DecalFace
Public / Attributes
Offset
Texturing coefficient: offset
This value must be used in the same way as described here: TextureTile.
- See also
U
Texturing coefficient: u
This value must be used in the same way as described here: TextureTile.
- See also
V
Texturing coefficient: v
This value must be used in the same way as described here: TextureTile.
- See also
Warp
A 2D homogeneous warp matrix to apply to the input texture coordinates in order to get local decal coordinates for rendering.
After the texture coordinates have been computed using Offset, U and V, they must be multiplied with this matrix (using 1
as the Vec3F.Z coordinate), followed by a homogeneous divide.
- See also