Tutorial_12_Culling

Tutorial_12_​Culling

This tutorial shows how to apply various culling techniques to a 3D terrain mesh.

The IMeshTraversal API is used to setup and apply real-time culling techniques:

  • Backface detail reduction

  • Distance culling

  • Frustum culling

  • Cone culling

  • Horizon culling

How to use

The tutorial uses a fixed camera path. Use the standard GUI controls to manipulate the scene.

See Controls for details.