DirectX
Public / Methods
ComputeVideoMemory
Computes the amount of video memory for ITextureFactory.AvailableVideoMemory, based on the values found in the DXGI_ADAPTER_DESC structure.
SemanticNameFor
Returns the null-terminated ASCII name for the given usage in.
This is the name mapping:
- 
VertexElementUsage.Unknown => "\0"
 VertexElementUsage.Color =>"COLOR\0"
 VertexElementUsage.Normal =>"NORMAL\0"
 VertexElementUsage.Position =>"POSITION\0"
 VertexElementUsage.Tangent =>"TANGENT\0"
 VertexElementUsage.Texture =>"TEXCOORDS\0"