RenderTargetHandle Description sealed class Tinman.Engine.Rendering.RenderTargetHandle Derived from IResourceHandle Resource handle for render target objects. See also IRenderTarget Public / Constructors RenderTargetHandle public constructor RenderTargetHandle → (7) name in : string [not-empty] The render target identifier. width in : int32 [>0] The render target width, in pixels. height in : int32 [>0] The render target height, in pixels. format in : RenderTargetFormat The render target format. color opt : int64 = 0 The default render target clear color value. depth opt : float32 = 1 [0..1] The default render target clear depth value. stencil opt : int32 = 0 [0..255] The default render target clear stencil value. Creates a new instance of RenderTargetHandle. Public / Attributes Color public readonly attribute Color → (int64) The clear color. Depth public readonly attribute Depth → (float32) The clear depth in the range [0..1]. Format public readonly attribute Format → (RenderTargetFormat) The render target format. Height public readonly attribute Height → (int32) The render target height, in pixels. Name public readonly attribute Name → (string) User-defined name of the render target. Stencil public readonly attribute Stencil → (int32) The clear stencil value, in the range [0..255]. Width public readonly attribute Width → (int32) The render target width, in pixels. RenderTargetFormat RenderTargets