MeshParameters
Description
- Derived from
- 
RenderEffectParameters abstract 
Shared render effect parameters for terrain mesh processing on the GPU.
The following low-level render effect parameter slots are always defined:
- 
'g_capacity', RenderEffectParameterType.Int, mapped to ICapacity.Capacity of Output. 
- 
'g_count', RenderEffectParameterType.Int, mapped to Count. 
- 
'g_draw', RenderEffectParameterType.Buffer, mapped to Draw. 
- 
'g_flip', RenderEffectParameterType.Int, mapped to Flip. 
- 
'g_input', RenderEffectParameterType.Buffer, mapped to Input. 
- 
'g_output', RenderEffectParameterType.Buffer, mapped to Output. 
- 
'g_slices', RenderEffectParameterType.Buffer, mapped to Slices. 
- 
'g_structure', RenderEffectParameterType.Buffer, mapped to Structure. 
Public / Attributes
Output
The output GPU buffer that will receive the vertex indices of the generated triangle list.
- See also
Slices
The input GPU buffer that holds the triangulation slices (see Triangulation.Slices).
- See also