TexelBufferBitPattern32

Description

abstract class Tinman.Terrain.Rendering.TexelBufferBitPattern32

Derived from

TexelBufferBitPattern abstract

Extended by

TexelBufferFloat1 abstract
TexelBufferFloat2 abstract
TexelBufferFloat4 abstract

Abstract base class for TexelBuffers that encode texels in 32-bit words, using one or more channels with up to 8 bits each.

Protected / Constructors

Texel​Buffer​Bit​Pattern32


protected constructor TexelBufferBitPattern32 → (6)

width in : int32

[>0]
The buffer width, in texels.

height in : int32

[>0]
The buffer height, in texels.

format in : TextureFormat

[not-null]
The texture format.

mipmap in : TexelBuffer own

Texel buffer of next mipmap or null.

channels in : int32

[>=1]
The number of data channels.

tuples in : int32

[1..4]
The number of data tuples.

Creates a new instance of TexelBufferBitPattern32.