Pyramid.Flags
Items
# | Name | Tag |
---|---|---|
Alpha |
- |
|
The pyramid generates tiles that have semi-transparent pixels, which cannot be encoded using a 1-bit alpha channel. |
||
Opaque |
- |
|
The pyramid generates tiles that need to be processed with opaque texturing mode. In opaque mode, missing areas ( Opaque mode is usually used for surface imagery that has varying levels of detail, where the best available level of detail needs to be used for rendering. Non-opaque mode can be used for rasterized vector shapes, where only the most detailed level is rendered. |