- Derived from
- Extended by
Base interface for classes that wrap GPU resources.
The amount of memory reported by IMemoryConsumption.MemoryConsumption is interpreted as the estimated amount of GPU memory that is consumed by this resource. It may be used to make large-scale resource decisions but must not be used to decide upfront whether a resource creation attempt will succeed or fail.
Passing an invalid resource object (see LifecycleState) to the graphics API will result in an TinmanException to be thrown.
Disposing a resource object while Binding1 returns
true is invalid. An error log message will be generated in this case and the subsequent behaviour of the graphics API is implementation-specific and may even be undefined.
Disposing a resource object after all graphics API bindings have been nullified is valid, as the graphics API implementation is responsible for keeping native GPU resources alive until all pending GPU work has finished.
Public / Methods
Public / Attributes
Asserts that IResource.AccessPattern is ResourceAccessPattern.Dynamic.
Asserts that IResource.AccessPattern is not ResourceAccessPattern.Static.