Tutorial_20_TerrainViewWidget
Description
- Derived from
-
Tutorial_03_Widget<TerrainViewWidget> abstract
IEventListenerGeneric<Component> - Extended by
-
Tutorial_21_TerrainBrowser sealed
Tutorial_22_Game sealed
Tutorial_23_Earth sealed
Tutorial_24_Moon sealed
Tutorial_25_Mars sealed
Tutorial_26_Bennu sealed
Tutorial_27_Physics sealed
Tutorial_28_Objects sealed
Tutorial_29_Editor sealed
Tutorial_41_Geodata sealed
Full source code is included in the Tinman 3D SDK download. |
Tinman 3D tutorial #20 : TerrainViewWidget
This is the base class for tutorials that demonstrate how to use the High-level Terrain API.
Protected / Constants
TextureAtlas_RGB_Compressed_512
Texture atlas for block-compressed values (red, green, blue), with a tile size of 512.
This texture atlas is used for albedo resp. surface imagery textures.
- See also
TextureAtlas_RGBA_Compressed_256
Texture atlas for block-compressed values (red, green, blue, alpha), with a tile size of 256.
This texture atlas is used for rasterized vector shapes.
- See also
TextureAtlas_RGBA_Uncompressed_512
Texture atlas for uncompressed values (red, green, blue, alpha), with a tile size of 512.
This texture atlas is used for combined material textures (e.g. physically-based rendering), such as maps for normal vectors, ambient occlusion, reflectivity and gloss.
- See also
Protected / Methods
Protected / Attributes
terrainBufferOptions
The options to use for creating the TerrainBuffer object when IWidget.Initialize is called.