TexturingBatchParameters
Description
- Derived from
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RenderEffectParameters abstract
Shared render effect parameters for use with TexturingBatch.
The following low-level render effect parameter slots are always defined (N := TerrainSlotMapping.SlotCount):
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'g_tileBlend0', RenderEffectParameterType.Vector4 [N], mapped to TileBlend0.
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'g_tileBlend1', RenderEffectParameterType.Vector4 [N], mapped to TileBlend1.
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'g_tileBlendFactor', RenderEffectParameterType.Vector4 [N], mapped to TileBlendFactor.
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TextureTileParameters with TextureTileParameters.FlagNoTextureArray = FlagNoTextureArray, mapped to Tile and TileBase.
Public / Constants
FlagAtlasMask
Bitmask for extracting the texture atlas index from the flags that have been passed to RenderEffectParameters.Declare.
Texture atlas indices must be in the range [0..TerrainSlotMapping.SlotCount[.
- See also