LocalTransform
Description
- Derived from
- 
TerrainTransform abstract 
A ITerrainTransform that transforms from a local coordinate system to terrain-space.
The local coordinate system axes are defined as follows:
- 
X+ 
 Aligned with terrain side-vector at the given coordinates.
 side = cross(up, north).
 The side vector points westwards for CartesianHandedness.RightHanded and eastwards for CartesianHandedness.LeftHanded.
- 
Y+ 
 Aligned with terrain up-vector at the given coordinates.
- 
Z+ 
 Perpendicular to side-vector and up-vector, pointing northwards.
This is the same local coordinate system as the one created by IGeometry.ComputeLocal3. For the right-handed case, the local coordinate system also corresponds to the one defined for top-level IModel objects.
ITerrainTransform.NeedsMesh always returns true.