Example_TextureStreaming_B
Description
- Derived from
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Example_TextureStreaming abstract
Full source code is included in the Tinman 3D SDK download. |
This example shows how to perform texture streaming with a stack of alpha-blended TerrainDecal objects and a non-array IModelTextureDynamic for each decal.
The textures of the stack must be opaque, but the whole stack may have a uniform opacity.