Shadow Mapping
GUI component
The Tinman 3D SDK contains a general-purpose shadow-mapping component (see ShadowMapping
API), which can be used to setup and perform real-time shadow-mapping for arbitrary scenes.
The Shadow Mapping GUI component displays the shadowmap contents and provides means for tweaking the shadow-mapping calculations.
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Light bleed
Use the Light bleed slider to adjust the coefficient for fixing light bleeding in areas that are shadowed by multiple occluders.