IBatch
Description
- Derived from
-
IComparable<T>
- Extended by
Defines basic properties for a terrain sector batch.
Terrain batches are value types. The default value of a terrain batch must be treated as an empty batch, i.e. it must be skipped during rendering.
Public / Attributes
QuadrantMask
Bitmask of mesh sector quadrants. Bits 0 to 3 represent the mesh quadrants.
A value of 0xF
means that all four mesh sector quadrants shall be rendered (i.e. the entire Sector).
Sector
The mesh sector.
By convention, an explicit sector mark (see MeshTree.SectorMark) is put onto a sector when a batch is generated for it.