Box3D Description struct Tinman.Terrain.Util.Box3D Derived from IBox3Ops<Box3D, Vec3D, float64, float64> IBoxFOps<Box3D, RangeD, Vec3D, float64> A three-dimensional bounding box with 64-bit floating-point precision. The coordinates refer to infinitesimal points (pixel-is-point semantic). Public / Constants Empty public static readonly attribute Empty → (Box3D) An empty bounding box at the coordinate origin. See also Box3D.IsEmpty Inverse public static readonly attribute Inverse → (Box3D) An inverse bounding box that can be used as the initial value for computing bounds via subsequent calls to Grow. See also Box3D.IsInverse Max public static readonly attribute Max → (Box3D) The largest possible box. Note that the dimension of this box cannot be represented with regular 64-bit floating point numbers and will instead be positive infinity. Public / Constructors FromPoints 2 overloads [Pure] public static method FromPoints1 → (6) x1 in : float64 X-coordinate of first corner point. y1 in : float64 Y-coordinate of first corner point. z1 in : float64 Z-coordinate of first corner point. x2 in : float64 X-coordinate of second corner point. y2 in : float64 Y-coordinate of second corner point. z2 in : float64 Z-coordinate of second corner point. returns → Box3D The bounding box. Creates a new instance of Box3D from the given corner points. [Pure] public static method FromPoints2 → (2) a in : Vec3D First corner point. b in : Vec3D Second corner point. returns → Box3D The bounding box. Creates a new instance of Box3D from the given corner points. FromRect [Pure] public static method FromRect → (6) x in : float64 X-coordinate of top-left-front corner of cuboid. y in : float64 Y-coordinate of top-left-front corner of cuboid. z in : float64 Z-coordinate of top-left-front corner of cuboid. width in : float64 Width of cuboid. height in : float64 Height of cuboid. depth in : float64 Depth of cuboid. returns → Box3D The bounding box. Creates a new instance of Box3D from the given rectangular cuboid. Public / Methods CheckIntersection 3 overloads [Pure] public method CheckIntersection2 → (2) box in : Box3D The other bounding box. toBox in : AffineTransform The transformation from this bounding box to the given one. returns → bool true if the bounding boxes intersect each other, false if the bounding boxes do not intersect. Checks the intersection between this bounding box and the given one. [Pure] public method CheckIntersection3 → (2) ray in : Ray The ray. maximum opt : float64 = Maths.MaxDouble The maximum ray distance to check. returns → bool true if the ray hits this bounding box, false if not. Checks the intersection between this bounding box and the given ray. Public / Attributes X1 public readonly attribute X1 → (float64) X-coordinate of minimum corner of bounding box. X2 public readonly attribute X2 → (float64) X-coordinate of maximum corner of bounding box. Y1 public readonly attribute Y1 → (float64) Y-coordinate of minimum corner of bounding box. Y2 public readonly attribute Y2 → (float64) Y-coordinate of maximum corner of bounding box. Z1 public readonly attribute Z1 → (float64) Z-coordinate of minimum corner of bounding box. Z2 public readonly attribute Z2 → (float64) Z-coordinate of maximum corner of bounding box. Serialization Serializer public static readonly attribute Serializer → (ITypeSerializer<Box3D>) The serialization helper object for values of Box3D. Box2L Box3I