Model.Texture.Encode Description Name class Tinman.Model.Texture.Encode Derived from Model.Texture Encodes a texture from the given image. Fields / Required source Type Image Constraint # != null The source image from which to create a texture. Fields / Optional format Type Texture.Format Default Texture.Format.None The texture format to use if the image file does not specify one. Set to null to choose a texture format from the pixel format automatically. srgb Type bool Default true Create sRGB compressed texture? Constant Error