StructuredBufferUpdater

Description

sealed class Tinman.Terrain.Kernel.StructuredBufferUpdater

Derived from

Disposable abstract
IMeshStructureUpdater

An implementation of the IMeshStructureUpdater interface that writes mesh structure data to a IGpuBuffer.

Public / Methods

Invalidate


public method Invalidate → ()

Causes the next call to IDataUpdater.Validate to return false.

Call this method if the structured buffer needs to be refreshed.

Public / Attributes

Structured​Buffer


public attribute StructuredBuffer → (get,set)

value : IGpuBuffer

The structured buffer or null.

The structured buffer to update.