IMeshBoundMinSize

Description

interface Tinman.Terrain.Meshing.IMeshBoundMinSize

Derived from

IMeshBound
ICameraInfoDependent
IViewportDependent

Extended by

Chunking sealed
ConeCulling sealed
Decaling sealed
DistanceCulling sealed
FrustumCulling sealed
HorizonCulling sealed
RangeCulling sealed
Regions sealed
ShadowMapping sealed
TerrainBounds sealed

Base interface for IMeshBound implementations that have a common MinSize property.

Public / Attributes

Min​Size


public attribute MinSize → (get,set)

value : float32

[>=0]
Minimum sector size, in screen-space.

The mesh sector quadtree is traversed until the projected screen-size of a mesh sector falls below this limit.

This value is the square root of the approximated pixel area of the mesh sector on the screen.

The default value is 256.0f pixels.