TriangulationBatch Description struct Tinman.Terrain.Meshing.TriangulationBatch A batch that represents a sequence of triangulation slices for rendering a part of the terrain mesh. Public / Constants Empty public static readonly attribute Empty → (TriangulationBatch) An empty triangulation batch. Public / Constructors TriangulationBatch public constructor TriangulationBatch → (4) first in : int32 See First. last in : int32 See Last. mode in : Primitive See Mode. indirect in : bool See Indirect. Creates a new instance of TriangulationBatch. Public / Methods Render public method Render → (1) renderer in : IPrimitiveRenderer [not-null] The renderer to use. Issues a draw call for this batch. Public / Attributes First public readonly attribute First → (int32) First index in range (inclusive). Indirect public readonly attribute Indirect → (bool) Is this an indirect (true) draw command or a direct (false) draw command? See also IPrimitiveRenderer.DrawBuffer IsEmpty public attribute IsEmpty → (get) value : bool true if this batch is empty, false if not. Is this triangulation batch empty? Last public readonly attribute Last → (int32) Last index in range (exclusive). Mode public readonly attribute Mode → (Primitive) The primitive to use for rendering. Triangulation ViewFrustum