DirectX
Public / Methods
ComputeVideoMemory
Computes the amount of video memory for ITextureFactory.AvailableVideoMemory, based on the values found in the DXGI_ADAPTER_DESC
structure.
SemanticNameFor
Returns the null-terminated ASCII name for the given usage in.
This is the name mapping:
-
VertexElementUsage.Unknown =>
"\0"
VertexElementUsage.Color =>"COLOR\0"
VertexElementUsage.Normal =>"NORMAL\0"
VertexElementUsage.Position =>"POSITION\0"
VertexElementUsage.Tangent =>"TANGENT\0"
VertexElementUsage.TextureCoords =>"TEXCOORDS\0"