VertexBufferUpdater
Description
- Derived from
-
VertexUpdater abstract
An implementation of the IVertexUpdater interface that generates binary vertex data using a IVertexFormat and stores it in a IVertexBuffer.
Public / Methods
Invalidate
Causes the next call to IDataUpdater.Validate to return false
.
Call this method if the vertex buffer needs to be refreshed.
Public / Attributes
Granularity
Specifies the maximum number of vertices to update in a single block.
This value is ends up as the maximum
parameter of the calls to IGpuBuffer.BufferMap, which limits the size of the temporary memory buffer when GpuBufferFlags.Map is not used. The default value is 16384
.