Vertex​Attrib4d


public method VertexAttrib4d → (5)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glVertexAttrib4d

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GL_VERSION_2_0

Vertex​Attrib4dv


public method VertexAttrib4dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 4

glVertexAttrib4dv

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GL_VERSION_2_0

Vertex​Attrib4f


public method VertexAttrib4f → (5)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib4f

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GL_VERSION_2_0

Vertex​Attrib4fv


public method VertexAttrib4fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 4

glVertexAttrib4fv

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Vertex​Attrib4iv


public method VertexAttrib4iv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 4

glVertexAttrib4iv

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Vertex​Attrib4​Nbv


public method VertexAttrib4Nbv → (2)

index in : int32

(GLuint)

in : int8 [ ]

(const GLbyte *) of length 4

glVertexAttrib4Nbv

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GL_VERSION_2_0

Vertex​Attrib4​Niv


public method VertexAttrib4Niv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 4

glVertexAttrib4Niv

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GL_VERSION_2_0

Vertex​Attrib4​Nsv


public method VertexAttrib4Nsv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLshort *) of length 4

glVertexAttrib4Nsv

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GL_VERSION_2_0

Vertex​Attrib4​Nub


public method VertexAttrib4Nub → (5)

index in : int32

(GLuint)

in : int8

(GLubyte)

in : int8

(GLubyte)

in : int8

(GLubyte)

in : int8

(GLubyte)

glVertexAttrib4Nub

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GL_VERSION_2_0

Vertex​Attrib4​Nubv


public method VertexAttrib4Nubv → (2)

index in : int32

(GLuint)

in : int8 [ ]

(const GLubyte *) of length 4

glVertexAttrib4Nubv

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Vertex​Attrib4​Nuiv


public method VertexAttrib4Nuiv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLuint *) of length 4

glVertexAttrib4Nuiv

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GL_VERSION_2_0

Vertex​Attrib4​Nusv


public method VertexAttrib4Nusv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLushort *) of length 4

glVertexAttrib4Nusv

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GL_VERSION_2_0

Vertex​Attrib4s


public method VertexAttrib4s → (5)

index in : int32

(GLuint)

in : int16

(GLshort)

in : int16

(GLshort)

in : int16

(GLshort)

in : int16

(GLshort)

glVertexAttrib4s

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GL_VERSION_2_0

Vertex​Attrib4sv


public method VertexAttrib4sv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLshort *) of length 4

glVertexAttrib4sv

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GL_VERSION_2_0

Vertex​Attrib4ubv


public method VertexAttrib4ubv → (2)

index in : int32

(GLuint)

in : int8 [ ]

(const GLubyte *) of length 4

glVertexAttrib4ubv

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GL_VERSION_2_0

Vertex​Attrib4uiv


public method VertexAttrib4uiv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLuint *) of length 4

glVertexAttrib4uiv

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Vertex​Attrib4usv


public method VertexAttrib4usv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLushort *) of length 4

glVertexAttrib4usv

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Vertex​Attrib​Binding


public method VertexAttribBinding → (2)

attribindex in : int32

(GLuint)

bindingindex in : int32

(GLuint)

glVertexAttribBinding

Vertex​Attrib​Divisor


public method VertexAttribDivisor → (2)

index in : int32

(GLuint)

divisor in : int32

(GLuint)

glVertexAttribDivisor

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GL_VERSION_3_3

Vertex​Attrib​Format


public method VertexAttribFormat → (5)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

relativeoffset in : int32

(GLuint)

glVertexAttribFormat

Vertex​Attrib​Format​NV


public method VertexAttribFormatNV → (5)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

stride in : int32

(GLsizei)

glVertexAttribFormatNV

Vertex​Attrib​I1i


public method VertexAttribI1i → (2)

index in : int32

(GLuint)

in : int32

(GLint)

glVertexAttribI1i

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GL_VERSION_3_0

Vertex​Attrib​I1iv


public method VertexAttribI1iv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 1

glVertexAttribI1iv

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Vertex​Attrib​I1ui


public method VertexAttribI1ui → (2)

index in : int32

(GLuint)

in : int32

(GLuint)

glVertexAttribI1ui

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Vertex​Attrib​I1uiv


public method VertexAttribI1uiv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLuint *) of length 1

glVertexAttribI1uiv

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Vertex​Attrib​I2i


public method VertexAttribI2i → (3)

index in : int32

(GLuint)

in : int32

(GLint)

in : int32

(GLint)

glVertexAttribI2i

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Vertex​Attrib​I2iv


public method VertexAttribI2iv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 2

glVertexAttribI2iv

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Vertex​Attrib​I2ui


public method VertexAttribI2ui → (3)

index in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

glVertexAttribI2ui

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Vertex​Attrib​I2uiv


public method VertexAttribI2uiv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLuint *) of length 2

glVertexAttribI2uiv

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Vertex​Attrib​I3i


public method VertexAttribI3i → (4)

index in : int32

(GLuint)

in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

glVertexAttribI3i

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Vertex​Attrib​I3iv


public method VertexAttribI3iv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 3

glVertexAttribI3iv

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Vertex​Attrib​I3ui


public method VertexAttribI3ui → (4)

index in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

glVertexAttribI3ui

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Vertex​Attrib​I3uiv


public method VertexAttribI3uiv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLuint *) of length 3

glVertexAttribI3uiv

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Vertex​Attrib​I4bv


public method VertexAttribI4bv → (2)

index in : int32

(GLuint)

in : int8 [ ]

(const GLbyte *) of length 4

glVertexAttribI4bv

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Vertex​Attrib​I4i


public method VertexAttribI4i → (5)

index in : int32

(GLuint)

in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

in : int32

(GLint)

glVertexAttribI4i

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Vertex​Attrib​I4iv


public method VertexAttribI4iv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLint *) of length 4

glVertexAttribI4iv

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Vertex​Attrib​I4sv


public method VertexAttribI4sv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLshort *) of length 4

glVertexAttribI4sv

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Vertex​Attrib​I4ubv


public method VertexAttribI4ubv → (2)

index in : int32

(GLuint)

in : int8 [ ]

(const GLubyte *) of length 4

glVertexAttribI4ubv

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Vertex​Attrib​I4ui


public method VertexAttribI4ui → (5)

index in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

in : int32

(GLuint)

glVertexAttribI4ui

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Vertex​Attrib​I4uiv


public method VertexAttribI4uiv → (2)

index in : int32

(GLuint)

in : int32 [ ]

(const GLuint *) of length 4

glVertexAttribI4uiv

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Vertex​Attrib​I4usv


public method VertexAttribI4usv → (2)

index in : int32

(GLuint)

in : int16 [ ]

(const GLushort *) of length 4

glVertexAttribI4usv

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Vertex​Attrib​IFormat


public method VertexAttribIFormat → (4)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

relativeoffset in : int32

(GLuint)

glVertexAttribIFormat

Vertex​Attrib​IFormat​NV


public method VertexAttribIFormatNV → (4)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glVertexAttribIFormatNV

Vertex​Attrib​IPointer


public method VertexAttribIPointer → (5)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

pointer in : IntPtr

(const void *)

glVertexAttribIPointer

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GL_VERSION_3_0

Vertex​Attrib​L1d


public method VertexAttribL1d → (2)

index in : int32

(GLuint)

in : float64

(GLdouble)

glVertexAttribL1d

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GL_VERSION_4_1

Vertex​Attrib​L1dv


public method VertexAttribL1dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 1

glVertexAttribL1dv

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Vertex​Attrib​L1i64​NV


public method VertexAttribL1i64NV → (2)

index in : int32

(GLuint)

in : int64

(GLint64EXT)

glVertexAttribL1i64NV

Vertex​Attrib​L1i64v​NV


public method VertexAttribL1i64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLint64EXT *) of length 1

glVertexAttribL1i64vNV

Vertex​Attrib​L1ui64​ARB


public method VertexAttribL1ui64ARB → (2)

index in : int32

(GLuint)

in : int64

(GLuint64EXT)

glVertexAttribL1ui64ARB

Vertex​Attrib​L1ui64​NV


public method VertexAttribL1ui64NV → (2)

index in : int32

(GLuint)

in : int64

(GLuint64EXT)

glVertexAttribL1ui64NV

Vertex​Attrib​L1ui64v​ARB


public method VertexAttribL1ui64vARB → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLuint64EXT *)

glVertexAttribL1ui64vARB

Vertex​Attrib​L1ui64v​NV


public method VertexAttribL1ui64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLuint64EXT *) of length 1

glVertexAttribL1ui64vNV

Vertex​Attrib​L2d


public method VertexAttribL2d → (3)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

glVertexAttribL2d

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GL_VERSION_4_1

Vertex​Attrib​L2dv


public method VertexAttribL2dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 2

glVertexAttribL2dv

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Vertex​Attrib​L2i64​NV


public method VertexAttribL2i64NV → (3)

index in : int32

(GLuint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glVertexAttribL2i64NV

Vertex​Attrib​L2i64v​NV


public method VertexAttribL2i64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLint64EXT *) of length 2

glVertexAttribL2i64vNV

Vertex​Attrib​L2ui64​NV


public method VertexAttribL2ui64NV → (3)

index in : int32

(GLuint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glVertexAttribL2ui64NV

Vertex​Attrib​L2ui64v​NV


public method VertexAttribL2ui64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLuint64EXT *) of length 2

glVertexAttribL2ui64vNV

Vertex​Attrib​L3d


public method VertexAttribL3d → (4)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glVertexAttribL3d

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GL_VERSION_4_1

Vertex​Attrib​L3dv


public method VertexAttribL3dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 3

glVertexAttribL3dv

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GL_VERSION_4_1

Vertex​Attrib​L3i64​NV


public method VertexAttribL3i64NV → (4)

index in : int32

(GLuint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glVertexAttribL3i64NV

Vertex​Attrib​L3i64v​NV


public method VertexAttribL3i64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLint64EXT *) of length 3

glVertexAttribL3i64vNV

Vertex​Attrib​L3ui64​NV


public method VertexAttribL3ui64NV → (4)

index in : int32

(GLuint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glVertexAttribL3ui64NV

Vertex​Attrib​L3ui64v​NV


public method VertexAttribL3ui64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLuint64EXT *) of length 3

glVertexAttribL3ui64vNV

Vertex​Attrib​L4d


public method VertexAttribL4d → (5)

index in : int32

(GLuint)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

in : float64

(GLdouble)

glVertexAttribL4d

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GL_VERSION_4_1

Vertex​Attrib​L4dv


public method VertexAttribL4dv → (2)

index in : int32

(GLuint)

in : float64 [ ]

(const GLdouble *) of length 4

glVertexAttribL4dv

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Vertex​Attrib​L4i64​NV


public method VertexAttribL4i64NV → (5)

index in : int32

(GLuint)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

in : int64

(GLint64EXT)

glVertexAttribL4i64NV

Vertex​Attrib​L4i64v​NV


public method VertexAttribL4i64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLint64EXT *) of length 4

glVertexAttribL4i64vNV

Vertex​Attrib​L4ui64​NV


public method VertexAttribL4ui64NV → (5)

index in : int32

(GLuint)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

in : int64

(GLuint64EXT)

glVertexAttribL4ui64NV

Vertex​Attrib​L4ui64v​NV


public method VertexAttribL4ui64vNV → (2)

index in : int32

(GLuint)

in : int64 [ ]

(const GLuint64EXT *) of length 4

glVertexAttribL4ui64vNV

Vertex​Attrib​LFormat


public method VertexAttribLFormat → (4)

attribindex in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

relativeoffset in : int32

(GLuint)

glVertexAttribLFormat

Vertex​Attrib​LFormat​NV


public method VertexAttribLFormatNV → (4)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glVertexAttribLFormatNV

