TexturingBatchParameters
Description
- Derived from
- 
RenderEffectParameters abstract 
Shared render effect parameters for use with TexturingBatch.
The following low-level render effect parameter slots are always defined (N := TerrainSlotMapping.SlotCount):
- 
'g_tileBlend0', RenderEffectParameterType.Vector4 [N], mapped to TileBlend0. 
- 
'g_tileBlend1', RenderEffectParameterType.Vector4 [N], mapped to TileBlend1. 
- 
'g_tileBlendFactor', RenderEffectParameterType.Vector4 [N], mapped to TileBlendFactor. 
- 
TextureTileParameters with TextureTileParameters.FlagNoTextureArray = FlagNoTextureArray, mapped to Tile and TileBase. 
Public / Constants
FlagAtlasMask
Bitmask for extracting the texture atlas index from the flags that have been passed to RenderEffectParameters.Declare.
Texture atlas indices must be in the range [0..TerrainSlotMapping.SlotCount[.
- See also