LodRegion Description struct Tinman.Terrain.Codec.LodRegion Defines a LOD region in a regular spaced sample grid. Public / Attributes BlockStep public readonly attribute BlockStep → (int32) Step distance to use for walking through the LOD block samples. BlockX public readonly attribute BlockX → (int32) X-coordinate of top-left LOD block sample, in local block coordinates. BlockY public readonly attribute BlockY → (int32) Y-coordinate of top-left LOD block sample, in local block coordinates. BufferStep public readonly attribute BufferStep → (int32) Step distance to use for walking through the buffer samples. BufferX public readonly attribute BufferX → (int32) X-coordinate of top-left sample in step aligned cubemap face region, in local buffer coordinates. BufferY public readonly attribute BufferY → (int32) Y-coordinate of top-left sample in step aligned cubemap face region, in local buffer coordinates. Height public readonly attribute Height → (int32) Height of intersection between step aligned cubemap face region and LOD block, in samples. LodId public readonly attribute LodId → (int64) The Lod-ID of the block that intersects the given region. Width public readonly attribute Width → (int32) Width of intersection between step aligned cubemap face region and LOD block, in samples. LodPartition LodRegions