Tutorial_42_MeshChunk
Tutorial_42_MeshChunk
This tutorial generates a static 3D mesh for a terrain chunk.
The MeshChunk
API is used to generate a static 3D mesh for a terrain chunk. The input data is the same as for real-time 3D rendering.
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Vertex buffer (optimal cache-locality)
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Index buffer (nested triangle strips)
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Albedo map
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Normal map
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Occlusion map