DirectX12MeshDispatcher
Description
- Derived from
| Full source code is included in the Tinman 3D SDK download. | 
Implementation of the IMeshDispatcher interface for a Direct3D 12 render pipeline.
When obtained via IGraphicsContext.MeshDispatcher, the work buffer (see IMeshDispatcher.Buffer) has an element size of 12 bytes and the following layout:
struct DispatchMeshArguments {
  UINT ThreadGroupCountX;
  UINT ThreadGroupCountY;
  UINT ThreadGroupCountZ;
}