This tutorial sets up a dynamic 3D terrain and exports a static 3D mesh from it.
IMeshDynamic API is used a dynamic 3D terrain. Once the terrain has reached a stable refinement state, a static 3D mesh is exported from the terrain. For this, vertex data is generated and the terrain structure is triangulated into a triangle list primitive.
The tutorial uses a fixed camera. Use the standard GUI controls to manipulate the scene. A new terrain export is performed each time the terrain mesh has reached optimal refinement status.
See Controls for details.