The DistanceCulling class traverses the filtered mesh (see IMeshFilters.FilterIn), performs a visibility tests for each mesh sector with the configured distance range (see Distance) and culls away all sectors that are outside of it (see MeshTree.SectorCull).
Each visited mesh sector is tested for a maximum distance to the camera. If the sector is too far away, it will be culled away (see MeshTree.SectorCull).
The following vertex data semantics are used by this class:
Creates a new instance of DistanceCulling.
The maximum distance from the camera position to an un-culled terrain mesh sector.