LevelCorrection
Description
- Derived from
-
SceneEntityBase abstract
A scene entity that corrects the terrain in the given region by levelling it to a uniform elevation value (which is usually ellipsoid height).
The levelled terrain is not necessarily planar: depending on the IGeometry of the terrain, it may also represent the curved surface of an ellipsoid.
Public / Attributes
Falloff
Defines the falloff region between the original terrain and the levelled terrain.
The falloff is used to create a smooth transition between the levelled terrain inside the specified shape and the original terrain on the outside. Defaults to 0
.
- See also
Offset
Specifies an offset to apply to the average elevation (see Elevation) that is computed from the shape vertices.
The uniform elevation value U
is computed from the average elevation value A
as follows:
U = A * Offset.X + Offset.Y
Defaults to (1,0)
, which results in U = A
.
- See also
Shape
The geo-referenced shape that depicts the region that shall be levelled.
The shape vertices are used to compute the average elevation, to which the elevation offset (see Offset) is applied in order to obtain the uniform elevation value to use for levelling the terrain (see Elevation).
Terrain regions inside the shape (having a signed distance of zero or less) are levelled. Those regions with a signed distance less than the falloff (see Falloff) have a smooth transition from the levelled elevation to the original elevation. All other regions are not affected by this leveller.
Defaults to null
.