Licence Bakery
The bakery assembles the required metadata for ordering a Tinman 3D SDK licence.
For details on the various licence types, please refer to Licencing and Pricing.
Using the bakery is the recommended way to initiate an order process, because you do not have to worry about getting the licence metadata right. |

Licence Metadata
You can assemble licence metadata in different ways:
-
Input the metadata information manually:
User name
Domain name
Product name
Company name
Copyright notice -
Read metadata from the current computer login:
Read from computer login -
Read metadata from from a an application / a process running on the machine:
Read from running process -
Read metadata from an executable file (DLL / EXE) or a licence request file:
Read from file… (EXE, DLL, JSON)
Drag EXE, DLL, JSON here
Order Process
Once the licence metadata is complete, you can initiate an order process by clicking on one of the Buy… buttons.
This will take you to the checkout confirmation dialog, where you can see the exact licence metadata that will be used for the order.
Now click Go to checkout… and you will be taken to the checkout page on the online shop, where you can finish the order process.

Licence Request
If you only want to assemble licence metadata but do not wish to place an order, you can generate licence request files.
The requests will be based on the metadata you have provided.

Licence Key Setup
To generate a source code fragment that generates a licence key string value at runtime, input the licence key into the LicKey field and press and of the Source Code… buttons. The generated source code fragment will then be copied to the system clipboard.
// Tinman 3D licence key:
// CIk!6Dh6Ui;lSE+Z{{jx7$Y~8,#TSt~o%CK#(e,F#O9.d;fGc+bU35%HVl;[.+s#@h.bo1~{riL.4|UreHfeuac}5ZV~DBocxU}@
{
sbyte[] licenceKeyData;
licenceKeyData = new sbyte[146];
licenceKeyData[0] = 120;
licenceKeyData[1] = (sbyte) (licenceKeyData[0] ^ -94);
licenceKeyData[2] = (sbyte) (licenceKeyData[1] + 43);
...
licenceKeyData[143] = (sbyte) (licenceKeyData[142] ^ 76);
licenceKeyData[144] = (sbyte) (licenceKeyData[143] ^ -9);
licenceKeyData[145] = (sbyte) (licenceKeyData[144] + 96);
licenceKey = global::Tinman.Core.StringUtil.BinaryDecode(licenceKeyData);
}
// Tinman 3D licence key:
// CIk!6Dh6Ui;lSE+Z{{jx7$Y~8,#TSt~o%CK#(e,F#O9.d;fGc+bU35%HVl;[.+s#@h.bo1~{riL.4|UreHfeuac}5ZV~DBocxU}@
{
CodeX::Array<int8> licenceKeyData(146);
licenceKeyData[0] = 120;
licenceKeyData[1] = static_cast<CodeX::int8> (licenceKeyData[0] ^ -94);
licenceKeyData[2] = static_cast<CodeX::int8> (licenceKeyData[1] + 43);
...
licenceKeyData[143] = static_cast<CodeX::int8> (licenceKeyData[142] ^ 76);
licenceKeyData[144] = static_cast<CodeX::int8> (licenceKeyData[143] ^ -9);
licenceKeyData[145] = static_cast<CodeX::int8> (licenceKeyData[144] + 96);
licenceKey = ::Tinman::Core::StringUtil::BinaryDecode(licenceKeyData);
}