|Full source code is included in the Tinman 3D SDK download.|
This example contains some methods for construction of 3D models.
Builds a 3D gizmo for a picked bounding cylinder.
The gizmo contains three parts:
Builds a transparent cylinder model along the given ray in distance range in and radius in.
Builds a thick line segment on the given ray in along the specified ray distance range in, splitting it into a first and a second part at the delimiter in ray distance and using the given colors for the two parts.
Shows how to use the Silhouette class to generate the silhouette of a 3D model.