Vertex​Attrib​LPointer


public method VertexAttribLPointer → (5)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

pointer in : IntPtr

(const void *)

glVertexAttribLPointer

Search online:
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Provided by:
GL_VERSION_4_1

Vertex​Attrib​P1ui


public method VertexAttribP1ui → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32

(GLuint)

glVertexAttribP1ui

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Provided by:
GL_VERSION_3_3

Vertex​Attrib​P1uiv


public method VertexAttribP1uiv → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32 [ ]

(const GLuint *) of length 1

glVertexAttribP1uiv

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Provided by:
GL_VERSION_3_3

Vertex​Attrib​P2ui


public method VertexAttribP2ui → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32

(GLuint)

glVertexAttribP2ui

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Provided by:
GL_VERSION_3_3

Vertex​Attrib​P2uiv


public method VertexAttribP2uiv → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32 [ ]

(const GLuint *) of length 1

glVertexAttribP2uiv

Search online:
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Provided by:
GL_VERSION_3_3

Vertex​Attrib​P3ui


public method VertexAttribP3ui → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32

(GLuint)

glVertexAttribP3ui

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https://duckduckgo.com/?q=glVertexAttribP3ui
Provided by:
GL_VERSION_3_3

Vertex​Attrib​P3uiv


public method VertexAttribP3uiv → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32 [ ]

(const GLuint *) of length 1

glVertexAttribP3uiv

Search online:
https://duckduckgo.com/?q=glVertexAttribP3uiv
Provided by:
GL_VERSION_3_3

Vertex​Attrib​P4ui


public method VertexAttribP4ui → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32

(GLuint)

glVertexAttribP4ui

Search online:
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Provided by:
GL_VERSION_3_3

Vertex​Attrib​P4uiv


public method VertexAttribP4uiv → (4)

index in : int32

(GLuint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

value in : int32 [ ]

(const GLuint *) of length 1

glVertexAttribP4uiv

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Provided by:
GL_VERSION_3_3

Vertex​Attrib​Pointer


public method VertexAttribPointer → (6)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

stride in : int32

(GLsizei)

pointer in : IntPtr

(const void *)

glVertexAttribPointer

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Provided by:
GL_VERSION_2_0

Vertex​Binding​Divisor


public method VertexBindingDivisor → (2)

bindingindex in : int32

(GLuint)

divisor in : int32

(GLuint)

glVertexBindingDivisor

Vertex​Format​NV


public method VertexFormatNV → (3)

size in : int32

(GLint)

type in : int32

(GLenum)

stride in : int32

(GLsizei)

glVertexFormatNV

Viewport


public method Viewport → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glViewport

Search online:
https://duckduckgo.com/?q=glViewport
Provided by:
GL_VERSION_1_0

Viewport​Arrayv


public method ViewportArrayv → (3)

first in : int32

(GLuint)

count in : int32

(GLsizei)

in : float32 [ ]

(const GLfloat *)

glViewportArrayv

Search online:
https://duckduckgo.com/?q=glViewportArrayv
Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Viewport​Indexedf


public method ViewportIndexedf → (5)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glViewportIndexedf

Search online:
https://duckduckgo.com/?q=glViewportIndexedf
Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Viewport​Indexedfv


public method ViewportIndexedfv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 4

glViewportIndexedfv

Search online:
https://duckduckgo.com/?q=glViewportIndexedfv
Provided by:
GL_VERSION_4_1
GL_ARB_viewport_array

Viewport​Position​WScale​NV


public method ViewportPositionWScaleNV → (3)

index in : int32

(GLuint)

xcoeff in : float32

(GLfloat)

ycoeff in : float32

(GLfloat)

glViewportPositionWScaleNV

Viewport​Swizzle​NV


public method ViewportSwizzleNV → (5)

index in : int32

(GLuint)

swizzlex in : int32

(GLenum)

swizzley in : int32

(GLenum)

swizzlez in : int32

(GLenum)

swizzlew in : int32

(GLenum)

glViewportSwizzleNV

Wait​Sync


public method WaitSync → (3)

sync in : IntPtr

(GLsync)

flags in : int32

(GLbitfield)

timeout in : int64

(GLuint64)

glWaitSync

Search online:
https://duckduckgo.com/?q=glWaitSync
Provided by:
GL_VERSION_3_2

Wait​Vk​Semaphore​NV


public method WaitVkSemaphoreNV → (1)

vkSemaphore in : int64

(GLuint64)

glWaitVkSemaphoreNV

Weight​Paths​NV


public method WeightPathsNV → (4)

resultPath in : int32

(GLuint)

numPaths in : int32

(GLsizei)

paths in : int32 [ ]

(const GLuint *)

weights in : float32 [ ]

(const GLfloat *)

glWeightPathsNV

Window​Rectangles​EXT


public method WindowRectanglesEXT → (3)

mode in : int32

(GLenum)

count in : int32

(GLsizei)

box in : int32 [ ]

(const GLint *)

glWindowRectanglesEXT

Public / Attributes

GL_​ARB_base_instance


public attribute GL_ARB_base_instance → (bool)

GL_ARB_base_instance

GL_​ARB_cl_event


public attribute GL_ARB_cl_event → (bool)

GL_ARB_cl_event

GL_​ARB_clear_buffer_object


public attribute GL_ARB_clear_buffer_object → (bool)

GL_ARB_clear_buffer_object

GL_​ARB_clear_texture


public attribute GL_ARB_clear_texture → (bool)

GL_ARB_clear_texture

GL_​ARB_clip_control


public attribute GL_ARB_clip_control → (bool)

GL_ARB_clip_control

GL_​ARB_conditional_render_inverted


public attribute GL_ARB_conditional_render_inverted → (bool)

GL_ARB_conditional_render_inverted

GL_​ARB_copy_image


public attribute GL_ARB_copy_image → (bool)

GL_ARB_copy_image

GL_​ARB_cull_distance


public attribute GL_ARB_cull_distance → (bool)

GL_ARB_cull_distance

GL_​ARB_direct_state_access


public attribute GL_ARB_direct_state_access → (bool)

GL_ARB_direct_state_access

See also

GL.QUERY_TARGET
GL.TEXTURE_BINDING_1D
GL.TEXTURE_BINDING_1D_ARRAY
GL.TEXTURE_BINDING_2D
GL.TEXTURE_BINDING_2D_ARRAY
GL.TEXTURE_BINDING_2D_MULTISAMPLE
GL.TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL.TEXTURE_BINDING_3D
GL.TEXTURE_BINDING_BUFFER
GL.TEXTURE_BINDING_CUBE_MAP
GL.TEXTURE_BINDING_CUBE_MAP_ARRAY
GL.TEXTURE_BINDING_RECTANGLE
GL.TEXTURE_TARGET
GL.BindTextureUnit
GL.BlitNamedFramebuffer
GL.CheckNamedFramebufferStatus
GL.ClearNamedBufferData
GL.ClearNamedBufferSubData
GL.ClearNamedFramebufferfi
GL.ClearNamedFramebufferfv
GL.ClearNamedFramebufferiv
GL.ClearNamedFramebufferuiv
GL.CompressedTextureSubImage1D
GL.CompressedTextureSubImage2D
GL.CompressedTextureSubImage3D
GL.CopyNamedBufferSubData
GL.CopyTextureSubImage1D
GL.CopyTextureSubImage2D
GL.CopyTextureSubImage3D
GL.CreateBuffers
GL.CreateFramebuffers
GL.CreateProgramPipelines
GL.CreateQueries
GL.CreateRenderbuffers
GL.CreateSamplers
GL.CreateTextures
GL.CreateTransformFeedbacks
GL.CreateVertexArrays
GL.DisableVertexArrayAttrib
GL.EnableVertexArrayAttrib
GL.FlushMappedNamedBufferRange
GL.GenerateTextureMipmap
GL.GetCompressedTextureImage
GL.GetNamedBufferParameteri64v
GL.GetNamedBufferParameteriv
GL.GetNamedBufferPointerv
GL.GetNamedBufferSubData
GL.GetNamedFramebufferAttachmentParameteriv
GL.GetNamedFramebufferParameteriv
GL.GetNamedRenderbufferParameteriv
GL.GetQueryBufferObjecti64v
GL.GetQueryBufferObjectiv
GL.GetQueryBufferObjectui64v
GL.GetQueryBufferObjectuiv
GL.GetTextureImage
GL.GetTextureLevelParameterfv
GL.GetTextureLevelParameteriv
GL.GetTextureParameterfv
GL.GetTextureParameterIiv
GL.GetTextureParameterIuiv
GL.GetTextureParameteriv
GL.GetTransformFeedbacki_v
GL.GetTransformFeedbacki64_v
GL.GetTransformFeedbackiv
GL.GetVertexArrayIndexed64iv
GL.GetVertexArrayIndexediv
GL.GetVertexArrayiv
GL.InvalidateNamedFramebufferData
GL.InvalidateNamedFramebufferSubData
GL.MapNamedBuffer
GL.MapNamedBufferRange
GL.NamedBufferData
GL.NamedBufferStorage
GL.NamedBufferSubData
GL.NamedFramebufferDrawBuffer
GL.NamedFramebufferDrawBuffers
GL.NamedFramebufferParameteri
GL.NamedFramebufferReadBuffer
GL.NamedFramebufferRenderbuffer
GL.NamedFramebufferTexture
GL.NamedFramebufferTextureLayer
GL.NamedRenderbufferStorage
GL.NamedRenderbufferStorageMultisample
GL.TextureBuffer
GL.TextureBufferRange
GL.TextureParameterf
GL.TextureParameterfv
GL.TextureParameteri
GL.TextureParameterIiv
GL.TextureParameterIuiv
GL.TextureParameteriv
GL.TextureStorage1D
GL.TextureStorage2D
GL.TextureStorage2DMultisample
GL.TextureStorage3D
GL.TextureStorage3DMultisample
GL.TextureSubImage1D
GL.TextureSubImage2D
GL.TextureSubImage3D
GL.TransformFeedbackBufferBase
GL.TransformFeedbackBufferRange
GL.UnmapNamedBuffer
GL.VertexArrayAttribBinding
GL.VertexArrayAttribFormat
GL.VertexArrayAttribIFormat
GL.VertexArrayAttribLFormat
GL.VertexArrayBindingDivisor
GL.VertexArrayElementBuffer
GL.VertexArrayVertexBuffer
GL.VertexArrayVertexBuffers

GL_​ARB_enhanced_layouts


public attribute GL_ARB_enhanced_layouts → (bool)

GL_ARB_enhanced_layouts

GL_​ARB_​ES3_1_compatibility


public attribute GL_ARB_ES3_1_compatibility → (bool)

GL_ARB_ES3_1_compatibility

GL_​ARB_​ES3_2_compatibility


public attribute GL_ARB_ES3_2_compatibility → (bool)

GL_ARB_ES3_2_compatibility

GL_​ARB_explicit_uniform_location


public attribute GL_ARB_explicit_uniform_location → (bool)

GL_ARB_explicit_uniform_location

GL_​ARB_get_texture_sub_image


public attribute GL_ARB_get_texture_sub_image → (bool)

GL_ARB_get_texture_sub_image

GL_​ARB_gl_spirv


public attribute GL_ARB_gl_spirv → (bool)

GL_ARB_gl_spirv

GL_​ARB_indirect_parameters


public attribute GL_ARB_indirect_parameters → (bool)

GL_ARB_indirect_parameters

GL_​ARB_internalformat_query


public attribute GL_ARB_internalformat_query → (bool)

