IUpdateableFrameTime
Description
- Extended by
- 
CameraPath sealed 
 Component abstract
 EnvironmentMapResource sealed
 Example_Raytracer sealed
 Gizmo abstract
 IApplication
 ICameraControl
 ISceneObject
 IWidget
 IWidgetGui
 ObjectList sealed
 ParticleBuffer sealed
 Scene sealed
 SceneView sealed
 ScrollControl sealed
 SkyDome sealed
 TerrainView sealed
Base interface for classes that are updated periodically, once per application loop cycle.
Public / Methods
UpdateFrameTime
This method is called once per application frame.
The given time in delta may be used to accumulate the total time since the first frame, using a 64-bit floating point variable for the sum:
float time; double sum; ... time = ...; // Frame time since the last frame ... sum += time; // Accumulate total frame time since first frame
When using the ApplicationLoop class, the accumulated total time can be queried with ApplicationLoop.TimeIndex.