IVertexUpdater
Description
- Derived from
- Extended by
- 
VertexUpdater abstract 
 VertexUpdaterList sealed
Base interface for classes that process vertex data updates.
Vertex updates are performed inside of MeshBuffer.MeshUpdate. This is the sequence of method calls for vertex updates:
- 
IDataUpdater.Validate (returns true)
- 
UpdateAll, to refresh all vertices after an invalid state. 
- 
Update, to incrementally update all modified vertices. 
Public / Methods
Update
Updates data for the given vertices.
A typical implementation will read vertex data from the VertexArrays object, construct some application-specific vertex value and store that value in some kind of vertex buffer (e.g. for rendering).
UpdateAll
Updates data for all vertices.
A typical implementation will read vertex data from the VertexArrays object, construct some application-specific vertex value and store that value in some kind of vertex buffer (e.g. for rendering).