GL_ARB_internalformat_query

GL_​ARB_internalformat_query2


public attribute GL_ARB_internalformat_query2 → (bool)

GL_ARB_internalformat_query2

See also

GL.AUTO_GENERATE_MIPMAP
GL.CAVEAT_SUPPORT
GL.CLEAR_BUFFER
GL.COLOR_COMPONENTS
GL.COLOR_ENCODING
GL.COLOR_RENDERABLE
GL.COMPUTE_TEXTURE
GL.DEPTH_COMPONENTS
GL.DEPTH_RENDERABLE
GL.FILTER
GL.FRAGMENT_TEXTURE
GL.FRAMEBUFFER_BLEND
GL.FRAMEBUFFER_RENDERABLE
GL.FRAMEBUFFER_RENDERABLE_LAYERED
GL.FULL_SUPPORT
GL.GEOMETRY_TEXTURE
GL.GET_TEXTURE_IMAGE_FORMAT
GL.GET_TEXTURE_IMAGE_TYPE
GL.IMAGE_CLASS_1_X_16
GL.IMAGE_CLASS_1_X_32
GL.IMAGE_CLASS_1_X_8
GL.IMAGE_CLASS_10_10_10_2
GL.IMAGE_CLASS_11_11_10
GL.IMAGE_CLASS_2_X_16
GL.IMAGE_CLASS_2_X_32
GL.IMAGE_CLASS_2_X_8
GL.IMAGE_CLASS_4_X_16
GL.IMAGE_CLASS_4_X_32
GL.IMAGE_CLASS_4_X_8
GL.IMAGE_COMPATIBILITY_CLASS
GL.IMAGE_FORMAT_COMPATIBILITY_TYPE
GL.IMAGE_PIXEL_FORMAT
GL.IMAGE_PIXEL_TYPE
GL.IMAGE_TEXEL_SIZE
GL.INTERNALFORMAT_ALPHA_SIZE
GL.INTERNALFORMAT_ALPHA_TYPE
GL.INTERNALFORMAT_BLUE_SIZE
GL.INTERNALFORMAT_BLUE_TYPE
GL.INTERNALFORMAT_DEPTH_SIZE
GL.INTERNALFORMAT_DEPTH_TYPE
GL.INTERNALFORMAT_GREEN_SIZE
GL.INTERNALFORMAT_GREEN_TYPE
GL.INTERNALFORMAT_PREFERRED
GL.INTERNALFORMAT_RED_SIZE
GL.INTERNALFORMAT_RED_TYPE
GL.INTERNALFORMAT_SHARED_SIZE
GL.INTERNALFORMAT_STENCIL_SIZE
GL.INTERNALFORMAT_STENCIL_TYPE
GL.INTERNALFORMAT_SUPPORTED
GL.MANUAL_GENERATE_MIPMAP
GL.MAX_COMBINED_DIMENSIONS
GL.MAX_DEPTH
GL.MAX_HEIGHT
GL.MAX_LAYERS
GL.MAX_WIDTH
GL.MIPMAP
GL.NUM_SAMPLE_COUNTS
GL.READ_PIXELS
GL.READ_PIXELS_FORMAT
GL.READ_PIXELS_TYPE
GL.RENDERBUFFER
GL.SAMPLES
GL.SHADER_IMAGE_ATOMIC
GL.SHADER_IMAGE_LOAD
GL.SHADER_IMAGE_STORE
GL.SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL.SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL.SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL.SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL.SRGB_DECODE_ARB
GL.SRGB_READ
GL.SRGB_WRITE
GL.STENCIL_COMPONENTS
GL.STENCIL_RENDERABLE
GL.TESS_CONTROL_TEXTURE
GL.TESS_EVALUATION_TEXTURE
GL.TEXTURE_1D
GL.TEXTURE_1D_ARRAY
GL.TEXTURE_2D
GL.TEXTURE_2D_ARRAY
GL.TEXTURE_2D_MULTISAMPLE
GL.TEXTURE_2D_MULTISAMPLE_ARRAY
GL.TEXTURE_3D
GL.TEXTURE_BUFFER
GL.TEXTURE_COMPRESSED
GL.TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL.TEXTURE_COMPRESSED_BLOCK_SIZE
GL.TEXTURE_COMPRESSED_BLOCK_WIDTH
GL.TEXTURE_CUBE_MAP
GL.TEXTURE_CUBE_MAP_ARRAY
GL.TEXTURE_GATHER
GL.TEXTURE_GATHER_SHADOW
GL.TEXTURE_IMAGE_FORMAT
GL.TEXTURE_IMAGE_TYPE
GL.TEXTURE_RECTANGLE
GL.TEXTURE_SHADOW
GL.TEXTURE_VIEW
GL.VERTEX_TEXTURE
GL.VIEW_CLASS_128_BITS
GL.VIEW_CLASS_16_BITS
GL.VIEW_CLASS_24_BITS
GL.VIEW_CLASS_32_BITS
GL.VIEW_CLASS_48_BITS
GL.VIEW_CLASS_64_BITS
GL.VIEW_CLASS_8_BITS
GL.VIEW_CLASS_96_BITS
GL.VIEW_CLASS_ASTC_10x10_RGBA
GL.VIEW_CLASS_ASTC_10x5_RGBA
GL.VIEW_CLASS_ASTC_10x6_RGBA
GL.VIEW_CLASS_ASTC_10x8_RGBA
GL.VIEW_CLASS_ASTC_12x10_RGBA
GL.VIEW_CLASS_ASTC_12x12_RGBA
GL.VIEW_CLASS_ASTC_4x4_RGBA
GL.VIEW_CLASS_ASTC_5x4_RGBA
GL.VIEW_CLASS_ASTC_5x5_RGBA
GL.VIEW_CLASS_ASTC_6x5_RGBA
GL.VIEW_CLASS_ASTC_6x6_RGBA
GL.VIEW_CLASS_ASTC_8x5_RGBA
GL.VIEW_CLASS_ASTC_8x6_RGBA
GL.VIEW_CLASS_ASTC_8x8_RGBA
GL.VIEW_CLASS_BPTC_FLOAT
GL.VIEW_CLASS_BPTC_UNORM
GL.VIEW_CLASS_EAC_R11
GL.VIEW_CLASS_EAC_RG11
GL.VIEW_CLASS_ETC2_EAC_RGBA
GL.VIEW_CLASS_ETC2_RGB
GL.VIEW_CLASS_ETC2_RGBA
GL.VIEW_CLASS_RGTC1_RED
GL.VIEW_CLASS_RGTC2_RG
GL.VIEW_CLASS_S3TC_DXT1_RGB
GL.VIEW_CLASS_S3TC_DXT1_RGBA
GL.VIEW_CLASS_S3TC_DXT3_RGBA
GL.VIEW_CLASS_S3TC_DXT5_RGBA
GL.VIEW_COMPATIBILITY_CLASS
GL.GetInternalformati64v

GL_​ARB_invalidate_subdata


public attribute GL_ARB_invalidate_subdata → (bool)

GL_ARB_invalidate_subdata

GL_​ARB_map_buffer_alignment


public attribute GL_ARB_map_buffer_alignment → (bool)

GL_ARB_map_buffer_alignment

GL_​ARB_multi_bind


public attribute GL_ARB_multi_bind → (bool)

GL_ARB_multi_bind

GL_​ARB_multi_draw_indirect


public attribute GL_ARB_multi_draw_indirect → (bool)

GL_ARB_multi_draw_indirect

GL_​ARB_parallel_shader_compile


public attribute GL_ARB_parallel_shader_compile → (bool)

GL_ARB_parallel_shader_compile

GL_​ARB_polygon_offset_clamp


public attribute GL_ARB_polygon_offset_clamp → (bool)

GL_ARB_polygon_offset_clamp

GL_​ARB_program_interface_query


public attribute GL_ARB_program_interface_query → (bool)

GL_ARB_program_interface_query

GL_​ARB_query_buffer_object


public attribute GL_ARB_query_buffer_object → (bool)

GL_ARB_query_buffer_object

GL_​ARB_shader_image_load_store


public attribute GL_ARB_shader_image_load_store → (bool)

GL_ARB_shader_image_load_store

See also

GL.ALL_BARRIER_BITS
GL.ATOMIC_COUNTER_BARRIER_BIT
GL.BUFFER_UPDATE_BARRIER_BIT
GL.COMMAND_BARRIER_BIT
GL.ELEMENT_ARRAY_BARRIER_BIT
GL.FRAMEBUFFER_BARRIER_BIT
GL.IMAGE_1D
GL.IMAGE_1D_ARRAY
GL.IMAGE_2D
GL.IMAGE_2D_ARRAY
GL.IMAGE_2D_MULTISAMPLE
GL.IMAGE_2D_MULTISAMPLE_ARRAY
GL.IMAGE_2D_RECT
GL.IMAGE_3D
GL.IMAGE_BINDING_ACCESS
GL.IMAGE_BINDING_FORMAT
GL.IMAGE_BINDING_LAYER
GL.IMAGE_BINDING_LAYERED
GL.IMAGE_BINDING_LEVEL
GL.IMAGE_BINDING_NAME
GL.IMAGE_BUFFER
GL.IMAGE_CUBE
GL.IMAGE_CUBE_MAP_ARRAY
GL.IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL.IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL.IMAGE_FORMAT_COMPATIBILITY_TYPE
GL.INT_IMAGE_1D
GL.INT_IMAGE_1D_ARRAY
GL.INT_IMAGE_2D
GL.INT_IMAGE_2D_ARRAY
GL.INT_IMAGE_2D_MULTISAMPLE
GL.INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL.INT_IMAGE_2D_RECT
GL.INT_IMAGE_3D
GL.INT_IMAGE_BUFFER
GL.INT_IMAGE_CUBE
GL.INT_IMAGE_CUBE_MAP_ARRAY
GL.MAX_COMBINED_IMAGE_UNIFORMS
GL.MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL.MAX_FRAGMENT_IMAGE_UNIFORMS
GL.MAX_GEOMETRY_IMAGE_UNIFORMS
GL.MAX_IMAGE_SAMPLES
GL.MAX_IMAGE_UNITS
GL.MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL.MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL.MAX_VERTEX_IMAGE_UNIFORMS
GL.PIXEL_BUFFER_BARRIER_BIT
GL.SHADER_IMAGE_ACCESS_BARRIER_BIT
GL.TEXTURE_FETCH_BARRIER_BIT
GL.TEXTURE_UPDATE_BARRIER_BIT
GL.TRANSFORM_FEEDBACK_BARRIER_BIT
GL.UNIFORM_BARRIER_BIT
GL.UNSIGNED_INT_IMAGE_1D
GL.UNSIGNED_INT_IMAGE_1D_ARRAY
GL.UNSIGNED_INT_IMAGE_2D
GL.UNSIGNED_INT_IMAGE_2D_ARRAY
GL.UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL.UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL.UNSIGNED_INT_IMAGE_2D_RECT
GL.UNSIGNED_INT_IMAGE_3D
GL.UNSIGNED_INT_IMAGE_BUFFER
GL.UNSIGNED_INT_IMAGE_CUBE
GL.UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL.VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL.BindImageTexture
GL.MemoryBarrier

GL_​ARB_spirv_extensions


public attribute GL_ARB_spirv_extensions → (bool)

GL_ARB_spirv_extensions

GL_​ARB_stencil_texturing


public attribute GL_ARB_stencil_texturing → (bool)

GL_ARB_stencil_texturing

GL_​ARB_texture_barrier


public attribute GL_ARB_texture_barrier → (bool)

GL_ARB_texture_barrier

GL_​ARB_texture_buffer_object


public attribute GL_ARB_texture_buffer_object → (bool)

