This tutorial sets up a texture atlas and performs unique texturing on a 3D terrain.

The IPixelPyramid API is used to create an image pyramid that delivers the source data for unique texturing. Then, the tutorial uses the TextureAtlas and Texturing APIs to setup and perform unique texturing on the terrain mesh.

How to use

The tutorial uses a fixed camera path. Use the standard GUI controls to manipulate the scene.

See Controls for details.