TextureLayerContent
Public / Attributes
AtlasId
ID of the texture atlas to use for the texture layer content. If not null, must refer to one of the IDs that have been declared via SceneOptions.TextureAtlas.
Texture atlas IDs must be given at construction time and cannot be changed later.
ContentCacheId
ID of the cache to use for content tiles of the texture layer content. If not null, must refer to one of the IDs that have been declared via SceneOptions.CacheId.
The content cache ID may be changed after construction via TextureLayer.CacheId2.
The file-based imagery cache (if present) must be invalidated manually by the application, usually by calling IScene.ClearImageryCache, passing ContentCacheId.
- See also
TextureCacheId
ID of the cache to use for texture tiles of the texture layer content. If not null, must refer to one of the IDs that have been declared via SceneOptions.CacheId.
The texture cache ID may be changed after construction via TextureLayer.CacheId2.
The file-based texture cache (if present) is invalidated automatically when modifications are applied to a TextureLayer object, but may also be invalidated by calling IScene.ClearTextureCache, passing TextureCacheId.
- See also