GL_ARB_texture_buffer_object

GL_​ARB_texture_buffer_range


public attribute GL_ARB_texture_buffer_range → (bool)

GL_ARB_texture_buffer_range

GL_​ARB_texture_compression_bptc


public attribute GL_ARB_texture_compression_bptc → (bool)

GL_ARB_texture_compression_bptc

GL_​ARB_texture_filter_anisotropic


public attribute GL_ARB_texture_filter_anisotropic → (bool)

GL_ARB_texture_filter_anisotropic

GL_​ARB_texture_filter_minmax


public attribute GL_ARB_texture_filter_minmax → (bool)

GL_ARB_texture_filter_minmax

GL_​ARB_texture_gather


public attribute GL_ARB_texture_gather → (bool)

GL_ARB_texture_gather

GL_​ARB_texture_mirror_clamp_to_edge


public attribute GL_ARB_texture_mirror_clamp_to_edge → (bool)

GL_ARB_texture_mirror_clamp_to_edge

GL_​ARB_texture_storage


public attribute GL_ARB_texture_storage → (bool)

GL_ARB_texture_storage

GL_​ARB_texture_storage_multisample


public attribute GL_ARB_texture_storage_multisample → (bool)

GL_ARB_texture_storage_multisample

GL_​ARB_transform_feedback_instanced


public attribute GL_ARB_transform_feedback_instanced → (bool)

GL_ARB_transform_feedback_instanced

GL_​ARB_transform_feedback_overflow_query


public attribute GL_ARB_transform_feedback_overflow_query → (bool)

GL_ARB_transform_feedback_overflow_query

GL_​EXT_debug_marker


public attribute GL_EXT_debug_marker → (bool)

GL_EXT_debug_marker

GL_​EXT_direct_state_access


public attribute GL_EXT_direct_state_access → (bool)

GL_EXT_direct_state_access

See also

GL.PROGRAM_MATRIX_EXT
GL.PROGRAM_MATRIX_STACK_DEPTH_EXT
GL.TRANSPOSE_PROGRAM_MATRIX_EXT
GL.BindMultiTextureEXT
GL.CheckNamedFramebufferStatusEXT
GL.ClearNamedBufferDataEXT
GL.ClearNamedBufferSubDataEXT
GL.ClientAttribDefaultEXT
GL.CompressedMultiTexImage1DEXT
GL.CompressedMultiTexImage2DEXT
GL.CompressedMultiTexImage3DEXT
GL.CompressedMultiTexSubImage1DEXT
GL.CompressedMultiTexSubImage2DEXT
GL.CompressedMultiTexSubImage3DEXT
GL.CompressedTextureImage1DEXT
GL.CompressedTextureImage2DEXT
GL.CompressedTextureImage3DEXT
GL.CompressedTextureSubImage1DEXT
GL.CompressedTextureSubImage2DEXT
GL.CompressedTextureSubImage3DEXT
GL.CopyMultiTexImage1DEXT
GL.CopyMultiTexImage2DEXT
GL.CopyMultiTexSubImage1DEXT
GL.CopyMultiTexSubImage2DEXT
GL.CopyMultiTexSubImage3DEXT
GL.CopyTextureImage1DEXT
GL.CopyTextureImage2DEXT
GL.CopyTextureSubImage1DEXT
GL.CopyTextureSubImage2DEXT
GL.CopyTextureSubImage3DEXT
GL.DisableClientStateiEXT
GL.DisableClientStateIndexedEXT
GL.Disablei
GL.DisableVertexArrayAttribEXT
GL.DisableVertexArrayEXT
GL.EnableClientStateiEXT
GL.EnableClientStateIndexedEXT
GL.Enablei
GL.EnableVertexArrayAttribEXT
GL.EnableVertexArrayEXT
GL.FlushMappedNamedBufferRangeEXT
GL.FramebufferDrawBufferEXT
GL.FramebufferDrawBuffersEXT
GL.FramebufferReadBufferEXT
GL.GenerateMultiTexMipmapEXT
GL.GenerateTextureMipmapEXT
GL.GetBooleani_v
GL.GetCompressedMultiTexImageEXT
GL.GetCompressedTextureImageEXT
GL.GetDoublei_v
GL.GetFloati_v
GL.GetFramebufferParameterivEXT
GL.GetIntegeri_v
GL.GetMultiTexEnvfvEXT
GL.GetMultiTexEnvivEXT
GL.GetMultiTexGendvEXT
GL.GetMultiTexGenfvEXT
GL.GetMultiTexGenivEXT
GL.GetMultiTexImageEXT
GL.GetMultiTexLevelParameterfvEXT
GL.GetMultiTexLevelParameterivEXT
GL.GetMultiTexParameterfvEXT
GL.GetMultiTexParameterIivEXT
GL.GetMultiTexParameterIuivEXT
GL.GetMultiTexParameterivEXT
GL.GetNamedBufferParameterivEXT
GL.GetNamedBufferPointervEXT
GL.GetNamedBufferSubDataEXT
GL.GetNamedFramebufferAttachmentParameterivEXT
GL.GetNamedFramebufferParameterivEXT
GL.GetNamedProgramivEXT
GL.GetNamedProgramLocalParameterdvEXT
GL.GetNamedProgramLocalParameterfvEXT
GL.GetNamedProgramLocalParameterIivEXT
GL.GetNamedProgramLocalParameterIuivEXT
GL.GetNamedProgramStringEXT
GL.GetNamedRenderbufferParameterivEXT
GL.GetPointeri_vEXT
GL.GetPointerIndexedvEXT
GL.GetTextureImageEXT
GL.GetTextureLevelParameterfvEXT
GL.GetTextureLevelParameterivEXT
GL.GetTextureParameterfvEXT
GL.GetTextureParameterIivEXT
GL.GetTextureParameterIuivEXT
GL.GetTextureParameterivEXT
GL.GetVertexArrayIntegeri_vEXT
GL.GetVertexArrayIntegervEXT
GL.GetVertexArrayPointeri_vEXT
GL.GetVertexArrayPointervEXT
GL.IsEnabledi
GL.MapNamedBufferEXT
GL.MapNamedBufferRangeEXT
GL.MatrixFrustumEXT
GL.MatrixLoaddEXT
GL.MatrixLoadfEXT
GL.MatrixLoadIdentityEXT
GL.MatrixLoadTransposedEXT
GL.MatrixLoadTransposefEXT
GL.MatrixMultdEXT
GL.MatrixMultfEXT
GL.MatrixMultTransposedEXT
GL.MatrixMultTransposefEXT
GL.MatrixOrthoEXT
GL.MatrixPopEXT
GL.MatrixPushEXT
GL.MatrixRotatedEXT
GL.MatrixRotatefEXT
GL.MatrixScaledEXT
GL.MatrixScalefEXT
GL.MatrixTranslatedEXT
GL.MatrixTranslatefEXT
GL.MultiTexBufferEXT
GL.MultiTexCoordPointerEXT
GL.MultiTexEnvfEXT
GL.MultiTexEnvfvEXT
GL.MultiTexEnviEXT
GL.MultiTexEnvivEXT
GL.MultiTexGendEXT
GL.MultiTexGendvEXT
GL.MultiTexGenfEXT
GL.MultiTexGenfvEXT
GL.MultiTexGeniEXT
GL.MultiTexGenivEXT
GL.MultiTexImage1DEXT
GL.MultiTexImage2DEXT
GL.MultiTexImage3DEXT
GL.MultiTexParameterfEXT
GL.MultiTexParameterfvEXT
GL.MultiTexParameteriEXT
GL.MultiTexParameterIivEXT
GL.MultiTexParameterIuivEXT
GL.MultiTexParameterivEXT
GL.MultiTexRenderbufferEXT
GL.MultiTexSubImage1DEXT
GL.MultiTexSubImage2DEXT
GL.MultiTexSubImage3DEXT
GL.NamedBufferDataEXT
GL.NamedBufferStorage
GL.NamedBufferSubData
GL.NamedCopyBufferSubDataEXT
GL.NamedFramebufferParameteriEXT
GL.NamedFramebufferRenderbufferEXT
GL.NamedFramebufferTexture1DEXT
GL.NamedFramebufferTexture2DEXT
GL.NamedFramebufferTexture3DEXT
GL.NamedFramebufferTextureEXT
GL.NamedFramebufferTextureFaceEXT
GL.NamedFramebufferTextureLayerEXT
GL.NamedProgramLocalParameter4dEXT
GL.NamedProgramLocalParameter4dvEXT
GL.NamedProgramLocalParameter4fEXT
GL.NamedProgramLocalParameter4fvEXT
GL.NamedProgramLocalParameterI4iEXT
GL.NamedProgramLocalParameterI4ivEXT
GL.NamedProgramLocalParameterI4uiEXT
GL.NamedProgramLocalParameterI4uivEXT
GL.NamedProgramLocalParameters4fvEXT
GL.NamedProgramLocalParametersI4ivEXT
GL.NamedProgramLocalParametersI4uivEXT
GL.NamedProgramStringEXT
GL.NamedRenderbufferStorageEXT
GL.NamedRenderbufferStorageMultisampleCoverageEXT
GL.NamedRenderbufferStorageMultisampleEXT
GL.ProgramUniform1dEXT
GL.ProgramUniform1dvEXT
GL.ProgramUniform1f
GL.ProgramUniform1fv
GL.ProgramUniform1i
GL.ProgramUniform1iv
GL.ProgramUniform1ui
GL.ProgramUniform1uiv
GL.ProgramUniform2dEXT
GL.ProgramUniform2dvEXT
GL.ProgramUniform2f
GL.ProgramUniform2fv
GL.ProgramUniform2i
GL.ProgramUniform2iv
GL.ProgramUniform2ui
GL.ProgramUniform2uiv
GL.ProgramUniform3dEXT
GL.ProgramUniform3dvEXT
GL.ProgramUniform3f
GL.ProgramUniform3fv
GL.ProgramUniform3i
GL.ProgramUniform3iv
GL.ProgramUniform3ui
GL.ProgramUniform3uiv
GL.ProgramUniform4dEXT
GL.ProgramUniform4dvEXT
GL.ProgramUniform4f
GL.ProgramUniform4fv
GL.ProgramUniform4i
GL.ProgramUniform4iv
GL.ProgramUniform4ui
GL.ProgramUniform4uiv
GL.ProgramUniformMatrix2dvEXT
GL.ProgramUniformMatrix2fv
GL.ProgramUniformMatrix2x3dvEXT
GL.ProgramUniformMatrix2x3fv
GL.ProgramUniformMatrix2x4dvEXT
GL.ProgramUniformMatrix2x4fv
GL.ProgramUniformMatrix3dvEXT
GL.ProgramUniformMatrix3fv
GL.ProgramUniformMatrix3x2dvEXT
GL.ProgramUniformMatrix3x2fv
GL.ProgramUniformMatrix3x4dvEXT
GL.ProgramUniformMatrix3x4fv
GL.ProgramUniformMatrix4dvEXT
GL.ProgramUniformMatrix4fv
GL.ProgramUniformMatrix4x2dvEXT
GL.ProgramUniformMatrix4x2fv
GL.ProgramUniformMatrix4x3dvEXT
GL.ProgramUniformMatrix4x3fv
GL.PushClientAttribDefaultEXT
GL.TextureBufferEXT
GL.TextureBufferRangeEXT
GL.TextureImage1DEXT
GL.TextureImage2DEXT
GL.TextureImage3DEXT
GL.TexturePageCommitmentEXT
GL.TextureParameterfEXT
GL.TextureParameterfvEXT
GL.TextureParameteriEXT
GL.TextureParameterIivEXT
GL.TextureParameterIuivEXT
GL.TextureParameterivEXT
GL.TextureRenderbufferEXT
GL.TextureStorage1DEXT
GL.TextureStorage2DEXT
GL.TextureStorage2DMultisampleEXT
GL.TextureStorage3DEXT
GL.TextureStorage3DMultisampleEXT
GL.TextureSubImage1DEXT
GL.TextureSubImage2DEXT
GL.TextureSubImage3DEXT
GL.UnmapNamedBufferEXT
GL.VertexArrayBindVertexBufferEXT
GL.VertexArrayColorOffsetEXT
GL.VertexArrayEdgeFlagOffsetEXT
GL.VertexArrayFogCoordOffsetEXT
GL.VertexArrayIndexOffsetEXT
GL.VertexArrayMultiTexCoordOffsetEXT
GL.VertexArrayNormalOffsetEXT
GL.VertexArraySecondaryColorOffsetEXT
GL.VertexArrayTexCoordOffsetEXT
GL.VertexArrayVertexAttribBindingEXT
GL.VertexArrayVertexAttribDivisorEXT
GL.VertexArrayVertexAttribFormatEXT
GL.VertexArrayVertexAttribIFormatEXT
GL.VertexArrayVertexAttribIOffsetEXT
GL.VertexArrayVertexAttribLFormatEXT
GL.VertexArrayVertexAttribLOffsetEXT
GL.VertexArrayVertexAttribOffsetEXT
GL.VertexArrayVertexBindingDivisorEXT
GL.VertexArrayVertexOffsetEXT

