InputEvent
Public / Constructors
Clicked
2 overloads
Creates a new instance of InputEvent for InputEventType.Clicked.
Creates a new instance of InputEvent for InputEventType.Clicked.
Pressed
2 overloads
Creates a new instance of InputEvent for InputEventType.Pressed.
Creates a new instance of InputEvent for InputEventType.Pressed.
Released
2 overloads
Creates a new instance of InputEvent for InputEventType.Released.
Creates a new instance of InputEvent for InputEventType.Released.
Public / Methods
IsClicked
2 overloads
Has the given keyboard key been clicked?
- See also
Has the given mouse button been clicked?
- See also
IsPressed
2 overloads
Has the given keyboard key been pressed down?
- See also
Has the given mouse button been pressed down?
- See also
Public / Attributes
Character
The character that has been typed in, encoded as a Unicode code point.
Text input is forwarded to the application one character at a time. Use CharacterString to convert the code point to a string (which is a UTF-16 code unit sequence). Traditionally, text input is generated from the system keyboard one character at a time, mapping physical keystrokes to Unicode code points, based on the current keyboard layout. However, the means of text input may differ greatly between devices and locales: for example, inputting text using GUI on a ISO-8859-1 based desktop computer versus text input on a mobile device with a complex Eastern locale.
- See also