DirectX11TextureFactory
Description
- Derived from
-
TextureFactory abstract
Full source code is included in the Tinman 3D SDK download. |
Implementation of the ITextureFactory interface that uses a Direct3D 11 ID3D11DeviceContext
COM object.
For custom texture formats, the TextureFormat.FormatIdentifier method must return the DXGI_FORMAT_*
in Vec4I.X, the other components are not used.