Mipmap

Description

sealed class Tinman.Engine.Shaders.Mipmap.Mipmap

Derived from

GpuCode abstract

Full source code is included in the Tinman 3D SDK download.

The render effect code used by the internal IRendererEffect for Direct3D 12.

Public / Methods

CS_​Linear


[ComputeShader(32, 32, 1)] [If("HLSL_DX12")]
public static method CS_Linear → (1)

threadId in : int3 @ System(Value.ThreadId)

The shader input.

Computes a mipmap level of a linear texture.

CS_​Srgb


[ComputeShader(32, 32, 1)] [If("HLSL_DX12")]
public static method CS_Srgb → (1)

threadId in : int3 @ System(Value.ThreadId)

The shader input.

Computes a mipmap level of a compressed sRGB texture.