MeshParameters
Description
- Derived from
-
RenderEffectParameters abstract
Shared render effect parameters for terrain mesh processing on the GPU.
The following low-level render effect parameter slots are always defined:
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'g_capacity', RenderEffectParameterType.Int, mapped to ICapacity.Capacity of Output.
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'g_count', RenderEffectParameterType.Int, mapped to Count.
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'g_draw', RenderEffectParameterType.Buffer, mapped to Draw.
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'g_flip', RenderEffectParameterType.Int, mapped to Flip.
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'g_input', RenderEffectParameterType.Buffer, mapped to Input.
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'g_output', RenderEffectParameterType.Buffer, mapped to Output.
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'g_slices', RenderEffectParameterType.Buffer, mapped to Slices.
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'g_structure', RenderEffectParameterType.Buffer, mapped to Structure.
Public / Attributes
Output
The output GPU buffer that will receive the vertex indices of the generated triangle list.
- See also
Slices
The input GPU buffer that holds the triangulation slices (see Triangulation.Slices).
- See also