GraphicsParameters

Description

sealed class Tinman.Engine.Rendering.Effects.GraphicsParameters

Derived from

RenderEffectParameters abstract

Render effect parameters for IGraphicsEffect.

The following low-level render effect parameter slots are always defined:

Public / Constants

Changed​Color


public constant ChangedColor → (1 << 0:int32)

Changed flag for Color.

Changed​Colors


public constant ChangedColors → (1 << 1:int32)

Changed flag for Colors.

Changed​Image


public constant ChangedImage → (1 << 2:int32)

Changed flag for Image.

Changed​Image​Mask


public constant ChangedImageMask → (1 << 3:int32)

Changed flag for ImageMask.

Changed​Line


public constant ChangedLine → (1 << 4:int32)

Changed flag for Line.

Changed​Screen​Mask


public constant ChangedScreenMask → (1 << 5:int32)

Changed flag for ScreenMask.

Changed​Screen​Matrix


public constant ChangedScreenMatrix → (1 << 6:int32)

Changed flag for ScreenMatrix.

Changed​Screen​Offset


public constant ChangedScreenOffset → (1 << 7:int32)

Changed flag for ScreenOffset.

Changed​Screen​Size


public constant ChangedScreenSize → (1 << 8:int32)

Changed flag for ScreenSize.

Changed​Slice


public constant ChangedSlice → (1 << 9:int32)

Changed flag for Slice.

Flag​No​Texture​Arrays


public constant FlagNoTextureArrays → (1:int32)

Disable use of texture arrays.

Pass​Default


public constant PassDefault → (0:int32)

The default pass of the render effect.

Pass​Line


public constant PassLine → (1:int32)

The pass for rendering thick lines.

Public / Constructors

Graphics​Parameters


public constructor GraphicsParameters → (1)

featureLevel in : LineFeatureLevel

The required feature level.

Creates a new instance of GraphicsParameters.

Public / Attributes

Color


public attribute Color → (get,set)

value : int64

The modulation color.

The modulation color to use for 2D rendering.

Defaults to Colors.White.

Colors


public attribute Colors → (get,set)

value : Vec4I

The color channel sources. The Vec4I.X, Vec4I.Y, Vec4I.Z, Vec4I.W components specify the color source for the red, green, blue and alpha channel output, respectively. The color source values 0, 1, 2, 3, 4, 5, 6 specify the red, green, blue, alpha, all-zero, all-one, luminance input channel, respectively.

The color channel sources to use for 2D rendering.

Defaults to Vec4I.Zero.

Image


public attribute Image → (get,set)

value : ITexture2D

The texture image.

Current texture image.

Defaults to null.

Image​Mask


public attribute ImageMask → (get,set)

value : ITexture2D

The texture mask.

Current texture image mask.

Defaults to null.

Line


public readonly attribute Line → (LineParameters)

The aggregated line parameters.

Screen​Mask


public attribute ScreenMask → (get,set)

value : Box2F

The screen bounds.

Current screen bounds of the texture image mask.

Defaults to Box2F.Empty.

Screen​Matrix


public attribute ScreenMatrix → (get,set)

value : Mat2F

The transformation matrix.

Current transformation matrix for screen coordinates.

Defaults to Mat3F.Identity.

Screen​Offset


public attribute ScreenOffset → (get,set)

value : Vec2F

The translation offset.

Current translation offset for screen coordinates, in pixels.

Defaults to Vec2F.Zero.

Screen​Size


public attribute ScreenSize → (get,set)

value : Vec2I

The screen size.

Size of the screen, in pixels.

Defaults to Vec2F.Zero.

Slice


public attribute Slice → (get,set)

value : int32

The texture slice.

Current texture slice.

Defaults to 0.