Tutorial_28_Objects
Tutorial_28_Objects
This tutorial shows how to put 3D objects, decals and vector shapes onto a terrain.
The tutorial uses the TerrainMesh
API to populate the terrain with 3D objects, ground decals and vector shapes.
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Place 3D objects on the terrain
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Place geo-referenced decal textures onto the terrain
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Use vector shapes as terrain texture overlays
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Use vector shapes to correct terrain data on-the-fly
How to use
Controls
This tutorial uses an aggregated Terrain View widget.
Use the standard GUI controls to manipulate the scene.
See Controls for details.