- Extended by
Base interface for classes that provide a bitmask for controlling visibility of components in a terrain view.
Public / Attributes
The bitmask that controls the visibility of components in a terrain view.
The visibility mask of a TerrainView is combined with the visibility mask of each component (i.e. TerrainMesh, TerrainDecal) using bitwise AND: a non-zero result means that the respective component will be visible in the terrain view.
~0, i.e. all components are visible in all terrain views.