ITextureCacheDependent Description interface Tinman.Terrain.Rendering.ITextureCacheDependent Extended by MapView sealed SkyDome sealed Texturing sealed Base interface for classes that depend on texel pyramid tiles that are cached on the GPU. Public / Methods SetTexture public method SetTexture → (2) textureAtlas in : TextureAtlas The texture atlas to use or null if there is no GPU context. pyramidId opt : int32 = 0 The texel pyramid ID to use (see TextureAtlas.PyramidIdAllocate). Defaults to 0. Specifies the texture atlas and texel pyramid to use. Public / Attributes TextureCache public attribute TextureCache → (get) value : TextureAtlas The used TextureCache object. The TextureCache that is used. See also ITextureCacheDependent.SetTexture TextureId public attribute TextureId → (get) value : int32 The texel pyramid ID (see TextureAtlas.PyramidIdAllocate). The texel pyramid that is used. See also ITextureCacheDependent.SetTexture ITexture2D ITextureFactory