Material.Texture Description Name struct Tinman.Model.Material.Texture Used by Model.Material.baseColorMap / Model.Material.displacementMap / Model.Material.emissiveMap / Model.Material.glossinessMap / Model.Material.metalnessMap / Model.Material.normalMap / Model.Material.occlusionMap / Model.Material.opacityMap / Model.Material.reflectivityMap / Model.Material.roughnessMap / Model.Material.specularityMap / Model.Material.translucencyMap / Model.Material.transmissionMap A material texture. Fields / Optional texture Type Model.Texture Default null The texture map resource. flags Type Material.Flags[] Default [] The texture map flags. channel Type number Constraint 0 <= # && # <= 3 Default 0 The texture channel to use for single-channel material parts (0 = red, 1 = green, 2 = blue, 3 = alpha). Flags Read