GL_​EXT_​EGL_image_storage


public attribute GL_EXT_EGL_image_storage → (bool)

GL_EXT_EGL_image_storage

GL_​EXT_polygon_offset_clamp


public attribute GL_EXT_polygon_offset_clamp → (bool)

GL_EXT_polygon_offset_clamp

GL_​EXT_separate_shader_objects


public attribute GL_EXT_separate_shader_objects → (bool)

GL_EXT_separate_shader_objects

GL_​EXT_shader_framebuffer_fetch


public attribute GL_EXT_shader_framebuffer_fetch → (bool)

GL_EXT_shader_framebuffer_fetch

GL_​EXT_shader_framebuffer_fetch_non_coherent


public attribute GL_EXT_shader_framebuffer_fetch_non_coherent → (bool)

GL_EXT_shader_framebuffer_fetch_non_coherent

GL_​EXT_texture_compression_s3tc


public attribute GL_EXT_texture_compression_s3tc → (bool)

GL_EXT_texture_compression_s3tc

GL_​EXT_texture_filter_minmax


public attribute GL_EXT_texture_filter_minmax → (bool)

GL_EXT_texture_filter_minmax

GL_​EXT_texture_s​RGB_decode


public attribute GL_EXT_texture_sRGB_decode → (bool)

GL_EXT_texture_sRGB_decode

GL_​EXT_texture_s​RGB_​R8


public attribute GL_EXT_texture_sRGB_R8 → (bool)

GL_EXT_texture_sRGB_R8

See also

GL.SR8_EXT

GL_​EXT_texture_s​RGB_​RG8


public attribute GL_EXT_texture_sRGB_RG8 → (bool)

GL_EXT_texture_sRGB_RG8

See also

GL.SRG8_EXT

GL_​INTEL_blackhole_render


public attribute GL_INTEL_blackhole_render → (bool)

GL_INTEL_blackhole_render

GL_​INTEL_conservative_rasterization


public attribute GL_INTEL_conservative_rasterization → (bool)

GL_INTEL_conservative_rasterization

GL_​INTEL_framebuffer_​CMAA


public attribute GL_INTEL_framebuffer_CMAA → (bool)

GL_INTEL_framebuffer_CMAA

GL_​KHR_blend_equation_advanced_coherent


public attribute GL_KHR_blend_equation_advanced_coherent → (bool)

GL_KHR_blend_equation_advanced_coherent

GL_​KHR_context_flush_control


public attribute GL_KHR_context_flush_control → (bool)

GL_KHR_context_flush_control

GL_​KHR_no_error


public attribute GL_KHR_no_error → (bool)

GL_KHR_no_error

GL_​KHR_parallel_shader_compile


public attribute GL_KHR_parallel_shader_compile → (bool)

GL_KHR_parallel_shader_compile

GL_​NV_bindless_multi_draw_indirect


public attribute GL_NV_bindless_multi_draw_indirect → (bool)

GL_NV_bindless_multi_draw_indirect

GL_​NV_bindless_multi_draw_indirect_count


public attribute GL_NV_bindless_multi_draw_indirect_count → (bool)

GL_NV_bindless_multi_draw_indirect_count

GL_​NV_blend_equation_advanced_coherent


public attribute GL_NV_blend_equation_advanced_coherent → (bool)

GL_NV_blend_equation_advanced_coherent

GL_​NV_blend_minmax_factor


public attribute GL_NV_blend_minmax_factor → (bool)

GL_NV_blend_minmax_factor

GL_​NV_clip_space_w_scaling


public attribute GL_NV_clip_space_w_scaling → (bool)

GL_NV_clip_space_w_scaling

GL_​NV_conservative_raster_dilate


public attribute GL_NV_conservative_raster_dilate → (bool)

GL_NV_conservative_raster_dilate

GL_​NV_conservative_raster_pre_snap


public attribute GL_NV_conservative_raster_pre_snap → (bool)

GL_NV_conservative_raster_pre_snap

GL_​NV_conservative_raster_pre_snap_triangles


public attribute GL_NV_conservative_raster_pre_snap_triangles → (bool)

GL_NV_conservative_raster_pre_snap_triangles

GL_​NV_draw_vulkan_image


public attribute GL_NV_draw_vulkan_image → (bool)

GL_NV_draw_vulkan_image

GL_​NV_fill_rectangle


public attribute GL_NV_fill_rectangle → (bool)

GL_NV_fill_rectangle

GL_​NV_fragment_coverage_to_color


public attribute GL_NV_fragment_coverage_to_color → (bool)

GL_NV_fragment_coverage_to_color

GL_​NV_framebuffer_multisample_coverage


public attribute GL_NV_framebuffer_multisample_coverage → (bool)

GL_NV_framebuffer_multisample_coverage

GL_​NV_memory_object_sparse


public attribute GL_NV_memory_object_sparse → (bool)

GL_NV_memory_object_sparse

GL_​NV_mesh_shader


public attribute GL_NV_mesh_shader → (bool)

GL_NV_mesh_shader

See also

GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV
GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV
GL.MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV
GL.MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV
GL.MAX_DRAW_MESH_TASKS_COUNT_NV
GL.MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV
GL.MAX_MESH_ATOMIC_COUNTERS_NV
GL.MAX_MESH_IMAGE_UNIFORMS_NV
GL.MAX_MESH_OUTPUT_PRIMITIVES_NV
GL.MAX_MESH_OUTPUT_VERTICES_NV
GL.MAX_MESH_SHADER_STORAGE_BLOCKS_NV
GL.MAX_MESH_TEXTURE_IMAGE_UNITS_NV
GL.MAX_MESH_TOTAL_MEMORY_SIZE_NV
GL.MAX_MESH_UNIFORM_BLOCKS_NV
GL.MAX_MESH_UNIFORM_COMPONENTS_NV
GL.MAX_MESH_VIEWS_NV
GL.MAX_MESH_WORK_GROUP_INVOCATIONS_NV
GL.MAX_MESH_WORK_GROUP_SIZE_NV
GL.MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV
GL.MAX_TASK_ATOMIC_COUNTERS_NV
GL.MAX_TASK_IMAGE_UNIFORMS_NV
GL.MAX_TASK_OUTPUT_COUNT_NV
GL.MAX_TASK_SHADER_STORAGE_BLOCKS_NV
GL.MAX_TASK_TEXTURE_IMAGE_UNITS_NV
GL.MAX_TASK_TOTAL_MEMORY_SIZE_NV
GL.MAX_TASK_UNIFORM_BLOCKS_NV
GL.MAX_TASK_UNIFORM_COMPONENTS_NV
GL.MAX_TASK_WORK_GROUP_INVOCATIONS_NV
GL.MAX_TASK_WORK_GROUP_SIZE_NV
GL.MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV
GL.MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV
GL.MESH_OUTPUT_TYPE_NV
GL.MESH_PRIMITIVES_OUT_NV
GL.MESH_SHADER_BIT_NV
GL.MESH_SHADER_NV
GL.MESH_SUBROUTINE_NV
GL.MESH_SUBROUTINE_UNIFORM_NV
GL.MESH_VERTICES_OUT_NV
GL.MESH_WORK_GROUP_SIZE_NV
GL.REFERENCED_BY_MESH_SHADER_NV
GL.REFERENCED_BY_TASK_SHADER_NV
GL.TASK_SHADER_BIT_NV
GL.TASK_SHADER_NV
GL.TASK_SUBROUTINE_NV
GL.TASK_SUBROUTINE_UNIFORM_NV
GL.TASK_WORK_GROUP_SIZE_NV
GL.UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV
GL.UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV
GL.DrawMeshTasksIndirectNV
GL.DrawMeshTasksNV
GL.MultiDrawMeshTasksIndirectCountNV
GL.MultiDrawMeshTasksIndirectNV

GL_​NV_path_rendering


public attribute GL_NV_path_rendering → (bool)

