Vec4D
Description
A four-dimensional vector with 64-bit floating-point precision.
/ \ | X | | Y | | Z | | W | \ /
Public / Methods
Dot
2 overloads
Computes the dot product between this vector and the given one.
Computes the dot product between this vector and the given one.
EqualsAlmost
2 overloads
Checks if this vector and the given one are similar but necessarily equal.
- See also
Checks if this vector and the given one are similar but necessarily equal.
- See also
Max
2 overloads
Computes the component-wise maximum of this vector and the given one.
Computes the component-wise maximum of this vector and the given one.
Min
2 overloads
Computes the component-wise minimum of this vector and the given one.
Computes the component-wise minimum of this vector and the given one.
Mul
3 overloads
Multiplies this vector with the given one.
Multiplies this vector with the given one.
Multiplies this vector with the given scalar value.
ToString
2 overloads
Returns the string representation of this vector.
The Vec4D.ToString1 method uses FormatFlags.Precision15.
- See also