DefaultVisibleCheck
Description
- Derived from
-
VisibleCheck abstract
IErrorScale - Extended by
-
ScreenVisibleCheck sealed
TerrainVisibleCheck sealed
Abstract base class for IVisibleCheck implementations that have default settings.
The following list shows the individual components of this visible check:
-
Position
Precomputed error term for vertex positions (see Semantic.ErrorPosition).
May be toggled via ErrorPosition.
May be scaled via IErrorScale.ErrorScale. -
Normal
Precomputed error term for normal vectors (see Semantic.ErrorNormal).
May be toggled via ErrorNormal.
May be scaled via IErrorScale.ErrorScale. -
Texture
Precomputed error term for texture colors (see Semantic.ErrorTexture).
May be toggled via ErrorTexture.
May be scaled via IErrorScale.ErrorScale. -
Material
Precomputed error term for material tokens (see Semantic.ErrorMaterial).
May be toggled via ErrorMaterial.
May be scaled via IErrorScale.ErrorScale. -
Region
A region in 3D-space in which terrain mesh refinement shall take place. Terrain detail outside of the region will be minimal (see Region).
The following vertex data semantics are used by this class:
-
optional : Semantic.ErrorPosition (see
Position
) -
optional : Semantic.ErrorNormal (see
Normal
) -
optional : Semantic.ErrorTexture (see
Texture
) -
optional : Semantic.ErrorMaterial (see
Material
) -
optional : Semantic.Position (see
Region
) -
optional : Semantic.Radius (see
Region
)
Public / Attributes
ErrorMaterial
Include surface materials (see Semantic.Material) in visible check, if present?
Defaults to true
.
- See also
ErrorNormal
Include surface normals (see Semantic.Normal) in visible check, if present?
Defaults to true
.
- See also
ErrorPosition
Include surface geometry (see Semantic.Position) in visible check, if present?
Defaults to true
.
- See also
ErrorTexture
Include surface texture (see Semantic.Texture) in visible check, if present?
Defaults to true
.
- See also