DirectX12WorkDispatcher
Description
- Derived from
| Full source code is included in the Tinman 3D SDK download. |
Implementation of the IWorkDispatcher interface for a Direct3D 12 render pipeline.
When obtained via IGraphicsContext.WorkDispatcher, the work buffer (see IWorkDispatcher.Buffer) has an element size of 12 bytes and the following layout:
struct DispatchArguments {
UINT ThreadGroupCountX;
UINT ThreadGroupCountY;
UINT ThreadGroupCountZ;
}