GL_NV_path_rendering

See also

GL.ACCUM_ADJACENT_PAIRS_NV
GL.ADJACENT_PAIRS_NV
GL.AFFINE_2D_NV
GL.AFFINE_3D_NV
GL.ARC_TO_NV
GL.BEVEL_NV
GL.BOLD_BIT_NV
GL.BOUNDING_BOX_NV
GL.BOUNDING_BOX_OF_BOUNDING_BOXES_NV
GL.CIRCULAR_CCW_ARC_TO_NV
GL.CIRCULAR_CW_ARC_TO_NV
GL.CIRCULAR_TANGENT_ARC_TO_NV
GL.CLOSE_PATH_NV
GL.CONIC_CURVE_TO_NV
GL.CONVEX_HULL_NV
GL.COUNT_DOWN_NV
GL.COUNT_UP_NV
GL.CUBIC_CURVE_TO_NV
GL.DUP_FIRST_CUBIC_CURVE_TO_NV
GL.DUP_LAST_CUBIC_CURVE_TO_NV
GL.FILE_NAME_NV
GL.FIRST_TO_REST_NV
GL.FONT_ASCENDER_BIT_NV
GL.FONT_DESCENDER_BIT_NV
GL.FONT_GLYPHS_AVAILABLE_NV
GL.FONT_HAS_KERNING_BIT_NV
GL.FONT_HEIGHT_BIT_NV
GL.FONT_MAX_ADVANCE_HEIGHT_BIT_NV
GL.FONT_MAX_ADVANCE_WIDTH_BIT_NV
GL.FONT_NUM_GLYPH_INDICES_BIT_NV
GL.FONT_TARGET_UNAVAILABLE_NV
GL.FONT_UNAVAILABLE_NV
GL.FONT_UNDERLINE_POSITION_BIT_NV
GL.FONT_UNDERLINE_THICKNESS_BIT_NV
GL.FONT_UNINTELLIGIBLE_NV
GL.FONT_UNITS_PER_EM_BIT_NV
GL.FONT_X_MAX_BOUNDS_BIT_NV
GL.FONT_X_MIN_BOUNDS_BIT_NV
GL.FONT_Y_MAX_BOUNDS_BIT_NV
GL.FONT_Y_MIN_BOUNDS_BIT_NV
GL.FRAGMENT_INPUT_NV
GL.GLYPH_HAS_KERNING_BIT_NV
GL.GLYPH_HEIGHT_BIT_NV
GL.GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
GL.GLYPH_HORIZONTAL_BEARING_X_BIT_NV
GL.GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
GL.GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
GL.GLYPH_VERTICAL_BEARING_X_BIT_NV
GL.GLYPH_VERTICAL_BEARING_Y_BIT_NV
GL.GLYPH_WIDTH_BIT_NV
GL.HORIZONTAL_LINE_TO_NV
GL.ITALIC_BIT_NV
GL.LARGE_CCW_ARC_TO_NV
GL.LARGE_CW_ARC_TO_NV
GL.LINE_TO_NV
GL.MITER_REVERT_NV
GL.MITER_TRUNCATE_NV
GL.MOVE_TO_CONTINUES_NV
GL.MOVE_TO_NV
GL.MOVE_TO_RESETS_NV
GL.PATH_CLIENT_LENGTH_NV
GL.PATH_COMMAND_COUNT_NV
GL.PATH_COMPUTED_LENGTH_NV
GL.PATH_COORD_COUNT_NV
GL.PATH_COVER_DEPTH_FUNC_NV
GL.PATH_DASH_ARRAY_COUNT_NV
GL.PATH_DASH_CAPS_NV
GL.PATH_DASH_OFFSET_NV
GL.PATH_DASH_OFFSET_RESET_NV
GL.PATH_END_CAPS_NV
GL.PATH_ERROR_POSITION_NV
GL.PATH_FILL_BOUNDING_BOX_NV
GL.PATH_FILL_COVER_MODE_NV
GL.PATH_FILL_MASK_NV
GL.PATH_FILL_MODE_NV
GL.PATH_FORMAT_PS_NV
GL.PATH_FORMAT_SVG_NV
GL.PATH_GEN_COEFF_NV
GL.PATH_GEN_COMPONENTS_NV
GL.PATH_GEN_MODE_NV
GL.PATH_INITIAL_DASH_CAP_NV
GL.PATH_INITIAL_END_CAP_NV
GL.PATH_JOIN_STYLE_NV
GL.PATH_MAX_MODELVIEW_STACK_DEPTH_NV
GL.PATH_MAX_PROJECTION_STACK_DEPTH_NV
GL.PATH_MITER_LIMIT_NV
GL.PATH_MODELVIEW_MATRIX_NV
GL.PATH_MODELVIEW_NV
GL.PATH_MODELVIEW_STACK_DEPTH_NV
GL.PATH_OBJECT_BOUNDING_BOX_NV
GL.PATH_PROJECTION_MATRIX_NV
GL.PATH_PROJECTION_NV
GL.PATH_PROJECTION_STACK_DEPTH_NV
GL.PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
GL.PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
GL.PATH_STENCIL_FUNC_NV
GL.PATH_STENCIL_REF_NV
GL.PATH_STENCIL_VALUE_MASK_NV
GL.PATH_STROKE_BOUNDING_BOX_NV
GL.PATH_STROKE_COVER_MODE_NV
GL.PATH_STROKE_MASK_NV
GL.PATH_STROKE_WIDTH_NV
GL.PATH_TERMINAL_DASH_CAP_NV
GL.PATH_TERMINAL_END_CAP_NV
GL.PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
GL.PATH_TRANSPOSE_PROJECTION_MATRIX_NV
GL.QUADRATIC_CURVE_TO_NV
GL.RECT_NV
GL.RELATIVE_ARC_TO_NV
GL.RELATIVE_CONIC_CURVE_TO_NV
GL.RELATIVE_CUBIC_CURVE_TO_NV
GL.RELATIVE_HORIZONTAL_LINE_TO_NV
GL.RELATIVE_LARGE_CCW_ARC_TO_NV
GL.RELATIVE_LARGE_CW_ARC_TO_NV
GL.RELATIVE_LINE_TO_NV
GL.RELATIVE_MOVE_TO_NV
GL.RELATIVE_QUADRATIC_CURVE_TO_NV
GL.RELATIVE_RECT_NV
GL.RELATIVE_ROUNDED_RECT_NV
GL.RELATIVE_ROUNDED_RECT2_NV
GL.RELATIVE_ROUNDED_RECT4_NV
GL.RELATIVE_ROUNDED_RECT8_NV
GL.RELATIVE_SMALL_CCW_ARC_TO_NV
GL.RELATIVE_SMALL_CW_ARC_TO_NV
GL.RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
GL.RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
GL.RELATIVE_VERTICAL_LINE_TO_NV
GL.RESTART_PATH_NV
GL.ROUND_NV
GL.ROUNDED_RECT_NV
GL.ROUNDED_RECT2_NV
GL.ROUNDED_RECT4_NV
GL.ROUNDED_RECT8_NV
GL.SKIP_MISSING_GLYPH_NV
GL.SMALL_CCW_ARC_TO_NV
GL.SMALL_CW_ARC_TO_NV
GL.SMOOTH_CUBIC_CURVE_TO_NV
GL.SMOOTH_QUADRATIC_CURVE_TO_NV
GL.SQUARE_NV
GL.STANDARD_FONT_FORMAT_NV
GL.STANDARD_FONT_NAME_NV
GL.SYSTEM_FONT_NAME_NV
GL.TRANSLATE_2D_NV
GL.TRANSLATE_3D_NV
GL.TRANSLATE_X_NV
GL.TRANSLATE_Y_NV
GL.TRANSPOSE_AFFINE_2D_NV
GL.TRANSPOSE_AFFINE_3D_NV
GL.TRIANGULAR_NV
GL.USE_MISSING_GLYPH_NV
GL.UTF16_NV
GL.UTF8_NV
GL.VERTICAL_LINE_TO_NV
GL.CopyPathNV
GL.CoverFillPathInstancedNV
GL.CoverFillPathNV
GL.CoverStrokePathInstancedNV
GL.CoverStrokePathNV
GL.DeletePathsNV
GL.GenPathsNV
GL.GetPathCommandsNV
GL.GetPathCoordsNV
GL.GetPathDashArrayNV
GL.GetPathLengthNV
GL.GetPathMetricRangeNV
GL.GetPathMetricsNV
GL.GetPathParameterfvNV
GL.GetPathParameterivNV
GL.GetPathSpacingNV
GL.GetProgramResourcefvNV
GL.InterpolatePathsNV
GL.IsPathNV
GL.IsPointInFillPathNV
GL.IsPointInStrokePathNV
GL.MatrixFrustumEXT
GL.MatrixLoad3x2fNV
GL.MatrixLoad3x3fNV
GL.MatrixLoaddEXT
GL.MatrixLoadfEXT
GL.MatrixLoadIdentityEXT
GL.MatrixLoadTranspose3x3fNV
GL.MatrixLoadTransposedEXT
GL.MatrixLoadTransposefEXT
GL.MatrixMult3x2fNV
GL.MatrixMult3x3fNV
GL.MatrixMultdEXT
GL.MatrixMultfEXT
GL.MatrixMultTranspose3x3fNV
GL.MatrixMultTransposedEXT
GL.MatrixMultTransposefEXT
GL.MatrixOrthoEXT
GL.MatrixPopEXT
GL.MatrixPushEXT
GL.MatrixRotatedEXT
GL.MatrixRotatefEXT
GL.MatrixScaledEXT
GL.MatrixScalefEXT
GL.MatrixTranslatedEXT
GL.MatrixTranslatefEXT
GL.PathCommandsNV
GL.PathCoordsNV
GL.PathCoverDepthFuncNV
GL.PathDashArrayNV
GL.PathGlyphIndexArrayNV
GL.PathGlyphIndexRangeNV
GL.PathGlyphRangeNV
GL.PathGlyphsNV
GL.PathMemoryGlyphIndexArrayNV
GL.PathParameterfNV
GL.PathParameterfvNV
GL.PathParameteriNV
GL.PathParameterivNV
GL.PathStencilDepthOffsetNV
GL.PathStencilFuncNV
GL.PathStringNV
GL.PathSubCommandsNV
GL.PathSubCoordsNV
GL.PointAlongPathNV
GL.ProgramPathFragmentInputGenNV
GL.StencilFillPathInstancedNV
GL.StencilFillPathNV
GL.StencilStrokePathInstancedNV
GL.StencilStrokePathNV
GL.StencilThenCoverFillPathInstancedNV
GL.StencilThenCoverFillPathNV
GL.StencilThenCoverStrokePathInstancedNV
GL.StencilThenCoverStrokePathNV
GL.TransformPathNV
GL.WeightPathsNV

GL_​NV_path_rendering_shared_edge


public attribute GL_NV_path_rendering_shared_edge → (bool)

GL_NV_path_rendering_shared_edge

GL_​NV_primitive_shading_rate


public attribute GL_NV_primitive_shading_rate → (bool)

GL_NV_primitive_shading_rate

GL_​NV_representative_fragment_test


public attribute GL_NV_representative_fragment_test → (bool)

GL_NV_representative_fragment_test

GL_​NV_scissor_exclusive


public attribute GL_NV_scissor_exclusive → (bool)

GL_NV_scissor_exclusive

GL_​NV_shader_buffer_store


public attribute GL_NV_shader_buffer_store → (bool)

GL_NV_shader_buffer_store

GL_​NV_shader_subgroup_partitioned


public attribute GL_NV_shader_subgroup_partitioned → (bool)

GL_NV_shader_subgroup_partitioned

GL_​NV_shader_thread_group


public attribute GL_NV_shader_thread_group → (bool)

GL_NV_shader_thread_group

GL_​NV_texture_barrier


public attribute GL_NV_texture_barrier → (bool)

GL_NV_texture_barrier

GL_​NV_uniform_buffer_unified_memory


public attribute GL_NV_uniform_buffer_unified_memory → (bool)

GL_NV_uniform_buffer_unified_memory

GL_​VERSION_4_2


public attribute GL_VERSION_4_2 → (bool)

