TextureTileParameters
Description
- Derived from
- 
RenderEffectParameters abstract 
Shared render effect parameters for TextureTile.
The following low-level render effect parameter slots are always defined (N := terrain slot count, as passed to constructor):
- 
'g_tileBounds', RenderEffectParameterType.Vector4 [N*2], mapped to Bounds. 
- 
'g_tileGamma', RenderEffectParameterType.Float [N*2], mapped to Gamma. 
- 
'g_tileOffset', RenderEffectParameterType.Vector4 [N*2], mapped to Offset. 
- 
'g_tileTexture', RenderEffectParameterType.Texture2D [N*2], mapped to Texture. 
- 
'g_tileU', RenderEffectParameterType.Vector3 [N*2], mapped to U. 
- 
'g_tileV', RenderEffectParameterType.Vector3 [N*2], mapped to V. 
The following low-level render effect parameter slots are omitted if FlagNoTextureArray is present:
- 
'g_tileSlice', RenderEffectParameterType.Int [N*2], mapped to Slice. 
Public / Constants
FlagIndexMask
Bitmask for extracting the parameter slot element index from the flags that have been passed to RenderEffectParameters.Declare.
Parameter slot element indices must be in the range [0..16[.
- See also