SixDofCrosshair Description sealed class Tinman.Engine.Components.SixDofCrosshair Derived from IRenderable2D IInputConsumerEx Renders a cross-hair when controlling the camera in 6-DOF mode. Public / Constants MoveBackward public constant MoveBackward → (0:int32) Key slot for moving backwards. MoveDown public constant MoveDown → (1:int32) Key slot for moving downwards. MoveForward public constant MoveForward → (2:int32) Key slot for moving forwards. MoveLeft public constant MoveLeft → (3:int32) Key slot for moving to the left. MoveRight public constant MoveRight → (4:int32) Key slot for moving to the right. MoveUp public constant MoveUp → (5:int32) Key slot for moving upwards. RollLeft public constant RollLeft → (6:int32) Key slot for rolling to the left. RollRight public constant RollRight → (7:int32) Key slot for rolling to the right. Public / Constructors SixDofCrosshair public constructor SixDofCrosshair → () Creates a new instance of SixDofCrosshair. Public / Methods Key public method Key → (3) which in : int32 [0..7] The cross-hair slot, one of: MoveBackward, MoveDown, MoveForward, MoveLeft, MoveRight, MoveUp, RollLeft, RollRight key in : KeyboardKey The keyboard key. name opt : char = '\0' The associated key name or '\0' for none. returns → SixDofCrosshair this Specifies a key name. Keys public method Keys → (1) azerty in : bool Use AZERTY key names? returns → SixDofCrosshair this Specifies default key names for QWERTZ / QWERTY / AZERTY keyboard layouts. Public / Attributes Zoom public attribute Zoom → (get,set) value : float64 The zoom factor. The current zoom factor of the camera. Silhouette Sky