GL_VERSION_4_2

See also

GL.ACTIVE_ATOMIC_COUNTER_BUFFERS
GL.ALL_BARRIER_BITS
GL.ATOMIC_COUNTER_BARRIER_BIT
GL.ATOMIC_COUNTER_BUFFER
GL.ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL.ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL.ATOMIC_COUNTER_BUFFER_BINDING
GL.ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL.ATOMIC_COUNTER_BUFFER_SIZE
GL.ATOMIC_COUNTER_BUFFER_START
GL.BUFFER_UPDATE_BARRIER_BIT
GL.COMMAND_BARRIER_BIT
GL.COMPRESSED_RGB_BPTC_SIGNED_FLOAT
GL.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
GL.COMPRESSED_RGBA_BPTC_UNORM
GL.COMPRESSED_SRGB_ALPHA_BPTC_UNORM
GL.COPY_READ_BUFFER_BINDING
GL.COPY_WRITE_BUFFER_BINDING
GL.ELEMENT_ARRAY_BARRIER_BIT
GL.FRAMEBUFFER_BARRIER_BIT
GL.IMAGE_1D
GL.IMAGE_1D_ARRAY
GL.IMAGE_2D
GL.IMAGE_2D_ARRAY
GL.IMAGE_2D_MULTISAMPLE
GL.IMAGE_2D_MULTISAMPLE_ARRAY
GL.IMAGE_2D_RECT
GL.IMAGE_3D
GL.IMAGE_BINDING_ACCESS
GL.IMAGE_BINDING_FORMAT
GL.IMAGE_BINDING_LAYER
GL.IMAGE_BINDING_LAYERED
GL.IMAGE_BINDING_LEVEL
GL.IMAGE_BINDING_NAME
GL.IMAGE_BUFFER
GL.IMAGE_CUBE
GL.IMAGE_CUBE_MAP_ARRAY
GL.IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL.IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL.IMAGE_FORMAT_COMPATIBILITY_TYPE
GL.INT_IMAGE_1D
GL.INT_IMAGE_1D_ARRAY
GL.INT_IMAGE_2D
GL.INT_IMAGE_2D_ARRAY
GL.INT_IMAGE_2D_MULTISAMPLE
GL.INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL.INT_IMAGE_2D_RECT
GL.INT_IMAGE_3D
GL.INT_IMAGE_BUFFER
GL.INT_IMAGE_CUBE
GL.INT_IMAGE_CUBE_MAP_ARRAY
GL.MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL.MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL.MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL.MAX_COMBINED_ATOMIC_COUNTERS
GL.MAX_COMBINED_IMAGE_UNIFORMS
GL.MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL.MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL.MAX_FRAGMENT_ATOMIC_COUNTERS
GL.MAX_FRAGMENT_IMAGE_UNIFORMS
GL.MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL.MAX_GEOMETRY_ATOMIC_COUNTERS
GL.MAX_GEOMETRY_IMAGE_UNIFORMS
GL.MAX_IMAGE_SAMPLES
GL.MAX_IMAGE_UNITS
GL.MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL.MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL.MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL.MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL.MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL.MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL.MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL.MAX_VERTEX_ATOMIC_COUNTERS
GL.MAX_VERTEX_IMAGE_UNIFORMS
GL.MIN_MAP_BUFFER_ALIGNMENT
GL.NUM_SAMPLE_COUNTS
GL.PACK_COMPRESSED_BLOCK_DEPTH
GL.PACK_COMPRESSED_BLOCK_HEIGHT
GL.PACK_COMPRESSED_BLOCK_SIZE
GL.PACK_COMPRESSED_BLOCK_WIDTH
GL.PIXEL_BUFFER_BARRIER_BIT
GL.SHADER_IMAGE_ACCESS_BARRIER_BIT
GL.TEXTURE_FETCH_BARRIER_BIT
GL.TEXTURE_IMMUTABLE_FORMAT
GL.TEXTURE_UPDATE_BARRIER_BIT
GL.TRANSFORM_FEEDBACK_ACTIVE
GL.TRANSFORM_FEEDBACK_BARRIER_BIT
GL.TRANSFORM_FEEDBACK_PAUSED
GL.UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL.UNIFORM_BARRIER_BIT
GL.UNPACK_COMPRESSED_BLOCK_DEPTH
GL.UNPACK_COMPRESSED_BLOCK_HEIGHT
GL.UNPACK_COMPRESSED_BLOCK_SIZE
GL.UNPACK_COMPRESSED_BLOCK_WIDTH
GL.UNSIGNED_INT_ATOMIC_COUNTER
GL.UNSIGNED_INT_IMAGE_1D
GL.UNSIGNED_INT_IMAGE_1D_ARRAY
GL.UNSIGNED_INT_IMAGE_2D
GL.UNSIGNED_INT_IMAGE_2D_ARRAY
GL.UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL.UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL.UNSIGNED_INT_IMAGE_2D_RECT
GL.UNSIGNED_INT_IMAGE_3D
GL.UNSIGNED_INT_IMAGE_BUFFER
GL.UNSIGNED_INT_IMAGE_CUBE
GL.UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL.VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL.BindImageTexture
GL.DrawArraysInstancedBaseInstance
GL.DrawElementsInstancedBaseInstance
GL.DrawElementsInstancedBaseVertexBaseInstance
GL.DrawTransformFeedbackInstanced
GL.DrawTransformFeedbackStreamInstanced
GL.GetActiveAtomicCounterBufferiv
GL.GetInternalformativ
GL.MemoryBarrier
GL.TexStorage1D
GL.TexStorage2D
GL.TexStorage3D

GL_​VERSION_4_3


public attribute GL_VERSION_4_3 → (bool)

GL_VERSION_4_3

See also

GL.ACTIVE_RESOURCES
GL.ACTIVE_VARIABLES
GL.ANY_SAMPLES_PASSED_CONSERVATIVE
GL.ARRAY_SIZE
GL.ARRAY_STRIDE
GL.ATOMIC_COUNTER_BUFFER_INDEX
GL.ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL.AUTO_GENERATE_MIPMAP
GL.BLOCK_INDEX
GL.BUFFER
GL.BUFFER_BINDING
GL.BUFFER_DATA_SIZE
GL.BUFFER_VARIABLE
GL.CAVEAT_SUPPORT
GL.CLEAR_BUFFER
GL.COLOR_COMPONENTS
GL.COLOR_ENCODING
GL.COLOR_RENDERABLE
GL.COMPRESSED_R11_EAC
GL.COMPRESSED_RG11_EAC
GL.COMPRESSED_RGB8_ETC2
GL.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL.COMPRESSED_RGBA8_ETC2_EAC
GL.COMPRESSED_SIGNED_R11_EAC
GL.COMPRESSED_SIGNED_RG11_EAC
GL.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL.COMPRESSED_SRGB8_ETC2
GL.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL.COMPUTE_SHADER
GL.COMPUTE_SHADER_BIT
GL.COMPUTE_SUBROUTINE
GL.COMPUTE_SUBROUTINE_UNIFORM
GL.COMPUTE_TEXTURE
GL.COMPUTE_WORK_GROUP_SIZE
GL.CONTEXT_FLAG_DEBUG_BIT
GL.DEBUG_CALLBACK_FUNCTION
GL.DEBUG_CALLBACK_USER_PARAM
GL.DEBUG_GROUP_STACK_DEPTH
GL.DEBUG_LOGGED_MESSAGES
GL.DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
GL.DEBUG_OUTPUT
GL.DEBUG_OUTPUT_SYNCHRONOUS
GL.DEBUG_SEVERITY_HIGH
GL.DEBUG_SEVERITY_LOW
GL.DEBUG_SEVERITY_MEDIUM
GL.DEBUG_SEVERITY_NOTIFICATION
GL.DEBUG_SOURCE_API
GL.DEBUG_SOURCE_APPLICATION
GL.DEBUG_SOURCE_OTHER
GL.DEBUG_SOURCE_SHADER_COMPILER
GL.DEBUG_SOURCE_THIRD_PARTY
GL.DEBUG_SOURCE_WINDOW_SYSTEM
GL.DEBUG_TYPE_DEPRECATED_BEHAVIOR
GL.DEBUG_TYPE_ERROR
GL.DEBUG_TYPE_MARKER
GL.DEBUG_TYPE_OTHER
GL.DEBUG_TYPE_PERFORMANCE
GL.DEBUG_TYPE_POP_GROUP
GL.DEBUG_TYPE_PORTABILITY
GL.DEBUG_TYPE_PUSH_GROUP
GL.DEBUG_TYPE_UNDEFINED_BEHAVIOR
GL.DEPTH_COMPONENTS
GL.DEPTH_RENDERABLE
GL.DEPTH_STENCIL_TEXTURE_MODE
GL.DISPATCH_INDIRECT_BUFFER
GL.DISPATCH_INDIRECT_BUFFER_BINDING
GL.FILTER
GL.FRAGMENT_SUBROUTINE
GL.FRAGMENT_SUBROUTINE_UNIFORM
GL.FRAGMENT_TEXTURE
GL.FRAMEBUFFER_BLEND
GL.FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL.FRAMEBUFFER_DEFAULT_HEIGHT
GL.FRAMEBUFFER_DEFAULT_LAYERS
GL.FRAMEBUFFER_DEFAULT_SAMPLES
GL.FRAMEBUFFER_DEFAULT_WIDTH
GL.FRAMEBUFFER_RENDERABLE
GL.FRAMEBUFFER_RENDERABLE_LAYERED
GL.FULL_SUPPORT
GL.GEOMETRY_SUBROUTINE
GL.GEOMETRY_SUBROUTINE_UNIFORM
GL.GEOMETRY_TEXTURE
GL.GET_TEXTURE_IMAGE_FORMAT
GL.GET_TEXTURE_IMAGE_TYPE
GL.IMAGE_CLASS_1_X_16
GL.IMAGE_CLASS_1_X_32
GL.IMAGE_CLASS_1_X_8
GL.IMAGE_CLASS_10_10_10_2
GL.IMAGE_CLASS_11_11_10
GL.IMAGE_CLASS_2_X_16
GL.IMAGE_CLASS_2_X_32
GL.IMAGE_CLASS_2_X_8
GL.IMAGE_CLASS_4_X_16
GL.IMAGE_CLASS_4_X_32
GL.IMAGE_CLASS_4_X_8
GL.IMAGE_COMPATIBILITY_CLASS
GL.IMAGE_PIXEL_FORMAT
GL.IMAGE_PIXEL_TYPE
GL.IMAGE_TEXEL_SIZE
GL.INTERNALFORMAT_ALPHA_SIZE
GL.INTERNALFORMAT_ALPHA_TYPE
GL.INTERNALFORMAT_BLUE_SIZE
GL.INTERNALFORMAT_BLUE_TYPE
GL.INTERNALFORMAT_DEPTH_SIZE
GL.INTERNALFORMAT_DEPTH_TYPE
GL.INTERNALFORMAT_GREEN_SIZE
GL.INTERNALFORMAT_GREEN_TYPE
GL.INTERNALFORMAT_PREFERRED
GL.INTERNALFORMAT_RED_SIZE
GL.INTERNALFORMAT_RED_TYPE
GL.INTERNALFORMAT_SHARED_SIZE
GL.INTERNALFORMAT_STENCIL_SIZE
GL.INTERNALFORMAT_STENCIL_TYPE
GL.INTERNALFORMAT_SUPPORTED
GL.IS_PER_PATCH
GL.IS_ROW_MAJOR
GL.LOCATION
GL.LOCATION_INDEX
GL.MANUAL_GENERATE_MIPMAP
GL.MATRIX_STRIDE
GL.MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL.MAX_COMBINED_DIMENSIONS
GL.MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL.MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL.MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL.MAX_COMPUTE_ATOMIC_COUNTERS
GL.MAX_COMPUTE_IMAGE_UNIFORMS
GL.MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL.MAX_COMPUTE_SHARED_MEMORY_SIZE
GL.MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL.MAX_COMPUTE_UNIFORM_BLOCKS
GL.MAX_COMPUTE_UNIFORM_COMPONENTS
GL.MAX_COMPUTE_WORK_GROUP_COUNT
GL.MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL.MAX_COMPUTE_WORK_GROUP_SIZE
GL.MAX_DEBUG_GROUP_STACK_DEPTH
GL.MAX_DEBUG_LOGGED_MESSAGES
GL.MAX_DEBUG_MESSAGE_LENGTH
GL.MAX_DEPTH
GL.MAX_ELEMENT_INDEX
GL.MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL.MAX_FRAMEBUFFER_HEIGHT
GL.MAX_FRAMEBUFFER_LAYERS
GL.MAX_FRAMEBUFFER_SAMPLES
GL.MAX_FRAMEBUFFER_WIDTH
GL.MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL.MAX_HEIGHT
GL.MAX_LABEL_LENGTH
GL.MAX_LAYERS
GL.MAX_NAME_LENGTH
GL.MAX_NUM_ACTIVE_VARIABLES
GL.MAX_NUM_COMPATIBLE_SUBROUTINES
GL.MAX_SHADER_STORAGE_BLOCK_SIZE
GL.MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL.MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL.MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL.MAX_UNIFORM_LOCATIONS
GL.MAX_VERTEX_ATTRIB_BINDINGS
GL.MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL.MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL.MAX_WIDTH
GL.MIPMAP
GL.NAME_LENGTH
GL.NUM_ACTIVE_VARIABLES
GL.NUM_SHADING_LANGUAGE_VERSIONS
GL.OFFSET
GL.PRIMITIVE_RESTART_FIXED_INDEX
GL.PROGRAM
GL.PROGRAM_INPUT
GL.PROGRAM_OUTPUT
GL.PROGRAM_PIPELINE
GL.QUERY
GL.READ_PIXELS
GL.READ_PIXELS_FORMAT
GL.READ_PIXELS_TYPE
GL.REFERENCED_BY_COMPUTE_SHADER
GL.REFERENCED_BY_FRAGMENT_SHADER
GL.REFERENCED_BY_GEOMETRY_SHADER
GL.REFERENCED_BY_TESS_CONTROL_SHADER
GL.REFERENCED_BY_TESS_EVALUATION_SHADER
GL.REFERENCED_BY_VERTEX_SHADER
GL.SAMPLER
GL.SHADER
GL.SHADER_IMAGE_ATOMIC
GL.SHADER_IMAGE_LOAD
GL.SHADER_IMAGE_STORE
GL.SHADER_STORAGE_BARRIER_BIT
GL.SHADER_STORAGE_BLOCK
GL.SHADER_STORAGE_BUFFER
GL.SHADER_STORAGE_BUFFER_BINDING
GL.SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL.SHADER_STORAGE_BUFFER_SIZE
GL.SHADER_STORAGE_BUFFER_START
GL.SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL.SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL.SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL.SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL.SRGB_READ
GL.SRGB_WRITE
GL.STACK_OVERFLOW
GL.STACK_UNDERFLOW
GL.STENCIL_COMPONENTS
GL.STENCIL_RENDERABLE
GL.TESS_CONTROL_SUBROUTINE
GL.TESS_CONTROL_SUBROUTINE_UNIFORM
GL.TESS_CONTROL_TEXTURE
GL.TESS_EVALUATION_SUBROUTINE
GL.TESS_EVALUATION_SUBROUTINE_UNIFORM
GL.TESS_EVALUATION_TEXTURE
GL.TEXTURE_BUFFER_OFFSET
GL.TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL.TEXTURE_BUFFER_SIZE
GL.TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL.TEXTURE_COMPRESSED_BLOCK_SIZE
GL.TEXTURE_COMPRESSED_BLOCK_WIDTH
GL.TEXTURE_GATHER
GL.TEXTURE_GATHER_SHADOW
GL.TEXTURE_IMAGE_FORMAT
GL.TEXTURE_IMAGE_TYPE
GL.TEXTURE_IMMUTABLE_LEVELS
GL.TEXTURE_SHADOW
GL.TEXTURE_VIEW
GL.TEXTURE_VIEW_MIN_LAYER
GL.TEXTURE_VIEW_MIN_LEVEL
GL.TEXTURE_VIEW_NUM_LAYERS
GL.TEXTURE_VIEW_NUM_LEVELS
GL.TOP_LEVEL_ARRAY_SIZE
GL.TOP_LEVEL_ARRAY_STRIDE
GL.TRANSFORM_FEEDBACK_VARYING
GL.TYPE
GL.UNIFORM
GL.UNIFORM_BLOCK
GL.UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
GL.VERTEX_ARRAY
GL.VERTEX_ATTRIB_ARRAY_LONG
GL.VERTEX_ATTRIB_BINDING
GL.VERTEX_ATTRIB_RELATIVE_OFFSET
GL.VERTEX_BINDING_BUFFER
GL.VERTEX_BINDING_DIVISOR
GL.VERTEX_BINDING_OFFSET
GL.VERTEX_BINDING_STRIDE
GL.VERTEX_SUBROUTINE
GL.VERTEX_SUBROUTINE_UNIFORM
GL.VERTEX_TEXTURE
GL.VIEW_CLASS_128_BITS
GL.VIEW_CLASS_16_BITS
GL.VIEW_CLASS_24_BITS
GL.VIEW_CLASS_32_BITS
GL.VIEW_CLASS_48_BITS
GL.VIEW_CLASS_64_BITS
GL.VIEW_CLASS_8_BITS
GL.VIEW_CLASS_96_BITS
GL.VIEW_CLASS_BPTC_FLOAT
GL.VIEW_CLASS_BPTC_UNORM
GL.VIEW_CLASS_RGTC1_RED
GL.VIEW_CLASS_RGTC2_RG
GL.VIEW_CLASS_S3TC_DXT1_RGB
GL.VIEW_CLASS_S3TC_DXT1_RGBA
GL.VIEW_CLASS_S3TC_DXT3_RGBA
GL.VIEW_CLASS_S3TC_DXT5_RGBA
GL.VIEW_COMPATIBILITY_CLASS
GL.BindVertexBuffer
GL.ClearBufferData
GL.ClearBufferSubData
GL.CopyImageSubData
GL.DebugMessageCallback
GL.DebugMessageControl
GL.DebugMessageInsert
GL.DispatchCompute
GL.DispatchComputeIndirect
GL.FramebufferParameteri
GL.GetDebugMessageLog
GL.GetFramebufferParameteriv
GL.GetInternalformati64v
GL.GetObjectLabel
GL.GetObjectPtrLabel
GL.GetPointerv
GL.GetProgramInterfaceiv
GL.GetProgramResourceIndex
GL.GetProgramResourceiv
GL.GetProgramResourceLocation
GL.GetProgramResourceLocationIndex
GL.GetProgramResourceName
GL.InvalidateBufferData
GL.InvalidateBufferSubData
GL.InvalidateFramebuffer
GL.InvalidateSubFramebuffer
GL.InvalidateTexImage
GL.InvalidateTexSubImage
GL.MultiDrawArraysIndirect
GL.MultiDrawElementsIndirect
GL.ObjectLabel
GL.ObjectPtrLabel
GL.PopDebugGroup
GL.PushDebugGroup
GL.ShaderStorageBlockBinding
GL.TexBufferRange
GL.TexStorage2DMultisample
GL.TexStorage3DMultisample
GL.TextureView
GL.VertexAttribBinding
GL.VertexAttribFormat
GL.VertexAttribIFormat
GL.VertexAttribLFormat
GL.VertexBindingDivisor

