Example_TextureStreaming_B

Description

sealed class Tinman.Demo.Examples.Example_TextureStreaming_B

Derived from

Example_TextureStreaming abstract

Full source code is included in the Tinman 3D SDK download.

This example shows how to perform texture streaming with a stack of alpha-blended TerrainDecal objects and a non-array IModelTextureDynamic for each decal.

The textures of the stack must be opaque, but the whole stack may have a uniform opacity.

Public / Constructors

Example_​Texture​Streaming_​B


public constructor Example_TextureStreaming_B → (2)

center in : LatLon

The location of the terrain decal center.

heading in : float64

The heading of the terrain decal, in degrees.

Creates a new instance of Example_TextureStreaming_B.