IPreloadingResourceHandle
Description
- Derived from
- Extended by
-
IModelGeometry
IModelTexture
TextureHandle abstract
Base interface for classes that act as handles for loading/creating graphics resources, with optional support for preloading resource data in a background thread.
Public / Methods
PreloadResource
Preloads resource data, without creating the resource object.
Calling IResourceHandle.CreateResource on the returned resource will perform no additional loading, which means that all necessary data is already present in memory.
- IOException
-
If an I/O error has occurred while preloading the resource data.
- ValidatingException
-
If the data reader has reported an error, for example because of an unsupported file format feature.