GL_​VERSION_4_5


public attribute GL_VERSION_4_5 → (bool)

GL_VERSION_4_5

See also

GL.CLIP_DEPTH_MODE
GL.CLIP_ORIGIN
GL.CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL.CONTEXT_LOST
GL.CONTEXT_RELEASE_BEHAVIOR
GL.CONTEXT_RELEASE_BEHAVIOR_FLUSH
GL.GUILTY_CONTEXT_RESET
GL.INNOCENT_CONTEXT_RESET
GL.LOSE_CONTEXT_ON_RESET
GL.MAX_COMBINED_CLIP_AND_CULL_DISTANCES
GL.MAX_CULL_DISTANCES
GL.NEGATIVE_ONE_TO_ONE
GL.NO_RESET_NOTIFICATION
GL.QUERY_BY_REGION_NO_WAIT_INVERTED
GL.QUERY_BY_REGION_WAIT_INVERTED
GL.QUERY_NO_WAIT_INVERTED
GL.QUERY_TARGET
GL.QUERY_WAIT_INVERTED
GL.RESET_NOTIFICATION_STRATEGY
GL.TEXTURE_BINDING_BUFFER
GL.TEXTURE_BINDING_CUBE_MAP_ARRAY
GL.TEXTURE_TARGET
GL.UNKNOWN_CONTEXT_RESET
GL.ZERO_TO_ONE
GL.BindTextureUnit
GL.BlitNamedFramebuffer
GL.CheckNamedFramebufferStatus
GL.ClearNamedBufferData
GL.ClearNamedBufferSubData
GL.ClearNamedFramebufferfi
GL.ClearNamedFramebufferfv
GL.ClearNamedFramebufferiv
GL.ClearNamedFramebufferuiv
GL.ClipControl
GL.CompressedTextureSubImage1D
GL.CompressedTextureSubImage2D
GL.CompressedTextureSubImage3D
GL.CopyNamedBufferSubData
GL.CopyTextureSubImage1D
GL.CopyTextureSubImage2D
GL.CopyTextureSubImage3D
GL.CreateBuffers
GL.CreateFramebuffers
GL.CreateProgramPipelines
GL.CreateQueries
GL.CreateRenderbuffers
GL.CreateSamplers
GL.CreateTextures
GL.CreateTransformFeedbacks
GL.CreateVertexArrays
GL.DisableVertexArrayAttrib
GL.EnableVertexArrayAttrib
GL.FlushMappedNamedBufferRange
GL.GenerateTextureMipmap
GL.GetCompressedTextureImage
GL.GetCompressedTextureSubImage
GL.GetGraphicsResetStatus
GL.GetNamedBufferParameteri64v
GL.GetNamedBufferParameteriv
GL.GetNamedBufferPointerv
GL.GetNamedBufferSubData
GL.GetNamedFramebufferAttachmentParameteriv
GL.GetNamedFramebufferParameteriv
GL.GetNamedRenderbufferParameteriv
GL.GetnCompressedTexImage
GL.GetnTexImage
GL.GetnUniformdv
GL.GetnUniformfv
GL.GetnUniformiv
GL.GetnUniformuiv
GL.GetQueryBufferObjecti64v
GL.GetQueryBufferObjectiv
GL.GetQueryBufferObjectui64v
GL.GetQueryBufferObjectuiv
GL.GetTextureImage
GL.GetTextureLevelParameterfv
GL.GetTextureLevelParameteriv
GL.GetTextureParameterfv
GL.GetTextureParameterIiv
GL.GetTextureParameterIuiv
GL.GetTextureParameteriv
GL.GetTextureSubImage
GL.GetTransformFeedbacki_v
GL.GetTransformFeedbacki64_v
GL.GetTransformFeedbackiv
GL.GetVertexArrayIndexed64iv
GL.GetVertexArrayIndexediv
GL.GetVertexArrayiv
GL.InvalidateNamedFramebufferData
GL.InvalidateNamedFramebufferSubData
GL.MapNamedBuffer
GL.MapNamedBufferRange
GL.MemoryBarrierByRegion
GL.NamedBufferData
GL.NamedBufferStorage
GL.NamedBufferSubData
GL.NamedFramebufferDrawBuffer
GL.NamedFramebufferDrawBuffers
GL.NamedFramebufferParameteri
GL.NamedFramebufferReadBuffer
GL.NamedFramebufferRenderbuffer
GL.NamedFramebufferTexture
GL.NamedFramebufferTextureLayer
GL.NamedRenderbufferStorage
GL.NamedRenderbufferStorageMultisample
GL.ReadnPixels
GL.TextureBarrier
GL.TextureBuffer
GL.TextureBufferRange
GL.TextureParameterf
GL.TextureParameterfv
GL.TextureParameteri
GL.TextureParameterIiv
GL.TextureParameterIuiv
GL.TextureParameteriv
GL.TextureStorage1D
GL.TextureStorage2D
GL.TextureStorage2DMultisample
GL.TextureStorage3D
GL.TextureStorage3DMultisample
GL.TextureSubImage1D
GL.TextureSubImage2D
GL.TextureSubImage3D
GL.TransformFeedbackBufferBase
GL.TransformFeedbackBufferRange
GL.UnmapNamedBuffer
GL.VertexArrayAttribBinding
GL.VertexArrayAttribFormat
GL.VertexArrayAttribIFormat
GL.VertexArrayAttribLFormat
GL.VertexArrayBindingDivisor
GL.VertexArrayElementBuffer
GL.VertexArrayVertexBuffer
GL.VertexArrayVertexBuffers

Logging

Logger


public static readonly attribute Logger → (ILogger)

The logger object of this class.