GeoPathTrail
Description
A scene entity that generates a 3D model for a geo path.
The geo path model is built as follows (top-down view):
x---------x---------x---------x---------x \ | | | | | | o o o o o | width | | | | | | x---------x---------x---------x---------x / \_________/ segment
where x
are the generated vertices (perpendicular to geo path direction and up-vector) and o
are the interpolated geo path samples. The visual appearance of the geo path model can be controlled with the following properties:
-
ICenterLocalProperty.Center
Position of the pointo
, in the coordinate frame of the respective geo path sample (see GeoPathTransform). -
IColorFillProperty.ColorFill
Color of the (horizontal) plane of the geo path trail. -
IColorLineProperty.ColorLine
Color of the edge lines of the geo path trail. -
ILineThicknessProperty.LineThickness
Thickness of the edge lines of the geo path trail. -
ITimestampRangeProperty.TimestampRange
The range for which to create the geo path trail. -
IWidthProperty.Width
The width of the geo path trail.
Use MaximumSegments and MinimumTimestampStep to control the amount of generated 3D geometry and the resulting visual detail.
Public / Attributes
Path
The geo path for which to generate the 3D model.
The IGeoPathBase.LatLonHeightOn and IGeoPathBase.YawPitchRollOn methods are used to get path samples. From those, the geo path trail will be constructed. If IGeoPathBase.Vertical is GeoPathValue.Height, then VerticalType.HeightMesh will be used to avoid blocking the application thread with heightmap accesses.
Defaults to null
.