LevelCorrection
Description
- Derived from
-
SceneEntityBase abstract
A scene entity that corrects the terrain in the given region by levelling it to a uniform elevation value.
The levelled terrain is not necessarily planar: depending on the IGeometry of the terrain, it may also represent the curved surface of an ellipsoid.
Public / Attributes
Falloff
Defines the falloff region between the original terrain and the levelled terrain.
Defaults to 0
.
Offset
Specifies an offset to apply to the average elevation that is computed from the shape vertices.
The uniform elevation value U
is computed from the average elevation value A
as follows:
U = A * Offset.X + Offset.Y
Defaults to (1,0)
, which results in U = A
.
- See also
Shape
The geo-referenced shapes that depicts the region that shall be levelled.
The shape vertices are used to compute the average elevation, to which the elevation offset (see Offset) is applied in order to obtain the uniform elevation value to use for levelling the terrain.
Defaults to null
.