Material.Texture

Fields / Optional

texture

Type

Model.Texture

Default

null

The texture map resource.


flags

Type

Material.Flags[]

Default

[]

The texture map flags.


channel

Type

number

Constraint

0 <= # && # <= 3

Default

0

The texture channel to use for single-channel material parts (0 = red, 1 = green, 2 = blue, 3 = alpha).