VehicleTransform

Description

sealed class Tinman.AddOns.Scenes.VehicleTransform

Derived from

TerrainTransform abstract

Full source code is included in the Tinman 3D SDK download.

Public / Constructors

Vehicle​Transform


public constructor VehicleTransform → ()

Creates a new instance of VehicleTransform.

Public / Attributes

Aircraft


[Constant]
public attribute Aircraft → (get)

value : GeoPathTransform

[not-null]
The aircraft terrain transform.

The ITerrainTransform object that is used when Mode is VehicleMode.Aircraft.

Ground


[Constant]
public attribute Ground → (get)

value : GroundPathTransform

[not-null]
The ground terrain transformation.

The ITerrainTransform object that is used when Mode is VehicleMode.Ground.

The following properties are not modified by the Vehicle class and may be used by client code to configure vehicle placement:

Local


[Constant]
public attribute Local → (get)

value : LocalTransform

[not-null]
The local terrain transformation.

The ITerrainTransform that creates the local coordinate system of the vehicle.

Mode


public attribute Mode → (get,set)

value : VehicleMode

The vehicle mode.

Specifies the vehicle mode.

Defaults to VehicleMode.Aircraft.