ResourceAccessPattern Description enum Tinman.Terrain.Rendering.ResourceAccessPattern Enumeration of GPU resource access patterns. Public / Constants Static public constant Static → (0:int32) Static resource (CPU: none, GPU: read) When a static resource is created, the whole content must be specified. After that, the resource remains immutable. Dynamic public constant Dynamic → (1:int32) Dynamic resources (CPU: none, GPU: read/write) Dynamic resources are usually placed in high-performance GPU memory. Mappable public constant Mappable → (2:int32) Mappable resources (CPU: write, GPU: read) Dynamic resources are usually placed in shared CPU/GPU memory. RenderingUtil ResourceBase